Ral Zarek: Difference between revisions
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== Cards == | == Cards == | ||
For a Blue, a Red & 2 colorless you get Ral's only card, Ral Zerak with a loyalty of 4,his +1 is tap a permanent and untap another permanent, which isn't so bad. His -2 is deal 3 damage to target creature or player you'll probably only use this you really wanna kill a 3 toughness creature or your opponent is at 3 life. Finally his ultimate is -7 and let's you flip 5 coins each coin that comes up heads gives you another turn, so you'll either fail miserably, Win the game or somewhere in between. | For a Blue, a Red & 2 colorless you get Ral's only card, Ral Zerak with a loyalty of 4,his +1 is tap a permanent and untap another permanent, which isn't so bad. His -2 is deal 3 damage to target creature or player you'll probably only use this you really wanna kill a 3 toughness creature or your opponent is at 3 life. Finally his ultimate is -7 and let's you flip 5 coins each coin that comes up heads gives you another turn, so you'll either fail miserably, Win the game or somewhere in between. This ability becomes trolltastic with a Krark's Thumb (2 colorless mana artifact that lets you reroll any coin flip and pick which one you want) in play. Ten flips to get that extra turn goodness instead of five in a Izzet deck that inevitably has numerous library search options to find said cheap ass artifact and enough blue trickery to keep Ral alive long enough to build loyalty? That'll do Planeswalker. That'll do. | ||
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Revision as of 23:56, 30 April 2015
Ral Zarek is a blue and red planeswalker from the city plane of Ravnica and is devoted to the Izzet League, despite this he doesn't like the Guildmaster of the Izzet Niv-Mizzet. During the Dragon's Maze Ral murdered the Izzet champion, who had been specifically designed to run the maze, and took his place. During the maze he stopped only to fight Jace over a perceived slight who then used illusions to get away.
Cards
For a Blue, a Red & 2 colorless you get Ral's only card, Ral Zerak with a loyalty of 4,his +1 is tap a permanent and untap another permanent, which isn't so bad. His -2 is deal 3 damage to target creature or player you'll probably only use this you really wanna kill a 3 toughness creature or your opponent is at 3 life. Finally his ultimate is -7 and let's you flip 5 coins each coin that comes up heads gives you another turn, so you'll either fail miserably, Win the game or somewhere in between. This ability becomes trolltastic with a Krark's Thumb (2 colorless mana artifact that lets you reroll any coin flip and pick which one you want) in play. Ten flips to get that extra turn goodness instead of five in a Izzet deck that inevitably has numerous library search options to find said cheap ass artifact and enough blue trickery to keep Ral alive long enough to build loyalty? That'll do Planeswalker. That'll do.
Planeswalkers of Magic: The Gathering | |
---|---|
Original Five: | Ajani Goldmane - Chandra Nalaar Garruk Wildspeaker - Jace Beleren - Liliana Vess |
Alara: | Elspeth Tirel - Nicol Bolas - Sarkhan Vol - Tezzeret |
Zendikar: | Gideon Jura - Nissa Revane - Sorin Markov |
Scars of Mirrodin: | Karn - Koth of the Hammer - Venser |
Innistrad: | Tamiyo - Tibalt - Davriel Cane |
Return to Ravnica: | Domri Rade - Ral Zarek - Vraska |
Theros: | Ashiok - Kiora - Xenagos - Calix |
Tarkir: | Ugin - Narset |
Kaladesh: | Dovin Baan - Saheeli Rai |
Amonkhet: | Samut |
Other: | Dack Fayden - Vivien Reid - Kaya |
Commander 2014: | Daretti - Freyalise - Nahiri - Ob Nixilis - Teferi |
Pre-mending: | Bo Levar - Commodore Guff - Jaya Ballard - Urza |
Forgotten Realms: | Ellywick Tumblestrum - Bahamut - Lolth - Zariel - Mordenkainen |
Planeswalker Groups: | The Gatewatch |