Imperial Guard

From 2d4chan
Jump to navigation Jump to search
This article is awesome. Do not fuck it up.
And his name struck fear into the hearts of men.

"Battle is the most magnificent competition in which a human being can indulge. It brings out all that is best; it removes all that is base. All men are afraid in battle. The coward is the one who lets his fear overcome his sense of duty. Duty is the essence of manhood."

"Wars may be fought with weapons, but they are won by men."
- George S. Patton

"Quantity has a quality all of its own"
- Atrributed to Joseph Stalin

"To each of us falls a task, and all the Emperor requires of us Guardsmen is that we stand the line, and we die fighting. It is what we do best - we die standing."
- General Sturnn of the Imperial Guard

The Imperial Guard (officially titled the Astra Militarum as of 6th edition, cause fuck your original name if GW can't trademark it), are the foot soldiers of the Imperium in Warhammer 40,000. They exist only to die gloriously in the Empra's name. Commissars (like Holt and Ciaphas Cain) ensure they do so regularly, and any cowards or deserters tend to be summarily executed. During the Great Crusade, the Emperor only intended for them to be auxilia for his SPESS MEHRINES (and to man masses of tanks and artillery and air-support), since the average Guardsman is only capable of drawing enemy fire and shining a flashlight at his enemies (much more fortunate Guardsmen get to drive the tanks and other armored vehicles fielded by the IG, which proceed to blow their enemies into little chunks from a very long ways away); but after Horus' little tantrum and the breakup of the Legions, trillions upon trillions of humans were drafted to make up for the difference, even if they're generally not expected to survive their first combat action. Or training. Or just meeting their commissar for the first time. Even so, many consider their dogged perseverance in the face of overwhelming odds to be what makes them so balls-to-the-wall awesome.

Overview

It is worth noting that in a universe where the majority of the other armies are either:

"Welcome to the jungle, we've got fun and games!"

The foot soldiers of the Imperial Guard take to the field equipped with nothing more than the 40k equivalent of flak jackets, glorified laser pointers, a copy of the Imperial Infantryman's Uplifting Primer (if they have not already used it for toilet paper.*BLAM* Note: it is highly recommended that you do not use it as toilet paper, to prevent BLAMing) and a pair of Mars pattern-forged titanium-plated balls. Please note that whilst the Lasgun and Flak armor (in essence it's an oversized SAPI plate) are very good by modern standards, they're just flashlights and t-shirts compared to the automatic mini-rocket launchers and power armor everyone else uses. This means they have balls of steel (as in Duke Nukem would say, "Holy shit! I thought I had balls of steel!").

Examples of Guardsmen going above and beyond this, demonstrating the possession of testicles so massive they should be deployed in battle as a separate unit, are plentiful; Ollanius Pius is one such Guardsman, standing up to fucking Horus himself (which unfortunately has been retconned. Several times.); the original Dawn of War features the Blood Ravens running into a pair of Guardsmen who have held their position, without support, in the middle of a combined Chaos/Ork/Eldar invasion, for more than a week; Dawn of War II has Guardsmen rescued in an earlier mission returning in the finale to provide infantry support while the Blood Ravens launch an attack on a fucking Tyranid hive. These same guardsmen (led by the ever awesome Sergeant Merrick) SURVIVE the suicidal mission and fight on for TEN MORE YEARS against the remnants of the Tyranids/Orks/Eldar, and a group totaling up to 72 still loyal IG in six separate blob-groups on frozen over Aurelia during those same ten years manage to hold out against their late fellows now in Papa Nurgle's arms who are supported by the remnants of the Black Legion in the area, while just outside the new temple to Nurgle.

Although the average front line Guardsman is highly unlikely to survive his first deployment, veteran soldiers are considered to be some of the manliest motherfuckers the Imperium has to offer, putting even the fucking SPESS MEHRENS to a billion shames. One disturbing thing is that if the tactics of the Imperial Guard were improved from WWI style warfare (overuse of artillery and mass charges against machine guns and tanks) and updated to modern style warfare (such as taking cover and using air/armor/support, which many elite regiments often are, theres so much damn variety you can't really have good quality control.) the Imperial Guard could become the most feared army in the Universe but NO that's not grimdark enough! And that's the Tau's tactic. Although, do note that some commanders themselves shove off this fact and do order their men to charge the enemy lines, with or without heavy armor/artillery support and regardless of terrain.

Dan Abnett's work and their latest edition turned them into Gods of Mechanized War and yet, they still suck compared to 8 feet tall Daemonic killing machines with chainaxes. To be fair, though, that's much like comparing a sedan to a tank. I mean, how are you NOT supposed to suck against things that will slice through meter thick steel armor like so much cheese?

It may sound harsh, but the cold, hard truth of the matter is that the lowest currency in the Imperium is human life. For example, in the modern day a commander would be expected to sacrifice expensive equipment (a cruise missile ain't cheap) to save even a single life, because in the grim darkness of the far future, public outreach, civilian morale and "leave no man behind" kind of ideals tend to screw up a already overtaxed bureaucratically fucked Munitorium commanders justifiably believe it isn't worth the trouble . Instead, commanders do risk assessment. They're not going to devote resources just to save one lowly grunt if they're gonna lose a resource more expensive than what they're getting. Although to be fair, commanders who make these decisions know the moral implications of what they're doing while the Imperium treats this as a perfectly normal act.

"The meaning of victory is not to defeat your enemy but to destroy him, to eradicate him from living memory, to leave no remnant of his endeavors, to crush utterly his every achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."

A bit of maths, if you will. There are 32,380 Hive Worlds in the Imperium. The average population of these worlds is around 200 billion each. We put these together and we get 6.476E15 (6,476,000,000,000,000 or 6.476 Quadrillion) people on Hive worlds ALONE. Eventually there would be more human retard-babies that there would be soylens viridiens and lasguns to come out of the Forge World assembly lines.

So now you see why humans are worth so little. But this also means that once they get their ass in gear and onto the battlefield, they ALWAYS win, because they have all but unlimited manpower and resources. Compare it to water bashing against rocks. Sure, a few gallons won't do jack, but countless billions of tonnes crashing down on it WILL destroy it in a surprisingly short amount of time. Apply actual tactics, as every regiment that isn't Kriegan does, and it becomes even more effective (Do keep in mind, it's not like they commit trillions of troops to one battle. The Imperium frequently has to withdraw, but it's like saying "We lost the battle, BUT NOT THE WAR!").

In fact, it is point-blank stated numerous times that guardsmen are way cheaper than their lasguns. Because, you know, there are far more Hive Worlds to produce humans than there are Forge Worlds to produce lasguns. And to add more grimdark, Imperium lost a lot of forge worlds and mining worlds during the Time of Ending, so there are even fewer lasguns and cardboard jackets coming from assembly lines. The Death Korps of Krieg have a specific guy who runs around battlefields shooting the wounded and collecting their gear (as well as blood and organs to fix those who still can be saved to fight next day).

Think of the Red Army from the Hollywood movie Enemy at the Gates: Soviet Russia there had a fuckton of soldiers to draw from, but many were not issued spare ammunition or even rifles, and were expected to loot supplies off dead bodies. On an individual level the Germans had the obvious advantage, but send in enough cannon fodder to keep them pinned inside they city, then cut them off, and they eventually cracked. (Note: this is in fact a myth, Soviet war production outpaced Germany's by far.)

But what the Imperium does have going for itself is the individual heroism of its protectors. The Guard holds countless heroes, without whom the Imperium would have fallen ages ago. Notable heroes of the Imperial Guard include: Ollanius Pius, Straken, Creed, Lord Solar Macharius, Ciaphas Cain HERO OF THE IMPERIUM, Vance Motherfucking Stubbs, Yarrick, and countless others. These unique men and women inspire the masses around them to truly heroic deeds, and through those deeds, ensure that the Imperium will never falter.

Play Style

Men of the Brimlock Eleventh, fighting on Voor against Orks.


"You see, the Killbots have a preset kill limit. Knowing their weakness, I sent wave after wave of my own men at them, until they reached their limit and shut down." - Zapp Brannigan, Twenty-five Star General of the Imperial Guard.


The Imperial Guard are notorious for their SIGAOD methodology: Shooty Imperial Guard Army Of Doom for the less than nerdy. The basic lasguns are downright pathetic, but can still be effective if used en masse, and we mean en masse. The effect is a little like how cavemen throwing rocks could still be a threat to fully armored knights. It only takes one lucky shot and they don't stop shooting until they get lucky.

The IG has loads of vehicles. Loads of vehicles. They can take a whole squadron as a single Fast Attack or Heavy Support slot, and most are fairly cheap and most pretty good for what you pay for. There are three principle IG vehicles of note:

  • First is the Chimera, which is basically a troop transport with a turret. Its armor is aluminum and it is not particularly fast, but it's cheap and the passengers can still shoot while inside. At least it's more useful than the Rhino.
  • The second is the iconic Leman Russ Battle Tank. It is in every way a solid, dependable, warhorse. Everything from the optional heavy sponsons, to the BFG on the turret, to the completely exposed engine in the rear. Apparently, they ran out of badass when they designed it.
  • The last vehicle of note is the Basilisk. Apparently, some tech-priest decided to take a Chimera, rip off the turret and troop compartment and replace it with the biggest piece of artillery he could find. Unfortunately, there weren't any Titan legions nearby so he settled for the Earthshaker cannon. The Earthshaker is far more powerful than even the BFG they stuck on the Leman Russ and has ten times the range. No WH40k game has been played where a target has been out of range of the Basilisk.

The three vehicles above are only a small selection of what the Guard has to offer, but they provide pretty reliable workhorses of most builds and strategies. Most other vehicles are specialized variants of the above, being largely situational units.

Let's not forget the Deathstrike Missile, which GW decided to give UNLIMITED RANGE. Players have called up GW stores the next town over and told them that I'm dropping a Deathstrike in the middle of whatever battle is closest, and they've accepted.

Also of note is 6th Edition's contribution of flyer units. The IG has the most non-apocalypse flyer units in 40k, and while some of them are absolutely useless for anything but flavor, some of them kick all kinds of ass. Triple twin-linked Lascannon, twin-linked Punisher Gatling cannons, or a flying tank-busting mega-bolter kinds of ass to be specific. Raep from above.

In summary, the Imperial Guard wins by having firepower, cannon fodder, and lots of both, transported in a massive variety of METAL BOXES.

Unfortunately for the Guard, though, the Imperial Navy has a bad habit of taking ships that were designed to launch atmospheric craft in support of the Guard (such as Marauders) and instead sticks void combat attack craft inside (such as Furies). The result of this is painfully obvious if you're a Guardsman on the ground. Not to say they don't have air support, but that their air support has a presence that is completely at odds with the number of atmospheric fighters and bombers a ship can carry. The Navy literally fits whatever atmospheric fighters and bombers they can into whatever excess space remains after putting their Furies and Starhawks into hangers designed for holding countless Lightnings, Thunderbolts, Marauders, and Avengers, instead. Grimdark? No, just uncooperative morons. Enter the Hydra. The only tank designed to take out aircraft. That is BADASS. Screw the navy. Hell, some regiments have a Leman Russ for every infantry squad! Do that with Thunderbolts or Lightnings in addition to the Russ and...yeah, epic-stomp.

Notable Figures of the Imperial Guard

Who's "ded 'ard" NOW, you fat, grammatically challenged cucumber?!
  • Ciaphas Cain - HERO OF THE IMPERIUM (Charming Commissar in the Harry Flashman/Edmund Blackadder tradition.)
  • Colonel-Commissar Ibram Gaunt - (Rambo + Sharpe + 40,000 king of awesome) Main protagonist of Gaunt's Ghosts, and a REAL hero of the Imperium, unjustly doomed to lowly obscurity.
  • Commissar Yarrick - Old one-eye. Saviour of Armageddon, twice. Known for having an Ork Klaw on his arm, having a personal Baneblade, and a bizarre relationship with the ork warlord Ghazghkull Mag Uruk Thraka.
  • Commissar Holt - Awesome cinematics are awesome, from Warhammer 40,000: Final Liberation.
  • Commissar Dan - "But Commissar Dan says we're on a blaze for glory run!" "Commissar Dan is a maniac! Never listen to anything he says." Also canon thanks to FFG.
  • Commissar Fuklaw - Currently in service with the Angry Marines.
  • Commissar Raege - Currently trolling faggoty Space Marines.
  • General Sturnn - Manly damn old son of a bitch, from Dawn of War: Winter Assault. Struggles with grammar because of the grit in his teeth.
  • Lord General Castor - Sporting a manly mustache and known for having a trophy room full of Tyranid heads.
  • Ollanius Pius - The catalyst for the Emperor finally erasing Horus out of existence. (No longer canon, which is BULLSHIT! Though he DOES still exist as a Saint of the IG. No worries, /tg/ is keeping his story alive.)
  • Vance Motherfucking Stubbs - Another manly bastard, famous for "losing" a hundred Baneblades.*BLAM*LIES AND CHAOS PROPAGANDA!!! There is nothing written about the Baneblades being lost.
  • Colonel "I ate a Miral landshark for breakfast" Straken - Yet another manly fucker and another solid contender for biggest balls in the Imperial Guard.
  • Knight Commander Pask - Rain man in 40k. An autistic Leman Russ tank ace that has destroyed Titans and Gargants. With a Leman Russ. He somehow manages to wreck his tank in every battle, always getting a new one and renaming it "hand of steel." He's managed to claw his way out of hundreds of burning wrecks somehow.
  • Colonel Greiss - Straken's former commander and proof that the manliest fuckers the Imperial Guard have aren't necessarily the biggest.
  • Lord Castellan Usarkar E. Creed - Famous for outflanking enemies with Titans. Must have been the work of some sort of tactical geniu-CREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED!!!
  • Merrick - Tough bastard who survived a Tyranid Invasion, a Chaos uprising, ten years of nonstop combat, and putting a gun to his superior's head. Also fucking strong, since he can carry an entire heavy weapons setup on his own.
  • Sly Marbo - ...by time you have read this... you are already dead... Gone, just like Creed's ability to scout titans, because GW hates awesome things.
  • Doom Marine - because, why the hell not?
  • Engineseers - All of them. Want to repair your own tank, do you? HERE'S THE FUCKING MANUAL. By the way, it's Heresy to do it yourself.
  • Lord Commander Solar Macharius - A Brilliant tactician who Gets Shit Done (in fluff) and the most useless command choice from the Second Edition Codex: Imperial Guard who would habitually screw up your entire battle plan since he rolled for his strategy rating on a D6 (which decided who got the first turn) and 4-6 would stop you firing your army-fucking pre-battle barrage. On a 6 you also had to put everything you had in reserve on the table. He also had no model and the fluff gave no idea what he looked like. IMPROVED IN 3RD ED WHEN HE GOT BETTER RULES AND A MODEL: Baseline stats are: WS D3+2, BS4, S3, T3, W4, I4, A D3+1, LD10
    • Because he is slow in his old age, he has an initiative of 4, which is pretty bad, but he can potentially have four attacks with a mastercrafted power weapon at a WS of 5. He's still too wild of a character to use in a serious game, so save him for your fuck-around games, or Apocalypse.
    • In conclusion, he has a terrible crunch but have a ridiculously awesome fluff being as the most successful Warmaster ever existed since the Great Crusade
  • Colonel Schaeffer - The most crazy, malicious, heinous and downright evil imperial guard officer to ever exist. Most other officers are either incompetent when battlefield tactics are concerned or egocentric to the point of believing nothing else around them has a pulse, ultimately resulting in the average footslogger having such a brief lifespan. Colonel Schaeffer on the other hand, intends to make those under his command suffer in the most grueling, painful and surprisingly productive way possible.
  • Colonel Jurten - Nuked the living shit out of his own planet, 'cuz Krieg ain't belonging to no one but the Big E. Then inhabited it solely with clones, mostly of himself.
  • Commander Kubrik Chenkov "Now see here comrade, is all for great glory of great Stalin empero- Нет! Вернись , свинья ! *BLAM* What happens when a soviet commander gets transplanted into 40k. Known for being the most famous user of the "send in the next wave" tactic, wherein a squad of 50 conscript guardsman are sent into a charge and another is sent in immediately when they all inevitably die. The biggest waste of flesh the Imperial Guard will likely ever see, he's only survived by dint of never running out of soldiers, if he were to ever run out of men, he'd be executed as an incompetent.

Main Advantages of Fielding an Imperial Guard Army

Downsides to being a Guardsman Highly fanciful scenarios that most likely will not occur during your glorious service as a Guardsman

While your local propaganda might say that being in the guard is the most honorable thing you could ever get into, and it is! Here is a small list of things that will very likely never happen to you and are entirely preventable with forethought, your trusty lasgun, and endless faith in the Emperor:

Heroic last stands not included, but encouraged greatly.
  • You will die in the line of duty and no-one but your family and friends will remember you unless you've done something that only a Space Marine could do in combat. Anyone can do it!
  • You're expendable in every sense of the word. Freedom isn't free and you're the currency that pays for it!
  • Your Commissar might execute you to make your friends fight harder. You deserved it.
  • Your Commissar might execute your friends to make you fight harder. They deserved it.
  • Unless you're in a special forces division like the Kasrkin, you're really just a meatshield in large scale assaults. A glorious, spiffy looking meatshield!
  • "See how great this is? Your very own laser gun!"
  • You can't even die when you want to. You don't want to be a quitter, do you?
  • You might be: mutilated, disemboweled, eaten alive, disassembled into your component atoms, sacrificed to the Chaos Gods, left for dead, tortured for fun by xenos, mutants, heretics and zealots, stuffed with shurikens and lasers better than yours, or blasted by railgun rounds. But you'll earn the eternal gratitude of the Emperor!
  • You will be sent into hopeless situations and your superiors expect you to fight without retreating or showing cowardice. Just do it, no one likes a crybaby!
  • You may be used as mine clearance. By being marched through the minefield. That's right boys, you can teach those dastardly mines who's boss by blowing them up!
  • Even if after losing your entire regiment, watching your last-minute friends die horrendous deaths, and generally do the most gruesome work to win the day; the minute Space Marines come crashing down from the sky; They'll take all the credit for it, even if the marines themselves attribute the win to you. They deserve it.
  • Those same Space Marines might bomb you and the civilians you're trying to save into mulch because you're too weak to be worth rescuing. You deserve it, weakling.
  • You will be taken from your home planet and dropped on the other side of the universe to fight in a war you didn't know existed. Think of the interesting people you'll meet, and then subsequently possibly kill!
  • You will NEVER see your home planet again unless you are stationed there. In which case it is likely under siege by yet another one of the Imperium's foes, and will likely remain so for the remainder of your short life. Think of the interesting places you'll see, and then subsequently blow up!
  • 5 Million of you dying under a four hour assault by orks, is considered a flawless victory by Segmentum Command (Then again that would likely be either a very large ork warband or a WAAAGH!, so GOOD JOB!). Better than 5 million and one, am I right?
  • If you fight along side Grey Knights, you will be *BLAMMED*, or mindfucked and lobotomized, after the battle in the interest of secrecy. Grey Knights don't exist, that's silly.
  • Hell, just fighting Chaos has a slight chance of you getting disposed off after the battle because the Inquisitor investigating your regiment thinks that you may be a slight, bit, tad tainted. You wouldn't want to spread that taint would you?
  • Even when your army are the only ones that still uses combined arms warfare, your army still sucks, since it's routinely losing entire brigades(Complete with Armor vehicles and aircraft) to any single bog-standard Space Marine and/or xeno mook. But not you! Your buddies and you can definitely take 'em!

Memorable Quotations

- "The enemies of mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance backed by a sufficient number of guns."

-DRIVE ME CLOSER! I want to hit them with my sword! (originally a meme that started from a picture of a Commissar standing up in a tank hatch brandishing his sword, the phrase became so popular it is one of Commissar Lord Bernn's in campaign/skirmish/multiplayer lines when he gets in a Chimera in Dawn of War II, Retribution)

- "When in doubt, throw more men at it."

- "Look at me. Look at me! This is home now, Trooper! This is the zone! It doesn't like you, but by the Throne, it's where you are! The Emperor wants you, boy! Did no one ever tell you that? The Emperor wants you to make his glory for him! And if you're scared, I'm terrified. The archenemy is no playmate. You're going to see things, and be expected to do things your poor mother would have a fit at. But the Emperor expects, and the Emperor protects, all of us, even you. Especially you - I promise you that." - Colonel-Commissar Ibram Gaunt

- "That which I cannot crush with words alone, I shall crush with the tanks of the Imperial Guard!"

- "You're a fearsome warrior! Act like it!" - General Castor

- "You don't die until I say so!"

- "Glory to the first man to die! CHARGE!!!"

- "Yes, you shall die when assaulting a well maintained fortress under a competent commander. But at least strive to make your death useful." (Paraphrased)

- "We go beyond the emperor's light. To the darkest reaches in the galaxy. Good thing we brought our flashlights!"

- "To each of us falls a task, and all the Emperor requires of us Guardsmen is that we stand the line, and we die fighting. It is what we do best: We die standing." - General Sturnn, Dawn of War: Winter Assault

- "All right men! TIME TO WAGE TO WAR!" - Sturnn

-"Remember, we have more numbers men!"-sergeant in skirmish/multiplayer line from Dawn of War II Retribution

- "Let's see them fight ALL of us!" Guardsman, Dawn of War: Soulstorm

- "Infantry wins firefights, tanks win battles, artillery wins wars." - Tactica Imperialis

- "A Guardsman's LIFE is to die. My job has always been to send them where they CAN die. I'm not afraid to spend men, but I never waste them!" - General Castor

-"Eldar suck they can't even save their mams never mind them selves" - some tank commander from the 319th Catachan tank company

- "Your foe is well equipped, well-trained, battle-hardened. He believes his gods are on his side. Let him believe what he will. We have the tanks on ours." - Colonel Joachim Pfeiff, Krieg 14th Armoured Regiment

- "Okay, okay, you caught me, (gasp), oh but look who it is! It's the God Emperor (pointing to his right)!!!" - Cornered Guardsman "The God Emperor!?" - Sororitas "You're all so STUPID!!!" - Fleeing Guardsman

- "We'd offer a pension if we thought you needed it..." - Unknown Recruiting Officer.

- "When in mortal danger, when beset by doubt, run in little circles, wave your hands and shout." - Parody of the Litany of Command. (More popular then you think)

- "LET ME PREACH HIS NAME!" - Priest

- "A good general does not lead an army to destruction just because he knows it will follow." - The Tactica Imperialis

- "If at first you don't succeed, bring heavier firepower!"

- "LAST ONE TO DIE'S AN ELDAR!"

- "They just keep coming!" Heretic Stevos, counting troop ships

A Piece of Writing That Explains the Imperial Guard

At the end of the day, though he's been ferried through hell on a ship that's ten thousand years old to some godforsaken, war-torn rock; though he deployed from high orbit with nothing but a grav chute; though he is one of ten million men and women snatched from his homeworld to fight a war he barely understands; though he has been given a weapon that fires small suns and may annihilate him as he fires because the knowledge of how it functions has been lost; though his company is supported by tractor-tanks that run on anything you can burn; though he wages war against a devouring hivemind, ravenous demons and hordes of hyper-advanced aliens with strange technologies and sorceries he never dreamed existed; no one will remember his sacrifice, there will be no records of his deeds, no glorious parades in his honor, and no remembrance of his name. All he will earn is a shallow, unmarked grave on a forgotten world untold lightyears from home.

Yet for all this thankless sacrifice a Guardsman is a man, just like you. He has no millennia-old genetic engineering, no prophetic leader, no miracles of faith. He has his lasgun, his orders, and those beside him. He is the Imperial Guard.

And he will hold the line.

Now in Manly Tear inducing audio format!

The Imperial Guard's Anthems

For more Imperial anthems, consult your Uplifting Primer. While the Ecclesiarchy and several, if not all, Chapters of Space Marines look down upon the frivolities of music (unless said music is sung in somberly in High Gothic and praises the Emperor) as distracting to any soldier in carrying out his Divine Duty, the Imperial Guard still makes heavy use of marching themes and anthems. Examples are given below:

There is a disturbing lack of hell march in this list. Whoever is responsible report to your local commissar and prepare for summary blamming.

Problem with that: It's Hell March. The local Commissar wants to see you. Nothing wrong with "Hell" march, if it was "Warp" March or "Heretic" March, there'd be a problem. As it goes, does the imperial guard nor deliver the Emperor's judgement upon the Traitor, Mutant and Heretic? Their wrath(Firepower) can rightly be described as "Hell" should it be directed at you.

  • https://www.youtube.com/watch?v=3HUWUtTZvK4 - music piece made popular by Vostroyan and Valhallan regiments when launching all out assaults (persistent rumours that the Death Korps and Cadians have adapted the piece continue to be denied by respective parties)

Notable Imperial Guard Forces

Because GW was too lazy to create an original themed Imperial Guard army, they basically used RL armies as a base for them, gave them a little touch of grimdark, assorted amounts of tempered ceramite balls and placed them... IIIIIINNN SPAAAACE!

  • Cadian Shock Troops: Generic occidental army/Colonial Marine clones... IIIIIINNN SPAAAACE! FOR IMPERIUM AND EMPEROR! COME ON YOU APES, YOU WANNA LIVE FOREVER? Shh! Who do you think we are? Chem-Dogs? Discipline, man! Discipline! You'll get the Commissar riled!
  • Catachan Jungle Fighters: Vietnam War Americans (and Australians) ... IIIIIINNN SPAAAACE! GOOD MORNING CATACHAN!
  • Tallarn Desert Raiders: WWI Arabs and Bedouins... IIIIIINNN SPAAAACE! !الإمبراطور أكبر
  • Armageddon Steel Legion: Wehrmacht mechanized divisions... IIIIIINNN SPAAAACE! FÜR DEN IMPERATOR, FEUER FREI!
  • Valhallan Ice Warriors: Great Patriotic War Red Army... IIIIIINNN SPAAAACE! ДЛЯ РОДИНЫ! ДЛЯ ИМПЕРАТОРА! НИ ШАГУ НАЗАД!
  • Mordian Iron Guard: Napoleonic Prussians (spiffing blue uniforms, iron hard discipline and ranked fire)... IIIIIINNN SPAAAACE! GOTT KAISER MIT UNS!
  • Death Korps of Krieg: WWI's Western Front (both sides), made extra grimdark... IIIIIINNN SPAAAACE!
  • Vostroyan Firstborn: Cossacks... IIIIIINNN SPAAAACE! YOU WILL NOT MAKE SUBJECTS OF IMPERIAL SONS, FUCK YOUR MOTHER!
  • Elysian Drop Troops: French and British paratroopers... IIIIIINNN SPAAAACE! QUI OSE GAGNE! POUR L'EMPEREUR! (Taros Campaign=Dien Bien Phu or Operation Market Garden)
  • Harakoni Warhawks: American paratroopers... IIIIIINNNN SPACE! GREEN LIGHT!!! LET'S GO!
  • Tanith First (And Only): Scots and Welsh... IIIIIINNN SPAAAACE! TRWY CARIAD YRYMERAWDWR!
  • Attilan Rough Riders: Mongols... IIIIIINNN SPAAAACE! (Yes, again)
  • Savlar Chem Dogs: Post-apocalyptic raiders (and a bit of the Vietnam War tunnel rats )... IIIIIINNN SPAAAACE!
  • Drookian Fen Guard: Anglo-Scottish border reivers... IIIIIINNN SPAAAACE!
  • Praetorian Guard: Victorian British Army... IIIIIINNN SPAAAACE! PRAETORIANS NEVER YIELD! (Ever seen Zulu? Like that)
  • Kanak Skull Takers: Cavemen (with some Apache)... IIIIIINNN SPAAAACE!
  • Phantine Air Corps: Battle of Britain RAF... IIIIIINNN SPAAAACE!
  • Phantine Skyborne: British Royal Commandos... IIIIIINNN SPAAAACE!
  • Scintillan Fusiliers: 18th century French aristocrats... IIIIIINNN SPAAAACE!
  • Maccabian Janissaries: Ottoman Empire's Elite Corps... IIIIIINNN SPAAAACE!

With such a large and diverse collection of units in the Imperial Guard that puts even the Space Marine armies to shame, you'd think that you'd have plenty of options for fielding an army, right? Well, I've got some bad news for you: Realistically, you can only field Cadians and Catachans in large numbers, as well as the Death Korps and Elysians if you're willing to pay Forge World prices. As for everyone else? Either discontinued, or frequently out of stock, and most of them are still in pewter, so good luck trying to get custom loadouts. Yes, some units like the Attilans or Harakoni may seem too out there to have broad appeal, but you'd think at least the Steel Legion would get more support, what with their intimate involvement in Armageddon, one of 7th Edition's Warzone settings (or it could be a scam to make yo pay FW prices as their models look pretty similar to death korps). Luckily, there are some people out there who have got you covered.

/tg/ Homebrew Guard Forces

See Also

Gallery

This article contains PROMOTIONS! Don't say we didn't warn you.
Forces of the Imperial Guard
Command: Commissar - Enginseer - Imperial Guard Command Squad - Lord Solar
Ministorum Priest - Primaris Psyker - Regimental Advisors - Tank Commander
Troops: Armoured Fist Squad - Breacher Squad - Infantry Squad - Field Chiurgeon
Heavy Weapons Squad - Militarum Veteran Squad - Ogryn Squad - Penal Legion
Psyker Battle Squad - Ratling Squad - Rough Rider Squad - Scout Squad
Sharpshooter - Special Weapons Squad - Stormtrooper - Servo-skull
(Data Skull - Guardian-skull - Monotask-skull - Servo Commissar-skull)
Whiteshield Conscript
Structures: Aegis Defence Line - Aquila Strongpoint - Firestorm Redoubt - Fortress of Redemption
Imperial Bastion - Imperial Bunker - Imperial Defence Line - Imperial Fortress Walls
Plasma Obliterator Platform - Primus Redoubt - Sabre Weapons Battery
Skyshield Landing Pad - Tarantula Sentry Gun - Vengeance Weapon Battery
Void Shield Generator
Transports: Aurox Armoured Transport - Chimera - Crassus Armored Assault Transport
Gorgon Armored Assault Transport - Hades Breaching Drill - Hellbore
Mole - Taurox - Termite - Testudo - Trojan Support Vehicle - Pegasus AAV
Light Vehicles: Atlas Recovery Tank - Bike Squad - Bane Wolf - Cargo-8 Ridgehauler
Centaur Utility Vehicle - Cyclops Demolition Vehicle - Devil Dog
Field Ordnance Battery - Hellhound - Land Crawler - Scylla
Salamander Reconnaissance Tank - Sentinel - Siegfried
Robot Crawler - Tauros - Venator - Pegasus AFV
Tanks & Ordnance: Basilisk Artillery Gun - Carnodon - Colossus Bombard - Deathstrike Missile Launcher
Griffon Heavy Mortar Carrier - Heavy Quad-Launcher - Hydra Flak Tank
Leman Russ Battle Tank - Manticore Launcher Tank - Medusa Siege Gun
Ragnarok - Rogal Dorn Battle Tank - Wyvern Suppression Tank
Superheavy Vehicles: Baneblade - Capitol Imperialis - Leviathan - Macharius Heavy Tank
Malcador Heavy Tank
Special Vehicles: Fortress of Arrogance
Flyers & Bombers: Avenger Strike Fighter - Lightning Fighter - Marauder Bomber
Thunderbolt Fighter - Valkyrie - Vendetta - Vulture - Chiropteran Scout
Spacecraft: Devourer Dropship - Galaxy Troop Ship - Tetrarch Heavy Lander
Regiments of the Imperial Guard
Armageddon Ork HuntersArmageddon Steel LegionAthonian Tunnel RatsAttilan Rough RidersBrontian LongknivesCadian Shock TroopsCatachan Jungle FightersDeath Korps of KriegDieprian Mountain MenDrookian Fen GuardElysian Drop TroopsGilead GravediggersHarakoni WarhawksIndigan PraefectsKanak Skull TakersJopall Indentured GuardLast ChancersMaccabian JanissariesMordant Acid DogsMordian Iron GuardNecromundan SpidersPhantine Air CorpsPhantine SkybornePraetorian GuardRoane DeepersSavlar Chem DogsScintillan FusiliersTallarn Desert RaidersTanith First (And Only)Terrax GuardValhallan Ice WarriorsVostroyan FirstbornVentrillian Nobles
Institutes within the Imperium of Man
Adeptus Terra: Adeptus Administratum - Adeptus Astra Telepathica
Adeptus Astronomica - Senatorum Imperialis
Adeptus Mechanicus: Adeptus Titanicus - Explorator Fleet - Legio Cybernetica - Skitarii
Armed Forces: Adeptus Arbites - Adeptus Custodes - Planetary Defense Force - Sisters of Silence
Imperial Army: Afriel Strain - Adeptus Astartes - Gland War Veteran
Imperial Guard - Imperial Navy - Imperial Knights - Militarum Tempestus
Imperial Cult: Adeptus Ministorum - Adepta Sororitas - Death Cults - Schola Progenium
Inquisition: Ordo Astartes - Ordo Astra - Ordo Calixis - Ordo Chronos - Ordo Hereticus
Ordo Machinum - Ordo Malleus - Ordo Militarum - Ordo Necros - Ordo Sepulturum
Ordo Sicarius - Ordo Xenos
Officio Assassinorum: Adamus - Callidus - Culexus - Eversor - Maerorus - Vanus - Venenum - Vindicare
Great Crusade: Corps of Iterators - Legiones Astartes - Remembrancer Order - Solar Auxilia
Unification Wars: Legio Cataegis
Other: League of Black Ships - Logos Historica Verita
Navis Nobilite - Rogue Traders - Ambassador Imperialis
Abhumans & Denizens: Beastmen - Caryatids - Felinids - Humans - Nightsiders - Troths - Neandors
Ogryns - Ratlings - Scalies - Scavvies - Squats - Subs - Pelagers - Longshanks
Shadowkiths
Notable Members: God-Emperor of Mankind - Malcador the Sigillite
The Perpetuals - The Primarchs - Sebastian Thor
Erda - Ollanius Pius
Playable Factions in Warhammer 40,000
Imperium: AdMech: Adeptus Mechanicus - Mechanicus Knights
Army: Imperial Guard - Imperial Knights - Imperial Navy - Militarum Tempestus - Space Marines
Inquisition: Inquisition - Sisters of Battle - Deathwatch - Grey Knights
Other: Adeptus Custodes - Adeptus Ministorum - Death Cults - Officio Assassinorum - Sisters of Silence
Chaos: Chaos Daemons - Chaos Space Marines - Lost and the Damned - Chaos Knights
Xenos: Aeldari: Dark Eldar - Eldar - Eldar Corsairs - Harlequins - Ynnari
Tyranids: Genestealer Cults - Tyranids
Others: Necrons - Orks - Tau - Leagues of Votann