Cadia

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And they say there are no female commanders among the Guard...especially among Cadians.

Cadia was an Imperial Guard fortress world located right beside the Eye of Terror. Due to being proximate to the only safe warp-passage into and out of the Eye, as well as large Xenos mobilization throughout the sector, it had become a fortress world and a strategic gem for the Imperium of Man. On another note, that place was a hellhole even before its destruction. It might have been a good vacation spot if you LIKE trenches filled with bodies and tracer fire lighting up your hotel room... on second thought... fuck that shit!

The Planet Itself

Fortress. That's the one word that can sum up the planet of Cadia. Since it was close neighbors with those nice boys from across the street, Cadia always needed to be on active defense. All the time one had their Lasgun shouldered and was twitching from a combination of going 47 hours without sleep and being raised to be paranoid as fuck.

As far as geography goes, Cadia held a temperate climate not unlike the Holy Hiveworld of Terra. 70 percent of its surface is covered in bodies of water, and its landmasses are covered with bodies of guardsmen. Actually, at the end of the 41-st millennium, Imperial forces control near 30% of Cadian land; the other 30% is controlled by Chaos forces and the remaining 40% is a bloody mess of constant carnage, daemon incursions and artillery barrages. Think Lancashire but with more laser guns and fewer even more Chinese.

Only the Emperor knows why that planet was not subjected to Exterminatus before Abbadon wrecked it.

Cadia and you

First, let me start with saying that it sucks to live on Cadia. Oh, you think where you live sucks? Live in a crime infested ghetto or something similar? A couple drive by shootings and a stolen TV are nothing compared to how much it sucks to live on Cadia. Why does it suck you ask? Oh, not much of a reason at all. Just the fact that it's like, six feet away from the Eye of Terror (It also sucks to live there, but for many reasons other than Cadia).

Cadia: A very, very shitty place to live

It just sucks to live on Cadia, period. Yes, there are several manly, redeeming qualities (see below) about the planet, but if you live on Cadia you're too busy replacing the batteries in your flashlight to notice. A short list includes, but is not limited to:

Seriously, it just sucks to live there, just take my word for it. Avoid prolonged stays on Cadia at all costs.

Redeeming Qualities

Fuckers so hardcore, they take on fieldtrips on other hellhole planets when their own hellhole planet gets too stale.

Yes it sucks to live on Cadia, sucks beyond all Hell, but there are several reasons why it's one of the most awesome places in the Imperium.

Cadian Shock Troopers

First and foremost, the finest (and perhaps most numerous) breed of the Imperial Guard are born, trained, and live on Cadia. You see the Cadian as the common model for your generic, garden variety guardsmen figurine, and as such they are the most easily recognized. They fight tenaciously for the Empra and die with the same degree of vigor. Manliness is never in short order here on Cadia, making it one of the most awesome planets around.

Their elite troops are the Kasrkin, basically the elite of the elite of the Guard. That are separate from the Scions as they aren't trained in cozy little Scholas watched over by commissars, but are trained right there on Cadia, combining all the battle conditioning and tactics learned by the Cadia Shock Troopers over the course of KILLING EVERYTHING IN THE GALAXY for the last several thousand years. Only SPESS MEHREENS are better. But the Kasrkin are probably scarier than the Spess Mehreens anyway, because they do about the same on the battlefield, without wearing a concrete wall on every inch of their body and not having mini-rocket launcher guns, no, they're just humans with balls of steel, both of which have their own pair of balls of steel (and that's the women). To be fair though, they get shit done while wearing cardboard instead of the Guardsman's t-shirts, and they still use the older but far more advanced Hellguns over the Scion's Hot-shot lasguns, they shoot a lot more light than the Guardsman's flashlight. For example, a Kasrkin Sergeant literally jumps on the back of a rampaging Daemonhost (which has already incapacitated the majority of an inquisitorial retinue) and stabs it with a regular ol' combat knife to save the life of an Inquisitor. Balls. Of. Steel. Before the battle even began that Inquisitor admitted to being scared of them, and this is an Inquisitor who has fought alongside Deathwatch Marines against traitor Legionaries of The Emperor's Children in a warp corrupted landscape, 100 years ago, and has seen and battled Emperor knows what since then, that sink in, Kasrkin scare him, bad-fucking-ass.

In conclusion, Cadians are the best troopers, and Kasrkin are the best of the best, well at least when it comes to conventional warfare, other regiments have them beat in specialized roles (Siege and attrition warfare? Send forth the Death Korps. Guerrilla warfare and sabotage? Sneak some Catachans in. Rapid insertion and maneuvering? Drop the Elysians on 'em). But when you aren't sure what you'll be up against or are expecting a prolongued encounter with rapidly changing tactical situations then you can't go wrong with the Cadian Shock Troopers.

Also confirmed to be so fucking hardcore that their planet broke before they did.

CADIA STANDS!

Defended

Despite what is said about how much of a hellhole Cadia is due to the constant warfare, because of that selfsame constant warfare Cadia is one of the most well-defended planets in the Imperium. In fact, it's the 2'nd most heavily defended world in the Imperium of Man, only Sol System is better defended than Cadia (And maybe Fenris). All cities are arranged in interlocking blocks that require roads to snake around buildings with blind corners and are defended by rockcrete and adamantium walls, all to favor the defenders in urban combat. Massive shield generators keep the cities safe from all but the heaviest bombardment, forcing enemies to pay for them meter by bloody meter. All "civilians" are technically Cadian military reservists, and have been through the same life-long military training that all Cadians are subject to. As dangerous as Cadia is, the locals have learned to handle that danger and weather it as well as possible. Given its strategic importance, the Imperium is more than willing to commit substantial other resources to the planet's defense, which means lots of ships patrolling the system and lots of depots stationed in nearby systems to quickly reinforce Cadia at a moment's notice.

Creed

CREEEEEEEEEEEEEEEEEEEEEEEEEEEEED!!!!!!!! This article has infiltrated your computer. You just got tactical geniused.

Reproduction

Birth rate and recruitment rate are synonymous. And if you see how many men and women die on the battlefield every day... better start doing your part for the Imperium. On Cadia, you're encouraged to fuck around wildly and have your partner push out the kid in a barracks to increase efficiency in recruiting.

Colonizers

Cadia's, as you noticed, only real export is soldiers. The thing is, Cadia pumps out so many that they usually form the core cadre of amalgamated units that get clumped into entirely new Imperial Guard armies, and sent to wage campaigns against taken or occupied planets. These armies are never getting sent back home, and are intended, when they win, to form a new government and society, and settle down (as seen in Dawn of War WA and Dark Crusade). As the core is usually Cadian, a lot of the army doctrines and style end up being Cadian, at least for a millenia or so. Hell, they colonize empty planets this way even, especially if it's a dangerous sector of space. Even now, who knows how many planets that are distinct and vital started this way? Your DNA could be spread far and wide across the galaxy and you wouldn't even know.

This is of course to justify why everyone looks like cadians, aka gw doesn't want to make a dozen different types of guards.

Violet Eyes

Ever fancied having more eye color than is standard for man? Move to Cadia and your kids will likely get glowing purple/violet eyes, may explain how purple-eyed animu characters tend to be awesome, they must be cadians. Have fun explaining to mobs of angry locals on other planets that you're not a mutant before they crucify you and burn you alive.

The Place of Lorgar's Enlightenment

While the Imperium would consider this quality the highest order of heresy, perhaps the greatest reason for Cadia's importance is that it is, in many ways, the birthplace of the Horus Heresy. It was on Cadia the forces of the Word Bearers met with Ingethel the Chosen and were inducted into the service of the Ruinous Powers. As such, Cadia holds tremendous ideological importance and sentimental value for the Champions of Chaos.

The Fall of Cadia

This article contains spoilers! You have been warned.

Games Workshop has recently announced a new Warzone book titled "The Fall of Cadia", and from what has been shown things are not looking good for the Imperials, especially since this is the first Warzone campaign to be so blatant with the apparent outcome right there in the title. However, with all the forces currently present in the sector (including numerous Knight Households, the vast majority of the Cadian Shock Troopers alongside a host of other Guard forces, the majority of the Space Wolves who have nothing left to lose after the Thousand Sons' siege of the Fenris system, a force of Grey Knights, and a metric fuck-ton of THE MOST FUCKING LOYAL CHAPTER IN THE ENTIRETY OF IMPERIUM. And the Black Templars, and the Phalanx with an Imperial Fists company, AND the Sisters of Battle, led by none other than Saint Celestine. One Inquisitor Greyfax "Van Helsing" is there as well. And an ARCHMAGOS. And for reasons nobody can seem to explain or understand, the Dark Eldar have agreed to an alliance with all of the above, which nobody has objected to.) they might yet stand a chance. If now is the time for Cadia to fall, it's gearing up to be the kind of apocalyptic monster of a fight that'll make every Ork in the Segmentum GALAXY stop and think "I feelz like I'm missin' somfin AWESOME.".

If Cadia should fall though, you can guarantee that the Guardsmen there will hold the line, and when they die, they die standing

Spoilers: The new White Dwarf basically confirms that Cadia falls (as if the title didn't give it away...). Welp, RIP.

On one hand, it sucks, because it means all the efforts of all of the Imperial forces that are hyped up to be there ultimately count for nothing, and we don't even know all of what Abaddon brought to the table (yet). On the other hand, this is something we should've seen coming. In order to move the story forward, Cadia has to fall. In order for the 40k End Times to truly escalate into a bigger, wider conflict, this is the one victory that Chaos has to be given even if they win nothing else.

Still, with EVERYTHING the Imperials are throwing at him Abaddon's crusade must surely have been extremely blunted by the effort or had every single last traitor Primarch in order to break through, otherwise we can safely say that GeeDubs are trying a little too hard to give him his arms back.

In the end, Cadia doesn't just fall, it's destroyed. While Cadia does indeed fall, the world (despite what the artwork would say) is NOT destroyed, Abby crashes a Blackstone Fortress into Cadia to try and kill Creed and the last defenders and stop the pylons from pushing back the Eye of Terror, and it worked, kinda. While it failed to kill Creed, it did cause great tectonic upheaval making the planet indefensible and wiped out the Cadian Pylons, causing the Eye of Terror to expand and envelop Cadia effectively turning it into a Daemon World. Some of the defenders managed to get off world after this happened, with Creed and the Cadian 8th staying behind to Hold The Line against the infinite tide of daemons. In short, the planet broke before the Imperial Guard did! Creed alone survives this, and is now getting taking a vacation at Hotel Trazyn.

Interestingly, the Eldar rock up, united with the Dark Eldar (indicating that these might be Ynnari forces), and shepherd the survivors into the Webway telling them that it's time, "for a new dawn." Somewhat ominous; on the one hand the Ynnari have been gracious enough to not only save the Cadian survivors, but also to revive Papa Smurf himself. On the other hand... well, when have Eldar ever been nice to humans without turning them into meatshields?

As for the famous Cadian Shock Troops, according to the 7e Astra Militarum codex, every single Cadian regiment was recalled back to Cadia by Creed to defend it. Given that there were only 4 million Imperial survivors out of the original 850 million Imperials initially present, the vast majority of Cadian regiments were likely annihilated. Of course, it's unknown just how many Cadian regiments actually managed to get to Cadia in time before the shit hit the fan, but it's safe to say that certain Imperium reports that 90% of Cadia's Guard forces were off-world at the time and thus have survived the Fall of Cadia are either complete grox manure, or there were just THAT many Cadia guard regiments exported over the centuries.

We're Not Through Yet, Motherfuckers!

You thought the Fall of Cadia was the end? Well guess what, 8th Edition says otherwise! Curiously the closure of the Cadian Gate hadn't affected Chaos fleets at the slightest, as they poured out the Eye everywhere across its borders with seemingly no efforts while it expanded, no longer contained by the pylon network. This has actually worked out sort of okayish for the Imperium as well. With Cadia dealt with a lot of warbands have decided to stop listening to the armless failure and go do their own thing to find things that are easier to kill than Cadia. This presents a bit of a problem for Chaos as Geedubs themselves have said there's still a fucking ton of defenders on Cadia and that the Chaos forces are starting to wear thin on the planet.

On top of that Cadia took so fucking long to go down that the Imperium is entrenched deep into neighboring planets waiting for a second coordinated wave of Chaos attackers that is increasingly unlikely to show up. And when we say entrenched we mean everything from Imperial Guard regiments hungry for revenge to entire Imperial Knight houses, to Space Marines so numerous they're collectively approaching Legion levels of big and now Imperial commanders are getting ideas in their heads about retaliatory strikes and reclamation of the ruins of Cadia itself. What the hope to accomplish with that is anyone's fucking guess at this point, but it looks like Cadia isn't done yet.

Regiments of the Imperial Guard
Armageddon Ork HuntersArmageddon Steel LegionAthonian Tunnel RatsAttilan Rough RidersBrontian LongknivesCadian Shock TroopsCatachan Jungle FightersDeath Korps of KriegDieprian Mountain MenDrookian Fen GuardElysian Drop TroopsGilead GravediggersHarakoni WarhawksIndigan PraefectsKanak Skull TakersJopall Indentured GuardLast ChancersMaccabian JanissariesMordant Acid DogsMordian Iron GuardNecromundan SpidersPhantine Air CorpsPhantine SkybornePraetorian GuardRoane DeepersSavlar Chem DogsScintillan FusiliersTallarn Desert RaidersTanith First (And Only)Terrax GuardValhallan Ice WarriorsVostroyan FirstbornVentrillian Nobles
The Planets, Systems, Regions and Sectors of the Galaxy
Imperial Homeworlds: Holy Terra (Luna) - Sacred Mars
Primarch Homeworlds: Baal - Barbarus - Caliban - Chemos - Chogoris - Colchis
Cthonia - Deliverance - Fenris - Inwit - Medusa - Nostramo
Nocturne - Nuceria - Olympia - Prospero - Macragge
Notable Imperial Worlds: Accatran - Acreage - Agripinaa - Alaric Prime - Arkhona - Armageddon - Astaramis
Atoma Prime - Aurelia - Aurum - Badab Primaris - Bakka - Baraspine - Barbarossa IV
Belacane - Bellerophon's Fall - Belis Corona - Beseritor - Betalis III - Black Reach - Bodt
Branx Magna - Cadia - Calderis - Calth - Catachan - Chinchare - Coronis Agathon - Cretacia
Crucis - Cyrene - Death of Bianzeer - Dreah - Drenthal - Drusus' Shrine World - Dusk - Eleusis
Endymion Prime - Espandor - Equinox - Fedrid - Fenksworld - Fervious - Frostheim
Galen VI - Gantz - Ganymede - Ghosar Quintus - Grail - Gramarye - Gryphonne IV
Gulgorahd - Hale - Harakon - Hethgard - Hilarion - Hydra Cordatus - Hydraulic
Incron - Iocanthos - Isstvan III - Istrouma - Jupiter - K'otal - Klaisus - Kanak - Karrik
Kenov III - Klybo - Konor - Krieg - Kronus - Kurkaris - Laius Rift - Landunder - Loebos
Malfi - Medusa V - Mercury - Meridian - Messelina Gloriana - Mezoa - Midgardia - Minea
Mithron - Mordia - Mornax - Morwen VI - Naxos - ND0/K4 - Necromunda - Nemesis Tessera
Nemeton - Neptune - Nethamus - Novaris - Numinal - Ophelia VII - Orask - Orbel Quill
Pandrosar - Paramar V - Pavane - Percipre - Phyrr - Pluto - Port Maw - Prol IX - Pry - Pythos
Reth - Rophanon - Rocyria - Rynn's World - Ryza - Sacris - Sanctuary 101 - Saturn - Savlar
Scelus - Scintilla - Sepheris Secundus - Shaprias - Siscia - Soryth - Spectoris
St. Josmane's Hope - Tallarn - Tandaris - Tanith - Tantalus - Tartarus - Terrax
The Lathes - The Pearl Moon - Thracian Primaris - Thramas - Tranch - Tintaroth
Titan - Tsagualsa - Turtolsky - Typha-IV - Typhon Primaris - Uranus - Valhalla
Vanitor - Vaporius - Vaxanide - Venus - Vigilus - Vitria - Volonx - Vostroya
Vraks - Vyaniah - Wrack - Zayth - Zel Secundus - Zhao-Arkkad - 108/Beta-Kalapus-9.2
Chaos-aligned
or Daemon Worlds:
Bathamor - Black Marble - Bubonicus - Bulwark - Cyclothrathe - Eidolon - Exyrion
Fleshworld - Glass Moon - Iniquity - Kathalon - Medrengard - Oliensis - Plague Planet
Sicarus - Slaughtersphere - Sortiarius - The Writhing World - Triplex Worlds - Ulan Huda
World of Immortal Sorrows - Xana II
Xenos Worlds: Amontep II - Arkunasha - Arthas Moloch - Dal'yth - Lub'grahl - Mandragora - Mekslag-Ikks
Quintus - Salash'hei - Sagacity - Silva Tenebris - T'au - Taros - Tinek'la - Ursulia - Vior'los
Contested and
Other Worlds:
Falon's Lament - Kulth - Mahir - Obstiria - Ravacene - Scansion Beta - Skapula
Systems and Regions: Ghoul Stars - Halo Zone - Jericho Reach
Kaurava System - Solar System - Stygius Sector
T'au Septs - Taelus System - Ultramar
Types of Worlds: Agri-World - Craftworld - Daemon World - Death World - Eldar World
Forge World - Fortress World - Hive World - Civilised World - Tomb World