Grey Knights: Difference between revisions

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Seriously, disregard all of it. Give all the silly parts the middle finger. You can still take the new crunch with the old fluff, and if you REALLY need an explanation for some of the new units? Invent your own, or better yet, leave none. The Grey Knights have always been about secrecy; it's in their friggin' motto, for Empra's sake. Mystery always was, and, if you loved that, can be their continued explanation; we just don't know, the records are too tightly sealed.   
Seriously, disregard all of it. Give all the silly parts the middle finger. You can still take the new crunch with the old fluff, and if you REALLY need an explanation for some of the new units? Invent your own, or better yet, leave none. The Grey Knights have always been about secrecy; it's in their friggin' motto, for Empra's sake. Mystery always was, and, if you loved that, can be their continued explanation; we just don't know, the records are too tightly sealed.   


Perhaps Purifiers are just very psychically strong Grey Knights, Paladins are just very martially experienced Grey Knights who nevertheless just didn't have the leadership qualities necessary to attain positions of command. Dreadknights are the result of a recently found highly-fragmented STC that was recently discovered [they DO have a close link with the coggers, after all], explaining their flawed-looking design. Kaldor Draigo is just a Grand Master who has been at it longer than the others and is tough as nails; hell, make him a flawed badass, like he lost an entire command of Grey Knights and was beaten around by and barely managed to defeat M'kar. As for his sword... just make it a really customised power weapon that was gifted to him by the Mechanicus. Castellan Crowe...eh, I got nothing. Maybe it was a daemonblade that was too powerful to be destroyed and yet is bound to Crow? <S>I'unno, that shit's just...ugh</s> <small>actually it isn't that uncool : we're talking about a Grey Knight wielding an ubercheesy sword of killing death and he's saying FUCK YOU to all that power, using it as a grimdark beatstick buffing his enemies, all for the sake of his duty as a Grey Knight. That's pretty much how MANLY Grey Knights players use them today: willingly nerfing their army in order not to kill the fun.</small> ''Good point.''
Perhaps Purifiers are just very psychically strong Grey Knights, Paladins are just very martially experienced Grey Knights who nevertheless just didn't have the leadership qualities necessary to attain positions of command. Dreadknights are the result of a recently found highly-fragmented STC that was recently discovered [they DO have a close link with the coggers, after all], explaining their flawed-looking design. Kaldor Draigo is just a Grand Master who has been at it longer than the others and is tough as nails; hell, make him a flawed badass, like he lost an entire command of Grey Knights and was beaten around by and barely managed to defeat M'kar. As for his sword... just make it a really customised power weapon that was gifted to him by the Mechanicus. <S>Castellan Crowe...eh, I got nothing. Maybe it was a daemonblade that was too powerful to be destroyed and yet is bound to Crow? I'unno, that shit's just...ugh</s> I always thought the (tzeentchian) demon had possessed him and was just playing along. <small>actually it isn't that uncool : we're talking about a Grey Knight wielding an ubercheesy sword of killing death and he's saying FUCK YOU to all that power, using it as a grimdark beatstick buffing his enemies, all for the sake of his duty as a Grey Knight. That's pretty much how MANLY Grey Knights players use them today: willingly nerfing their army in order not to kill the fun.</small> ''Good point.''


As for daemonhosts and radical inquisitors...don't field them? Better troop choices than them exist anyway, you really don't need to use them, and I imagine not many GK players do anyways. It's just simple shit; ignore the fluff and just go with the old stuff. So fuck you, Ward, it's not 800 Grey Knights, it's 3,500-6,000, they don't follow key points of the Codex Astartes even in organization, they're a unique faction with a unique modus operandi, and they don't need your stupid fucking smurfbook to operate effectively; QUITE the opposite.
As for daemonhosts and radical inquisitors...don't field them? Better troop choices than them exist anyway, you really don't need to use them, and I imagine not many GK players do anyways. It's just simple shit; ignore the fluff and just go with the old stuff. So fuck you, Ward, it's not 800 Grey Knights, it's 3,500-6,000, they don't follow key points of the Codex Astartes even in organization, they're a unique faction with a unique modus operandi, and they don't need your stupid fucking smurfbook to operate effectively; QUITE the opposite.

Revision as of 23:21, 26 April 2013

This article or section is about something oldschool - and awesome.
Make sure your rose-tinted glasses are on nice and tight, and prepare for a lovely walk down nostalgia lane.
Grey Knights
Battle Cry "We Are the Hammer!"
Number 666
Founding Second Founding (sort of)
Successors of None
Successor Chapters Exorcists (not official)
Chapter Master Kaldor Draigo
Primarch The Emperor (unconfirmed)
Homeworld Titan
Strength ~3000 Marines
Specialty Killing Daemons, being better than you
Allegiance Imperium
Colours Unpainted (hence, "grey")
The only thing they don't get is life insurance

More like Gay Knights after new codex, amirite? (no, not really It's not their fault Matt Ward Ultra-defecated on their decency)

The Grey Knights are a bunch of fucking badass SPESS MEHREENS that also, like their brethren, do it for the EMPRAH. The Grey Knights are the legendary 666th Spess Mahreen chapter made by the Emprah (despite the fact that there were only 20 Space Marine Legions before their creation).

Overview

They're all (POSSIBLY. POOOOSSSSSIBLY. Not confirmed.) made with the Gene-seed of the Emperor himself, making them sort of like mini-primarchs (that sound you hear right now is me crying). This, of course, brings up the question of why the Emperor didn't do this in the first place, but... then Games Workshop wouldn't have a story, would they? The Grey Knights work under the Ordo Malleus and specialize in killing anything daemonic, so they're typically called in to deal with giant greater daemons of death or Chaos Primarchs themselves, and boy can they ruin any daemon's day. People outside the Ordo Malleus and high-lords of Terra do not know much about the Grey Knights, other than they exist and totally kick-ass, because their base of operations and anything that happens within their Chapter are never discussed outside the Ordo or by the High-lords though as the First war of Armageddon, Dawn of War: Dark Crusade, and Dawn of War: Soulstorm show, they'll work with other Chapters if the Ordo Malleus or one of their higher-ups decides that their presence is needed or if their presence is requested by the overall commander of Space Marine operations.

They don't necessarily have to fight Daemons and will readily deal with more mundane things like witches, mutants, and heretics; these would normally be left to the Ordo Hereticus and their chamber militant the Sisters of Battle as well as their inquisitorial stormtroopers. Grey Knights also occasionally fight Xenos which would normally be left to the Ordo Xenos and their chamber militant the Deathwatch which is composed of the hardest non-grey knight space marines around as well as the usual inquisitorial stormtroopers. Again, this is rare as the Grey Knights and their Ordo Malleus Inquisitorial Stormtrooper allies will typically feel that this is a waste of their talent.

All of this changes when Xeno Warp entities like the Avatars of Khaela Mensha Khaine and Enslavers appear or when said heretics, mutants, and witches bring out Daemons or some combination of the above; this tends to end up causing two or if they're really unlucky, all three branches of the inquisition to descend down upon the poor sap. Fighting Inquisitorial Stormtroopers from all three branches, the Sisters of Battle, the Deathwatch, and the Grey Knights all at once is a challenge that most sapient entities would much rather slowly gnaw all of their legs off than face.

"The Daemonic leads to two crimes; You turn away from the path of righteousness. And, you abandon the Emperor as the object of your devotion. For the first, death is merely a just retribution. The second is a heresy so terrible that no punishment can be sufficient. Yet the search for an appropriate penalty continues, and it shall be found." ~~ Codex: Daemonhunters 3rd Ed

Grey Knights are also the most elite of the Space Marines and are trained in the most ball-crushingly hard process that even veteran space marines consider "hard". Unlike other marine chapters however, they're all Psykers and only induct Psykers as recruits from the inquisitorial "Black Ships", which collect Psykers throughout the Imperium for training. They're also the most pure of the Space Marine chapters, every last one of them thinks that Chaos is fucktarded and not a single Knight has ever succumbed to Chaotic influences. Their name is supposed to reflect their purity, though we'll ignore that grey isn't a color that people think of when it comes to purity and that their armour is "silver," WH40K has lots of things that make lots less sense than that. Even a basic Grey Knight is capable of one shotting a lesser daemon with his force halberd in fluff terms, and a typical nameless Greater Daemon or Daemon prince can be sent shrieking back into the warp with one swing from a Grey Knight Grand Master. But for really big Daemonic threats like the Daemon Primarch Angron and An'ggrath, lots of Grey Knights will be needed to bring down the gribbly warp monster. Unless you are Kaldor Draigo, who is actually Sly Marbo in terminator armour. Seriously, he carves names into Daemon Primarch's hearts, beats Bloodthirsters barehanded and makes swords out of them. In other words, he's an even bigger and more annoying Mary Sue than Calgar; God...Motherfucking...Dammit...Ward. he's Sly Fucking Marbo.

TRUTH

They are given the absolute best equipment the Imperium can give, their basic troopers are nearly as well armed as most chapter's terminators, coming with a stormbolter and a force weapon vs a termie's storm bolter and power weapon and they have access to the monstrously powerful Psycannon. However, they always prefer fighting at close combat where they can use their force weapons.

The wrath of Ward
The wrath of Ward

Table-top wise, Grey Knights are the optimum MOST OP commando army; you're normally outnumbered but you are capable of tearing shit up if you lead your troops correctly can read, or actually, maybe not even.... In an average 1,000 point match, you'll have 20 models and a land raider. But it's okay, because they kick ass. Plus all of their models subscribe to the Rule of Cool, they're more awesomesauce than regular marines and all their basic weapons are fuckawesome and their units all look really damned cool. Them's fighting words.

GO GO GREY KNIGHT RANGERS...wait someone forgot to form the head...


Though they are individually more powerful than the Deathwatch of the Ordo Xenos and are both more individually powerful and experienced than the Sisters of Battle of the Ordo Hereticus, they lack the experience and versatility of the Deathwatch who probably also outnumber them somewhat, and are vastly outnumbered by the Sisters of Battle, which keeps a balance of power between the three orders of the inquisition.

Quotes from Brother-Captain Stern

They also make fanatical faith in the God-Emprah cool:

"We are warriors of the Grey Knights, armored in Faith, shielded by Devotion, and armed with Purity of Purpose. But greater even than these, we carry the light of the divine Emperor of Man into the dark places to purge the daemonic wherever it may be found."

+++++++

"There is nothing in the arcane and blasphemous arsenal of the forces of Chaos that can compare to faith. With the power of faith, our weapons become shining instruments of deliverance that can cleave the mightiest daemon in twain. With the power of faith, our minds appear as slivers of pure agony to the daemon, driving into the wretched forms of those who would dare stand before us. With the power of faith, our words become commands that cause the daemon to cower and cringe in terror. I could meet my enemies unarmed without a shred of fear in my chest, for I know that the Emperor watches over me and guides my hand. So let them come. We shall show them what the power of faith can do."

Organization

Since they exist outside the normal structure of the Adeptus Astartes, the Grey Knights have an organization similar yet distinctly different from Codex Chapters. They are as follows:

  • Supreme Grand Master: The Chapter Master of the Grey Knights, elected by the eight Grand Masters unanimously. Kaldor Draigo serves as the current Supreme Grand Master, despite being lost in the warp. This rank seemed to created by Ward in the 5th edition codex just so he could create his own self insert fan-fiction, since it wasn't in the fluff prior to it. In fact it runs contradictory to it since in previously-written canon, the Grand Masters commanded the Grey Knights in conjunction, which was due to the fact that the Grey Knights had higher numbers but were also spread much further out than any other normal chapter would be. Centralizing everything to one individual, thereby directing a multi-faceted force into a single facet of combat, against a wildly multi-faceted foe, and also over-riding the opinions of eight exceedingly experienced individuals by the opinion of one... because, hey, why should we all work as equals when we can have a tyrant telling us what to do instead, right? That's actually in the Codex, by the way; the Supreme Grand Master has the power to over-ride any decision the Grand Masters might make.
  • Grand Master: The leader of a Grey Knights Brotherhood, this Grey Knight has seen centuries if not millennia of combat. There are only eight in total, in remembrance of the eight Space Marines Malcador the Sigillite recruited for the task. This is also a bizarre alteration of prior canon, wherein the Grand Masters all had nebulous command according to the situation rather than a rigid, forced doctrine of rules and regulations and divisions and micromanagement like they do now- hey wait a second this is just like that codex thing that Ward keeps harping about...OH SUNUVABITCH, WARD, THE FUCKING GREY KNIGHTS DIDN'T EVEN KNOW ABOUT THE FUCKING CODEX WHEN THEY WERE CREATED, YOU TWINK!
  • Brother-Captain: A captain of a Grey Knights Terminator Squad. Similar to the old Legion Astartes rank where Captains could also be squad commanders, except for the fact that they are always referred to as Brother-Captain. Grey Knight Brother-Captains can command larger groups the way a captain in a typical Codex Chapter would (this happened at the First Battle of Armageddon, for example), but the Knights only assemble in such numbers in response to the direst of threats, so most of the time they're left to run just a squad, albeit an elite one.
  • Brotherhood Champion: Similar to a Company Champion, the Brotherhood Champion has renounced all forms of combat save for the sword. Given that all Grey Knights are psykers wielding Nemesis-force weapons, this means that a Brotherhood Champion will be charging a daemon with a flaming sword, evening the odds a little. Admittedly one of the cooler (in fluff) units, though on tabletop they're little more than one-trick ponies.
  • Justicar: Similar in function to a Sergeant, a Justicar leads squads in battle, answering immediately to a Brother-Captain. The major difference between a Sergeant and a Justicar is that a Justicar may wear personal heraldry.
  • Purifier: Purifiers are battle-brothers who are especially pure of spirit, possessing high psychic ability that can allow them to wreath themselves in holy flame that will burn anything Chaos tainted while leaving the Purifier untouched. So basically yo dawg we heard you like warriors of purity so we put extra purity in your extra purity so you can be extra pure while you're extra pure!
  • Paladin: Paladins are a special group like the Purifiers, but whereas the Purifiers focus on spiritual purity, the Paladins are much more martial, serving as bodyguards to the Grand Masters. Membership is acquired when an Aspirant completes eight separate quests establishing his character and nobility.

Suddenly Fail

This article or section involves Matthew Ward, Spiritual Liege, who is universally-reviled on /tg/. Because this article or section covers Ward's copious amounts of derp and rage, fans of the 40K series are advised that if they proceed onward, they will see fluff and crunch violation of a level rarely seen.

When the Grey Knights Codex update was announced, there was considerable discussion amongst /tg/; finally, an army that needed it was going to get an update. Anticipation turned to balls-out horror, however, when it was discovered that Matthew "Spiritual Liege" Ward was going to do the codex. Matt was notorious for fucking up the fluff of the Blood Angels (turning them into necrophiliacs) and Space Smurfs (turning them into SECOND TO TEH EMPRAH marines, simultaneously infuriating those who actually liked the Ultramarines fluff in which they took their lumps but fought on (I.E. the Manly route) and those who already disliked Ultramarines. Virtually all the fluff in the 5th Edition Space Marine codex was for the Ultramarines, with especially strong emphasis placed on shafting any army who told Rawbutt Girlyman to go fuck himself, such as the Raven Guard and Black Templars).

OH FUCK OH FUCK OH FUCK!!!!!

Considering that Matt had placed so much ascended fanboy wankery on the Ultramarines, many, especially on /tg/, were wondering how, exactly, he was intending to handle the fluff of the Grey Knights, who were trained to be the best of the best. The face-palm-worthy answer came in the form of leaked information regarding the Codex:

He would handle it exactly like the giant faggot that he is.

Gray Knights now roam around carving their names in the daemon hearts of daemon primarchs - you know, the ones that single-handedly destroyed empires and have ascended to daemonhood. That any man would be capable of this, given that the Warp is the very essence of the Daemonic and ergo their numbers are limitless and their powers inviolate and also is a realm that is in itself anathema to the laws of physical existence hence why the fucking ships have to use Geller Fields so they don't un-exist by entering the Warp, and the 10+ years of canon regarding just that was completely disregarded - because Matt Ward said so. So they have one guy (who is such a bit of lunacy that 1d4chan has given him his own article) running around the warp, killing Slaanesh's chosen handmaidens, burning down the gardens of Nurgle, and though it wasn't expressly stated in his fluff article, heavily implies figuring out Tzeentch's Infinite Labyrinth. True to all Matt Ward fluff, how Draigo managed to escape going insane from warp exposure, become Slaanesh's buttsex-slave after setting eyes on She who thirsts, being popped like a Zit by Khorne, not catching space daemon AIDS from being in the plaguefather and Mortarion's presence (let alone carving anything on his heart), or simply being drowned in bodies that make his armor/invulnerable saves irrelevant (the usual way to deal with Grey Knights on the tabletop) is never explained. This is Ward we're talking about, and he shows as much grace as black Irish lepers when handling fluff. Who knows, maybe Ward decided this guy is the Grey Knight's Primarch. At least that might make some sense...a primarch version of a living saint... mmmmm, why didn't Emps do that to begin with!?

Not content to rape canon with just one codex entry, he then made it so that Daemonhosts could be taken by a Grey Knights army. For the uninitiated, this was, again, another slap in the face of 10+ years of canon, since in literally every fucking work put out by Games Workshop, has had them view Daemonhosts as the darkest form of Heresy and dealing with those that harbor them the same way they deal with anything daemonic. Not content to leave well enough alone, they can now work with radical Inquisitors, who, again, now harbor the daemonic in the form of Daemonblades.

Remember the good ol' days?

Then he gave most of the Sisters of Battle special characters to the Grey Knights, such as Lord Krazypantsoff, since - y'know, that army hadn't been brutalized enough for Matt's taste. Which is why he then included the Bloodtide. A Basilicae of the Sisters accidentally release a Bloodthirster of Khorne. Some of the sisters turned bad, some stayed pure, most ended up deprived of blood and skulls. (Part of this is based off a book/movie. Google Bloodtide.) The Grey Knights pop in, see that some of the sisters are pure, and decide to murder them all and paint their armor and swords in their blood in order to better fight the demons. Apparently being turned into fancy armor coating is the new way to treat unpopular elements of the game, rather than tyranids. (This is largely considered to be the most abhorrent fluff-rape ever, at least to most players), but we all know the only reason why they killed all the Bolter Bitches was because, no matter how awesome their armour is, no matter how great they are at fighting Chaos or no matter how Mary Sue they are, they will NEVER be good enough to become Ultramarines.

He then proceeded to give the Grey Knights an absolutely-ridiculous-looking (and widely mocked by /tg/) walker called a Dreadknight that counts as a monstrous creature, can do a huge personal teleport to get where it needs to be, and which basically is a Grey Knight Terminator hooked into a bigger armor suit - yes, it's every bit as insane and retarded (and broken) as it sounds. As one clever Ultramarines player, fed up with Matt Ward's shit, put it:

"Yo dawg, we heard you like powered armor so we put powered armor in your powered armor so you can go to war while you go to war" [1]

Quite.

Inexplicably, despite the fact that you could snipe the Grey Knight out of the Dreadknight, since apparently armoring the head is for losers, the rules don't display this. Exactly why Ward thinks that bullets are somehow less damaging against the Knight's head when it's put in a suit of armor that mostly covers its body and limbs is a mystery. (Although the codex does say something about there being an invisible shield of ridiculous strength protecting the pilot, without any regard to what kind of implications Super-Strength Force Fields have, simply because Matt Ward wanted to make the DreadKnight look like the Power Loader from Aliens) What he really got from it was a baby carrier attached to a chicken that got beaten by an ugly stick.

Throw in a ton of extra cheese, a commander that out-Creed's Creed (it can Scout more units than Creed can with Tactical Genius) by a sizable margin, throw in a ton of retarded violations of fluff like the aforementioned, and several other bits of flaming stupid (such as the oversight which allows players to take entire armies of Jokaero, which, depending on who you are, could be a bad thing or a funny thing), and you have the new Grey Knights Codex in a nutshell.

The God-Emperor of Mankind wept tears of sorrow at the ruination of his favored sons. And at the same time, tears of rage at the homosexual Ultrasmurf fanboy whom he wishes no less than his eternal torture at the hands of the Inquisition.

Seriously, if any of you had watched the Ultramarines:The Movie, losing an entire squad, a Brother-Captain, an Apothecary, AND a Chaplain to 1 (ONE/UNO/Barely Worth Inquisitorial Notice) lowly daemon... would be an incomprehensible facepalm to the Grey Knights.

Ward turned the Grey Knights, really mysterious and bad-ass demon hunters, and just made it clear throughout the codex that their one feature is that they are "better" then everyone else. Just like he always does. No, seriously, that is ALL HE DOES. He just stamps "better" over whatever faction tickles his elitism fetishes just right, no explanation whatsoever. This editor has only ONE published book to his name and even he can pretty much come to the mind-numbingly safe conclusion that Matt Ward is to Warhammer 40,000 what Stephanie Meyer is to vampires and werewolves; devoid of context, devoid of feel, devoid of emotion, devoid of inspiration... devoid. Just. Plain. Devoid.

Pretty much the only redeeming quality of the book is that it allows the use of viable Inquisitorial-henchmen-only armies. With liberal use of the aforementioned space monkeys, it is now possible to make a fairly fluffy and effective counts-as Mechanicus force. Or at the very least, field your Dark Heresy group on the tabletop.

Of course, in the interim, we still have Khornate Knights to facepalm over.

/tg/'s General Reaction

Bud Light Presents: Real Men of Genius

>Real Men of Genius!

Today we salute you, Mr. Grey Knights Codex Thread Spammer.

>Mr. Grey Knights Codex Thread Spammer!

Most trolls feign stupidity just long enough to piss somebody off. You have the tenacity to act like an idiot for weeks at a time.

>Why's it look like a baby?

Three times an hour, twelve hours a day, you create a thread asking the questions that were answered fifteen minutes after the Codex was leaked.

>I heard they can take daemonhosts!

Mod warning sticky? Those are for pussies.

>And WHYYY aren't there any girl Knights?!

You've spent hours and days devoting yourself to ensure that people will never stop talking about a Codex you have no intention of ever even playing.

>LOL Jokaero!

So crack open an ice-cold Bud Light, oh corpulent codex complainer, because without you we'd never forget that Kaldor Draigo is kinda like Samurai Jack.

>Mr. Grey Knights Codex Thread Spammer!

The Grey Knight's Super Secret Box

Deep within the core of Saturn's moon, Titan, which has been hidden in the Warp during the Horus Heresy, in the heart of the Grey Knights fortress lies a super secret box containing something so super secret that only Supreme Grand Master Kaldor Draigo knows what is inside and nobody else. It is unknown what lies within the box, but it is believed that if it is opened that untold horrors would spill into the material world. But anything could be inside the box, even a piece of string, a secret compartment within the actual secret box that holds one of the deepest and darkest secret of the Imperium that's triggered by pulling said piece of string, or another box that contains another secret box.

Of course, we'll never know since the box will only be opened when "All is lost", ie: the 43rd millennium, when Tyranids finally eat Ultima Segmentum, the Eye of Terror eats Cadia, Creed works for Tzeentch, Abaddon finally does something competent and gets his arms back, Yarrick kills Ghazghkull, Macha gets laid, Indrick Boreale is resurrected to speak normally, and the Primarchs come back just in time for a threesome with 'Nids and Chaos to see who gets the Astronomican.

Basically, Matt Ward read The Sphere and thought he was being clever by putting a Pandora's Box reference in the codex, that or Ward just happened to watch the Super Secret Box episode of Spongebob Squarepants while doing the GK Codex and thought: "why the fuck not?", and threw it in for content's sake. It is also possible that the box contains the remains of Matt Ward himself, and at the moment these remains are released this horrid creature will resurrect, raping the last remaining bits of sanity and awesome left in an orgy of destruction not even all of Chaos itself can comprehend.

Tl;dr: I saw you with the box, what was in the booox? OH, WHAT'S IN THE BOOOOOX? WHAT'S IN THE FUCKING BOX?! And something tells us we're not going to like what's in the box, either (it's a plot device by Matt Ward, after all; your wife's head in the box would probably be better than whatever he has in mind. And given his sick twisted snuff fetish constantly displayed with the poor Sisters, it might just be that).

The Vets' Lament

Trolling Chaos players has never been easier

Actually, Veteran daemonhunter players are the most vocal detractors of the new codex, being well-read on the old fluff themselves. It's because the Eldritch abomination ultimately made them hate their own armies, where once the Knights and their fluff were a source of great pride and manliness. Not to mention having to endure the nearly-constant whining of other 40k players and idiocy of the new Knight players who just jumped on the bandwagon because they thought the Knights looked like 'awesome paladins in space!' with their 'awesome new stats!' and their 'awesome new fluff!' and their 'awesome imba gear!' and their awesome awesome douchey shit reasons. While the players who already liked the knights way before they were considered kool, get fucking alienated.

It is now, however, to the daemonhunter veterans that the dedicated Grey Knight players take their pride from. Most vets don't give a puritan rat's ass at the copious bitch-whining and numb-dickery abound (besides, you think the Blood Angels and Space Wolves give a flying fuck what other people say?), the vets just shrug and play like they always do, while silently reminding themselves of the 25-points-per-Grey-Knight days when even just 1 win out of 7 defeats against 4th and the new 5th edTards, was already considered a great time. And, counting themselves lucky that they got an update at all unlike those poor Deathwatch bastards ... (even though every grudging victory now leaves them feeling a little emptier inside).

The new direction now for the experienced Malleus players is creating Grey Knight lists that give their opponents the advantage, and religiously denying some of the more effective weapons (2 psycannons in the entire list, max) and units (never picking heavy support even against imba Guard Tank SQUADRONS). And putting special inhibitions in their style of play (win the game using just one psychic power once the whole battle). It's not something we like doing (though most of us will tell you "We enjoy the challenge" or some bullshit), but it was done out of necessity, since...well, full grown men will revert to 5-year-olds when you force insta-kill their Hive Tyrant using a fast-attack Knight, the noisy-whiny result wasn't pretty...or conducive to friendly play. So, yea (we're not letting you win, we're just pulling our punches a bit making it easier for us to lose, and probably never fight at full strength ever again).

...Thank you for nothing, Matt Ward.

Rest assured though, these sad veterans of the long war are not alone; there are many Ultramarines fans who are likewise displaced by Ward's nonsense. The only solace we can take from this is that the displaced are far from alone and most assuredly not simply a minority. And, in all likelihood will be joined shortly by the distraught on-the-verge-of-suicide players of the Necrons. You have our sympathies, guys.

You guys have to realize that every time we read a "OH GOD MARY SUES" joke or a "LOL DREADKNIGHT IN YOUR DREADKNIGHT" joke...we die a little inside. Yeah sure it's hilarious, but you have to realize we didn't ask for this. We can't help but stay faithful to our army because we've spent so much time cultivating it since the noble Daemonhunter days. So always remember; don't hate the Knights. Hate the Wards."

Good fluff and what not

NO WARD! YOU WONT TURN MY WHOLE CHAPTER INTO MARY SUES!

As you may know after so much time here at 1d4chan, Games Workshop has declared that while everything published by them or Black Library is canon, not everything is true. Now, Black Library has published some good books about this chapter (Grey Knights, Dark Adeptus, Hammer of Daemons and The Emperor's Gift), the first three were made by Ben Counter while the later was written by Aaron Dembski-Bowden. This means you can always ignore Ward's writings as crazy inquisitorial propaganda and give more account value to the Black Library books, which bring well developed characters like Alaric and Hyperion, who are not Mary Sues while still being incorruptible and doing awesome stuff like defeating daemon titans and daemon primarchs and destroying an entire daemonworld single-handedly. Let that sink in for a second and then ponder the key words here; they still aren't Mary Sues. These books actually show how desperate the fight against the daemonic can be in the 41st millennium even for Grey Knights (with the opening scene in the first Grey Knight book Counter did featuring 300 Grey Knights being destroyed to a man, though achieving victory, complete with scenes of Grey Knights having their arms torn off before being flung into a ravening host of daemons), and how even they are sometimes subjected to mistakes and failures. Overall these are good reads, and may remove some of the bad taste left by the current GK codex (We still need an official mini for Alaric, though).

Anyway, there you get some fine stuff like these:


Short version

I am the hammer, I am the mail about His fist.

I am the Spear in His hand.

Though we are lost, I am the shield on His arm.

I am the flight of His arrows. I am the hammer.

I am the sword. I am the shield.

I am a soldier at the battle at the end of time.


Full versior,

I am the edge of His Sword, n

I am the Hamme I am the tip of His Spear,

I am the mail about His Fist,

I am the flight of His Arrows,

I am the right hand of my Emperor,

I am the instrument of His Will,

I am His sword as He is my Armor,

I am his Wrath and He is my Zeal,

I am the Bane of His Foes and the Woes of the Treacherous,

Let us be His Shield,

Let us speak His Word as He fuels the Fire of Devotion,

Let us fight His Battles, as He fights the Battle at the end of time,

And let us join Him there, for Duty ends not in Death,

In Vengeance be true, In Valor be Strong,


I am the Hammer,

I am the Sword,

I am the Spear,

I am the Shield,

I am the soldier at the End of Time.

~~ Justicar Alaric, Grey Knights


One unbreakable shield against the coming darkness,

One final blade, forged in defiance of fate.

Let them be my legacy to the galaxy I conquered,

And my final gift to the species I failed.

~~ Inscription upon the Arcus Daemonica, attributed to the Emperor of Mankind.

Canticle of Absolution

Praise the Emperor for his sacrifice,

as He endures so shall we.

We who are Hunters of Daemons,

shall strive in his name eternally.


We the Order of the Hammer,

shall delve into the Dark Shadows.

We shall seek out the Tainted,

we shall pursue the Vilest Evil.


It is we who stand guard,

our Eternal Watch shall not fail.

For we are the Ordo Malleus!


We Grey Knights are the Hammers,

we slay the Darkness without fear.

Founded in great mystery we were,

Chapter six hundred and sixty six.


Though on Titan we be hidden,

yet our eyes encompass the Galaxy.

No Devil shall elude our gaze,

no Daemon shall elude its Fate.


We shall be the Keepers Immortal,

all Secrets shall be our Knowledge.

We are the Guardians of Mankind!


Caution and secrecy are our code,

watchfulness and patience are our way.

Hidden from the Eyes of Chaos,

we strike without warning or dread.


Though we find ourselves in Shadows,

no Blackness will enter our Hearts.

No treachery will touch our souls,

no pride will sully our thoughts.


We shall be Pure amongst Impurity,

we shall be Innocence amongst Guilt.

We are the Imperium’s Hidden Saviours!


We are spread across the Heavens,

our watch is untiring and ceaseless.

The Emperor shall guard our Souls,

as we Guard those of others.


Our will shall be our weapons,

our faith shall be our armour.

Our minds will be secure fortresses,

no Temptation will weaken our resolve.


Though unnumbered lurking perils await us,

our blades will ever be ready.

For we are the Emperor’s Vengeance!


Masters of all weapons are we,

no defence exists against our wrath.

With the Nemesis shall we fight,

with an Aegis to shield us.


In bloodshed shall we save Mankind,

Death shall be our Everlasting Creed.

War Unending shall be our Fate,

in battle shall we be steeped.


We shall be unstinting in Hatred,

we shall hunger for Holy War.

For we are Swords of Justice!


When all flee in hideous disarray,

strong and sound shall we stand.

Cowardice is wholly unknown to us,

our courage comes from the Emperor.


Unbowed and unshaken against all foes,

we shall claim victory with blood.

Steady and surely we hunt them,

those who dare oppose our wrath.


Death stalks us in many forms,

the grotesque and the utterly inhuman.

We are the Bringers of Hope!


Bloody battles unending constantly await us,

redemption the reward for our vigilance.

When Possession rears its unspeakable head,

ours is the blade that descends.


When Empyrean Horrors invade our realm,

our Exorcisms shall hurl them back.

There is no Chaos spawned horror,

which can resist our indomitable anger.


With undaunted courage we shall prevail,

no arcane magicks shall overcome us.

We are the Bearers of Victory!


No corruption shall blemish our Galaxy,

no Immaterial Fiend shall be spared.

No Malevolent Spirit will oppose us,

no Creation of Sin shall survive.


No Unholy Deed shall go Unpunished,

all Blasphemous Acts shall be Atoned.

No Spawn of Misrule shall avoid us,

all are banished to the Void.


Nothing shall evade our Cleansing Fire,

not Daemon or Spawn or Renegade.

For we are Mankind’s Divine Blade!


Heavenly Blessings are laid upon us,

the Warp is ours to Tame.

Though Sorceries shall be against us,

no Witchcraft will bring our Doom.


Though Spell or Incantation blocks us,

the Emperor shall see us Victorious.

No Hex can overcome our determination,

our resolve is strong as steel.


Sigils and wards shall watch over us,

prayers shall serve as our Guide.

For we are the Emperor’s Chosen!


There is much darkness awaiting us,

yet the Emperor lights our path.

Falsehood surrounds us at every turn,

yet no Traitor shall confound us.


No despicable trickery will thwart us,

no Damnation shall bring us low.

There is no peace for us,

for an eternity we will strive.


Though mere mortals in His service,

everlasting shall be our True Duty.

Seriously though, Matt Ward can go fuck himself.

~~ Codex: Daemonhunters 3rd Edition (i.e. when the world was right side up)

Don't like the fluff? Here's an idea

Don't accept it.

Seriously, disregard all of it. Give all the silly parts the middle finger. You can still take the new crunch with the old fluff, and if you REALLY need an explanation for some of the new units? Invent your own, or better yet, leave none. The Grey Knights have always been about secrecy; it's in their friggin' motto, for Empra's sake. Mystery always was, and, if you loved that, can be their continued explanation; we just don't know, the records are too tightly sealed.

Perhaps Purifiers are just very psychically strong Grey Knights, Paladins are just very martially experienced Grey Knights who nevertheless just didn't have the leadership qualities necessary to attain positions of command. Dreadknights are the result of a recently found highly-fragmented STC that was recently discovered [they DO have a close link with the coggers, after all], explaining their flawed-looking design. Kaldor Draigo is just a Grand Master who has been at it longer than the others and is tough as nails; hell, make him a flawed badass, like he lost an entire command of Grey Knights and was beaten around by and barely managed to defeat M'kar. As for his sword... just make it a really customised power weapon that was gifted to him by the Mechanicus. Castellan Crowe...eh, I got nothing. Maybe it was a daemonblade that was too powerful to be destroyed and yet is bound to Crow? I'unno, that shit's just...ugh I always thought the (tzeentchian) demon had possessed him and was just playing along. actually it isn't that uncool : we're talking about a Grey Knight wielding an ubercheesy sword of killing death and he's saying FUCK YOU to all that power, using it as a grimdark beatstick buffing his enemies, all for the sake of his duty as a Grey Knight. That's pretty much how MANLY Grey Knights players use them today: willingly nerfing their army in order not to kill the fun. Good point.

As for daemonhosts and radical inquisitors...don't field them? Better troop choices than them exist anyway, you really don't need to use them, and I imagine not many GK players do anyways. It's just simple shit; ignore the fluff and just go with the old stuff. So fuck you, Ward, it's not 800 Grey Knights, it's 3,500-6,000, they don't follow key points of the Codex Astartes even in organization, they're a unique faction with a unique modus operandi, and they don't need your stupid fucking smurfbook to operate effectively; QUITE the opposite.

Gallery

tl;dr: "Yo dawg! So we heard you like Mary Sues, so we put Mary Sues in your Mary Sues so you can make people RAGE while they RAGE!"

See Also

Chaos just can't catch a break these days can it...
Chapters of the Adeptus Astartes
First Founding
(M29)
Blood AngelsDark AngelsImperial FistsIron HandsRaven GuardSalamandersSpace WolvesUltramarinesWhite Scars
Second Founding
(021.M31)
Angels of AbsolutionAngels EncarmineAngels PorphyrAngels of RedemptionAngels SanguineAngels of VengeanceAngels VermillionAurora ChapterBlack ConsulsBlack GuardBlack TemplarsBlood DrinkersBrazen ClawsCrimson FistsDestroyersDoom EaglesEagle WarriorsExcoriatorsFists ExemplarFlesh TearersGenesis ChapterInceptorsIron SnakesLibatorsLions SableMaraudersMortifactorsNemesisNovamarinesObsidian GlaivesPatriarchs of UlixisPurple StarsPraetors of OrpheusRampagersRaptorsRed TalonsRevilersSilver EaglesSilver SkullsSoul DrinkersStorm LordsWhite ConsulsWolf Brothers
Third to
Twelfth Founding
(M32-M35)
Astral ClawsAngels PenitentAngels RevenantCharnel GuardDark PaladinsExecutionersFlesh EatersHalo BrethrenHowling GriffonsIron KnightsMantis WarriorsMarines MalevolentNight SwordsSable Swords (initial) - Scythes of the EmperorSpace SharksSons of Guilliman
Thirteenth Founding
(M35)
Death SpectresExorcists
Fourteenth to
Twentieth Founding
Angels of FireAvenging SonsCelebrants
Twenty-First Founding
(991.M35)
Black DragonsBlood GorgonsFire HawksFlame FalconsLamentersMinotaursSons of AntaeusTiger Claws
Twenty-Second to
Twenty-Sixth Founding
(M35-M41)
Angels of VigilanceAngels ExcelsisCelestial LionsDark HuntersDisciples of CalibanEmperor's SpearsFire AngelsGolden SonsHospitallersImperial HarbingersIron LordsKnights of the RavenMarines ErrantMentorsFire Claws/RelictorsStar PhantomsSubjugators
Ultima Founding
(999.M41/000.M42 to 012.M42)
Angels of DefianceBlack VipersBlades of VengeanceCastellans of the RiftCovenant of FireDark KrakensFulminatorsKnights CeruleanKnights of the ChaliceKnights of ThunderNecropolis HawksNemesorsPraetors of UltramarPrime AbsolversRift StalkersSilver DrakesSilver TemplarsSons of the PhoenixStorm ReapersUmbral KnightsUnnumbered SonsValiant BladesVoid TridentsWolfspear
Unknown Founding AbsolversAccipitersAdulatorsAngel GuardAngels EradicantAngels of RetributionAstral KnightsBlood RavensBlood SwordsBrazen DrakesBringers of JudgementBrothers PenitentCarmine BladesCowled WardensCrimson CastellansCrimson ConsulsCrimson ScythesDark HandsDark SonsDeath EaglesDoom WarriorsEmperor's ShadowsFire LordsGuardians of the CovenantGraven SpectresHammers of DornHarbingersHawk LordsInvadersIron CrusadersIron TalonsJade DragonsKnights of BloodKnights UnyieldingMarines ExemplarThe NamelessNight WatchRainbow WarriorsReclaimersRed HuntersRed ScorpionsRed SeraphsRed TemplarsRetributorsSable Swords (refounded) • Shadow WolvesSolar HawksSons of OrarStar DragonsStormwatchersStorm GiantsStorm WardensValedictorsViper LegionVorpal SwordsWhite TemplarsStorm Wings
Unsanctioned Founding Consecrators (founding unknown, but likely after 2nd Founding) • Sons of Medusa (separated from parent Chapters, ratified by edict) • Steel Confessors (de facto 22nd Founding, de jure ratified by edict) • Ashen Claws (separatist Raven Guard Legion exiles, nominal loyalists)
Others Astartes PraesesDeathwatchGrey KnightsJudgedLegion of the Damned