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[[File:Zayth Landships.jpg|700px|right|thumb|Zaythan Land Ships, big enough to [[Creed|probably hide a strike cruiser]] and slow enough to make an [[Ordinatus]] look fast.]]
[[File:Zayth_Planet.jpg|right|thumb|*Que Mortal Engines OST*]]
Zayth is a Hive World in the Koronus Expense where it is dominated by a single super continent. So what is it in Zayth that makes it so unique? Well...the Hive Cities ''move''. What we mean is imagine a vehicle with threads big enough to run over a entire Titan legion and have the armaments to go toe to toe with the most powerful ships in the Imperium. As you can imagine, the technology needed to create these machines has since been long lost as it was created during the Dark Age of Technology (AKA where all the [[Awesome|awesome shit]] used to originate). The appearances of these landships as you can imagine, have often gave anyone from the [[Adeptus Mechanicus]] a giant mechanical hard on as the fact that the rarity of its [[STC]] and its humongous size equivelent to [[Imperial Navy|Imperial Cruisers and Battleships.]]
Zayth is a Hive World in the Koronus Expense where it is dominated by a single super continent. So what is it in Zayth that makes it so unique? Well...the Hive Cities ''move''. What we mean is imagine a vehicle with treads big enough to run over a entire Titan legion and have the armaments to go toe to toe with the most powerful ships in the Imperium. As you can imagine, the technology needed to create these machines has since been long lost as it was created during the Dark Age of Technology (AKA where all the [[Awesome|awesome shit]] originates from). The appearances of these landships, as you can imagine, often give anyone from the [[Adeptus Mechanicus]] a giant mechanical hard-on due to the rarity of its [[STC]] and its humongous size, dwarfing [[Imperial Navy|Imperial Cruisers and Battleships.]]


==History==
By the way, this seems to be strongly based on the ''Mortal Engines'' quartet, written by Philip Reeve, which deals with a similar setting where mankind WMDs itself nearly into oblivion and after a few centuries they recovered enough to build steam-punk mobile cities which cannibalize each other in a sort of "Municipal Darwinism".
The history of Zayth can be summed up in word, <u>'''WAR'''</u>. The people of Zayth have been fighting for so long that they literally lost whatever reason their ancestors fought against. The earliest official documentation of the history of Zayth however, seemed to paint this war torn, ash covered planet as a once green and verdant world not unlike [[Terra]] in its infancy. Like most things in the [[Age of Strife]] Zayth was cut off from the main colonies due to the Warp doing the equivalent of an acid reflex because of all the Eldar fucking each other in a myriad of ways.


Due to being cut off and being faced with what would most likely be a resource shortage, the people of Zayth started to grow mistrust, and mistrust came war.
== History ==
The war grew to such lengthy periods of time that they literally forgot as mentioned, on what they were fighting for. The lengthy time for them to forget would mean that the war on Zayth would be one of the longest continuous conflicts in the entire Galaxy. '''PERIOD'''. The only thing remaining of Zayth's civilization is the roaming land-ships crawling around the super continent and its people; protected from the now-toxic world by thick adamantium hulls and flickering void shields. [[Fail|Like all things in the Imperium, instead of stopping and asking each other on what they originally fought for, these dumbasses continue to fight for no reason now.]] Occasionally a land-ship falls, its carcass stripped and looted by the others just like the Traction Cities of Mortal Engine (Once again proving [[GeeDubs]] unoriginality), and Zayth takes another slow and steady step toward the day it will become a dead world.


==The Land Ships of Zayth==
The history of Zayth can be summed up in one word: <u>'''WAR'''</u>. The people of Zayth have been fighting for so long that they literally forgot whatever reasons their ancestors had for starting the war in the first place. The earliest official documentation of the history of Zayth seemed to paint this wartorn, ash-covered planet as a green and verdant world not unlike [[Terra]] in its infancy. Like most things in the [[Age of Strife]], Zayth was cut off from the main human colonies due to the Warp doing the equivalent of acid reflux (blame the [[Eldar]]'s whole murder-orgy thing).


The ships of Zayth as mentioned are gargantuan crawling Hive Cities on threads, with some ranging from the size of cruisers while others; if we take the size of some Hive Cities literally, are big enough to dock entire battleships. The Landships are armed with powerful city-levelling macrocannons originating from the dark age technology, virulent bio-agents ([[Exterminatus|Virus Bombs?]]), conversion-beam batteries and squadrons of missile-laden dust gliders.
Due to being cut off and being faced with what would most likely be a resource shortage, the people of Zayth started to grow untrustworthy of one another, and mistrust brought war. It seems the whole "green and verdant" thing didn't last very long after that.


Each Land Ships are unique, like nations to themselves they present different cultures and civilizations ever since the fall of Zayth back during the Age of Strife. Within these clans exists a rigid caste system, similar to that of the Tau. The main leaders of these behemoths are called the Elder-Tacticians, who are essentially Tech Priests gone tribal and are charged driving these vehicles wherever they go. The technology within these ships are a gold mine for STC's as technology within Zayth, if it has not been replaced due to damages are still kept intact for multiple millenial. This has made the Adeptus Mechanicus a common annoyance as they usually poke things they do not know of, much to the Zaythans dismay.
The war grew and continued into lengthy periods of time that the people of Zayth literally forgot what it was they were fighting for. The sheer length of time necessary for an entire planet to forget what a ''global war'' was about would mean that the war on Zayth must be one of the longest continuous conflicts in the entire Galaxy. '''PERIOD.''' The only thing remaining of Zayth's original civilization are the colossal roaming land-ships crawling around the supercontinent, and the people protected from the now-toxic world outside by said giant land ships. Like all things in the Imperium, instead of stopping and asking each other what they originally fought for, [[Fail|these dumbasses continue to fight for no particular reason]] despite well-documented evidence that no one can recall the objective of the war. Occasionally a land-ship falls, and its carcass stripped and looted by the others just like the above-mentioned Cities in "Mortal Engines" (once again proving [[GeeDubs]] is a professional idea thief), and Zayth takes another slow and steady step toward the day it will become a Dead World.
 


[[Category:Imperial]][[Category:Planets & Sectors]]
== The Land Ships of Zayth ==
For more information, [[Zaythan Landship|see here:]]
 
== Trivia ==
[[File:Zayth Landships.jpg|700px|center|thumb|Zaythan Land Ships, big enough to [[Creed|probably hide a strike cruiser]] and slow enough to make an [[Ordinatus]] look fast.]]
According to the 'Rogue Trader Adventure Campaign: Lure of The Expanse' book, it is written that the Capital of Zayth, Zorlan, survived the Big War through the city's powerful shield dome ([[void shields]]?), protecting them against the landships and the world's worsening climate. However, as the war drag on, the Capital's location became lost, "buried beneath the shifting ash and dust of Zayth". The landship clans say that the city and its citizens (gottem) are still alive and kicking till this very day, hidden somewhere in the wasteland. (Since the war on Zayth is one of the longest conflicts in the galaxy, I theorize that Zorlan, with their presumably still-intact STC (Zayth is considered a "young" DAoT colony before their World War), keeps producing new landships for a reason or another, like, say, Conquest, or keeping that pesky [[Imperium]] off of Zayth. But most of the time, their landships declare independence and seceded from Zorlan, creating new factions, and prolonging the everlasting war on Zayth (Maybe it's [[Khorne]]'s doing, maybe [[Tzeentch]]'s, maybe even both.)
 
It is also written that there exists an ancient alien city beneath the dried ocean trenches of Zayth, "undisturbed and unvisited for a millennia", chances are they are the [[Necrons]]. (There probably are Necron landships on Zayth, it's just that nobody can survive long enough to confirm their existence.)
{{40k-Planets}}
 
[[Category:Imperial]][[Category:Vehicles]]

Latest revision as of 21:50, 23 June 2023

*Que Mortal Engines OST*

Zayth is a Hive World in the Koronus Expense where it is dominated by a single super continent. So what is it in Zayth that makes it so unique? Well...the Hive Cities move. What we mean is imagine a vehicle with treads big enough to run over a entire Titan legion and have the armaments to go toe to toe with the most powerful ships in the Imperium. As you can imagine, the technology needed to create these machines has since been long lost as it was created during the Dark Age of Technology (AKA where all the awesome shit originates from). The appearances of these landships, as you can imagine, often give anyone from the Adeptus Mechanicus a giant mechanical hard-on due to the rarity of its STC and its humongous size, dwarfing Imperial Cruisers and Battleships.

By the way, this seems to be strongly based on the Mortal Engines quartet, written by Philip Reeve, which deals with a similar setting where mankind WMDs itself nearly into oblivion and after a few centuries they recovered enough to build steam-punk mobile cities which cannibalize each other in a sort of "Municipal Darwinism".

History[edit]

The history of Zayth can be summed up in one word: WAR. The people of Zayth have been fighting for so long that they literally forgot whatever reasons their ancestors had for starting the war in the first place. The earliest official documentation of the history of Zayth seemed to paint this wartorn, ash-covered planet as a green and verdant world not unlike Terra in its infancy. Like most things in the Age of Strife, Zayth was cut off from the main human colonies due to the Warp doing the equivalent of acid reflux (blame the Eldar's whole murder-orgy thing).

Due to being cut off and being faced with what would most likely be a resource shortage, the people of Zayth started to grow untrustworthy of one another, and mistrust brought war. It seems the whole "green and verdant" thing didn't last very long after that.

The war grew and continued into lengthy periods of time that the people of Zayth literally forgot what it was they were fighting for. The sheer length of time necessary for an entire planet to forget what a global war was about would mean that the war on Zayth must be one of the longest continuous conflicts in the entire Galaxy. PERIOD. The only thing remaining of Zayth's original civilization are the colossal roaming land-ships crawling around the supercontinent, and the people protected from the now-toxic world outside by said giant land ships. Like all things in the Imperium, instead of stopping and asking each other what they originally fought for, these dumbasses continue to fight for no particular reason despite well-documented evidence that no one can recall the objective of the war. Occasionally a land-ship falls, and its carcass stripped and looted by the others just like the above-mentioned Cities in "Mortal Engines" (once again proving GeeDubs is a professional idea thief), and Zayth takes another slow and steady step toward the day it will become a Dead World.

The Land Ships of Zayth[edit]

For more information, see here:

Trivia[edit]

Zaythan Land Ships, big enough to probably hide a strike cruiser and slow enough to make an Ordinatus look fast.

According to the 'Rogue Trader Adventure Campaign: Lure of The Expanse' book, it is written that the Capital of Zayth, Zorlan, survived the Big War through the city's powerful shield dome (void shields?), protecting them against the landships and the world's worsening climate. However, as the war drag on, the Capital's location became lost, "buried beneath the shifting ash and dust of Zayth". The landship clans say that the city and its citizens (gottem) are still alive and kicking till this very day, hidden somewhere in the wasteland. (Since the war on Zayth is one of the longest conflicts in the galaxy, I theorize that Zorlan, with their presumably still-intact STC (Zayth is considered a "young" DAoT colony before their World War), keeps producing new landships for a reason or another, like, say, Conquest, or keeping that pesky Imperium off of Zayth. But most of the time, their landships declare independence and seceded from Zorlan, creating new factions, and prolonging the everlasting war on Zayth (Maybe it's Khorne's doing, maybe Tzeentch's, maybe even both.)

It is also written that there exists an ancient alien city beneath the dried ocean trenches of Zayth, "undisturbed and unvisited for a millennia", chances are they are the Necrons. (There probably are Necron landships on Zayth, it's just that nobody can survive long enough to confirm their existence.)

The Planets, Systems, Regions and Sectors of the Galaxy
Imperial Homeworlds: Holy Terra (Luna) - Sacred Mars
Primarch Homeworlds: Baal - Barbarus - Caliban - Chemos - Chogoris - Colchis
Cthonia - Deliverance - Fenris - Inwit - Medusa - Nostramo
Nocturne - Nuceria - Olympia - Prospero - Macragge
Notable Imperial Worlds: Accatran - Acreage - Agripinaa - Alaric Prime - Arkhona - Armageddon - Astaramis
Atoma Prime - Aurelia - Aurum - Badab Primaris - Bakka - Baraspine - Barbarossa IV
Belacane - Bellerophon's Fall - Belis Corona - Beseritor - Betalis III - Black Reach - Bodt
Branx Magna - Cadia - Calderis - Calth - Catachan - Chinchare - Coronis Agathon - Cretacia
Crucis - Cyrene - Death of Bianzeer - Dreah - Drenthal - Drusus' Shrine World - Dusk - Eleusis
Endymion Prime - Espandor - Equinox - Fedrid - Fenksworld - Fervious - Frostheim
Galen VI - Gantz - Ganymede - Ghosar Quintus - Grail - Gramarye - Gryphonne IV
Gulgorahd - Hale - Harakon - Hethgard - Hilarion - Hydra Cordatus - Hydraulic
Incron - Iocanthos - Isstvan III - Istrouma - Jupiter - K'otal - Klaisus - Kanak - Karrik
Kenov III - Klybo - Konor - Krieg - Kronus - Kurkaris - Laius Rift - Landunder - Loebos
Malfi - Medusa V - Mercury - Meridian - Messelina Gloriana - Mezoa - Midgardia - Minea
Mithron - Mordia - Mornax - Morwen VI - Naxos - ND0/K4 - Necromunda - Nemesis Tessera
Nemeton - Neptune - Nethamus - Novaris - Numinal - Ophelia VII - Orask - Orbel Quill
Pandrosar - Paramar V - Pavane - Percipre - Phyrr - Pluto - Port Maw - Prol IX - Pry - Pythos
Reth - Rophanon - Rocyria - Rynn's World - Ryza - Sacris - Sanctuary 101 - Saturn - Savlar
Scelus - Scintilla - Sepheris Secundus - Shaprias - Siscia - Soryth - Spectoris
St. Josmane's Hope - Tallarn - Tandaris - Tanith - Tantalus - Tartarus - Terrax
The Lathes - The Pearl Moon - Thracian Primaris - Thramas - Tranch - Tintaroth
Titan - Tsagualsa - Turtolsky - Typha-IV - Typhon Primaris - Uranus - Valhalla
Vanitor - Vaporius - Vaxanide - Venus - Vigilus - Vitria - Volonx - Vostroya
Vraks - Vyaniah - Wrack - Zayth - Zel Secundus - Zhao-Arkkad - 108/Beta-Kalapus-9.2
Chaos-aligned
or Daemon Worlds:
Bathamor - Black Marble - Bubonicus - Bulwark - Cyclothrathe - Eidolon - Exyrion
Fleshworld - Glass Moon - Iniquity - Kathalon - Medrengard - Oliensis - Plague Planet
Sicarus - Slaughtersphere - Sortiarius - The Writhing World - Triplex Worlds - Ulan Huda
World of Immortal Sorrows - Xana II
Xenos Worlds: Amontep II - Arkunasha - Arthas Moloch - Dal'yth - Lub'grahl - Mandragora - Mekslag-Ikks
Quintus - Salash'hei - Sagacity - Silva Tenebris - T'au - Taros - Tinek'la - Ursulia - Vior'los
Contested and
Other Worlds:
Falon's Lament - Kulth - Mahir - Obstiria - Ravacene - Scansion Beta - Skapula
Systems and Regions: Ghoul Stars - Halo Zone - Jericho Reach
Kaurava System - Solar System - Stygius Sector
T'au Septs - Taelus System - Ultramar
Types of Worlds: Agri-World - Craftworld - Daemon World - Death World - Eldar World
Forge World - Fortress World - Hive World - Civilised World - Tomb World