Solar Auxilia Medicae Section

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The medical wing of the Solar Auxilia that is in-charge of taking care of the wounded during the Great Crusade and the Horus Heresy. Consider them as the precursor of the Imperial Guard's Chiurgeon.

Overview[edit]

The Solar Auxilia Medicae Section usually operated in a small team of around five to six members. They are combat medics whose purpose is to get into the biggest of clusterfucks and then promptly bringing the wounded back home. Not all of them succeed, however, and some members of the Medicae will most likely end up eating a shrapnel to the face. But their presence is a much-needed morale boost for the Solar Auxilia and they are able to operate on the frontlines.

Medicaes constitute a chief surgeon and two Medicae orderlies plus an Auto-Gurney to support the wounded in question. They are covered in medical masks, aprons and a suite of surgical gear. Despite their civilian roles, they all wear Void Armour and are armed with a Needle Pistol to protect themselves from any nasty gribblies.

There is also a special Medicae character called Surgeon-Primus Aevos Jovan, who has his own rules.

Crunch[edit]

Cheap as chips at 15 point a pop, but only Feel No Pain (6+), because whoever wrote the rules hates you. But hey, you can take pistols (at reasonable prices for once) and actual close-combat weapons like Charnabal/Power and Power Fists now! If you're taking any, be sure to give these to your Command Tercio squads with Plasma Guns, as it gives them another layer of protection against AP4 Gets Hot!.

For Surgeon-Primus Aevos Jovan and his posse, he has Bitter Duty which means that he doesn't get to join anyone anymore, which is perhaps for the best as he's Bulky(5) thanks to his auto-gurney. How does he stay protected then? He has a low-priority-target aura that prevents him from being targeted from further than 12" away, unless he shoots first. Within 12", he gives -1Ld to everyone (friend or foe) because he's Victor Frankenstein in the 31st Millennium. Moreover, instead of conferring Feel No Pain, he now straight up makes your guys come back to life. Once a turn, you can roll a D6 for any friendly Infantry model that dies within 12" of him in Movement/Shooting Phases. On a 1 it comes back with 1 wound and dies at the end of your next turn while having +1S/T until then. On 2-5, it just comes back with 1 wound. On a 6 however, it comes back with ALL WOUNDS. Legate Marshal got blasted by a Volcano Cannon? Just respawn him, no biggie. You can also take up to 3 Orderlies, which you can sacrifice to the Auto-Gurney to increase or decrease your roll by 1, in case you want to make sure your Legate Marshal/Ogryn/(insert important model) comes back.

Forces of the Solar Auxilia
Command: Solar Auxilia Tactical Command Squad
Troops: Ogryn Charonites - Solar Auxilia Flamer Section
Solar Auxilia Lasrifle Section - Solar Auxilia Medicae Section
Solar Auxilia Veletaris Storm Section - Thallax
Legio
Cybernetica
:
Castellax Class Battle-Automata
Transports: Aurox Armoured Transport - Dracosan Armoured Transport - Termite
Light Vehicles: Auto-Gurney - Cyclops Demolition Vehicle - Rapier Armoured Carrier
Tanks &
Ordnance:
Basilisk Artillery Gun - Carnodon
Leman Russ Battle Tank (Leman Russ Incinerator)
Superheavy
Vehicles:
Malcador Heavy Tank (Malcador Annihilator - Malcador Defender
Valdor Tank Hunter
) - Stormhammer - Stormblade
Flyers &
Bombers:
Thunderbolt Fighter - Voss Lightning Strike
Spacecraft: Arvus Lighter - Devourer Dropship
Galaxy Troop Ship - Tetrarch Heavy Lander
Allies: Legiones Astartes - Adeptus Mechanicus
Sisters of Silence - Adeptus Custodes