Alaric Prime

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This article is about something that is considered by the overpowering majority of /tg/ to be fail.
Expect huge amounts of derp and rage, punctuated by /tg/ extracting humor from it.
Leadership so incompetent it makes the High Lords look ingenious.

Alaric Prime is a Knight World of the Imperium known for its absolutely retarded levels of leadership.

Overview[edit]

The planet of Alaric Prime is as hidebound by tradition and protocol as any other Knight world, yet it also has to bear the further burden of several thousand years of careless lawmaking. No law upon Alaric Prime has ever been repealed which may sound odd at first, but believe me citizen, we are just dipping the toes of retarded. For example, it is illegal to yawn during daylight hours, illegal to talk when a Noble is speaking in earshot, and even illegal to point at the stars in the night sky. So numerous and stupid are the archaic laws of Alaric Prime that a full two-thirds of the planet's populace has been incarcerated or exiled by the over-zealous Justicars attached to each knightly house. One must wonder how any world is going to function with laws this pants-on-head retarded nor the fact that two-thirds of said population is unable to do anything productive because of said retarded laws. Grimderp strikes again!

Most of Alaric Prime's surface is covered in a viscous sulphuric solution far thicker than seawater. The main continent of Alaric Prime is paradoxically known as Sacred Isle, each island around it the domain of one of its knightly houses. The islands that form the rest of the habitable lands are little more than penitentiaries. Very few of those imprisoned are truly guilty of malicious conduct, but those that are criminal by nature inevitably thrive in the lawless proto-societies that result.

The planet was the site of a battle between Orks of the Red Waaagh! and the Wolf Lord Ragnar Blackmane's Great Company. Also Krom Dragongaze and his Wolf Guard suffered the painful defeat from the Orks here.

One must wonder when the Imperium would knock some sense on these idiots and update their nonsensical laws that would make an Arbites Judge facepalm in second-hand embarrassment. We get that the Imperium is largely pragmatic and have a 'hands-off' approach when it comes to domestic affairs, but when a world is this objectively stupid to the point of hemorrhaging potentially good labour, somewhere along the lines, skulls needs to be cracked. On the bright side of things, it seems that Robo Guilltyman's upcoming Codex ImperialisTM book on good governance would sooner or later smash the face at these idiot rulers at full-Primarch levels of force once it is completed.

Tl;dr, this planet is what /tg/'s and TTS's depiction of the High Lords of Terra are, but CANON.

The Planets, Systems, Regions and Sectors of the Galaxy
Imperial Homeworlds: Holy Terra (Luna) - Sacred Mars
Primarch Homeworlds: Baal - Barbarus - Caliban - Chemos - Chogoris - Colchis
Cthonia - Deliverance - Fenris - Inwit - Medusa - Nostramo
Nocturne - Nuceria - Olympia - Prospero - Macragge
Notable Imperial Worlds: Accatran - Acreage - Agripinaa - Alaric Prime - Arkhona - Armageddon - Astaramis
Atoma Prime - Aurelia - Aurum - Badab Primaris - Bakka - Baraspine - Barbarossa IV
Belacane - Bellerophon's Fall - Belis Corona - Beseritor - Betalis III - Black Reach - Bodt
Branx Magna - Cadia - Calderis - Calth - Catachan - Chinchare - Coronis Agathon - Cretacia
Crucis - Cyrene - Death of Bianzeer - Dreah - Drenthal - Drusus' Shrine World - Dusk - Eleusis
Endymion Prime - Espandor - Equinox - Fedrid - Fenksworld - Fervious - Frostheim
Galen VI - Gantz - Ganymede - Ghosar Quintus - Grail - Gramarye - Gryphonne IV
Gulgorahd - Hale - Harakon - Hethgard - Hilarion - Hydra Cordatus - Hydraulic
Incron - Iocanthos - Isstvan III - Istrouma - Jupiter - K'otal - Klaisus - Kanak - Karrik
Kenov III - Klybo - Konor - Krieg - Kronus - Kurkaris - Laius Rift - Landunder - Loebos
Malfi - Medusa V - Mercury - Meridian - Messelina Gloriana - Mezoa - Midgardia - Minea
Mithron - Mordia - Mornax - Morwen VI - Naxos - ND0/K4 - Necromunda - Nemesis Tessera
Nemeton - Neptune - Nethamus - Novaris - Numinal - Ophelia VII - Orask - Orbel Quill
Pandrosar - Paramar V - Pavane - Percipre - Phyrr - Pluto - Port Maw - Prol IX - Pry - Pythos
Reth - Rophanon - Rocyria - Rynn's World - Ryza - Sacris - Sanctuary 101 - Saturn - Savlar
Scelus - Scintilla - Sepheris Secundus - Shaprias - Siscia - Soryth - Spectoris
St. Josmane's Hope - Tallarn - Tandaris - Tanith - Tantalus - Tartarus - Terrax
The Lathes - The Pearl Moon - Thracian Primaris - Thramas - Tranch - Tintaroth
Titan - Tsagualsa - Turtolsky - Typha-IV - Typhon Primaris - Uranus - Valhalla
Vanitor - Vaporius - Vaxanide - Venus - Vigilus - Vitria - Volonx - Vostroya
Vraks - Vyaniah - Wrack - Zayth - Zel Secundus - Zhao-Arkkad - 108/Beta-Kalapus-9.2
Chaos-aligned
or Daemon Worlds:
Bathamor - Black Marble - Bubonicus - Bulwark - Cyclothrathe - Eidolon - Exyrion
Fleshworld - Glass Moon - Iniquity - Kathalon - Medrengard - Oliensis - Plague Planet
Sicarus - Slaughtersphere - Sortiarius - The Writhing World - Triplex Worlds - Ulan Huda
World of Immortal Sorrows - Xana II
Xenos Worlds: Amontep II - Arkunasha - Arthas Moloch - Dal'yth - Lub'grahl - Mandragora - Mekslag-Ikks
Quintus - Salash'hei - Sagacity - Silva Tenebris - T'au - Taros - Tinek'la - Ursulia - Vior'los
Contested and
Other Worlds:
Falon's Lament - Kulth - Mahir - Obstiria - Ravacene - Scansion Beta - Skapula
Systems and Regions: Ghoul Stars - Halo Zone - Jericho Reach
Kaurava System - Solar System - Stygius Sector
T'au Septs - Taelus System - Ultramar
Types of Worlds: Agri-World - Craftworld - Daemon World - Death World - Eldar World
Forge World - Fortress World - Hive World - Civilised World - Tomb World