Thunderbolt Fighter
"Target in sight! Fight to your last drop of blood! For the Emperor!"
- – A thunderbolt pilot during the battle of Borneza Gulf
The Thunderbolt Fighter is the Imperial Navy's primary heavy atmospheric fighter. Its nose armament will make a mess of anything in front of it, and its airframe is easily loaded with whatever payload a particular mission requires, like missiles (air-to-air and air-to-ground) or bombs, or even reconnaissance equipment. Its primary armament consists of two sets of twin-linked autocannons and a set of twin lascannons on it's forward dorsal area.
The autocannons are used for general dog-fighting and for strafing infantry formations while the lascannons are used for destroying heavily armored vehicles. It can also carry a variety of ordnance, such as tactical bombs, Hellstrike Missiles or anti-air Skystrike Missiles without sacrificing any of it's original firepower. Though it looks about as aerodynamic and maneuverable as a flying brick (seriously, its wings are like slabs of metal), it apparently is capable of serving as an air superiority fighter, and its bulk brings survivability and ease of repair -- its pilot is actually capable of repairing damaged drive systems mid-flight! Although, it doesn't actually seem to win against anything in the lore except orks and even then not always. Rather, the lore describes it as basically being suicidal to fly and you're pretty much doomed on your first mission.
It is equipped with a rocket in its tail in addition to its two jet engines; the rocket is not suitable for space combat, but rather used to launch from an orbiting mother-ship into the upper atmosphere (and vice versa), as well as take-offs from hydraulic "fast-launch" ramps (essentially aircraft-carrier catapults, but on the ground). This doesn't really make sense if taken at face value, though, as this would mean the normal engines are enough for space combat because it and the Lightning and Marauder are used in space battle sometimes when the need arises. Implying its atmospheric engines can work in space. And there's no reason for it to need a rocket when almost every other craft, including small ones, don't need a rocket to go out of an atmosphere. This however can be cleared up by the fact that void-capable variants of the Thunderbolt exist that are purpose-built for void combat. Although, this doesn't explain the Marauder, which doesn't have any rockets and used to be the primary bomber for space combat. It could be different engines, except it's still presumably launched from orbit like all the other aircraft. Hilariously though these variants still retain many of the atmospheric designs of the mainline variant (such as having ejector seats with parachutes), apparently to not disrespect the vehicles machine-spirit (in essence typical Mechanicum BS). And because the wings have missile hardpoints, kind of important. The thunderbolt is like a spitfire, a harrier and a brick mixed in one. Or a P-47 Thunderbolt, an American attack aircraft with 8(!) .50 caliber machine guns and over 1,000 kilograms of bombs.
Thunderbolt Fury[edit]
Introduced in the revamped Aeronautica Imperialis game, the Thunderbolt Fury replaces the quad autocannons in the nose with a pair of Avenger Bolt Cannons, the lethal minigun usually mounted on the Avenger attack craft. The combination of mass-reactive Bolt shells and the high rate of fire makes for a dogfighting aircraft of punishing repute. This allows it to shred enemy fighters like there is no tomorrow.
Although many squadrons see a Fury or two amongst their ranks, though few consist of Furies alone as they are known to eat through ammunition like a fa/tg/uy eats through Meatbread at an astonishing rate; limiting its ammunition supply and therefore, reducing its effectiveness in prolonged engagements.
It should be asked how the fuck this makes sense, as the dedicated ground attack craft of the Navy, the Avenger itself, only carries one cannon and sacrifices a lot of space to do so. This little shit managed to get two. They probably went back in time and asked the United States Marines to do whatever they want to it. Look at history, the USMC given free reign to toy with something always ends up like this.
Model[edit]
The model was produced by Forge World, with rules first published in Imperial Armour Volume One - Imperial Guard and Imperial Navy, and periodically updated since (most recent one in Imperial Armour Aeronautica). Games workshop makes teeny versions of them for Aeronautica Imperialis and they look very nice.
Forces of the Solar Auxilia | ||||||||
---|---|---|---|---|---|---|---|---|
Command: | Solar Auxilia Tactical Command Squad | |||||||
Troops: | Ogryn Charonites - Solar Auxilia Flamer Section Solar Auxilia Lasrifle Section - Solar Auxilia Medicae Section Solar Auxilia Veletaris Storm Section - Thallax | |||||||
Legio Cybernetica: |
Castellax Class Battle-Automata | |||||||
Transports: | Aurox Armoured Transport - Dracosan Armoured Transport - Termite | |||||||
Light Vehicles: | Auto-Gurney - Cyclops Demolition Vehicle - Rapier Armoured Carrier | |||||||
Tanks & Ordnance: |
Basilisk Artillery Gun - Carnodon Leman Russ Battle Tank (Leman Russ Incinerator) | |||||||
Superheavy Vehicles: |
Malcador Heavy Tank (Malcador Annihilator - Malcador Defender Valdor Tank Hunter) - Stormhammer - Stormblade | |||||||
Flyers & Bombers: |
Thunderbolt Fighter - Voss Lightning Strike | |||||||
Spacecraft: | Arvus Lighter - Devourer Dropship Galaxy Troop Ship - Tetrarch Heavy Lander | |||||||
Allies: | Legiones Astartes - Adeptus Mechanicus Sisters of Silence - Adeptus Custodes |