Ral Zarek: Difference between revisions

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Ral Zarek is a blue and red planeswalker from the city plane of Ravnica and is devoted to the [[Izzet League]]. Despite this, he doesn't like the Guildmaster of the Izzet Niv-Mizzet. A the typical "love the work environment, hate the boss" kind of deal. He's a storm mage, something he caught a bunch of shit over when he was a kid, but now uses to zap assholes with lightning if he wants. His district of Ravnica has the highest amount of thunderstorms by far ''just because he lives there.'' During the Dragon's Maze Ral murdered the Izzet champion, who had been specifically designed to run the maze, and took his place. During the maze he stopped only to fight Jace over a perceived slight who then used illusions to get away because Jace is kind of a bitch.
Ral Zarek is a blue and red planeswalker from the city plane of [[Ravnica]] and is devoted to the [[Izzet League]]. Despite this, he doesn't like the Guildmaster of the Izzet Niv-Mizzet. A the typical "love the work environment, hate the boss" kind of deal. He's a storm mage, something he caught a bunch of shit over when he was a kid, but now uses to zap assholes with lightning if he wants. His district of Ravnica has the highest amount of thunderstorms by far ''just because he lives there.'' During the Dragon's Maze Ral murdered the Izzet champion, who had been specifically designed to run the maze, and took his place. During the maze he stopped only to fight [[Jace Beleren|Jace]] over a perceived slight who then used illusions to get away because Jace is kind of a bitch.


Later on he realizes that Niv-Mizzet is trying to set up an experiment to determine the source of some weird environmental magic stuff, which Ral knows is related to Planeswalking (but Niv-Mizzet doesn't). He puts two and two together and figures out that Jace is a fellow 'walker, so the former foes  collaborate to sabotage the experiment so Niv-Mizzet doesn't learn about planeswalkers and try to vivisect them. They end up bonding a bit over their love for Ravnica, even if they aren't exactly besties yet.
Later on he realizes that Niv-Mizzet is trying to set up an experiment to determine the source of some weird environmental magic stuff, which Ral knows is related to Planeswalking (but Niv-Mizzet doesn't). He puts two and two together and figures out that Jace is a fellow 'walker, so the former foes  collaborate to sabotage the experiment so Niv-Mizzet doesn't learn about planeswalkers and try to vivisect them. They end up bonding a bit over their love for Ravnica, even if they aren't exactly besties yet.

Revision as of 23:48, 15 February 2017

Ral Zarek is a blue and red planeswalker from the city plane of Ravnica and is devoted to the Izzet League. Despite this, he doesn't like the Guildmaster of the Izzet Niv-Mizzet. A the typical "love the work environment, hate the boss" kind of deal. He's a storm mage, something he caught a bunch of shit over when he was a kid, but now uses to zap assholes with lightning if he wants. His district of Ravnica has the highest amount of thunderstorms by far just because he lives there. During the Dragon's Maze Ral murdered the Izzet champion, who had been specifically designed to run the maze, and took his place. During the maze he stopped only to fight Jace over a perceived slight who then used illusions to get away because Jace is kind of a bitch.

Later on he realizes that Niv-Mizzet is trying to set up an experiment to determine the source of some weird environmental magic stuff, which Ral knows is related to Planeswalking (but Niv-Mizzet doesn't). He puts two and two together and figures out that Jace is a fellow 'walker, so the former foes collaborate to sabotage the experiment so Niv-Mizzet doesn't learn about planeswalkers and try to vivisect them. They end up bonding a bit over their love for Ravnica, even if they aren't exactly besties yet.

Cards


For a Blue, a Red & 2 colorless you get Ral's only card, Ral Zerak with a loyalty of 4, his +1 is tap a permanent and untap another permanent, which isn't so bad. His -2 is deal 3 damage to target creature or player you'll probably only use this you really wanna kill a 3 toughness creature or your opponent is at 3 life. Finally his ultimate is -7 and let's you flip 5 coins each coin that comes up heads gives you another turn, so you'll either fail miserably, Win the game or somewhere in between. This ability becomes trolltastic with a Krark's Thumb (2 colorless mana artifact that lets you reroll any coin flip and pick which one you want) in play. Ten flips to get that extra turn goodness instead of five in a Izzet deck that inevitably has numerous library search options to find said cheap ass artifact and enough blue trickery to keep Ral alive long enough to build loyalty? That'll do Planeswalker. That'll do.


Planeswalkers of Magic: The Gathering
Original Five: Ajani Goldmane - Chandra Nalaar
Garruk Wildspeaker - Jace Beleren - Liliana Vess
Alara: Elspeth Tirel - Nicol Bolas - Sarkhan Vol - Tezzeret
Zendikar: Gideon Jura - Nissa Revane - Sorin Markov
Scars of Mirrodin: Karn - Koth of the Hammer - Venser
Innistrad: Tamiyo - Tibalt - Davriel Cane
Return to Ravnica: Domri Rade - Ral Zarek - Vraska
Theros: Ashiok - Kiora - Xenagos - Calix
Tarkir: Ugin - Narset
Kaladesh: Dovin Baan - Saheeli Rai
Amonkhet: Samut
Other: Dack Fayden - Vivien Reid - Kaya
Commander 2014: Daretti - Freyalise - Nahiri - Ob Nixilis - Teferi
Pre-mending: Bo Levar - Commodore Guff - Jaya Ballard - Urza
Forgotten Realms: Ellywick Tumblestrum - Bahamut - Lolth - Zariel - Mordenkainen
Planeswalker Groups: The Gatewatch