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{{Infobox Spess Mahreen Chapter
{{Infobox Spess Mahreen Chapter
|Name = Space Wolves / Vlka Fenryka / Space Corgis
|Name = Space Wolves / Vlka Fenryka / Space Corgis
|Heraldry = [[File:Spacewolveslogo.png|200px]]
|Heraldry = [[File:Spacewolveslogo.png|200px]]
|Battle Cry = "For Russ and the All father!"|Number = VI
|Battle Cry = "For Russ and the All father!" Also occasionally; "BORK!!"
|Number = VI
|Founding = [[First Founding]]
|Founding = [[First Founding]]
|Original Name = The Rout
|Original Name = The Rout
|Successor Chapters = [[Wolf Brothers]]<BR>[[Wolfspear]]
|Successor Chapters = [[Blood Wolves]]<BR>[[Mooneaters]]<BR>[[Icefangs]]<BR>[[Skyrar%27s Dark Wolves]]<BR>[[Wolf Brothers]]<BR>[[Wolfspear]]
|Chapter Master = [[Logan Grimnar]]
|Chapter Master = [[Logan Grimnar]]
|Primarch = [[Leman Russ]]
|Primarch = [[Leman Russ]]
|Homeworld = [[Fenris]]
|Homeworld = [[Fenris]]
|Specialty = CQC, shock assaults, infantry, encirclement tactics, being viking enthusiasts, being [[Furry|furries]]
|Specialty = CQC, shock assaults, infantry, encirclement tactics, being Viking cosplayers, being [[dog|good bois]].
|Strength = 2-3000
|Strength = 2-3000+
|Allegiance = [[Imperium of Man]]
|Allegiance = [[Imperium of Man]]
|Colours = Grey-blue and Yellow
|Colours = Generally Bluish-Grey and Yellow. Red, Black and White used for specific Companies.
}}
}}
{{topquote|Let a man never stir on his road a step without his weapons of war; for unsure is the knowing when need shall arise of a [[Wolfspear|spear]] on the way without.|Havamal}}
{{topquote|Let a man never stir on his road a step without his weapons of war; for unsure is the knowing when need shall arise of a [[Wolfspear|spear]] on the way without.|Havamal}}
{{topquote|War is honest. There's no lying to it. You don't have to say sorry here. Don't have to hide. You cannot. If you die? So what? You die among friends. Among worthy foes. You die looking the Great Leveller in the eye. If you live? Well, lad that's living, isn't it?|Joe Abercrombie, Heroes}}
{{topquote|When the snows fall and the white winds blow, the lone wolf dies, but the pack survives.|Eddard "Ned" Stark, [[A Song of Ice and Fire]]}}
The '''Space Wolves''' (also known as ''The Rout'' or the '''Vlka Fenryka''') is a [[Space Marine]] [[Chapter]] hailing from the icy [[Death World]] of '''Fenris''', who appreciate the value of a strong and consistent brand identity. They are known as noble, if savage warriors, who have little love for Imperial bureaucracy but will fight fiercely for its common citizens. The Marines of the Chapter are famed as experts in the art of close combat, much like the [[Blood Angels]], but unlike the sons of [[Sanguinius]] their fighting style is less that of a maddened, blood-crazed berserker, but that of a cunning pack of hunters running down their prey.
Thematically, the Chapter draws a lot of real-world inspiration from Nordic culture, ''especially'' the Viking sagas, particularly in terms of aesthetics as well as ferocity. That said, there's a bit of a disconnect between how the Wolves are portrayed in fiction compared to how they're presented as a tabletop army.


On one hand, we have a nuanced portrayal of a proud warrior tradition that just so happens to have the Wolf as its primary totem animal, among many other Fenrisian nature spirits they worship. On the other, we have an over-the-top army of wolf fetishists that precedes most of their equipment and vehicle names with "wolf", ride ''actual'' giant wolves into battle, and are like a drunken frat party outside of it. [[Skub|Depending on who you ask]], they're either one of the most badass Space Marine chapters of all who understand the indisputable fact that wolves, axes, and being Space Vikings are all [[Awesome]], or are a bunch of insufferably inconsistent Mary Sues that almost make Matt Ward's Ultramarines and Grey Knights look good. Or, if you go completely by the memes, the wolfiest wolves to have ever wolfed.


The '''Vlka Fenryka''' (Internally called The Rout, known to the wider Imperium and most of the fans as the Space Wolves) are a loyalist Chapter of [[Viking]]-inspired [[Space Marines]]. They're as [[Manly Marines|manly]] as the Angry Marines are [[Angry Marines|angry]]. They're basically what you'd get if you turned an entire frat-house into Space Marines and set them loose.  Big fans of wolves. Extremely [[Viking|Nordic]], very melee oriented, and often found drinking and feasting when not at war. Given that they're honor and legacy obsessed Nordic melee powerhouses, one can draw many parallels between the Wolves and [[Dwarfs (Warhammer Fantasy)|Dwarfs]] and [[Warriors of Chaos]] from Warhammer Fantasy. The chapter is traditionally rivals with the Thousand Sons, though one might see the Wolves as a direct loyalist counterpart for the [[World Eaters]] and [[Night Lords]] due to their penchant both for suicidal, berserk charges and individualistic, undisciplined attitudes. However, the Wolves fight to protect people and do their duty to the Emperor, not for the hell of it. They're as cunning as the [[Raven Guard]] and as bold as the [[Blood Angels]], with fierce pride in their culture and individual prowess. More so than any other chapter, every Space Wolf is a unique and proud hero of the Imperium.
==Origins==


That said, they aren't all fun and bar-room games, as they have their unique flaws. These are elaborated on below.
{{topquote|They can call themselves whatever they like. It's irrelevant. They are in the annals of Terra as the Sixth Legion, the Space Wolves. Did Guilliman rename his Legion the Macragge Marines? Would you have the sons of Sanguinius known as the Baal Angels? The Sixth Legion do not belong to Fenris, they belong to the Emperor| Custodian Vychellan taking issue with the Space Wolves / Wolves of Fenris / Vlyka Fenryka debate}}


They're one of the more "[[skub|controversial]]" chapters. Much of this conflict comes from GW's dissonance between the Vlka Fenryka of the books, and the Space Wolves of the tabletop game. The Vlka Fenryka of the Black Library books are a chapter with many different tribal and historical inspirations, drawing on Viking and Germanic culture along with their favorite totem and symbol, the wolf. The Space Wolves of the tabletop game ride wolves into battle, adorn themselves with wolves, name their gear and vehicles after wolves. That said, this difference is only bad translations and cultural changes over 10,000 years.
Back during the [[Great Crusade]], the Space Wolves began as the VIth Legion, and was developed in conjunction the [[Salamanders]] and the [[Alpha Legion]]. Developed in isolation from the other two Legions, they proved to be a vicious and aggressive fighting force, but also almost impossible to keep in line by its officers. What's worse, they were indiscriminate in their slaughter, and even helpless civilians were not free from their wrath. Due to this brutal reputation, they soon became known as "the Rout", the Emprah's agents of fear and retribution.


Ultimately, what defines the Space Wolves isn't their predatory, barbaric instincts- it's how they accept and use their savagery '''without''' being controlled by it or forgetting its downsides, pretty hard to do in 40k for [[Khorne|various reasons]]. Fenris is a world of constant warfare, where resources are scarce, monsters are omnipresent, and other humans constantly threaten every potential Space Wolf.  They recruit by watching Fenrissian tribes fight territory wars and picking out the best among them (sometimes even resuscitating the fallen). Their initiation ritual involves implanting the candidate with the Canis Helix, then leaving them out in the wild to fight their way back to the Fang. To become a son of Russ, one has to make it back without giving in to their inner beast. They're fully aware of their own potential for senseless violence, and choose to fight the biggest monsters and save the people of the Imperium rather than giving in.
===The Wolf King cometh===


This isn't just the Space Wolves, it's all Fenrisians.  What you have to understand is that back when Leman Russ was found by the Emperor and integrated into the Imperium, he wanted to turn Fenris into basically a second Prospero.  However, the Emperor said he liked Russ's Legion "just as it is". Leman, being loyal but also kinda illogical, decided the only way to keep his Legion "as it is" would be to keep Fenris as it is.  As a result, Fenris's people decided to focus on producing the best Astartes in the Imperium.  That's right.  All of their suffering, all of their pain, all of their rape, pillage, and burn, and all the hardships suffered day after day for ten thousand years ''was to produce the best Space Marines they could''.  '''For the Emperor'''.
The ice world of Fenris was found early on by the Crusade fleets, and the Emperor soon heard of the exploits of its so-called Wolf King, a man named Leman Russ. Raised in the wilderness by wolves, then adopted and educated by the jarl Thengir, Leman was a massive ox of a man of extraordinary strength, sharp cunning, and personal magnetism, and the Emprah was sure he was one of His lost sons. He descended onto the world in disguise, ingratiated Himself to the locals to gain access to the High King's feasting hall, and there he sought to test the Wolf King's mettle.


==Brief History and Main Overview==
Depending on the version or edition, this led to the following: an eating contest, a drinking contest, and a brawl. Leman won the first two rounds, but was finally goaded into a fight when the Emprah insulted him, [[Imperial Truth|saying that he was nothing more than a glutton and a drunkard]]. What followed next was either a massive fight that wrecked the drinking hall, Beowulf versus Grendel style, or the Emprah laying out Leman with a single fabulously golden [[Power Fist]] to the forehead.
Before Russ was discovered, the Wolves were a bunch of dicks. They were [[World Eaters|uncontrollable]] [[Night Lords|bullies]]. They were developed in isolation along with the [[Salamanders]] and [[Alpha Legion]], and were considered a fractious and undisciplined force, to the degree of officers losing control of their troops in the middle of a battle. To make matters worse, they often slaughtered civilians who had no way of fighting back. Their geneseed was also extremely difficult to implant in aspirants, often killing them.


Leman Russ was basically [[Viking]] Mowgli, being raised by wolves before he was captured (or possibly chose to/was talked into joining them, fluff varies) by the humans of Fenris and became adopted son to Jarl Thengir. When Thengir passed, Leman became Jarl by virtue of being the biggest badass on Fenris. And that's saying something. Ol' Empy came along and said 'JOIN ME!' in his typical dickish fashion. Leman then called him out to <s>three contests</s> (STOP! [[retcon|RETCON]] TIME!) a combat (double retcon: the Horus Heresy book Wolfsbane brought back the drinking contest as canon). The Emperor agreed to the duel and they went at it so enthusiastically they wrecked the feast hall they were in pretty thoroughly as Leman gave a good account of himself. In the end, Big. E (rather unsurprisingly) proved the better warrior and he knocked Russ out. When he finally woke up from his pummelling, Leman recognised the Emperor as a worthy master, and agreed to serve.
Regardless, when Leman finally came to, the Emprah revealed himself, and told him about his true origin as one of his [[Primarch]]s, as well as his role in the greater Crusade. What happened next, as they say, is history.


(Older fluff had Russ call Emps out to three challenges: drinking, eating, and fighting (though goodness knows why they didn't do the fighting bit first. If your fighters are drunk and stuffed, the fight will be less interesting). Leman showed up the Emperor in the first two contests, supposedly eating an entire ox and drinking a dozen barrels of mead. When the two of them fought, though, the Emperor was the victor, punching Russ out fair and square on the spot. But a one-shot knock out didn't make for a great story so it got changed into a proper fight.)
===From the Rout to the Wolves===


Leman very much remade his Legion. The Wolf King used a combination of myth-as-metaphor, genuine superstition, and the influence of Fenrisian veterans to promote discipline and obedience. He taught his warriors to control their bloodlust and kill who they had to rather than butcher everything in sight. That said, the VIth Legion would cross any line and kill any traitor for the Emprah. They fought to make the galaxy safe for humanity, but they were willing to accept the loss of human life. After Yarant and the [[Battle of the Alaxxes Nebula|battle with the Alpha Legion]], they started to reevaluate this attitude. It was a process rather than a sudden snap, but they gradually focused less on punishing oathbreakers and more on protecting innocents.
Leman Russ' rediscovery, and the integration of his own Fenrisian retinue, slowly remade the VIth Legion. Their ferocity was soon tempered with discipline and obedience, as the Fenrisian culture slowly spread through its ranks, and while they would still crush any traitor to the Emperor, they would at least have the good sense this time ''not'' to slaughter the innocents that just so happened to be in the area. It didn't happen overnight, but soon enough the Legion became less about punishing oathbreakers, and more on watching out for the little guy.


One further thing of note is that it is implied by an offhand comment of Russ's in the Horus Heresy books that the two missing legions were destroyed or at least broken by the Space Wolves, so if it is true then that brings their legion kill tally to three.
Oh, and if an offhand comment by Russ is to be believed, they had a hand in destroying the two so-called Lost Legions. Emperor's Executioners indeed.


The Space Wolves are another example on how Games Workshop lusts after medieval Scandinavian history and mythology. As if the [[Warriors of Chaos]] weren't already enough of a tip off to that. Given that they are the only Space Marines to have wolves, beards, wield axes, laugh boisterously, and act like something more than sombre, grim assholes, and because they have names like 'Ragnar' and 'Bjorn' they are instantly considered manlier than all other Spehss Mehreens, including the Chaos ones.
Under Russ' leadership, the Wolves proved their worth to the fledgling Imperium by winning many victories and conquering many worlds, which brought them glory and even more notoriety. On one of their campaigns, they managed to recover a near-complete STC printout of a battle tank, and as a bit of thanks, the Martian adepts named it after the Legion's Primarch.


The Space Wolves also have a complex relationship with religion. The people of Fenris had several deities and considered the Fang to be a hall of immortals where the valorous dead went even during the Great Crusade, which Big E overlooked because the results produced in the form of the Space Wolves were worth it. After a Fenrisian warrior proves his mettle while a Wolf Priest (equivalent to a [[Valkyrie]] except it's a power-armored old man instead of a sexy shieldmaiden) is watching, he gets taken to the Fang (which is the equivalent of [[Valhalla]]) and given superhuman abilities and immortality to feast and train for the final battle; so this is true, in an Obi-Wan Kenobi sort of way. After becoming a Space Marine, they take on a more secular worldview, though superstition and storytelling remain. However, even though they describe Russ as performing impossible feats or act like talismans will protect them, many of their stories are in point of fact allegorical, and their superstitious beliefs are implied to be more of a subconscious way of steeling themselves against the possibility of death. So at the end of the day, your average Space Wolf (if such a thing is possible) believes that his necklace will ward off bad luck and the runes on his armor will protect him from sorcery while saying that Russ defeated the two-headed god of death and made him work for him, he's using the necklace to make himself more willing to risk death, a belief in runes to help resist psychic powers, and really saying that Russ harnessed the bloodlust of the VIth and gave it purpose. That said, he probably believes that Russ literally wrestled Morkai into submission too. Which means the Wolves of the novels have a rich cultural depth, while the Wolves of the tabletop are wolfy wolves who wolve wolves.
It was also during this period that the Wolves' rivalry with the [[Dark Angels]] began, a feud that ''still'' continues into the present day of the Imperium. While the specifics have been lost to myth and legend, the Dulan Campaign ended with Leman Russ and his brother, the mercurial [[Lion El'Jonson]], in a one-on-one duel. This culminated with Leman knocked out flat on his back, the Dark Angels leaving in a huff, and the Space Wolves similarly insulted by the Lion not being a good sport about everything.


Based on their characterization in Prospero Burns and Battle for the Fang, they hold relatively little regard for "mortals" but without ignoring them outright or being dicks to them, and they highly respect bravery in battle. On top of all that, they happen to have the most compassionate and bro-tier Chapter Masters ever, [[Logan Grimnar]]. Logan is known for being famously sympathetic to the common man of the Imperium, defending his mortal charges with a passion beyond reason. This attitude has earned him a somewhat mixed reputation among the upper echelons of the Imperium, because while Grimnar is much loved by the people of the Imperium, he also has a bad habit of leading his chapter [[Armageddon#First War for Armageddon|into conflict]] with other factions of the Imperium when he deems it necessary.
===The Heresy Dawns===


If they were in a vidya game, they'd probably be voiced by Brian Blessed, or his royal Cinemaness CHRISTOPHER LEE, may he glory and feast forever in Valhalla.
The Space Wolves are infamous for their role in the burning of Prospero, the homeworld of the [[Thousand Sons]] Legion. Though they were initially ordered to bring in [[Magnus the Red]] alone for both going against the edicts of the Council of Nikea, as well as accidentally breaching the defenses of the Imperial Webway, their orders were changed by [[Horus]] (who they were unaware was already full-hog traitor at this point) to instead [[Burning_of_Prospero|burn the planet and its inhabitants to the ground]].


They also once managed to kill an entire [[Void whale|VOID WHALE]]! (If a hideously malformed one) Scary Badass Grampa Werewolf Viking FTW!
This blind adherence to orders, not helped by the fact that Leman ''wanted'' to confront his nerd of a brother for his shenanigans, was the final straw. Prospero was literally and figuratively put to the torch in the ensuing battles between the Legions, as well as Leman's [[Adeptus Custodes]] and [[Sisters of Silence]] babysitters. When Magnus finally joined the fray to save his sons, Leman met him in one-on-one combat, and while the Wolf King was badly mauled over the course of the duel, Magnus was broken and forced to flee with the surviving Thousand Sons.


In older codices, Leman Russ also killed and skinned a colossal deepsea creature that was confirmed to have Tyranid DNA, before the Emprah showed up. Like with a spear and wooden boat. Suck it, [[Macragge]].
In the end, Magnus was forced to throw his lot with [[Chaos]] in order to survive, and his Legion followed suit, joining Horus in his rebellion.


Spess Wohlfs, if not already obvious, draw upon a heavy Viking theme, an equally heavy werewolf theme, and wolves in general. As such, the Space Wolves, Black Templars, White Scars, World Eaters and Khornate Worshipers in general, are the few people to realize that they all live in a fantasy universe with spaceships.
The battered Wolves were not allowed any respite however, as they were soon hounded by a massive [[Alpha Legion]] fleet, and forced to flee into the Alaxxes Nebula. [[Battle_of_the_Alaxxes_Nebula|While a breakout was eventually executed, the Space Wolves fleet eventually found itself cornered]]. As they prepared for a last stand, unexpected aid arrived in the form of a [[Dark Angels]] fleet. With the Alpha Legion driven off, Russ was left to ponder what to do next.


Another question that might come up if one thought about it is what happened to all of their extra marines. Even between the Burning of Prospero, a brutal void battle with the Alpha Legion straight afterwards and the rest of the Horus Heresy, the Wolves and their descendants were reduced to a chapter strength of about 1200 marines by the 41st Millenium. Even with attrition over the years, they should have been left with thousands of marines to split into different chapters. The main school of thought is that the Wolves split into two chapters, the original Space Wolves as well as the Wolf Brothers. While the Wolf Brothers would eventually be disbanded due to [[Mutant|genetic instability]], it would still leave the Space Wolves several thousand marines strong. It's thought that the rest of the Sons of Russ would eventually be brought down to close to Codex Chapter strength by attrition, as their numbers were overcome by casualties, the rise of the Mark of the Wulfen, and alcohol poisoning. Another hypothesis is that there would be other chapters that would split off from the Wolves, albeit unofficially or by their origins being proscribed for...whatever reason. However, if the Wolves were indeed left to be several hundred strong after Guilliman got his reform on, it would mean that after Russ's disappearance, the wolves [[Grimdark|were slowly dying out]] after their recruitment numbers dwindled to the dozens per year. (Though the natural ratio of recruits-to-casualties probably reached an equilibrium point at some point a few centuries afterwords, and has hovered right around that point for a long time. [[Grimdark]] doesn't always mean [[Fail|Grimderp]].)
Eventually Russ and a small contingent of his men managed to find their way to Terra, while the rest of the Space Wolves fleet continued to harry the Traitors. He sponsored an expedition to Molech to see if Horus could be taken down, but this just resulted in getting dozens of [[Knights-Errant]] killed. Afterward, in a council with his brothers [[Rogal Dorn]], [[Sanguinius]], and [[Jaghatai Khan]], Leman decided to forego Dorn's plan in delaying the traitors at the '''Battle of Beta Garmon''', and instead returned to Fenris to try and divine a way to take away all those juicy [[Chaos]] boons that were supercharging [[Horus]].


In M32, a small but influential faction within the Rout started experimenting on the Canis Helix, trying to make it less wolfy but preserve the general badassery of Russ' gene seed. This was aimed at realising Russ' dream of Wolves descendants - the reformers saw their Chapter becoming steadily more isolated, making it harder for them to defend the Imperium. Some even claimed that the Imperium would start to question the Wolves' loyalties because of the wulfen issue, putting their existence at risk. They faced lots of internal opposition, but the gene-splicing began to pay off and the Legion's "apotheosis" was looming. Then [[Magnus the Red|this usually level-headed guy]] heard about it, didn't like it and attacked Fenris with extreme prejudice. Magnus' attack left the Fang all but broken and the current Great Wolf dead, along with most of the reformers. Magnus took a thrashing from [[Bjorn the Fell-handed|the bear guy in a Dreadnought]] in the process, but finally had a comeback to all Russ' "forever alone" jokes (fuck, even the Salamanders probably have successors these days). As predicted, although the Wolves are still revered throughout much of the Imperium, they're also mistrusted by its rulers and institutions. Inquisition tried pretty hard to bring them to heel over the whole Armageddon fracas - it's a fair bet that they wouldn't have tried this if the Wolves had a few successor Chapters to call on. Oh, and their attack on the Fang did a similar amount of damage to what Magnus managed.
===The Wolf King and the Luna Wolf===


Skip ahead to current time and the Space Wolves are still on edge with the rest of the Imperium, though mostly due to their refusal to back down when taunted and by getting confrontational with all of their allies. Despite the Wulfen then becoming a pretty overt thing with the return of the 13th Company from the Eye of Terror (all of whom had become Wulfen), the Space Wolves remained out of the Inquisition's ire due to the 13th Black Crusade. Cue the Thousand Sons, however, as Magnus bee-lined straight for [[Fenris]] and the system goes to hell. Fenris, despite fighting off Magnus' advances, then gets butchered by the [[Grey Knights]] and the Inquisition because the Fenrissians had been exposed to Chaos. Unable to really do anything about it, the Space Wolves take it on the cheek as they're too busy trying to stop Chaos from fucking everyone else over and avenging their fallen. They send men to Cadia to stop Abbadon, but ultimately; Cadia breaks.
In what amounted to be a spirit quest (where, among other things, Russ met a possible version of himself who stayed on Terra and never grew up on Fenris), Leman decided that he would confront his brother Horus one last time. For this task, he would need to use the Spear of Russ (yes THAT Spear of Russ, that [[Ragnar Blackmane]] would use many millennia later), a weapon that he ''absolutely hated'' (because it gave him the literal heebie-jeebies) and actually tried to get rid of multiple times, but which somehow always managed to return to him.


Eventually [[Roboute Guilliman|Grandpappy Smurf]] wakes up and takes charge of the Imperium and dishes out his new shiny [[Primaris Marines]] to everyone who needs them. This bolsters the Space Wolves' numbers after they were clusterfucked by basically everyone possible, and the Rune Priests declare Fenris' spirit to be renewed, even though their system is basically ripped in half. In addition, the whole forever alone thing is in question now, since they were given a new successor chapter, the [[Wolfspear]] (because naming them something without 'wolf' in the name wouldn't be possible). Since the Wolfspear are all Primaris, [[Cawl]] has modified their genetic structure, they seem to be immune to the Canis Helix going extreme and turning them into monsters like the Wolf Brothers; though it's yet to be seen if the Space Wolves will actually accept them as kin. In fact, the Wolfspear have severe daddy issues in the idea that they believe their Primaris status would make the Space Wolves see them as lesser (despite acknowledging the fact that the Space Wolves themselves actually took in a bunch of Primaris into their own chapter).
It turns out that the Spear was a massively powerful artifact invested with a fragment of the Emprah's power, with the ability to reveal the "truth" of whatever it pierces. Although the chance was slim, Leman hoped to use it to convince his brother to return to the Imperial fold and let their father heal him; if the Warmaster remained undaunted, Leman would then use the spear to slay the traitor for good.


Space Wolves have a talent for [[rage]], and it is thought by some that they pride themselves with the sheer number of enemies they have. But the [[Thousand Sons]] Chaos Legion is by and large their greatest enemy, at least that's what they think. The fact is that the rivalry began when the Space Wolves (with help from Custodians and Sisters of Silence) kicked the living shit out of the Thousand Sons on their home planet, which is like having your country host the Olympics and then getting last place in every event (much like Canada in the 1976 Summer Olympics and again in the 1988 Winter Olympics). Before that, [[Leman Russ]], [[Primarch]] of the Space Wolves, broke the back of [[Magnus the Red]], who is Primarch of the Thousand Sons. TO BE FAIR, Magnus felt that he deserved it and therefore ordered his warriors to deactivate all planetary defenses (he actually deactivated it himself and even killed one of his own captains to hide the coming of the invasion fleet). If the Thousand Sons had their defenses active, the Wolf of the Wolf Wolf Wolves probably would have had a much harder time of it. As it is, even with all the backup the Wolves had, once they ran out of planetary defense forces in parade uniforms to slaughter, and came across the Thousand Sons, the Wolves/Custodians/Sisters were slowed down a little until Tzeentch pulled the troll lever (though he might've been bolstering the Sons' powers already, which the Ruinous Powers later did with Horus, and this was just a side effect) and the Sons' greatest psykers started mutating and exploding like Tetsuo from Akira.
Leman knew that it was a suicide mission, and indeed made it clear to his assembled [[Wolf Lord]]s that their participation was ''voluntary'', but none of them refused to join their Primarch. If their death was to come, then it would be together with their Battle-brothers.


Considering the [[Emprah]] basically just asked for Leman Russ to give Magnus a ride to Earth, this is more like your parents asking you to tell your younger sibling to come out of their room and clean up the mess they made, only for you to go in there, shoot off both their legs, take a dump on the floor and set the room on fire, chase them out into the streets, murder his best friends, and then tell your parents that the brat suffered for not taking responsibility for the five or so school books on the couch. Of course, [[Horus]] helped that all along, having already went full daddy hate:he twisted Big big E's orders into "rape prospero, k tnx", being a loyal lapdog Russ just rolled with it. Just as planned. Chief Custodian Valdor also urged Russ to curbstomp Magnus for good, presumably because he was concerned what kind of damage Magnus could do in person, given how much trouble he caused from thousands of light-years away.
===The Battle of Trisolian 4A===


This set the tone for the rest of their unhealthy relationship. The Thousand Sons do something to piss off the Space Wolves, usually some brilliant, convoluted plan, and the Space Wolves just charge and beat the living shit out of them and laugh in their faces when they find out how much work those [[Tzeentch]]ies put into their plots. Sadly, this usually comes at a staggering toll in Space Wolf lives. So [[grimdark]]. Oh, and the Thousand Son's usually accomplish some underlying secret objective.
The [[Forge World]] of Trisolian -- where a young and cheeky tech adept named [[Belisarius Cawl]] and his buddy were taking what amounted to their internships -- had just surrendered to Traitor forces, and was in the process of hosting the [[Vengeful Spirit]] and its escorts. Then all of the sudden, this absolutely ''massive'' fleet (made up of around fifty ships of the line from the various Traitor Legions) found itself under attack.


Many theories are abound as to why the Space Wolves hate the Thousand Sons and their sorcery so much. The most popular amongst fa/tg/uys is that the Thousand Sons Primarch, Magnus, being aware of Russ's [[furry|bestiality]], was always watching him from his magical lookout, riding up and down his sorcerer's tower to observe Russ from every height and depth, intently channeling the power of his one-eyed cyclops to pierce into Russ's most intimate chambers. Understandably, this left Russ very (literally) [[butthurt]] indeed and eager for vengeance. Or because Magnus is a NERRRRRRRRRRRRRRRRRRRRD.
Taking advantage of the gravitational interactions of the Trisolian system's three stars, the Space Wolves fleet had snuck into the sector, and threw its vastly-outnumbered ships at the gathered armada. As the ships of the Rout tried to make as much as a ruckus as it could, Leman confronted the [[Vengeful Spirit]] with his own flagship, the '''Hrafnkel''', and as the latter's barrage collapsed the former's void shields, Leman personally led a massive assault unto his brother's flagship using everything he still had -- boarding torpedoes, assault boats, teleport deep-strikes, and even gunships.


One theory disclosed to the Khan, admittedly from the probably-not-very-reliable source of a shade of Magnus left behind on Prospero, suggests that there could be an even more sinister reason for the hatred, suggesting that there is a dark reason why the Wolves put runes of protection on every part of their wargear (other books suggest the Wolves place huge importance on runes and symbolism).
As thousands of Space Wolves ran wild inside the Vengeful Spirit, Leman personally tracked down Horus in the heart of the corrupted ship, while down below Cawl managed to make sure his master met an "accident", and took control of the Mechanicus forces to aid the Space Wolves. The Wolf King eventually found the Warmaster, and was disgusted at what he beheld -- Horus was wallowing in Chaos corruption, and was half-mad as a result. When words didn't work, Russ attacked his brother, knowing too well he was outmatched.


Also while it may seem laughable that the axe dragging barbarians continually thwart the plans of the hyper-intelligent sorcerers, the wolves are actually probably the most ideal chapter to fight them (except, perhaps, the [[Grey Knights]], for obvious reasons). They have the Canis Helix which causes them to wolf out rather than be corrupted by chaos, and the Rune "Magic" that their Rune Priests use is literally the farthest thing to sorcery used in the Imperium. Add to that the fact that they have one of the most impressive fleets in the entire Imperium, making them somewhat less worried about warp storms, and you have a group almost tailor-made to resist the Thousand Sons.
Then the Spear managed to pierce Horus' side. The wound was not fatal, though it could have been, had Leman not hesitated, but it was enough -- the madness cleared from Horus' eyes, and for the first time in what seemed to be forever Horus' mind was clear. Despite this however, the Warmaster would not be swayed; he was in too deep to stop now, and of his own free will this time, still decided to continue the fight against the Emperor.


Other people believe that Space Wolves are indeed a traitor legion and the Thousand Sons a loyal one. Think a second about it. What are the benefits of the Mark of Khorne? Rage and counterattack, exactly the same rules Blood Claws have. Why Russ destroyed completely Prospero if Magnus was not defending himself and his only sin was warning the Emperor about the Horus Heresy? Why Russ went to the Warp? To become a Daemon-Prince? Why they don't recognized Guilliman as their spiritual leader? Why they don't follow the codex who has given so much prosperity to the Imperium? What are those mutations wulfen have? Gifts of Chaos? However, these people are idiots who don't read the lore and have bad grammar, so you shouldn't listen to them.  
Horus continued his assault on Leman, and had mauled him gravely. Before he could finish him off with ''Worldbreaker'' however, one Space Wolf, followed by dozens, which were then followed by scores of marines, interposed themselves between the Warmaster and their Primarch. Horus cut them all down all the same, but their sacrifice bought Bjorn the time he needed to drag the injured Leman Russ to a [[Stormbird]], and then back to the ''Hrafnkel''.


===Ragnar Blackmane===
With their Primarch secured, the Space Wolves fleet made a fighting retreat, but all seemed lost as the Vengeful Spirit and its cohort seemed to be catching up... Then one of its magazines exploded, crippling it enough to allow the Wolves to escape.
[[File:Yiff yaff.jpg|300px|thumb|right|HERESY]]
Perhaps the best example can be found in ''The Space Wolf Omnibus'', in which [[Ragnar Blackmane]], who is at that time a Bloodclaw (neophyte), not only fucks over a Sorcerer, but Magnus the Red himself. The Sorcerer, [[Madox]], is so pissed at being foiled by Ragnar that he bitches about it to other Thousand Sons, who find this hilarious, and goes around making plots, which Ragnar manages to fuck up nicely, thereby saving the galaxy. Ragnar even took the spear of his Primarch and hurled it into the eye of Magnus the Red. Do note that this is as much canon as other [[Black Library|BL]] anti-fluff shit.


Because of this, the [[Blood Ravens]] forge a weapon named after Ragnar, who tells them to keep their toys because he doesn't need it (though in all reality he had a suspicion that they were trying to 'fence' their 'gift' by giving it to him to evade Imperial authorities). This is actually kinda strange as normally a Marine, especially from a Feral World, would be honored another Chapter made them a gift.  The only reason he refused is basically “lol you use lots of psykers” even though almost every Chapter uses psykers and the Space Wolves don’t hate psykers just their reckless use and sorcery (yes those are different you don’t need to be a psyker to be a sorcerer).  Since Blood Ravens’ librarians are no less disciplined or more reckless than any other Chapters’, it makes Ragnar’s refusal come off as being jackass rather than a mistrustful pseduo-barbarian.
The Wolves would fight another day, but the price was too high. Of the Wolves that went into Trisolian, only one-fifth managed to make the escape. The VIth Legion effectively stopped being an effective fighting force from that point on, and had to be eventually rescued by the Primarch [[Corvus Corax]] and his [[Raven Guard]] after the fleet was cornered by [[Abaddon]]'s forces at Yarant.


He and his pack (and about 30 Militarum Tempestus Stormtroopers people somehow always forget to mention (because theyd all be dead before they got to attack obviously)once fought off 40 odd genestealers in close combat. In the actual game and fluff; fighting this many 'stealers in melee is a one way ticket to massive rending claw induced ASSRAPE for anything short of a vehicle with AV 14 on its backside, and a roughly equal number of Genestealers tore apart Marduk's Terminator Armoured Wordbearers and accompanying Khornate Berzerkers and Possessed Marine and wiped out more than half of the strike force he took. Yet somehow he managed to avoid being torn into gory paper thin pieces and come out on top (like this kind of thing is really uncommon with book marines). He manages this <s>without</s> ''by'' being a [[Mary Sue|Mary]] [[Ultramarines|Sue]]. Why?/How? It's because he's a motherfucking Space Viking. Also they were helped by about forty Militarum Tempestus Stormtroopers and two Inquisitors, so it wasn't quite as one sided as it sounds.  Not all of it was close combat.  In the book, the Wolves mostly blammed the ‘nids instead of dueling them.  And Astartes in fluff generally slaughter massive numbers of Genestealers before finally being cut down simply due to their overwhelming reflexes and information processing capabilities.  This fight is not special.
The Wolves would sit out the remainder of the Heresy, and would be still trying to recover as the [[Siege of Terra]] came and went, and Horus had his fated showdown with the Emprah.


==The Fate of Leman Russ==
===The Fate of Leman Russ===
Of Leman Himself, you ask? Legends state that after a great feast, He said unto his warriors:
 
Of Leman Himself, you ask? Well he stuck around during the [[Great Scouring]], and while he groused about [[Roboute Guilliman]]'s reforms, he eventually caved in, and begrudgingly agreed to split apart the remains of his ravaged Legion into Chapters.
 
In theory anyway.
 
In ''practice'' however, due to the massively reduced numbers of the Rout, only one Chapter was ever created -- the ill-fated [[Wolf Brothers]]. The rest of the survivors remained Space Wolves, opting instead to stick with their semi-independent Great Companies, as one small snub to the stuck-up Roboute.
 
Barely a century after the end of the Scouring, Leman Russ just ups and vanishes from Imperial History. Legends state that after a great feast, He said unto his warriors:


<blockquote>"Listen closely Brothers, for my time is short. . There shall come a time far from now when our Chapter itself is dying, even as I am now dying, and our foes shall gather to destroy us. Then my children, I shall listen for your call in whatever realm of death holds me, and come I shall, no matter what the laws of life and death forbid. At the end I will be there. For the final battle. For the Wolftime."</blockquote>
<blockquote>"Listen closely Brothers, for my time is short. . There shall come a time far from now when our Chapter itself is dying, even as I am now dying, and our foes shall gather to destroy us. Then my children, I shall listen for your call in whatever realm of death holds me, and come I shall, no matter what the laws of life and death forbid. At the end I will be there. For the final battle. For the Wolftime."</blockquote>


And so, Leman departed, with his closest retinue... No, not you Bjorn... Some say he searches for a means to revive His God-Emperor.. But despite the efforts of the Great Hunt, Leman remains beyond the reach of Man... Who knows what great feats of Heroism he undertakes....
And so, Leman departed, with his closest retinue... No, not you Bjorn... Some say he searches for a means to revive His God-Emperor.. But despite the efforts of the Great Hunt, Leman remains beyond the reach of Man... Who knows what great feats of Heroism he undertakes...oh right [[Kaldor Draigo]].
 
Oddly enough, it seems that [[Magnus the Red]], of all people, has an idea about his brother's fate, but he's not telling anyone, and is far too fond of slaying Leman's get to even care. The 13th company, and a figure bearing the likeness of Russ, was spotted during the 13th crusade and the siege of the capital of Cadia.
 
==Recent History==
 
===The Siege of Fenris===
 
Much like the rest of the Imperium, times had been rough for the Space Wolves by the [[Time of Ending|time the end of M41 rolled in]]. Magnus in particular still had a massive hateboner against the Sons of Russ, and finally put his long-prepared revenge plan into motion. The rebuilt [[Thousand Sons]], plus their [[Chaos]] Daemon and Traitor Legion allies, put the worlds of the Fenris system to the sword. Not even the Space Wolves homeworld was spared, and it took the combined effort of the Chapter and a [[Grey Knights]] Brotherhood led by [[Arvann Stern|Brother-Captain Stern]] to slow down the massive daemonic incursion that followed.
 
Then the [[Dark Angels]] arrived above Fenris with [[The Rock]], and leading an Imperial task force of ''fourteen'' assorted Space Marine Chapters, titans, knight houses, and Imperial Guard, intent on cleansing the system of Chaos filth. Unfortunately it quickly became apparent that the Sons of the Lion were duped by [[The Changeling]], who then proceeded to mass-summon Daemons into the Rock itself.
 
Things took a turn for the worse when Magnus himself arrived on Fenris, its spiritual nexus already under assault by Thousand Sons covens trying to corrupt them, and what was a hard but possibly winnable fight against a massive invading force turned into a desperate battle for survival. It says a lot that the Iron Priests had to awaken ''all'' of the Dreadnoughts of the Fang to fight alongside Bjorn, plus whatever Wulfren that could be found, and even then it wasn't enough. Magnus was far too powerful, and the Daemon Primarch swatted aside Dreadknights with ease, and even pulled down whole Imperial Battlecruisers from the upper atmosphere, just so he could detonate their cores and irradiate the skies above Asaheim.


. . . Oh, who the fuck are we kidding? Leman got lost in the [[Warp]] and became a Daemon Primarch of Kho-{{BLAM|//Historitor 109.163.233.200 decommissioned by Inquisitorial decree.//}}
Magnus would not have his victory however, as through Egil Ironwolf's sacrifice Logan Grimnar was able to wound the Daemon Primarch with strikes from ''both'' the Axe of Morkai and the recovered '''Spear of Russ'''. With his concentration broken, Magnus was then banished from the Fenris by [[Grey Knight]] [[Purifier]]s. With Magnus gone, the Thousand Sons and their daemonic allies quickly followed, but the damage had been done. The worlds of the Fenris system were almost all ravaged beyond recovery, and what's worse, due to their populations bearing witness to a massive daemonic incursion, their people had to be liquidated by the Inquisition. Unlike the aftermath of the First War of Armageddon, the Great Wolf didn't make a fuss, as the Chapter was too mauled and weary to oppose them.


He was, in fact, [[Horo|turned into a small girl]]. (Holy shit! A [[Tzeentch|change]] like that can only mean that Magnus must have gotten revenge.) And if by that you think we mean, "Russ had a shitton of bastard children everywhere and one was a mutant that could shapeshift" then yes; only because Russ's kids turning into [[Werewolf|wolves]] is nothing new. Nobody really knows if this had happened before he went to [[Warhammer Fantasy]] and made the Norscans or not, but since they aren't vikings out of a shoujo anime, we can make a pretty good educated guess. Somehow, he found his way back to the Dark Millenium, still stuck in the form of a [[Horo|small girl]].
===The Fall of Cadia and the Era Indomitus===


(But seriously, we have no idea. There HAVE been sporadic reports of sightings of the 13th great Company with Russ leading them, for what that's worth. And Magnus has mentioned that he knows exactly what happened to Russ, but it's not like he'd ever tell them.)
Despite the drubbing they experienced at the hands of Magnus, the Space Wolves were still able to send two Great Companies to Cadia's defense, and while that world eventually fell, they made a good accounting for themselves, with Sven Bloodhowl contributing to the demise of the Blackstone Fortress, while Orven Highfell fell in the defense of Kasr Kraf. As the [[Great Rift]] formed and the Imperium was torn in half, and the age seemed to become all the more desperate, the Wolves fought on, but when news of [[Roboute Guilliman]]'s revival reached the Fang, a small contingent of Wolves braved the long warp journey to [[Ultramar]] to confirm it.


Actually he has entered Slaanesh's realm of eternal yiff, meaning we will never see him again.
During the opening years of the Indomnitus Crusade, Guilliman sent reinforcements for the Sons of Russ, in the form of several companies of [[Primaris Space Marines]]. Despite being comparatively weakened for the time and facing a rising Ork threat in their space, Logan Grimnar initially refused to take any assistance from Guilliman, even from Primaris Marines bearing Russ's geneseed, through a combination of pride, stubbornness, and refusal to bend to the so called "Legionbreaker". Guilliman, to his credit, was completely sincere about giving the Wolves Primaris tech without any ulterior motive save for the Wolves to keep doing what they were doing. The few Primaris permitted to come to Fenris were immediately treated as outsiders, because they weren't born on Fenris and hadn't undertaken the same trials as the others. After one Primaris marine managed to travel across continents back to the Fang - and after killing most of the wildlife he encountered along the way - the Wolves became more open to the Mars-born and gradually accepted them. This brought the Space Wolves Great Companies back to fighting shape, and while the Firstborn initially looked upon these newcomers with suspicion, once they had braved the initiation rituals of Fenris (or the adapted version on a chunk of spacehulk for the Mars-born Wolves), those who survived were fully welcomed into their brotherhoods.


Until GW releases him, because they've said at least 2 more loyalist Primarchs are coming and its obviously the Lion and the Wolf since Guilliman can kind of stand in for the space marines covered by the regular space marine codex while Russ' legion really could use him back after the ass kicking they got from Magnus and the Inquisition, and the Dark Angels' storyline is rather clearly leading to the Lion's reawakening.
Another thing that the Lord Commander brought was even more welcome -- thanks to Belisarius Cawl's efforts, the Space Wolves can now found their own Successors again, and immediately formed ''strong'' ties with the first of these Primaris Wolves -- the '''[[Wolfspear]]'''. While it hasn't ''quite'' gotten rid of the Curse of the [[Wulfen]] (you don't get it unless you really lose it, and its still better than falling to Chaos), but it was still better than the alternative.


==Organization==
==Organization==
[[File:Tyranid Attack.jpeg|350px|right|thumb|The wolves taking on a [[Tyranid]] horde.]]
[[File:Tyranid Attack.jpeg|350px|right|thumb|The wolves taking on a [[Tyranid]] horde.]]
Since they only see the [[Codex Astartes]] as a source of toilet paper (when they bother to wipe), the Space Wolves have roles and titles far different from the standard Space Marine chapters. Additionally, while traditional chapters each hold ten ~100-strong companies, the Space Wolves instead have 12 autonomous companies, each of which is in varying strength and since they aren't bound by the Codex, each company may have more than 100 marines on hand (in fact, a full list of the members of Grimnar's company gives them a strength of nearly 200). However, the Space Wolf legion were never particularly numerous following the [[Horus Heresy]] in the part due to their unstable gene-seed and the fact they they were restricted to recruiting from one world ''(The fact that [[Magnus the Red]] destroyed the long-sought cure to this during his attack on Fenris for this didn't help, but it should be noted that it wasn't that big of a victory for Magnus, as Bjorn made it quite clear he would have destroyed the project when he found out about it)'' but also the battles of the Horus Heresy hurt the Space Wolves legion badly; culminating in the [[Battle of Trisolian]] which effectively ended their existence as a "Legion" altogether.


Even so, with 12 independent Great Companies (each with their own fleets, logistics support etc), this means that even if each Great Company had 100 brothers, they would outnumber a normal codex-compliant Spess Mehreens chapters by at least 20%. This is corroborated by the 7E codex which has rules for playing a Great Company on its own; consisting of eleven squads of varying size.
The Space Wolves ignore the organizational restrictions recommended by the [[Codex Astartes]], and instead forms itself around the '''Great Companies'''. These are twelve semi-independent battle groups that are the rough equivalent of a Codex Battle Company, but are functionally much larger in size, with many featuring upwards of more than a hundred fifty battle-ready warriors on top of their support serfs and equipment.


However since each Great Company doesn't bother to limit themselves to 100 (some Space Wolves great companies sometimes number over 300 brothers) it means that they outnumber codex chapters by an even greater degree, so with that said, the [[Apocalypse]] formation for the same thing has no hard limit on the number of Blood Claw squads that may be taken, so will probably represent a good period of recruitment for the Chapter. Therefore the total numbers will vary over time in response to casualties and recruitment rates but can reasonably reach estimations of 3000 marines or more; several times the official codex strength at peak times.
Each Great Company gains much of its character thanks to their Wolf Lords preferences, as well as its tactical preferences -- see Egil Ironwolf's predilection for tanks and heavy artillery, or Ragnar Blackmane's hardon for massed planetary assaults. A long-serving Wolf Lord will definitely leave his mark on a Great Company, and it might take a while for it to reinvent itself under his Successor when he inevitably falls in battle.


As of 998.M41, [[Logan Grimnar]]'s own company was the largest in the chapter and it totaled 200 exactly ''(not counting the "Great Wolf" assets like Dreadnoughts & Priests)'' whilst [[Ragnar Blackmane]]'s was said to be second, sitting at 162 marines. Following the return of Magnus and the battle of Fenris this number would undoubtedly be diminished, though after the [[Ultima Founding]], the number probably remains about the same if not slightly higher as the chapter would be bolstered with Primaris reinforcements. Guilliman probably has more sense than delivering 1000 new warriors to a chapter which already "should" have around 1000 warriors; for excess Primaris Marines we have the [[Wolfspear]] Chapter.
Although no Great Company ranks above their fellows, all eventually must defer to the current Great Wolf's Great Company, as it holds both the his household as well as the Chapter's greatest warriors. When the Great Wolf Speaks, everyone must listen.


===Hierarchy===
===Hierarchy===
The different wolves ranks and wolves assignments for the Wolves are the following:


*'''Great Wolf''': The [[Chapter Master]] of the Space Wolves, the Great Wolf (also known as the ''High King'' by people who want to tone down the overwolf (i.e. everyone)) is chosen from among the Wolf Lords by virtue of <s>having the most furry porn</s> being the most badass of an army of space vikings. The Great Wolf is effectively the First Captain of the Space Wolves, commanding an elite Great Company that includes the members of the three Priesthoods and the Chapter's Dreadnoughts. [[Logan Grimnar]] serves as the current Great Wolf.
The "classic" organization of the Space Wolves is partially based on experience, with the hot-blooded novices starting out with the Blood Claws, before they become battle-hardened enough to become Grey Hunters, etc. There's also a bit of meritocracy here, as a Blood Claw who did a particularly heroic deed might "jump ranks" straight into the Wolf Guard/Thanedom (*coughs* '''Ragnar''' *coughs*). It's somewhat implied in some of the text regarding long fangs such as ''"Their former Packs, whittled down to but a handful of Veterans"'' that Blood claw squads are not reinforced and as the members gain experience they are promoted to Grey Hunter then to Long Fang as a unit.
*'''[[Wolf Lord]]''': The [[Brother-Captain]]s of a company in Codex Chapters (although more like a watered-down vanilla chapter master), Wolf Lords (AKA the ''Jarls'') lead their Great Companies and charge the Iron Priests with maintenance of its motor pool and the Wolf Priests with recruiting new Astartes.
 
The arrival of the Primaris has put a slight wrinkle into this however, but the Wolves are, if anything, adaptable.
 
*'''Great Wolf''': Also known as the ''High King'', he is the equivalent to the [[Chapter Master]] of other Chapters. The Great Wolf is also effectively the First Captain of the Space Wolves, commanding an elite Great Company that includes the members of the three Priesthoods and the Chapter's Dreadnoughts. [[Logan Grimnar]] serves as the current Great Wolf.
*'''[[Wolf Lord]]''': Also known as ''Jarls'', they are the equivalent of the [[Brother-Captain]]s of a company in Codex Chapters. Wolf Lords lead their Great Companies; likewise Great Companies owe a lot of their personality and tactical preferences to their Wolf Lords.
* '''[[Wolf Guard]]''': A cross between [[Veteran Squad|Veterans]] and [[Honour Guard]], Wolf Guards (''Thanes'') serve as the body guard of the Wolf Lord and leading packs in battle, serving as the Space Wolves version of a [[Brother-Sergeant]]. They also get [[Terminator]] armour. In ''Second Edition'' they also got to take any weapons they liked and could be built from stock parts with an Assault Cannon and Cyclone Missile Launcher. This led to many games being won as Assault Force Dickhead rampaged across the table murdering everything.
* '''[[Wolf Guard]]''': A cross between [[Veteran Squad|Veterans]] and [[Honour Guard]], Wolf Guards (''Thanes'') serve as the body guard of the Wolf Lord and leading packs in battle, serving as the Space Wolves version of a [[Brother-Sergeant]]. They also get [[Terminator]] armour. In ''Second Edition'' they also got to take any weapons they liked and could be built from stock parts with an Assault Cannon and Cyclone Missile Launcher. This led to many games being won as Assault Force Dickhead rampaged across the table murdering everything.
* '''[[Wolf Priest]]''': Combining the role of [[Apothecary]] and [[Chaplain]], the Wolf Priests do the standard roles of preaching and medical duties, but are also charged with recruiting Aspirants for their companies. Plus they have a secret role on the battlefield, trying to prevent their battle-brothers from turning into Wulfen.
* '''[[Wolf Priest]]''': Combining the role of [[Apothecary]] and [[Chaplain]], the Wolf Priests do the standard roles of preaching and medical duties, but are also charged with recruiting Aspirants for their companies. Plus they have a secret role on the battlefield, trying to prevent their battle-brothers from turning into Wulfen.
Line 120: Line 148:
* '''[[Rune Priest]]''': Taking the role of [[Librarian]]s in Codex Chapters, Rune Priests are the [[psyker]]s of the Space Wolves. However, instead of seeing their powers as coming from the [[Warp]], they hold that their powers come from the world spirit of Fenris, and consult the runes in a means to divine the future. Trying to explain to the Rune Priests that they're drawing power from the Warp, and that they cannot "draw their powers from Fenris" while being half-Galaxy away from it will usually result in the non-Space Wolf getting a month's stay in the Apothecarion. The ultimate irony of this is that they are, in reality, Sorcerers, the very thing they denounced the Thousand Sons for being. Whether they are psykers or not. Besides, if Fenris has a world spirit, it is something akin to a Daemon World (or an eldar maiden world)...
* '''[[Rune Priest]]''': Taking the role of [[Librarian]]s in Codex Chapters, Rune Priests are the [[psyker]]s of the Space Wolves. However, instead of seeing their powers as coming from the [[Warp]], they hold that their powers come from the world spirit of Fenris, and consult the runes in a means to divine the future. Trying to explain to the Rune Priests that they're drawing power from the Warp, and that they cannot "draw their powers from Fenris" while being half-Galaxy away from it will usually result in the non-Space Wolf getting a month's stay in the Apothecarion. The ultimate irony of this is that they are, in reality, Sorcerers, the very thing they denounced the Thousand Sons for being. Whether they are psykers or not. Besides, if Fenris has a world spirit, it is something akin to a Daemon World (or an eldar maiden world)...
* '''Wolf Scouts''': Each Great Company will have members who shun their pack brothers and are shunned in return, preferring the company of more somber individuals, Wolf Scouts serve to scout out enemy positions and terrain. As opposed to the regular codex, Wolf Scouts tend to be veterans of battle able to rein in their savage rage.
* '''Wolf Scouts''': Each Great Company will have members who shun their pack brothers and are shunned in return, preferring the company of more somber individuals, Wolf Scouts serve to scout out enemy positions and terrain. As opposed to the regular codex, Wolf Scouts tend to be veterans of battle able to rein in their savage rage.
* '''Lone Wolf''': Space Wolves who are the last of their pack. The loss of their brethren drive them to seek a glorious death in combat at the hands of some form a fell enemy. Think of Dwarf Slayers only a few metres tall with powered armour and weapons of doom and destruction. Often the only way out of the Lone Wolf lifestyle is managing to kill something that the individual shouldn't have survived killing and being elevated into the Wolf Guard.
* '''Lone Wolf''': Space Wolves who are the last of their pack. The loss of their brethren drive them to seek a glorious death in combat at the hands of some form a fell enemy. Think of Dwarf Slayers only a few meters taller with power armour and weapons of doom and destruction. Often the only way out of the Lone Wolf lifestyle is managing to kill something that the individual shouldn't have survived killing and being elevated into the Wolf Guard. [[Wat|They sometimes take part in a small pack of Wolf Scouts, being lonely wolves in company of other lonely wolves]], [[DERP|which technically should defeat the purpose of the analogy]].
* '''[[Skyclaw]]s''': Skyclaws are the trouble makers among a Chapter of trouble makers, forced to wear Jump Packs. The Space Wolves view Jump Packs as an insult, reasoning that if the Emperor wanted them to fly, he would have given them wings. Snide comments regarding [[Sanguinius]] result in a short game of tug-o-war involving the offending battle-brother's beard.
* '''[[Skyclaw]]s''': Skyclaws are the trouble makers among a Chapter of trouble makers, forced to wear Jump Packs. The Space Wolves view Jump Packs as an insult, reasoning that if the Emperor wanted them to fly, he would have given them wings.  
* '''[[Thunderwolf Cavalry]]''': Space Wolves who function in a manner similar to a [[Bike Squad]], but instead of actual bikes, they use Thunderwolves, which can be the size of a small car.
* '''[[Thunderwolf Cavalry]]''': Space Wolves who function in a manner similar to a [[Bike Squad]], but instead of actual bikes, they use Thunderwolves, which can be the size of a small car, and biologically more akin to Terran rhinoceros than actual oversized wolves.
* '''[[Long Fang]]s''': Taking the role of [[Devastator Squad|Devastators]], Long Fangs are veterans who have grown long in the fang. No pun here - Space Wolves' teeth actually lengthen as they age, as an effect of a mutated Betcher's Gland.
* '''[[Long Fang]]s''': Taking the role of [[Devastator Squad|Devastators]], Long Fangs are veterans who have grown long in the fang. No pun here - Space Wolves' teeth actually lengthen as they age, as an effect of a mutated Betcher's Gland.
* '''[[Grey Hunter]]s''': Having the role of [[Tactical Squad|Tactical Marines]], Grey Hunters are those Marines who have survived long enough as Blood Claws to quell the worst of their ferocity and blood lust (read: wear a helmet in battle). Their new found experience and control allows them to shoot and fight better than their younger brethren.
* '''[[Grey Hunter]]s''': Having the role of [[Tactical Squad|Tactical Marines]], Grey Hunters are those Marines who have survived long enough as Blood Claws to quell the worst of their ferocity and blood lust (read: wear a helmet in battle). Their new found experience and control allows them to shoot and fight better than their younger brethren.
* '''[[Blood Claw]]s''': Neophyte Space Wolves who serve in the [[Assault Squad|Assault Marine]] roles of Codex Chapters.
* '''[[Blood Claw]]s''': Neophyte Space Wolves who serve in the [[Assault Squad|Assault Marine]] roles of Codex Chapters. As mature as a buncha punks that just discovered a Metal band and think the life of a Marine is fucking Chaos’ shit up and killing stuff. Unsurprisingly, the survival rate among this guys is not that high. Something to point out, is that it [[Lukas the Trickster|is perfectly possible for a Blood Claw to stay on this rank for his entire life]] if you are not seen as someone to trust in a higher rank.
 
As of the new Codices, the Primaris Marines seem to have slotted seamlessly into this, though the Primaris neophytes don't start out as Blood Claws, and instead join the line as Intercessors, etc.


=== Other Assets ===
* '''Intercessors''': Space Wolves intercessors seem to have gained a rivalry with the Grey Hunters, as steadfast gunlines that can anchor a flank. This rivalry manifests in typical one-upsmanship via drinking and eating contests, and other feats of strength outside the battlefield, and kill counts during firefights.
The Space Wolves have an impressive number of other gadgets and gizmos going for them.
* '''Inceptors''': The most impetuous of the Primaris, Inceptors are always aching for ways to prove themselves. Of those who arrived with the Indomitus Crusade, the Inceptors were the most eager to take the Trials of Morkai, and seemed to have fully bought into the boisterous Fenrisian customs.
* '''Aggressors''': The most bro of the Primaris Wolves, Aggressors are friendly and boisterous, to the point that they could be heard laughing heartily during combat. For all their loudness however they're not headstrong or impetuous -- far from it, as they make sure they're deployed to the places in the line where they can make the most impact.
* '''Reivers''': The opposite of the Aggressors, Reivers apparently make for poor drinking buddies, but more than make up for their effectiveness of their terror tactics. Its no surprise that they've become best buds with the Wolf Scouts, who they're often also partnered with in patrols.
** '''Hounds of Morkai:''' A unique cult of edgy reivers who envision themselves as standing by the gates of Morkai. These marines are specially trained to hunt down witches, focusing more on melee and adorned in runic totems that blunt the effect of psykers. They also have special vox-emitters made specifically to interfere with casting.
* '''Hellblasters''': Surprisingly fatalistic, Space Wolf Hellblasters believe that their sagas are tied with their plasma weaponry, and while they relish bringing ruin to the enemies of the All-Father, they also accept that, if they need to, they will go out in blazes of glory that will definitely put a fiery climax to their sagas.


Not least the fact that the Fang (''Aett'') is one of the three most defended locations in the entire Imperium ''(the other two being the Imperial Palace on '''Terra''' and the Keep Inviolate on '''Kolossi''' the homeworld of [[Imperial Knight|House Raven]])'' and is tall enough that entire [[Imperial Navy|battlefleets]] can dock with the fortress.
=== Unique Assets ===


Speaking of battlefleets; the Wolves themselves have a navy to rival most others, with eight Battle Barges and more than thirty Strike Cruisers, which in terms of logistical support could accommodate over 5400 fighting men. As well as this, they have '''TWO''' Star Forts and over forty escort '''squadrons'''. To let you know how much firepower this counts as, some lesser-known chapters would consider themselves fortunate to have even a single battle-barge. Even the [[Grey Knights]] have only four Barges and twelve strike cruisers, so basically when Fenris held off the [[Grey Knights]] during the Months of Shame, they had plenty going for them. They used to have even more ships, and a star-fort network that could put the infamous Iron Circle of Badab to shame before the Thousand Sons attacked Fenris in M33.
The Space Wolves have several bits of equipment that differentiate them from a "generic" Codex Chapter.


They also have '''''over''''' one-hundred [[Dreadnought]]s stored in stasis vaults within their fortress depths, where/how they accumulated them is [[Blood Ravens|uncertain]] and considering that most other chapters tend to have around two or three Dreadnoughts per company, they likely outnumber nearly anyone else by a considerable margin. ''(For comparison, the [[Blood Angels]] have 35 dreadnoughts listed in their rolls of battle)'' This can likely be traced to their viking tendencies to super pillage everything they come across. I mean Logan's got a daemon axe so I'm just assuming they are just ripping daemons out of chaos dreadnought hulls, slapping a new coat of paint, some wolf sigils and motifs on and dropping their wounded brothers in and no one will ever know. They only had one successor chapter (which failed) so they didn't have to share their dreadnought hulls out perhaps?
They have their own equivalent to power weapons, the so-called '''Frost''' weapons, the most famous is the '''Frost Axe'''. With their blades made from either diamonds or crystals native to Fenris, they shine like cold ice once their fields are active.


Not to mention the packs of feral wulfen that they can scrounge up... Yeah, they might happen to have a shit ton of unregistered mutated werewolf murder machines lying around as ''''failed'''' aspirants. That said, Fenris is far less populous than the likes of Macragge, and feral Wulfen are basically wildlife, so this is a moot point.
Speaking of native crystals, these are used for their '''Helfrost''' weaponry, which fire subzero blasts of cold that can freeze its target in place. These are either man-portable, or mounted on their many vehicles.


Oh, and all the "actual" Fenrisian Wolves & Thunderwolves that the chapter can muster.
While the Chapter has its own complement of bike squads, they also have heavy cavalry in the form of the ferocious '''Thunderwolf Cavalry'''. These warriors form a close bond with these apex predators, who then allow themselves to be use as mounts.


They also exclusively possess [[Helfrost Weaponry]] thanks to rare Fenrisian crystals.
Space Wolves heroes also are able to bring with them regular [[Fenrisian Wolf|wolves]] into battle, much like Leman Russ before them. These wolves are treated less like pets, and more like family and fellow warriors, and many Wolf Lords owe their lives to these faithful packs.
 
On the subject of Leman Russ; prior editions allowed the Space Wolves to use the heavy tank of the same name, their codex being the first sighting of the Leman Russ Exterminator but past 3ed edition this was quietly dropped.
 
Rather than the '''Stormraven'' and its variants, the Space Wolves rely on the '''Stormwolf''' to airlift battle-brothers to key locations, and the '''Stormclaw''' as a dedicated gunship. And yes, they're ''very'' wolfy in profile.
 
=== Recruitment ===
 
The basic way the Space Wolves make more of themselves is when their [[Wolf Priest]]s mingle with and challenge the champions of the peoples of Fenris to talent scout for the best of them to take back to their fortress monastery The Fang for more trials, ending in the aspirants being implanted with the Space Wolves' gene-seed by drinking from the Cup of [[Wulfen]] and then undergoing the Test of Morkai - the aspirant is dropped off alone far away from The Fang with minimal clothing and equipment and has to brave the unforgiving and cold environment filled with monsters to make it back and be accepted as a Space Wolf after which they'll receive the remainder of the [[Space Marine]] enhancements. Some aspirants as this point will turn into [[Wulfen]] and go feral, becoming another living danger to the aspirants.
 
Befitting the Space Wolves' [[Viking]] Marines schtick, other Space Wolves aspirants are chosen by instead being quasi-taken to Valhalla while in the throes of a particularly impressive, heroic, and imminent death which causes a [[Wolf Priest]] who saw him decide to save their life and take the individual for induction at The Fang and the chance to become quasi-einherjar.
 
As the Space Wolves' selection process looks for people who have more proven themselves in some way instead of the usual method of getting your candidates and weeding them out in subsequent trials, the Space Wolves are distinct for their recruits potentially actually having have their balls drop before they become Space Wolves.


==Combat doctrine==
==Combat doctrine==
{{topquote|The best way to defeat a Space Wolf is to wolf his wolf. You must be careful, though, because if the Space Wolf wolfs your wolf first, then your wolf is wolfed.|Attributed to Wolf Rider Volk Wolfclaw, ''On the Weaknesses of the Space Wolf Doctrine''}}
{{topquote|The best way to defeat a Space Wolf is to wolf his wolf. You must be careful, though, because if the Space Wolf wolfs your wolf first, then your wolf is wolfed.|Leman Russ himself ''On the Weaknesses of the Space Wolf Doctrine'' later Quoted by Wolf Rider Volk Wolfclaw, }}
{{topquote|A good way to get into a state of pure wolfness, would be that you shall wolf the wolf until the wolfing wolf wolfs. Then, when the wolf wolfs your wolfness, the wolves of the wild will wolf your wolf up. Wolf!|Attributed to Wolf Master Jonal Wolfhand, "The Call of the Nightblizzard''}}
{{topquote|A good way to get into a state of pure wolfness, would be that you shall wolf the wolf until the wolfing wolf wolfs. Then, when the wolf wolfs your wolfness, the wolves of the wild will wolf your wolf up. Wolf!|Attributed to Wolf Master Jonal Wolfhand, "The Call of the Nightblizzard''}}
{{topquote|Wolf wolf wolf wolf wolfity wolf. Wolf wolf, wolfo wolfy wolf wolf wolf. Wolf? Wolf!|Attributed to Wolf Lord Egil Ironwolf, ''On the Intricacies of Tactical Wolffare''}}
{{topquote|Wolf wolf wolf wolf wolfity wolf. Wolf wolf, wolfo wolfy wolf wolf wolf. Wolf? Wolf!|Attributed to Wolf Lord Egil Ironwolf, ''On the Intricacies of Tactical Wolffare''}}


Jokes aside, the Space Wolves are rather unusual when it comes to organisation and tactics. Contrary to what many fans will tell you, they do actually study the Codex Astartes's points on combat, though they completely reject it from an organizational standpoint. In battle the warriors of the Rout will usually work on their own initiative and experience, but at the same time, they don't disrespect or ignore the lessons of the codex. Their battle strategies tend to be neglected in favor of localized battlefield tactics. They keep to their wolf theme by working as a "pack", with very "make it up as we go along" tactics. This doesn't bite them in the ass as much as it would other space marine chapters, because they can "smell the plan" (I can't make this shit up). The books try to base this off of how normal wolves coordinate hunts, with nonverbal cues being premium. The idea is that the wolves can read the situation by [[Hive Mind|smelling their pack member's moods and thoughts]], using natural pheromone cues (and a few added by the Canis Helix) to anticipate the moods of those around them. This is actually why most wolves prefer to fight without helmets: you can't smell anything in the sealed environment of closed power armor.
Jokes aside, Space Wolves doctrine normally builds their strategies around a "Pack" -- a group of unusually close battle-brothers that have very often been together since they were Blood Claws. While a Wolf Lord will generally set ''some'' broad strategies in a campaign, by and large he leaves the actual details and implementation to individual Pack Leaders. This... sort of works, as each pack's competitive nature eggs them on to one-up their buddies, but not so to the detriment of the campaign. This means that ''most'' of the time multiple packs will work together to accomplish a particular goal. It's a bit like Gimli and Legolas having their Orc killing competition in [[The Lord of the Rings|The Two Towers]]. They each obviously wanted to win, but the goal was not to be achieved by sabotaging the other or forgetting about the overriding situation. Instead, it was to be carried out in service to the larger goal of winning the battle.
 
Space Wolves in general love a good scrap, and many will find that their "tactics" involve getting as close in as possible to their enemies and punching their lights out. Even the more sensible Long Fangs, who often roll their eyes at such youthful bravado, still indulge in the occasional brawl.
 
That said, all of this is still tempered by the Wolf Lord in charge of the Great Company. For example, Erik Morkai prefers stealth and very brutal ambushes, hence his preference for Wolf Scouts (and likely Reivers), while Engir Krakendoom likes going to war in all sorts of armored transports while escorted by Swiftclaw outriders.


== Flaws ==
== Criticism ==
As many on /tg/ will happily tell you, (and [[Magnus]] won’t stop [[RAGE|Reaggng]] about) the Wolves are far from perfect. Where the [[Imperial Fists]] are inflexible and stubborn, the [[Dark Angels]] are unreliable and austere, and the [[Raven Guard]] are aloof and brooding, the Wolves are boisterous and arrogant. During the Heresy (and/or when Chris Wraight is writing them) they were incredibly brutal toward those they saw as oath-breakers, even if the oath-breaker in question was a fleeing, defenseless civilian. The Ragnar Blackmane books further emphasize this and also portrayed the Chapter as willing to ignore the misdeeds of their heroes in spite of the importance they place on honor. This, combined with the Wolves hating the Thousand Sons for being psykers [[Rune Priest|while also using psykers]] led many to label the Wolves hypocrites, especially since the Space Wolves pick a fight with the Flesh Tearers for killing civilians in spite of their own troubled history in that regard. Now, everyone including Wolves players admit that the Sons of Russ are entirely too short-sighted and prone to making enemies for their own good. During the Heresy, almost nobody liking them bit them in the ass at Alaxxes Nebula, but fast-forward to M41 and they're happily pissing off the Inquisition, Ecclesiarchy, Dark Angels, Ultramarines, etc. During Warzone Fenris, the galaxy at large is only too ready to write the Wolves off as heretics. Fans and detractors alike also note that it's [[Skub|arguable]] whether being so quick to make enemies and disobey orders to save civilians really saves more people in the long run, especially at Armageddon, where the Wolves' actions backfire badly.
As many on /tg/ will happily tell you, (and [[Magnus]] won’t stop [[RAGE|raging]] about) the Wolves are far from perfect. Where the [[Imperial Fists]] are inflexible and stubborn, the [[Dark Angels]] are unreliable and austere, and the [[Raven Guard]] are aloof and brooding, the Wolves are boisterous and arrogant. During the Heresy (and/or when Chris Wraight is writing them) they were incredibly brutal toward those they saw as oath-breakers, even if the oath-breaker in question was a fleeing, defenseless civilian.
 
The Ragnar Blackmane books further emphasize this and also portrayed the Chapter as willing to ignore the misdeeds of their heroes in spite of the importance they place on honor. This, combined with the Wolves hating the Thousand Sons for being psykers [[Rune Priest|while also using psykers]] led many to label the Wolves hypocrites, especially since the Space Wolves pick a fight with the Flesh Tearers for killing civilians in spite of their own troubled history in that regard.
 
Now, everyone including Wolves players admit that the Sons of Russ are entirely too short-sighted and prone to making enemies for their own good. During the Heresy, almost nobody liking them bit them in the ass at Alaxxes Nebula, but fast-forward to M41 and they're happily pissing off the Inquisition, Ecclesiarchy, Dark Angels, Ultramarines, etc. During Warzone Fenris, the galaxy at large is only too ready to write the Wolves off as heretics. Fans and detractors alike also note that it's [[Skub|arguable]] whether being so quick to make enemies and disobey orders to save civilians really saves more people in the long run, especially at Armageddon, where the Wolves' actions backfire badly.
 
They're also seen as recklessly wasteful. While many chapters use inexperienced, unproven initiates as <strike>recon-in-force fodder</strike> scouts, only the Wolves give their new recruits chainswords and throw them howling at the enemy in frontal assaults that only [[Perturabo]] and the [[Commander_Kubrik_Chenkov|Chenkov]] could appreciate.


== Civilians ==
== Civilians ==
Of all the inconsistently written aspects of the Chapter, this is by far the worst offender. Sometimes, the Space Wolves are written as brutal and merciless, giving zero fucks about collateral damage or civilian casualties. On the other hand, sometimes the Wolves [[Salamanders|put their lives on the line to protect the innocent.]] This can induce [[Rage]] in just about any fan, because some people get into the Space Wolves seeing them as heroes while others prefer their more savage, bloodthirsty tendencies. The best fluff attempts to find a middle ground by presenting them as violent and pragmatic, but disciplined during the Heresy and increasingly heroic over time. By M41, the Wolves actively stop the Flesh Tearers from murdering Imperial civilians at Honour's End, disobey orders to protect the settlers at Thressiax, and play chicken with the Inquisition to save the people of Armageddon : this example is particularly notable, because the Wolves didn't just attempt to save the civilians from the Inquisition, for the first few months of the conflict they did so with passive resistance, defending civilian transports with the shields and hulls of their own ships, never firing back. This paints a picture of [[Awesome|a Chapter that actually becomes MOAR independent and heroic as the galaxy goes to shit around them.]] Or perhaps, they've remained the same and the galaxy has gone so grimdark that the Space Wolves now appear heroic in comparison. Then Warzone Fenris happened. In it, the Wolves pretty much abandon their allies to focus on the Wulfen. On the plus side, they send warriors to Cadia and Maccrage in spite of the mauling the Thousand Sons hand them. This is further heroism. Because Fenris is the only place they are genetically capable of recruiting from, so abandoning their allies to save it is perfectly reasonable and would save more people in the long-run by not losing an entire Chapter of ass-kickers.
 
Of all the inconsistently written aspects of the Chapter, this is by far the worst offender. Sometimes, the Space Wolves are written as brutal and merciless, giving zero fucks about collateral damage or civilian casualties. On the other hand, sometimes the Wolves [[Salamanders|put their lives on the line to protect the innocent.]] This can induce [[Rage]] in just about any fan, because some people get into the Space Wolves seeing them as heroes while others prefer their more savage, bloodthirsty tendencies.
 
The best fluff attempts to find a middle ground by presenting them as violent and pragmatic, but disciplined during the Heresy and increasingly heroic over time. By M41, the Wolves actively stop the Flesh Tearers from murdering Imperial civilians at Honour's End, disobey orders so they could protect the settlers at Thressiax, and play chicken with the Inquisition to save the people of Armageddon; this example is particularly notable, because the Wolves didn't just attempt to save the civilians from the Inquisition, for the first few months of the conflict they did so with passive resistance, defending civilian transports with the shields and hulls of their own ships, never firing back. This paints a picture of [[Awesome|a Chapter that actually becomes MOAR independent and heroic as the galaxy goes to shit around them.]] Or perhaps, they've remained the same and the galaxy has gone so grimdark that the Space Wolves now appear heroic in comparison.
 
Then Warzone Fenris happened. In it, the Wolves pretty much abandon their allies to focus on the Wulfen.
 
==Notable Members==
*[[Leman Russ]]: Primarch of the Space Wolves, Wolf King of Fenris, the Lord of Winter and Ruin, and Vikingest of the Viking Marines. Despite his tendency to be a pigheaded jackass, he was ultra-loyal to the Emperor and accepted his role without question, even when it involved things like [[Primarch#Two_Missing_Primarchs|disappearing another legion and primarch]] or [[Rangdan Xenocides|purging entire worlds of mind-controlled humans]]. He and his legion didn't actually accomplish that much during the Heresy aside from fucking Prospero with no lube, though he almost managed to decorrupt Horus at Trisolian. Abruptly left Fenris for some reason in the aftermath of the Scouring and hasn't been seen since, though he promised his sons he would return for their final battle no matter what. May currently be pillaging his way through the Warp, searching for a means to resurrect the Emperor, or trying to find Magnus.
*[[Bjorn the Fell Handed]]: The oldest active loyalist Space Marine in the galaxy. He served at Russ' side throughout the Heresy and became the first Great Wolf of the chapter after Russ took off. Wound up interred in a Dreadnought at some point and now alternates between napping in the Aett and yelling at [[Thousand Sons|those damn psykers]] and everyone else in the galaxy to get off his lawn.
*Hvarl Red-Blade: Jarl of either the 4th or 7th Grand Company [[Derp|because FW can't proofread for shit]]. Looks like Fat Bastard for some reason and was considered mildly insane by the rest of the legion, which is saying something.
*Ohthere Wyrdmake: Rune Priest who made friends with Ahriman only to screw him over at Nikaea by betraying his confidences as part of Russ' efforts to get the Librarius shut down. Ahriman tore his soul out during the fighting on Prospero.
*[[Logan Grimnar]]: Current Great Wolf of the chapter. Rides around in a wolf-drawn sleigh like grimdark Santa and is one of the most bro-tier Astartes in the Imperium, having squared up to the Inquisition and Grey Knights rather than let them purge a bunch of innocent civilians at Armageddon.
*[[Lukas the Trickster]]: Strong contender for the title of Galaxy's Best Troll. Has pulled off such feats of trolling as tricking a bunch of Word Bearers into landing on thin ice and drowning themselves, "accidentally" locking an Inquisitorial delegation in a grox pen, and fucking with Magnus himself during the Second Battle of Prospero. The Wolf Lords hate him because he's an irreverent dick, but Lukas couldn't give less of a shit about what they think of him. Is one of the few Space Marines known to have gotten laid. Has a stasis bomb wired into his chest where his second heart used to be (it got stolen by a [[Duke Sliscus|Dark Eldar]]) so that whoever kills him will be frozen in time with his laughing face in front of them, forever.
*[[Ragnar Blackmane]]: Youngest Wolf Lord in the chapter's history. Has a long-running rivalry with Madox of the Thousand Sons and once hit Magnus right in the eye with the Spear of Russ. During the Psychic Awakening, he got into a fight with [[Ghazghkull Mag Uruk Thraka|Ghazghkull]] that ended with Ragnar half-dead and Ghaz decapitated, but they both survived because [[Plot Armor|plot armor]]. Ragnar got Primaris'd up and is after Ghaz for a rematch.
*[[Ulrik the Slayer]]: High Priest and oldest non-Dreadnought Space Wolf in the chapter. Still talks to Logan Grimnar like he's a snotty kid and once killed three Khorne Berzerkers so hard that [[Angron]] himself saluted his sheer RAEG. Wears Leman Russ' helmet into battle.
*[[Arjac Rockfist]]: Wolf Guard who has a thunder hammer that teleports back into his hand whenever he throws it, making him the grimdark Thor to Lukas' Loki and Logan's Odin.
*[[Bran Redmaw]]: Wolf Lord/Wulfen who can somehow control his transformation to some degree. Tends to go off by himself in battle so he doesn't wolf out and accidentally kill his own dudes.
*[[Canis Wolfborn]]: He is a Wolf Guard whose first name means Dog and rides a giant wolf and leads a pack of [[Fenrisian Wolves]] that he commands by barking at them and was raised by wolves and probably has a wolf plushie that he cuddles at night. Basically Canis is what happens when the ''Wolf'' part of Space Wolves is taken to its logical extreme. Also at one point he had a BS of 2, [[FAIL|meaning that the average Ork could outshoot him]].
*Murderfang: [[Wulfen Dreadnought]] who has to be kept in stasis between battles because he's batshit crazy and has lost the ability to tell friend from foe.
*[[Svane Vulfbad]]: Former Wolf Lord who decided that the Imperium sucked and led his entire Great Company into Khorne worship. May or may not be dead; he got into a fight with Harald Deathwolf and right when Harald was about to kill him, a thunderbolt hit them and Svane disappeared, leaving behind a fragment of his frost axe lodged in the jaw of Harald's Thunderwolf. Only appeared in a single issue of White Dwarf and has never been mentioned again ever, which is kind of a shame.


==Daily rituals of a Space Wolf==
==Daily rituals of a Space Wolf==
13:00 - Wake Up with Hangover - The Space Wolf awakens from his booze-induced coma and begins the day. Headaches abound. Aspirin is consumed by the ton.<br>
 
08:00 - Early Risers - Most of the Wolf Scouts and Reivers, having avoided the last rounds the previous evening, wake from their quarters. They give each other quiet nods of approval, before heading for the festhall for an early breakfast. <br>
08:30 - Morning Firing Drills -- The Wolf Scouts and Reivers take advantage of the otherwise unoccupied firing range to get their drills in. The Lone Wolves are appreciative of the Primaris Vanguard stealth training, while Primaris marvel at Lone Wolves sniper marksmanship. <br>
9:00 - Wilderness Training - Wolf Scout squads leave for their regular wilderness patrols, while Reivers try to stalk them. Most of the day will be filled with one trying to track down the other, or stalking a particularly worthwhile prey. <br>
13:00 - Wake Up with Hangover - The majority of Space Wolves battle-brothers awaken by this point.<br>
13:10 - Morning Piss - The Space Wolf empties the alcohol that has accumulated in his bladder(s) in the Sacred Alcohol Excretion Grounds. (Doing so anywhere else is hazardous as space wolf urine is capable of corroding ceramite) <br>
13:10 - Morning Piss - The Space Wolf empties the alcohol that has accumulated in his bladder(s) in the Sacred Alcohol Excretion Grounds. (Doing so anywhere else is hazardous as space wolf urine is capable of corroding ceramite) <br>
13:11 - Morning Fart - The Space Wolf empties his intestines. Pissing without farting is like going to a holy site without praying to the Emperor, which is heresy.<br>
13:11 - Morning Fart - The Space Wolf empties his intestines. Pissing without farting is like going to a holy site without praying to the Emperor, which is heresy.<br>
13:20 - Morning Piss Ends - The Space Wolves have finally finished urinating. The surrounding landscape is scorched with a aura of menace resembling nurgle’s rot.<br>
13:20 - Morning Piss Ends - The Space Wolves have finally finished urinating. The surrounding landscape is scorched with a aura of menace resembling nurgle’s rot.<br>
13:30 - Ritual of the Hair of the Dog - The Space Wolf now cracks open his first cold one of the day. The first of many. Cheerios may be consumed as well.<br>
13:30 - Ritual of the Hair of the <s>Dog</s> Wolf - The Space Wolf now cracks open his first cold one of the day. The first of many. Cheerios may be consumed as well.<br>
13:45 - Firing Drills - The Space Wolf consumes another liter of alcohol before going out back and shooting empty beer bottles with his bolter. This takes place far away from the Alcohol Excretion Grounds, after that one time Brother Brynjolf accidentally lit his own piss on fire. an entire company had to spend 6 months in the sickbay until their hair grew back and they were thus fit to be seen in public again.<br>
13:45 - Firing Drills - The Space Wolf consumes another liter of alcohol before going out back and shooting empty beer bottles with his bolter. This takes place far away from the Alcohol Excretion Grounds, after that one time Brother Brynjolf accidentally lit his own piss on fire. an entire company had to spend 6 months in the sickbay until their hair grew back and they were thus fit to be seen in public again.<br>
14:00 - Freeze your Balls - The Space Wolf sheds his armor and most of his clothing to wander around Asaheim for an hour.<br>
14:00 - Freeze your Balls - The Space Wolf sheds his armor and most of his clothing to wander around Asaheim for an hour.<br>
15:00 - Feeding of the Land Raiders - Space Wolf observes a feast with his brothers in honour of the chapter's revered battle machines. Blood Claws are still wandering around outside naked in the snow.<br>
15:00 - Feeding of the Land Raiders - Space Wolf observes a feast with his brothers in honour of the chapter's revered battle machines. Blood Claws are still wandering around outside naked in the snow not grasping that the Long Fangs and Grey Hunters beelined for the chow hall as soon as the claws were out of sight.<br>
15:30 - Boozing of the Land Raiders - No feast is complete without metric fucktons of liquor. Fenrisian Ale, beer, and if available bylestim blend are poured and scrubbed all over the most honoured of the chapter's war machines. Many still have bullet holes, sometimes allowing beer to get into the exhaust ports and make for kickass explosions later. Blood Claws are still wandering around outside naked in the snow.<br>
15:30 - Boozing of the Land Raiders - No feast is complete without metric fucktons of liquor. Fenrisian Ale, beer, and if available bylestim blend are poured and scrubbed all over the most honoured of the chapter's war machines. Many still have bullet holes, sometimes allowing beer to get into the exhaust ports and make for kickass explosions later. Blood Claws are still wandering around outside naked in the snow.<br>
16:00 - Wolf your Wolf - Grey Hunters and older Space Wolves take this time to play with their favourite 4-legged companions. Blood Claws are still wandering around outside naked in the snow.<br>
16:00 - Wolf your Wolf - Grey Hunters and older Space Wolves take this time to play with their favourite 4-legged companions. Any Blood Claw who's showed up by now is made a Grey Hunter.<br>
16:30 - Save the Blood Claws - Blood Claws are brought in from the cold. Most are frozen blue or black - and hungry for more.<br>
16:30 - Save the Blood Claws - Blood Claws are brought in from the cold. Most are frozen blue or black - and hungry for more.<br>
17:00 - Evening feast - Eat. Drink. Start brawls. The usual non-warzone Space Wolf thing.<br>
17:00 - Evening feast - Eat. Drink. Start brawls. The usual non-warzone Space Wolf thing.<br>
Line 189: Line 269:


===The Wulfen issue aka "Fucking Furries"===
===The Wulfen issue aka "Fucking Furries"===
The blatant author favouritism annoys fans of the other chapters with "Dark Secrets". GW's treatment of the Wulfen makes it effortless for fans of other chapters to hurl [[Mary Sue]] accusations at them, unlike the [[Blood Angels]] and [[Dark Angels]]. The Wulfen are now out in the open; once they were exposed they get little (arguably no) punishment while the Inquisition and Grey Knights just "kept one eye open". The aforementioned chapters on the other hand have to keep their secrets from being found out by the Inquisition and the Imperium at large.  
The blatant author favouritism annoys fans of the other chapters with "Dark Secrets". GW's treatment of the Wulfen makes it effortless for fans of other chapters to hurl [[Mary Sue]] accusations at them, unlike the [[Blood Angels]] and [[Dark Angels]]. The Wulfen are now out in the open; once they were exposed they get little (arguably no) punishment while the Inquisition and Grey Knights just "kept one eye open" (other eye still being swollen from [[Armageddon#First_War_for_Armageddon|the last time]]). The aforementioned chapters on the other hand have to keep their secrets from being found out by the Inquisition and the Imperium at large.


Despite the fact that Fallen Angels were paraded around on Terra, many would assume they were [[Ravenwing]] without their fancy bikes. While any claims of Dark Angels being the real traitors from the Fallen would have [[Guilliman]] retort back that they are full of shit (with more and longer words), as he knew exactly what The First was up to during the Horus Heresy with the exception the events that caused the destruction of Caliban. Of course, the Unforgiven would also be pissed if they found out if one of the predecessors of the Grey Knights killed a Dark Angel and were part of the reason their homeworld was destroyed and would demand censure.
Despite the fact that Fallen Angels were paraded around on Terra, many would assume they were [[Ravenwing]] without their fancy bikes. While any claims of Dark Angels being the real traitors from the Fallen would have [[Guilliman]] retort back that they are full of shit (with more and longer words), as he knew exactly what The First was up to during the Horus Heresy with the exception the events that caused the destruction of Caliban. Of course, the Unforgiven would also be pissed if they found out if one of the predecessors of the Grey Knights killed a Dark Angel and were part of the reason their homeworld was destroyed and would demand censure.


The Blood Angels on the other have an infection similar to the Wulfen without mutating into some kind of half-human man-beast. The [[Red Thirst]]. The Blood Angels and their successors organize the afflicted into [[Death Company|Death Companies]] who are lead by their Chaplains into killing Xenos and foul traitors. If they somehow survive the mutated Blood Angels are {{BLAM}}ed.
The Blood Angels on the other hand have an infection similar to the Wulfen without mutating into some kind of half-human man-beast. The [[Red Thirst]]. The Blood Angels and their successors organize the afflicted into [[Death Company|Death Companies]] who are lead by their Chaplains into killing Xenos and foul traitors. If they somehow survive the mutated Blood Angels are {{BLAM}}ed or locked away until the next battle.
Both chapters send their traitors/mutants into battle to be used as cannon fodder. A much more grimdark action that would be in character for Space Marines. [[White Scars|They wouldn't be the only]] [[Raven Guard|chapters to have done this either.]] Instead of treating mutants as fellow warriors.
Inserting noble bright into the setting where it doesn't belong. The same reasons that so many players also hated the Tau until GW retconned them into being more grimdark.


Making this all the more stange. In all likelihood [[Guilliman]] himself wouldn't see a problem with using mutated Space Marines as cannon fodder. Because he did so when he created the [[Moritat]]s after combat exercises with the [[Raven Guard]]. So chances are he would side with the other two former [[Imperium Secundus]] Legions. [[Ogryn|Due to not only favoritism but he and the rest of the Imperium at large would find it strange that the Space Wolves do not]].
Both chapters send their traitors/mutants into battle to be used as cannon fodder. A much more grimdark action that would be in character for Space Marines. [[White Scars|They wouldn't be the only]] [[Raven Guard|chapters to have done this either.]] Instead of treating mutants as fellow warriors. Inserting noble bright into the setting where it doesn't belong. The same reasons that so many players also hated the Tau until GW retconned them into being more grimdark.
 
Making this all the more strange. In all likelihood [[Guilliman]] himself wouldn't see a problem with using mutated Space Marines as cannon fodder. Because he did so himself when he created the [[Moritat]]s after combat exercises with the [[Raven Guard]]. So chances are he would side with the other two former [[Imperium Secundus]] Legions. [[Ogryn|Due to not only favoritism but he and the rest of the Imperium at large would find it strange that the Space Wolves do not]].
 
If [[Guilliman]] ever found out about all three. He would most likely order [[The Fallen]] and [[Wulfen]] organized into [[Death Company|Death Companies]] style formations as well. Something that the Dark Angels are more or less doing already. This would just make it official. The Space Wolves would look like the bad guys if they objected, putting them in a tough spot.


=== Why people hate the Space Wolves, tldr version ===
=== Why people hate the Space Wolves, tldr version ===
One user on reddit summed it with this. (fixed for grammar somewhat)
One user on reddit summed it up with this. (fixed for grammar somewhat)


"The Space Wolves remind me of a 13 year old’s first D&D character: very cool, special, powerful barbarian hero who is morally flawless but doesn't listen to authority and always does the right thing but don't you dare cross them. They get away with shit because they're so special and the rules don't apply to them, guys. They got to wage war on the Inquisition with a slap on the wrist, while the Celestial Lions were slaughtered for merely questioning the morals of the Inquisition. They get a free pass on mutation in a setting where that gets chapters purged. They drink and party while other chapters lose hundreds of brothers on meaningless, forgotten battlegrounds. They aren't even Vikings! The White Scars are Space Mongols. The Black Templars are Space Teutons. There are Space Rome. Space Egypt. Space Iroquois. But Vikings? No. They don't raid. They don't pillage. They don't terrorize. They don't explore, chart, map, and push boundaries. They just fuck around, being special, unique perfect little dudes who don't suffer in GrimDarkness.
"The Space Wolves remind me of a 13 year old’s first D&D character: very cool, special, powerful barbarian hero who is morally flawless but doesn't listen to authority and always does the right thing but don't you dare cross them. They get away with shit because they're so special and the rules don't apply to them, guys. They got to wage war on the Inquisition with a slap on the wrist, while the Celestial Lions were slaughtered for merely questioning the morals of the Inquisition. [[Mary Sue|They get a free pass on mutation in a setting where that gets chapters purged.]] They drink and party while other chapters lose hundreds of brothers on meaningless, forgotten battlegrounds. They aren't even Vikings! The White Scars are Space Mongols. The Black Templars are Space Teutons. [[Ultramarines|There are Space Rome]]. [[Thousand Sons|Space Egypt]]. [[Raven Guard|Space Iroquois]]. But Vikings? No. They don't raid. They don't pillage. They don't terrorize. They don't explore, chart, map, and push boundaries. [[Mary Sue|They just fuck around, being special, unique perfect little dudes who don't suffer in GrimDarkness.]]


They exist in the wrong game."
They exist in the wrong game."


So basically Space Wolves now have the same problem as the Tau did a few editions back.
So basically Space Wolves now have the same problem as the Tau did a few editions back.
===In defence of the Space Furries===
Part of the problem with how the Wolves are seen by a lot of people in the community was created by how they were presented in older fluff.
As already stated GW really, REALLY overdid it in the past with the wolf theme (the Murderfang and Canis Wolfborn are clear examples), forgetting that the Wolves were supposed to be cool space vikings rather than a bunch of furries with more wolves than you could shake a choppa at. Their incredibly bipolar characterisation didn't really help; in one book they were noble warriors that sacrificed everything to protect those that couldn't defend themselves, and in another they were mindless savages with a thirst for blood to make a Bloodthirster pop a boner.
But recent Black Library stuff helped patch things up: in the Leman Russ book of the Primarchs novel series we actually get a pretty big hint on what tempered the Wolves more brutal side; sometimes in the aftermath of the Horus Heresy, Russ is shown speaking with the Emperor in a dream of sort, where the Wolf King asks his father's forgiveness for not having been there to save him, to which the Big-E simply reply by telling Russ that he had never been intended to protect Him, but rather what He had created.
This, and a conversation Russ has with one of his sons later on, is the usual not so subtle way of GW of telling us that what Russ himself did in the years before disappearing was working hard to set his Legion/Chapter on the path the Emperor wanted them and making sure that they became the defenders of the Imperium they were always meant to be.
Sure, it's the usual retcon operation on GW's part, but for once it is a pretty good one that adds even more depth to an already cool Chapter and helps getting rid of previous inconsistencies in the fluff.
Another point to consider when comparing the Wolves seeming status as "special kids" with other Chapters like the aforementioned Dark Angels and Blood Angels is the following: they're far from being the only Astartes Chapters to disregard or outright kick in the balls the Inquisition.
A quick example? The Dark Angels threatening to open fire upon a Black Templars' ship after the latter had managed to capture and imprison Cypher (again, the Black Templars GET. SHIT. DONE.), despite the Templars' extremely close ties with the Inquisition, (since, you know, they act as the part of the FUCKING ARMED WING OF THE ORDO HERETICUS). Yet, the Inquisition did not retaliate in any way and let the Angels of Caliban get away with this without any repercussion whatsoever. This is on top of the Dark Angels getting away with their "totally not a legion" shtick, despite the Inquisition coming down hard on [[Astral Claws|other chapters]] for doing so, or all the times they've run off in the middle of critical battles (causing excessive casualties among allies) to pursue their own objectives.
In the Blood Angels case, their "fluff shield" from the Inquisition is more of a passive thing: Sanguinius is arguably the single most beloved Primarch in the eyes of the 41st Millennium Imperium's common population, so the Inquisition can't really move against them without heavily pissing off the common population and the Ecclesiarchy (since he's one of their most important Saints). And that's not even taking into account the way that almost every BA successor (possibly including other Astartes Chapters with alliances/honour debts) would immediately flip out against them, resulting in a bloody civil war that would eventually resolve with the Inquisition getting cyclonic torpedoes up their asses; in the end, it's a lot of work for little gain.
This isn't limited to the above two, either. The Iron Hands got away with straight-up treason and fully a third of their leadership (plus however many regular brothers turned out to be corrupted) falling to Chaos, despite the Imperium having repeatedly screwed over or excommunicated Chapters for far less. The Black Templars have gotten away with one of their crusades out-and-out [https://www.reddit.com/r/40kLore/comments/uhi3ah/holy_shit_the_black_templars_spoilers_for_throne/ MURDERING FUCKING CUSTODES and the Primaris Marines they brought as a gift], [[Heresy|''directly defying the Emperor's will in doing so''.]] The Cursed Founding Chapters, despite several being mutated and all but stated to be from traitor stock, are still around despite the Inquisition booting Chapters for less severe stuff than that.
And even then, crucially, the Space Wolves ''don't come out unscathed'' when they clash with the Inquisition. Their most cited "Fuck you, Inquisition!" moment ended with the Fang being damaged, the Wolves fleet and manpower getting a kick in the balls, and the Inquisition actively researching methods of bringing them to heel, like tampering with their gene-seed and striking against them when the Chapter is too weak to resist. Warzone Fenris ended with their dark secret being revealed to the wider galaxy, their sole recruiting source being badly fucked up, and most of their homeworld's population being purged by order of the big =][= - all with the Wolves unable to do anything about it.
Furthermore, if one thinks about it, the Space Wolves extreme degree of independence and complete disregard of other imperial authorities completely makes sense, especially if one considers what was said before about Russ realizing the true purpose of his sons: out of all the loyalist Primarchs left at the end of the Horus Heresy, Russ was the one that stuck around the longest (yes, Vulkan was last seen in the 32nd Millennium, but he had left his Legion even before the end of the Heresy and left the Salamanders to their own devices for almost a thousand years, before reappearing for the War of the Beast), almost 200 years in which he properly instructed his sons to do everything in their power to keep the Imperium and its people safe, because THAT was the E-money's wish, so it only makes sense that they would tell an organization of questionable morality and purpose that throughout the millennia had seemed more interested in keeping their powers and privileges than in protecting the Imperium out of a sense of duty and that arbitrarily had BILLIONS shot, murdered and/or Exterminatus'd without anyone to actually control their actions to just go fuck themselves.
Sure, the Wolves are flawed as fuck, stubborn, hard-headed sons of a bitch, that would fight literally anything and everything to do what they think it's right, but that's more than likely what draws so many people to them in the first place and it is probably what basically makes them the most "human" out of all the Astartes, if not of the whole rundown shithole that is Warhammer 40000.
=== A Primaris Marine calls the Wolves out on their bullshit ===
In ''Dawn of Fire: The Wolftime'', Logan is a dick to Guilliman and refuses to take reinforcements even after the furries got their assed kicked by [[Orks]]. One of the Unnumbered Sons promptly tells the Wolves that they're full of shit right to their hobo-stubbled faces, in a pretty [[awesome]] "You suck!" speech.
"You’re all vain, empty beasts. You talk of honour, of accounting the dead, of glory in battle but you are just inbred hounds rolling in the filth. You would all be ork-dead by now, if not for me and my brothers, but that’s not enough. [[Grimdark|I could bleed my last drop of blood for you, watch it freeze on your Emperor-abandoned drop-hole of a world and still you would not call me a Wolf of Fenris.]] [...]
You are nothing to the Rout of old," snarled Gaius. "A spent force, throwing yourselves at your enemies, shouting empty cries, bleating like sheep about Russ returning at the end. He would be shamed to see what had become of his sons! [..]
There is nothing special about you or your world. [[Belisarius Cawl|Cawl]] took apart what makes a Space Marine and put the pieces together again in something better. Primaris. Me. The Firstwolves. He found no Fenrisian magic dust, no sprinkles of wyrd. The Test of Morkai is just a barbaric ritual intended to massively elevate physiological responses to trigger gene-seed adoption. There’s nothing spiritual about it."


==Gallery==
==Gallery==
Line 214: Line 331:
File:Lemanruss39.jpg|Leman Russ. About to mercilessly fuck over the Thousand Sons.
File:Lemanruss39.jpg|Leman Russ. About to mercilessly fuck over the Thousand Sons.
File:Prospero.jpg|Is he carrying a wooden shield? Really? Against a bolt shell? It better be a Combat Shield.
File:Prospero.jpg|Is he carrying a wooden shield? Really? Against a bolt shell? It better be a Combat Shield.
File:Stormrider.jpg|You better watch out, you better not die, you better not fight, I'm telling you why: Santa Grimnar's coming to town
[[File:http://l.wigflip.com/DucDpDtG/roflbot.jpg]]|Pretty cool guys to hang with.
[[File:http://l.wigflip.com/DucDpDtG/roflbot.jpg]]|Pretty cool guys to hang with.
File:SneakySpaceWolves.png|Space Wolves? Using stealth? [[Heresy]].
File:SneakySpaceWolves.png|Good thing they brought the sneaking flag.
</gallery>
</gallery>



Latest revision as of 11:31, 22 June 2023

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Space Wolves / Vlka Fenryka / Space Corgis
Battle Cry "For Russ and the All father!" Also occasionally; "BORK!!"
Number VI
Founding First Founding
Original Name The Rout
Successor Chapters Blood Wolves
Mooneaters
Icefangs
Skyrar's Dark Wolves
Wolf Brothers
Wolfspear
Chapter Master Logan Grimnar
Primarch Leman Russ
Homeworld Fenris
Strength 2-3000+
Specialty CQC, shock assaults, infantry, encirclement tactics, being Viking cosplayers, being good bois.
Allegiance Imperium of Man
Colours Generally Bluish-Grey and Yellow. Red, Black and White used for specific Companies.

"Let a man never stir on his road a step without his weapons of war; for unsure is the knowing when need shall arise of a spear on the way without."

– Havamal

"War is honest. There's no lying to it. You don't have to say sorry here. Don't have to hide. You cannot. If you die? So what? You die among friends. Among worthy foes. You die looking the Great Leveller in the eye. If you live? Well, lad that's living, isn't it?"

– Joe Abercrombie, Heroes

"When the snows fall and the white winds blow, the lone wolf dies, but the pack survives."

– Eddard "Ned" Stark, A Song of Ice and Fire

The Space Wolves (also known as The Rout or the Vlka Fenryka) is a Space Marine Chapter hailing from the icy Death World of Fenris, who appreciate the value of a strong and consistent brand identity. They are known as noble, if savage warriors, who have little love for Imperial bureaucracy but will fight fiercely for its common citizens. The Marines of the Chapter are famed as experts in the art of close combat, much like the Blood Angels, but unlike the sons of Sanguinius their fighting style is less that of a maddened, blood-crazed berserker, but that of a cunning pack of hunters running down their prey.

Thematically, the Chapter draws a lot of real-world inspiration from Nordic culture, especially the Viking sagas, particularly in terms of aesthetics as well as ferocity. That said, there's a bit of a disconnect between how the Wolves are portrayed in fiction compared to how they're presented as a tabletop army.

On one hand, we have a nuanced portrayal of a proud warrior tradition that just so happens to have the Wolf as its primary totem animal, among many other Fenrisian nature spirits they worship. On the other, we have an over-the-top army of wolf fetishists that precedes most of their equipment and vehicle names with "wolf", ride actual giant wolves into battle, and are like a drunken frat party outside of it. Depending on who you ask, they're either one of the most badass Space Marine chapters of all who understand the indisputable fact that wolves, axes, and being Space Vikings are all Awesome, or are a bunch of insufferably inconsistent Mary Sues that almost make Matt Ward's Ultramarines and Grey Knights look good. Or, if you go completely by the memes, the wolfiest wolves to have ever wolfed.

Origins[edit]

"They can call themselves whatever they like. It's irrelevant. They are in the annals of Terra as the Sixth Legion, the Space Wolves. Did Guilliman rename his Legion the Macragge Marines? Would you have the sons of Sanguinius known as the Baal Angels? The Sixth Legion do not belong to Fenris, they belong to the Emperor"

– Custodian Vychellan taking issue with the Space Wolves / Wolves of Fenris / Vlyka Fenryka debate

Back during the Great Crusade, the Space Wolves began as the VIth Legion, and was developed in conjunction the Salamanders and the Alpha Legion. Developed in isolation from the other two Legions, they proved to be a vicious and aggressive fighting force, but also almost impossible to keep in line by its officers. What's worse, they were indiscriminate in their slaughter, and even helpless civilians were not free from their wrath. Due to this brutal reputation, they soon became known as "the Rout", the Emprah's agents of fear and retribution.

The Wolf King cometh[edit]

The ice world of Fenris was found early on by the Crusade fleets, and the Emperor soon heard of the exploits of its so-called Wolf King, a man named Leman Russ. Raised in the wilderness by wolves, then adopted and educated by the jarl Thengir, Leman was a massive ox of a man of extraordinary strength, sharp cunning, and personal magnetism, and the Emprah was sure he was one of His lost sons. He descended onto the world in disguise, ingratiated Himself to the locals to gain access to the High King's feasting hall, and there he sought to test the Wolf King's mettle.

Depending on the version or edition, this led to the following: an eating contest, a drinking contest, and a brawl. Leman won the first two rounds, but was finally goaded into a fight when the Emprah insulted him, saying that he was nothing more than a glutton and a drunkard. What followed next was either a massive fight that wrecked the drinking hall, Beowulf versus Grendel style, or the Emprah laying out Leman with a single fabulously golden Power Fist to the forehead.

Regardless, when Leman finally came to, the Emprah revealed himself, and told him about his true origin as one of his Primarchs, as well as his role in the greater Crusade. What happened next, as they say, is history.

From the Rout to the Wolves[edit]

Leman Russ' rediscovery, and the integration of his own Fenrisian retinue, slowly remade the VIth Legion. Their ferocity was soon tempered with discipline and obedience, as the Fenrisian culture slowly spread through its ranks, and while they would still crush any traitor to the Emperor, they would at least have the good sense this time not to slaughter the innocents that just so happened to be in the area. It didn't happen overnight, but soon enough the Legion became less about punishing oathbreakers, and more on watching out for the little guy.

Oh, and if an offhand comment by Russ is to be believed, they had a hand in destroying the two so-called Lost Legions. Emperor's Executioners indeed.

Under Russ' leadership, the Wolves proved their worth to the fledgling Imperium by winning many victories and conquering many worlds, which brought them glory and even more notoriety. On one of their campaigns, they managed to recover a near-complete STC printout of a battle tank, and as a bit of thanks, the Martian adepts named it after the Legion's Primarch.

It was also during this period that the Wolves' rivalry with the Dark Angels began, a feud that still continues into the present day of the Imperium. While the specifics have been lost to myth and legend, the Dulan Campaign ended with Leman Russ and his brother, the mercurial Lion El'Jonson, in a one-on-one duel. This culminated with Leman knocked out flat on his back, the Dark Angels leaving in a huff, and the Space Wolves similarly insulted by the Lion not being a good sport about everything.

The Heresy Dawns[edit]

The Space Wolves are infamous for their role in the burning of Prospero, the homeworld of the Thousand Sons Legion. Though they were initially ordered to bring in Magnus the Red alone for both going against the edicts of the Council of Nikea, as well as accidentally breaching the defenses of the Imperial Webway, their orders were changed by Horus (who they were unaware was already full-hog traitor at this point) to instead burn the planet and its inhabitants to the ground.

This blind adherence to orders, not helped by the fact that Leman wanted to confront his nerd of a brother for his shenanigans, was the final straw. Prospero was literally and figuratively put to the torch in the ensuing battles between the Legions, as well as Leman's Adeptus Custodes and Sisters of Silence babysitters. When Magnus finally joined the fray to save his sons, Leman met him in one-on-one combat, and while the Wolf King was badly mauled over the course of the duel, Magnus was broken and forced to flee with the surviving Thousand Sons.

In the end, Magnus was forced to throw his lot with Chaos in order to survive, and his Legion followed suit, joining Horus in his rebellion.

The battered Wolves were not allowed any respite however, as they were soon hounded by a massive Alpha Legion fleet, and forced to flee into the Alaxxes Nebula. While a breakout was eventually executed, the Space Wolves fleet eventually found itself cornered. As they prepared for a last stand, unexpected aid arrived in the form of a Dark Angels fleet. With the Alpha Legion driven off, Russ was left to ponder what to do next.

Eventually Russ and a small contingent of his men managed to find their way to Terra, while the rest of the Space Wolves fleet continued to harry the Traitors. He sponsored an expedition to Molech to see if Horus could be taken down, but this just resulted in getting dozens of Knights-Errant killed. Afterward, in a council with his brothers Rogal Dorn, Sanguinius, and Jaghatai Khan, Leman decided to forego Dorn's plan in delaying the traitors at the Battle of Beta Garmon, and instead returned to Fenris to try and divine a way to take away all those juicy Chaos boons that were supercharging Horus.

The Wolf King and the Luna Wolf[edit]

In what amounted to be a spirit quest (where, among other things, Russ met a possible version of himself who stayed on Terra and never grew up on Fenris), Leman decided that he would confront his brother Horus one last time. For this task, he would need to use the Spear of Russ (yes THAT Spear of Russ, that Ragnar Blackmane would use many millennia later), a weapon that he absolutely hated (because it gave him the literal heebie-jeebies) and actually tried to get rid of multiple times, but which somehow always managed to return to him.

It turns out that the Spear was a massively powerful artifact invested with a fragment of the Emprah's power, with the ability to reveal the "truth" of whatever it pierces. Although the chance was slim, Leman hoped to use it to convince his brother to return to the Imperial fold and let their father heal him; if the Warmaster remained undaunted, Leman would then use the spear to slay the traitor for good.

Leman knew that it was a suicide mission, and indeed made it clear to his assembled Wolf Lords that their participation was voluntary, but none of them refused to join their Primarch. If their death was to come, then it would be together with their Battle-brothers.

The Battle of Trisolian 4A[edit]

The Forge World of Trisolian -- where a young and cheeky tech adept named Belisarius Cawl and his buddy were taking what amounted to their internships -- had just surrendered to Traitor forces, and was in the process of hosting the Vengeful Spirit and its escorts. Then all of the sudden, this absolutely massive fleet (made up of around fifty ships of the line from the various Traitor Legions) found itself under attack.

Taking advantage of the gravitational interactions of the Trisolian system's three stars, the Space Wolves fleet had snuck into the sector, and threw its vastly-outnumbered ships at the gathered armada. As the ships of the Rout tried to make as much as a ruckus as it could, Leman confronted the Vengeful Spirit with his own flagship, the Hrafnkel, and as the latter's barrage collapsed the former's void shields, Leman personally led a massive assault unto his brother's flagship using everything he still had -- boarding torpedoes, assault boats, teleport deep-strikes, and even gunships.

As thousands of Space Wolves ran wild inside the Vengeful Spirit, Leman personally tracked down Horus in the heart of the corrupted ship, while down below Cawl managed to make sure his master met an "accident", and took control of the Mechanicus forces to aid the Space Wolves. The Wolf King eventually found the Warmaster, and was disgusted at what he beheld -- Horus was wallowing in Chaos corruption, and was half-mad as a result. When words didn't work, Russ attacked his brother, knowing too well he was outmatched.

Then the Spear managed to pierce Horus' side. The wound was not fatal, though it could have been, had Leman not hesitated, but it was enough -- the madness cleared from Horus' eyes, and for the first time in what seemed to be forever Horus' mind was clear. Despite this however, the Warmaster would not be swayed; he was in too deep to stop now, and of his own free will this time, still decided to continue the fight against the Emperor.

Horus continued his assault on Leman, and had mauled him gravely. Before he could finish him off with Worldbreaker however, one Space Wolf, followed by dozens, which were then followed by scores of marines, interposed themselves between the Warmaster and their Primarch. Horus cut them all down all the same, but their sacrifice bought Bjorn the time he needed to drag the injured Leman Russ to a Stormbird, and then back to the Hrafnkel.

With their Primarch secured, the Space Wolves fleet made a fighting retreat, but all seemed lost as the Vengeful Spirit and its cohort seemed to be catching up... Then one of its magazines exploded, crippling it enough to allow the Wolves to escape.

The Wolves would fight another day, but the price was too high. Of the Wolves that went into Trisolian, only one-fifth managed to make the escape. The VIth Legion effectively stopped being an effective fighting force from that point on, and had to be eventually rescued by the Primarch Corvus Corax and his Raven Guard after the fleet was cornered by Abaddon's forces at Yarant.

The Wolves would sit out the remainder of the Heresy, and would be still trying to recover as the Siege of Terra came and went, and Horus had his fated showdown with the Emprah.

The Fate of Leman Russ[edit]

Of Leman Himself, you ask? Well he stuck around during the Great Scouring, and while he groused about Roboute Guilliman's reforms, he eventually caved in, and begrudgingly agreed to split apart the remains of his ravaged Legion into Chapters.

In theory anyway.

In practice however, due to the massively reduced numbers of the Rout, only one Chapter was ever created -- the ill-fated Wolf Brothers. The rest of the survivors remained Space Wolves, opting instead to stick with their semi-independent Great Companies, as one small snub to the stuck-up Roboute.

Barely a century after the end of the Scouring, Leman Russ just ups and vanishes from Imperial History. Legends state that after a great feast, He said unto his warriors:

"Listen closely Brothers, for my time is short. . There shall come a time far from now when our Chapter itself is dying, even as I am now dying, and our foes shall gather to destroy us. Then my children, I shall listen for your call in whatever realm of death holds me, and come I shall, no matter what the laws of life and death forbid. At the end I will be there. For the final battle. For the Wolftime."

And so, Leman departed, with his closest retinue... No, not you Bjorn... Some say he searches for a means to revive His God-Emperor.. But despite the efforts of the Great Hunt, Leman remains beyond the reach of Man... Who knows what great feats of Heroism he undertakes...oh right Kaldor Draigo.

Oddly enough, it seems that Magnus the Red, of all people, has an idea about his brother's fate, but he's not telling anyone, and is far too fond of slaying Leman's get to even care. The 13th company, and a figure bearing the likeness of Russ, was spotted during the 13th crusade and the siege of the capital of Cadia.

Recent History[edit]

The Siege of Fenris[edit]

Much like the rest of the Imperium, times had been rough for the Space Wolves by the time the end of M41 rolled in. Magnus in particular still had a massive hateboner against the Sons of Russ, and finally put his long-prepared revenge plan into motion. The rebuilt Thousand Sons, plus their Chaos Daemon and Traitor Legion allies, put the worlds of the Fenris system to the sword. Not even the Space Wolves homeworld was spared, and it took the combined effort of the Chapter and a Grey Knights Brotherhood led by Brother-Captain Stern to slow down the massive daemonic incursion that followed.

Then the Dark Angels arrived above Fenris with The Rock, and leading an Imperial task force of fourteen assorted Space Marine Chapters, titans, knight houses, and Imperial Guard, intent on cleansing the system of Chaos filth. Unfortunately it quickly became apparent that the Sons of the Lion were duped by The Changeling, who then proceeded to mass-summon Daemons into the Rock itself.

Things took a turn for the worse when Magnus himself arrived on Fenris, its spiritual nexus already under assault by Thousand Sons covens trying to corrupt them, and what was a hard but possibly winnable fight against a massive invading force turned into a desperate battle for survival. It says a lot that the Iron Priests had to awaken all of the Dreadnoughts of the Fang to fight alongside Bjorn, plus whatever Wulfren that could be found, and even then it wasn't enough. Magnus was far too powerful, and the Daemon Primarch swatted aside Dreadknights with ease, and even pulled down whole Imperial Battlecruisers from the upper atmosphere, just so he could detonate their cores and irradiate the skies above Asaheim.

Magnus would not have his victory however, as through Egil Ironwolf's sacrifice Logan Grimnar was able to wound the Daemon Primarch with strikes from both the Axe of Morkai and the recovered Spear of Russ. With his concentration broken, Magnus was then banished from the Fenris by Grey Knight Purifiers. With Magnus gone, the Thousand Sons and their daemonic allies quickly followed, but the damage had been done. The worlds of the Fenris system were almost all ravaged beyond recovery, and what's worse, due to their populations bearing witness to a massive daemonic incursion, their people had to be liquidated by the Inquisition. Unlike the aftermath of the First War of Armageddon, the Great Wolf didn't make a fuss, as the Chapter was too mauled and weary to oppose them.

The Fall of Cadia and the Era Indomitus[edit]

Despite the drubbing they experienced at the hands of Magnus, the Space Wolves were still able to send two Great Companies to Cadia's defense, and while that world eventually fell, they made a good accounting for themselves, with Sven Bloodhowl contributing to the demise of the Blackstone Fortress, while Orven Highfell fell in the defense of Kasr Kraf. As the Great Rift formed and the Imperium was torn in half, and the age seemed to become all the more desperate, the Wolves fought on, but when news of Roboute Guilliman's revival reached the Fang, a small contingent of Wolves braved the long warp journey to Ultramar to confirm it.

During the opening years of the Indomnitus Crusade, Guilliman sent reinforcements for the Sons of Russ, in the form of several companies of Primaris Space Marines. Despite being comparatively weakened for the time and facing a rising Ork threat in their space, Logan Grimnar initially refused to take any assistance from Guilliman, even from Primaris Marines bearing Russ's geneseed, through a combination of pride, stubbornness, and refusal to bend to the so called "Legionbreaker". Guilliman, to his credit, was completely sincere about giving the Wolves Primaris tech without any ulterior motive save for the Wolves to keep doing what they were doing. The few Primaris permitted to come to Fenris were immediately treated as outsiders, because they weren't born on Fenris and hadn't undertaken the same trials as the others. After one Primaris marine managed to travel across continents back to the Fang - and after killing most of the wildlife he encountered along the way - the Wolves became more open to the Mars-born and gradually accepted them. This brought the Space Wolves Great Companies back to fighting shape, and while the Firstborn initially looked upon these newcomers with suspicion, once they had braved the initiation rituals of Fenris (or the adapted version on a chunk of spacehulk for the Mars-born Wolves), those who survived were fully welcomed into their brotherhoods.

Another thing that the Lord Commander brought was even more welcome -- thanks to Belisarius Cawl's efforts, the Space Wolves can now found their own Successors again, and immediately formed strong ties with the first of these Primaris Wolves -- the Wolfspear. While it hasn't quite gotten rid of the Curse of the Wulfen (you don't get it unless you really lose it, and its still better than falling to Chaos), but it was still better than the alternative.

Organization[edit]

The wolves taking on a Tyranid horde.

The Space Wolves ignore the organizational restrictions recommended by the Codex Astartes, and instead forms itself around the Great Companies. These are twelve semi-independent battle groups that are the rough equivalent of a Codex Battle Company, but are functionally much larger in size, with many featuring upwards of more than a hundred fifty battle-ready warriors on top of their support serfs and equipment.

Each Great Company gains much of its character thanks to their Wolf Lords preferences, as well as its tactical preferences -- see Egil Ironwolf's predilection for tanks and heavy artillery, or Ragnar Blackmane's hardon for massed planetary assaults. A long-serving Wolf Lord will definitely leave his mark on a Great Company, and it might take a while for it to reinvent itself under his Successor when he inevitably falls in battle.

Although no Great Company ranks above their fellows, all eventually must defer to the current Great Wolf's Great Company, as it holds both the his household as well as the Chapter's greatest warriors. When the Great Wolf Speaks, everyone must listen.

Hierarchy[edit]

The "classic" organization of the Space Wolves is partially based on experience, with the hot-blooded novices starting out with the Blood Claws, before they become battle-hardened enough to become Grey Hunters, etc. There's also a bit of meritocracy here, as a Blood Claw who did a particularly heroic deed might "jump ranks" straight into the Wolf Guard/Thanedom (*coughs* Ragnar *coughs*). It's somewhat implied in some of the text regarding long fangs such as "Their former Packs, whittled down to but a handful of Veterans" that Blood claw squads are not reinforced and as the members gain experience they are promoted to Grey Hunter then to Long Fang as a unit.

The arrival of the Primaris has put a slight wrinkle into this however, but the Wolves are, if anything, adaptable.

  • Great Wolf: Also known as the High King, he is the equivalent to the Chapter Master of other Chapters. The Great Wolf is also effectively the First Captain of the Space Wolves, commanding an elite Great Company that includes the members of the three Priesthoods and the Chapter's Dreadnoughts. Logan Grimnar serves as the current Great Wolf.
  • Wolf Lord: Also known as Jarls, they are the equivalent of the Brother-Captains of a company in Codex Chapters. Wolf Lords lead their Great Companies; likewise Great Companies owe a lot of their personality and tactical preferences to their Wolf Lords.
  • Wolf Guard: A cross between Veterans and Honour Guard, Wolf Guards (Thanes) serve as the body guard of the Wolf Lord and leading packs in battle, serving as the Space Wolves version of a Brother-Sergeant. They also get Terminator armour. In Second Edition they also got to take any weapons they liked and could be built from stock parts with an Assault Cannon and Cyclone Missile Launcher. This led to many games being won as Assault Force Dickhead rampaged across the table murdering everything.
  • Wolf Priest: Combining the role of Apothecary and Chaplain, the Wolf Priests do the standard roles of preaching and medical duties, but are also charged with recruiting Aspirants for their companies. Plus they have a secret role on the battlefield, trying to prevent their battle-brothers from turning into Wulfen.
  • Iron Priest: The Iron Priests serve the role of Techmarines, overseeing the motorpool and equipment of the companies they belong to.
  • Rune Priest: Taking the role of Librarians in Codex Chapters, Rune Priests are the psykers of the Space Wolves. However, instead of seeing their powers as coming from the Warp, they hold that their powers come from the world spirit of Fenris, and consult the runes in a means to divine the future. Trying to explain to the Rune Priests that they're drawing power from the Warp, and that they cannot "draw their powers from Fenris" while being half-Galaxy away from it will usually result in the non-Space Wolf getting a month's stay in the Apothecarion. The ultimate irony of this is that they are, in reality, Sorcerers, the very thing they denounced the Thousand Sons for being. Whether they are psykers or not. Besides, if Fenris has a world spirit, it is something akin to a Daemon World (or an eldar maiden world)...
  • Wolf Scouts: Each Great Company will have members who shun their pack brothers and are shunned in return, preferring the company of more somber individuals, Wolf Scouts serve to scout out enemy positions and terrain. As opposed to the regular codex, Wolf Scouts tend to be veterans of battle able to rein in their savage rage.
  • Lone Wolf: Space Wolves who are the last of their pack. The loss of their brethren drive them to seek a glorious death in combat at the hands of some form a fell enemy. Think of Dwarf Slayers only a few meters taller with power armour and weapons of doom and destruction. Often the only way out of the Lone Wolf lifestyle is managing to kill something that the individual shouldn't have survived killing and being elevated into the Wolf Guard. They sometimes take part in a small pack of Wolf Scouts, being lonely wolves in company of other lonely wolves, which technically should defeat the purpose of the analogy.
  • Skyclaws: Skyclaws are the trouble makers among a Chapter of trouble makers, forced to wear Jump Packs. The Space Wolves view Jump Packs as an insult, reasoning that if the Emperor wanted them to fly, he would have given them wings.
  • Thunderwolf Cavalry: Space Wolves who function in a manner similar to a Bike Squad, but instead of actual bikes, they use Thunderwolves, which can be the size of a small car, and biologically more akin to Terran rhinoceros than actual oversized wolves.
  • Long Fangs: Taking the role of Devastators, Long Fangs are veterans who have grown long in the fang. No pun here - Space Wolves' teeth actually lengthen as they age, as an effect of a mutated Betcher's Gland.
  • Grey Hunters: Having the role of Tactical Marines, Grey Hunters are those Marines who have survived long enough as Blood Claws to quell the worst of their ferocity and blood lust (read: wear a helmet in battle). Their new found experience and control allows them to shoot and fight better than their younger brethren.
  • Blood Claws: Neophyte Space Wolves who serve in the Assault Marine roles of Codex Chapters. As mature as a buncha punks that just discovered a Metal band and think the life of a Marine is fucking Chaos’ shit up and killing stuff. Unsurprisingly, the survival rate among this guys is not that high. Something to point out, is that it is perfectly possible for a Blood Claw to stay on this rank for his entire life if you are not seen as someone to trust in a higher rank.

As of the new Codices, the Primaris Marines seem to have slotted seamlessly into this, though the Primaris neophytes don't start out as Blood Claws, and instead join the line as Intercessors, etc.

  • Intercessors: Space Wolves intercessors seem to have gained a rivalry with the Grey Hunters, as steadfast gunlines that can anchor a flank. This rivalry manifests in typical one-upsmanship via drinking and eating contests, and other feats of strength outside the battlefield, and kill counts during firefights.
  • Inceptors: The most impetuous of the Primaris, Inceptors are always aching for ways to prove themselves. Of those who arrived with the Indomitus Crusade, the Inceptors were the most eager to take the Trials of Morkai, and seemed to have fully bought into the boisterous Fenrisian customs.
  • Aggressors: The most bro of the Primaris Wolves, Aggressors are friendly and boisterous, to the point that they could be heard laughing heartily during combat. For all their loudness however they're not headstrong or impetuous -- far from it, as they make sure they're deployed to the places in the line where they can make the most impact.
  • Reivers: The opposite of the Aggressors, Reivers apparently make for poor drinking buddies, but more than make up for their effectiveness of their terror tactics. Its no surprise that they've become best buds with the Wolf Scouts, who they're often also partnered with in patrols.
    • Hounds of Morkai: A unique cult of edgy reivers who envision themselves as standing by the gates of Morkai. These marines are specially trained to hunt down witches, focusing more on melee and adorned in runic totems that blunt the effect of psykers. They also have special vox-emitters made specifically to interfere with casting.
  • Hellblasters: Surprisingly fatalistic, Space Wolf Hellblasters believe that their sagas are tied with their plasma weaponry, and while they relish bringing ruin to the enemies of the All-Father, they also accept that, if they need to, they will go out in blazes of glory that will definitely put a fiery climax to their sagas.

Unique Assets[edit]

The Space Wolves have several bits of equipment that differentiate them from a "generic" Codex Chapter.

They have their own equivalent to power weapons, the so-called Frost weapons, the most famous is the Frost Axe. With their blades made from either diamonds or crystals native to Fenris, they shine like cold ice once their fields are active.

Speaking of native crystals, these are used for their Helfrost weaponry, which fire subzero blasts of cold that can freeze its target in place. These are either man-portable, or mounted on their many vehicles.

While the Chapter has its own complement of bike squads, they also have heavy cavalry in the form of the ferocious Thunderwolf Cavalry. These warriors form a close bond with these apex predators, who then allow themselves to be use as mounts.

Space Wolves heroes also are able to bring with them regular wolves into battle, much like Leman Russ before them. These wolves are treated less like pets, and more like family and fellow warriors, and many Wolf Lords owe their lives to these faithful packs.

On the subject of Leman Russ; prior editions allowed the Space Wolves to use the heavy tank of the same name, their codex being the first sighting of the Leman Russ Exterminator but past 3ed edition this was quietly dropped.

Rather than the Stormraven and its variants, the Space Wolves rely on the Stormwolf' to airlift battle-brothers to key locations, and the Stormclaw as a dedicated gunship. And yes, they're very wolfy in profile.

Recruitment[edit]

The basic way the Space Wolves make more of themselves is when their Wolf Priests mingle with and challenge the champions of the peoples of Fenris to talent scout for the best of them to take back to their fortress monastery The Fang for more trials, ending in the aspirants being implanted with the Space Wolves' gene-seed by drinking from the Cup of Wulfen and then undergoing the Test of Morkai - the aspirant is dropped off alone far away from The Fang with minimal clothing and equipment and has to brave the unforgiving and cold environment filled with monsters to make it back and be accepted as a Space Wolf after which they'll receive the remainder of the Space Marine enhancements. Some aspirants as this point will turn into Wulfen and go feral, becoming another living danger to the aspirants.

Befitting the Space Wolves' Viking Marines schtick, other Space Wolves aspirants are chosen by instead being quasi-taken to Valhalla while in the throes of a particularly impressive, heroic, and imminent death which causes a Wolf Priest who saw him decide to save their life and take the individual for induction at The Fang and the chance to become quasi-einherjar.

As the Space Wolves' selection process looks for people who have more proven themselves in some way instead of the usual method of getting your candidates and weeding them out in subsequent trials, the Space Wolves are distinct for their recruits potentially actually having have their balls drop before they become Space Wolves.

Combat doctrine[edit]

"The best way to defeat a Space Wolf is to wolf his wolf. You must be careful, though, because if the Space Wolf wolfs your wolf first, then your wolf is wolfed."

– Leman Russ himself On the Weaknesses of the Space Wolf Doctrine later Quoted by Wolf Rider Volk Wolfclaw,

"A good way to get into a state of pure wolfness, would be that you shall wolf the wolf until the wolfing wolf wolfs. Then, when the wolf wolfs your wolfness, the wolves of the wild will wolf your wolf up. Wolf!"

– Attributed to Wolf Master Jonal Wolfhand, "The Call of the Nightblizzard

"Wolf wolf wolf wolf wolfity wolf. Wolf wolf, wolfo wolfy wolf wolf wolf. Wolf? Wolf!"

– Attributed to Wolf Lord Egil Ironwolf, On the Intricacies of Tactical Wolffare

Jokes aside, Space Wolves doctrine normally builds their strategies around a "Pack" -- a group of unusually close battle-brothers that have very often been together since they were Blood Claws. While a Wolf Lord will generally set some broad strategies in a campaign, by and large he leaves the actual details and implementation to individual Pack Leaders. This... sort of works, as each pack's competitive nature eggs them on to one-up their buddies, but not so to the detriment of the campaign. This means that most of the time multiple packs will work together to accomplish a particular goal. It's a bit like Gimli and Legolas having their Orc killing competition in The Two Towers. They each obviously wanted to win, but the goal was not to be achieved by sabotaging the other or forgetting about the overriding situation. Instead, it was to be carried out in service to the larger goal of winning the battle.

Space Wolves in general love a good scrap, and many will find that their "tactics" involve getting as close in as possible to their enemies and punching their lights out. Even the more sensible Long Fangs, who often roll their eyes at such youthful bravado, still indulge in the occasional brawl.

That said, all of this is still tempered by the Wolf Lord in charge of the Great Company. For example, Erik Morkai prefers stealth and very brutal ambushes, hence his preference for Wolf Scouts (and likely Reivers), while Engir Krakendoom likes going to war in all sorts of armored transports while escorted by Swiftclaw outriders.

Criticism[edit]

As many on /tg/ will happily tell you, (and Magnus won’t stop raging about) the Wolves are far from perfect. Where the Imperial Fists are inflexible and stubborn, the Dark Angels are unreliable and austere, and the Raven Guard are aloof and brooding, the Wolves are boisterous and arrogant. During the Heresy (and/or when Chris Wraight is writing them) they were incredibly brutal toward those they saw as oath-breakers, even if the oath-breaker in question was a fleeing, defenseless civilian.

The Ragnar Blackmane books further emphasize this and also portrayed the Chapter as willing to ignore the misdeeds of their heroes in spite of the importance they place on honor. This, combined with the Wolves hating the Thousand Sons for being psykers while also using psykers led many to label the Wolves hypocrites, especially since the Space Wolves pick a fight with the Flesh Tearers for killing civilians in spite of their own troubled history in that regard.

Now, everyone including Wolves players admit that the Sons of Russ are entirely too short-sighted and prone to making enemies for their own good. During the Heresy, almost nobody liking them bit them in the ass at Alaxxes Nebula, but fast-forward to M41 and they're happily pissing off the Inquisition, Ecclesiarchy, Dark Angels, Ultramarines, etc. During Warzone Fenris, the galaxy at large is only too ready to write the Wolves off as heretics. Fans and detractors alike also note that it's arguable whether being so quick to make enemies and disobey orders to save civilians really saves more people in the long run, especially at Armageddon, where the Wolves' actions backfire badly.

They're also seen as recklessly wasteful. While many chapters use inexperienced, unproven initiates as recon-in-force fodder scouts, only the Wolves give their new recruits chainswords and throw them howling at the enemy in frontal assaults that only Perturabo and the Chenkov could appreciate.

Civilians[edit]

Of all the inconsistently written aspects of the Chapter, this is by far the worst offender. Sometimes, the Space Wolves are written as brutal and merciless, giving zero fucks about collateral damage or civilian casualties. On the other hand, sometimes the Wolves put their lives on the line to protect the innocent. This can induce Rage in just about any fan, because some people get into the Space Wolves seeing them as heroes while others prefer their more savage, bloodthirsty tendencies.

The best fluff attempts to find a middle ground by presenting them as violent and pragmatic, but disciplined during the Heresy and increasingly heroic over time. By M41, the Wolves actively stop the Flesh Tearers from murdering Imperial civilians at Honour's End, disobey orders so they could protect the settlers at Thressiax, and play chicken with the Inquisition to save the people of Armageddon; this example is particularly notable, because the Wolves didn't just attempt to save the civilians from the Inquisition, for the first few months of the conflict they did so with passive resistance, defending civilian transports with the shields and hulls of their own ships, never firing back. This paints a picture of a Chapter that actually becomes MOAR independent and heroic as the galaxy goes to shit around them. Or perhaps, they've remained the same and the galaxy has gone so grimdark that the Space Wolves now appear heroic in comparison.

Then Warzone Fenris happened. In it, the Wolves pretty much abandon their allies to focus on the Wulfen.

Notable Members[edit]

  • Leman Russ: Primarch of the Space Wolves, Wolf King of Fenris, the Lord of Winter and Ruin, and Vikingest of the Viking Marines. Despite his tendency to be a pigheaded jackass, he was ultra-loyal to the Emperor and accepted his role without question, even when it involved things like disappearing another legion and primarch or purging entire worlds of mind-controlled humans. He and his legion didn't actually accomplish that much during the Heresy aside from fucking Prospero with no lube, though he almost managed to decorrupt Horus at Trisolian. Abruptly left Fenris for some reason in the aftermath of the Scouring and hasn't been seen since, though he promised his sons he would return for their final battle no matter what. May currently be pillaging his way through the Warp, searching for a means to resurrect the Emperor, or trying to find Magnus.
  • Bjorn the Fell Handed: The oldest active loyalist Space Marine in the galaxy. He served at Russ' side throughout the Heresy and became the first Great Wolf of the chapter after Russ took off. Wound up interred in a Dreadnought at some point and now alternates between napping in the Aett and yelling at those damn psykers and everyone else in the galaxy to get off his lawn.
  • Hvarl Red-Blade: Jarl of either the 4th or 7th Grand Company because FW can't proofread for shit. Looks like Fat Bastard for some reason and was considered mildly insane by the rest of the legion, which is saying something.
  • Ohthere Wyrdmake: Rune Priest who made friends with Ahriman only to screw him over at Nikaea by betraying his confidences as part of Russ' efforts to get the Librarius shut down. Ahriman tore his soul out during the fighting on Prospero.
  • Logan Grimnar: Current Great Wolf of the chapter. Rides around in a wolf-drawn sleigh like grimdark Santa and is one of the most bro-tier Astartes in the Imperium, having squared up to the Inquisition and Grey Knights rather than let them purge a bunch of innocent civilians at Armageddon.
  • Lukas the Trickster: Strong contender for the title of Galaxy's Best Troll. Has pulled off such feats of trolling as tricking a bunch of Word Bearers into landing on thin ice and drowning themselves, "accidentally" locking an Inquisitorial delegation in a grox pen, and fucking with Magnus himself during the Second Battle of Prospero. The Wolf Lords hate him because he's an irreverent dick, but Lukas couldn't give less of a shit about what they think of him. Is one of the few Space Marines known to have gotten laid. Has a stasis bomb wired into his chest where his second heart used to be (it got stolen by a Dark Eldar) so that whoever kills him will be frozen in time with his laughing face in front of them, forever.
  • Ragnar Blackmane: Youngest Wolf Lord in the chapter's history. Has a long-running rivalry with Madox of the Thousand Sons and once hit Magnus right in the eye with the Spear of Russ. During the Psychic Awakening, he got into a fight with Ghazghkull that ended with Ragnar half-dead and Ghaz decapitated, but they both survived because plot armor. Ragnar got Primaris'd up and is after Ghaz for a rematch.
  • Ulrik the Slayer: High Priest and oldest non-Dreadnought Space Wolf in the chapter. Still talks to Logan Grimnar like he's a snotty kid and once killed three Khorne Berzerkers so hard that Angron himself saluted his sheer RAEG. Wears Leman Russ' helmet into battle.
  • Arjac Rockfist: Wolf Guard who has a thunder hammer that teleports back into his hand whenever he throws it, making him the grimdark Thor to Lukas' Loki and Logan's Odin.
  • Bran Redmaw: Wolf Lord/Wulfen who can somehow control his transformation to some degree. Tends to go off by himself in battle so he doesn't wolf out and accidentally kill his own dudes.
  • Canis Wolfborn: He is a Wolf Guard whose first name means Dog and rides a giant wolf and leads a pack of Fenrisian Wolves that he commands by barking at them and was raised by wolves and probably has a wolf plushie that he cuddles at night. Basically Canis is what happens when the Wolf part of Space Wolves is taken to its logical extreme. Also at one point he had a BS of 2, meaning that the average Ork could outshoot him.
  • Murderfang: Wulfen Dreadnought who has to be kept in stasis between battles because he's batshit crazy and has lost the ability to tell friend from foe.
  • Svane Vulfbad: Former Wolf Lord who decided that the Imperium sucked and led his entire Great Company into Khorne worship. May or may not be dead; he got into a fight with Harald Deathwolf and right when Harald was about to kill him, a thunderbolt hit them and Svane disappeared, leaving behind a fragment of his frost axe lodged in the jaw of Harald's Thunderwolf. Only appeared in a single issue of White Dwarf and has never been mentioned again ever, which is kind of a shame.

Daily rituals of a Space Wolf[edit]

08:00 - Early Risers - Most of the Wolf Scouts and Reivers, having avoided the last rounds the previous evening, wake from their quarters. They give each other quiet nods of approval, before heading for the festhall for an early breakfast.
08:30 - Morning Firing Drills -- The Wolf Scouts and Reivers take advantage of the otherwise unoccupied firing range to get their drills in. The Lone Wolves are appreciative of the Primaris Vanguard stealth training, while Primaris marvel at Lone Wolves sniper marksmanship.
9:00 - Wilderness Training - Wolf Scout squads leave for their regular wilderness patrols, while Reivers try to stalk them. Most of the day will be filled with one trying to track down the other, or stalking a particularly worthwhile prey.
13:00 - Wake Up with Hangover - The majority of Space Wolves battle-brothers awaken by this point.
13:10 - Morning Piss - The Space Wolf empties the alcohol that has accumulated in his bladder(s) in the Sacred Alcohol Excretion Grounds. (Doing so anywhere else is hazardous as space wolf urine is capable of corroding ceramite)
13:11 - Morning Fart - The Space Wolf empties his intestines. Pissing without farting is like going to a holy site without praying to the Emperor, which is heresy.
13:20 - Morning Piss Ends - The Space Wolves have finally finished urinating. The surrounding landscape is scorched with a aura of menace resembling nurgle’s rot.
13:30 - Ritual of the Hair of the Dog Wolf - The Space Wolf now cracks open his first cold one of the day. The first of many. Cheerios may be consumed as well.
13:45 - Firing Drills - The Space Wolf consumes another liter of alcohol before going out back and shooting empty beer bottles with his bolter. This takes place far away from the Alcohol Excretion Grounds, after that one time Brother Brynjolf accidentally lit his own piss on fire. an entire company had to spend 6 months in the sickbay until their hair grew back and they were thus fit to be seen in public again.
14:00 - Freeze your Balls - The Space Wolf sheds his armor and most of his clothing to wander around Asaheim for an hour.
15:00 - Feeding of the Land Raiders - Space Wolf observes a feast with his brothers in honour of the chapter's revered battle machines. Blood Claws are still wandering around outside naked in the snow not grasping that the Long Fangs and Grey Hunters beelined for the chow hall as soon as the claws were out of sight.
15:30 - Boozing of the Land Raiders - No feast is complete without metric fucktons of liquor. Fenrisian Ale, beer, and if available bylestim blend are poured and scrubbed all over the most honoured of the chapter's war machines. Many still have bullet holes, sometimes allowing beer to get into the exhaust ports and make for kickass explosions later. Blood Claws are still wandering around outside naked in the snow.
16:00 - Wolf your Wolf - Grey Hunters and older Space Wolves take this time to play with their favourite 4-legged companions. Any Blood Claw who's showed up by now is made a Grey Hunter.
16:30 - Save the Blood Claws - Blood Claws are brought in from the cold. Most are frozen blue or black - and hungry for more.
17:00 - Evening feast - Eat. Drink. Start brawls. The usual non-warzone Space Wolf thing.
18:00 - Try to wake up Bjorn.
18:10 - Give up, try to find something fun on the Vox Saga.
19:00 - Night shitter break.
20:00 - Night firing drills - Much to the Iron Priest's dismay, the Space Wolves practice writing their names in the snow with bolters. In runes. In the dark.
21:00 - Ritual Intake of Narcotics and Purging of Testicles - bitches and blow.
05:00 - Daily Rest - The Space Wolf passes out.

A Quick Word Out of Character[edit]

The true reason for all this, is that, we at /tg/, in our pathetic, low-reaching mastery of comedy, have seen how idiotic it is that every goddamn Space Wolf codex unnecessarily uses the word "wolf" as a prefix or a suffix every 3rd sentence (similar to the Tyranid codex shoe-horning the prefix bio- into every 3rd sentence). Since /tg/ is an easily angered monster, not unlike an Angry Marine, we furiously attempt to link Space Wolves to furries (it's really fucking annoying), as we are as fucked up as Chaos Pretty Marines.

It has been established in the Horus Heresy series that the VI Legion doesn't employ the word "wolf" as much as they appear to do. Wolves are readily apparent in their motifs, such as Leman Russ's titles as "Wolf-King" and "Great Wolf," as well as in the formal name of the Wolf Guard, but it's not as overblown as it's made out to be. Apparently, whoever did the Fenrisian-to-Gothic translation made a few errors. First off, they don't call themselves "the Space Wolves." When speaking formally, they refer to themselves as the Vlka Fenryka, which we can look at a few ways. "Fenris" is easy, a reference to Fenrir from Norse mythology. "Vlka" has a couple options; if you walk it backwards through the Germanic Volk you get "Folk of Fenris". This supports a common theory on 1d4chan where a bunch of colonists landed on a planet, bred giant dogs from their great, great, grand-children (more on that in a minute) then thought, "You know what's better than planet Unicorn? Planet fucking Fenris". So the the Vlka Fenryka are literally the folk of Fenris. Alternately Vlka can be translated from Slavic to get the "Wolves of Fenris" again.

No matter what you conclude on, you get Dan Abnett using linguistics to reinforce his theme that the Space Wolves are misunderstood by the rest of the Imperium - calling the Space Wolves because of a mistranslated word. One could even argue they are actually called "Space People", would make sense since Ragnar referred to them as "Star warriors" in the William King novels and their Fenrisian Kaerl auxiliaries call them "sky warriors," but the lore from these novels has been left by the wayside so take that as you will. When speaking informally, they refer to themselves as "the Rout", solidifying their purpose as the Emperor's executioners (self-proclaimed)/snowflakes. Additionally, the post of "Wolf-Lord" is also a mistranslation, as they refer to their Company commanders as Jarl. Finally, they don't call their fortress-monastery the Fang, but rather the Aett, which can be literally translated as "clan home." There's also this in-universe meme "there are no wolves on Fenris." At all. This was started by one of the primarchs remarking that they should be called xenos, because they're natives of an alien planet, and it quickly morphed into a joke. As it turns out, this is literally true.

With regards to the Fenrisian wolves, the origin a little more freaky than expected: they're not wolves, but descendants of human-wolf mutants. Back when Fenris was first settled, the colonists had the Canis helix added to help them adapt to the harsh environment by adding wolf genes to their genetic-makeup. Unfortunately, it worked a little too well--the canix helix caused a number of settlers to degrade into wolfmen and wolfwomen. Following this, they bred and produced a new strain of wolf into the environment. So there are no wolves on Fenris. They're just the descendants of human mutants. Which might explain why, post-Heresy, only Fenrisians can become Space Wolves (assuming that's why the successor chapters couldn't handle Russ' gene seed).

So yes, naming the planet after the wolves means we really do just end up all the way back at Wolves of Wolves after all. Whelp.

Of course, that means that the Space Wolves are wearing pelts made of human skin, but lets not dwell on that - after all it's fairly common in the Imperium to wear human skulls... WolfyWolfWolf *BLAM*.

The Wulfen issue aka "Fucking Furries"[edit]

The blatant author favouritism annoys fans of the other chapters with "Dark Secrets". GW's treatment of the Wulfen makes it effortless for fans of other chapters to hurl Mary Sue accusations at them, unlike the Blood Angels and Dark Angels. The Wulfen are now out in the open; once they were exposed they get little (arguably no) punishment while the Inquisition and Grey Knights just "kept one eye open" (other eye still being swollen from the last time). The aforementioned chapters on the other hand have to keep their secrets from being found out by the Inquisition and the Imperium at large.

Despite the fact that Fallen Angels were paraded around on Terra, many would assume they were Ravenwing without their fancy bikes. While any claims of Dark Angels being the real traitors from the Fallen would have Guilliman retort back that they are full of shit (with more and longer words), as he knew exactly what The First was up to during the Horus Heresy with the exception the events that caused the destruction of Caliban. Of course, the Unforgiven would also be pissed if they found out if one of the predecessors of the Grey Knights killed a Dark Angel and were part of the reason their homeworld was destroyed and would demand censure.

The Blood Angels on the other hand have an infection similar to the Wulfen without mutating into some kind of half-human man-beast. The Red Thirst. The Blood Angels and their successors organize the afflicted into Death Companies who are lead by their Chaplains into killing Xenos and foul traitors. If they somehow survive the mutated Blood Angels are *BLAM*ed or locked away until the next battle.

Both chapters send their traitors/mutants into battle to be used as cannon fodder. A much more grimdark action that would be in character for Space Marines. They wouldn't be the only chapters to have done this either. Instead of treating mutants as fellow warriors. Inserting noble bright into the setting where it doesn't belong. The same reasons that so many players also hated the Tau until GW retconned them into being more grimdark.

Making this all the more strange. In all likelihood Guilliman himself wouldn't see a problem with using mutated Space Marines as cannon fodder. Because he did so himself when he created the Moritats after combat exercises with the Raven Guard. So chances are he would side with the other two former Imperium Secundus Legions. Due to not only favoritism but he and the rest of the Imperium at large would find it strange that the Space Wolves do not.

If Guilliman ever found out about all three. He would most likely order The Fallen and Wulfen organized into Death Companies style formations as well. Something that the Dark Angels are more or less doing already. This would just make it official. The Space Wolves would look like the bad guys if they objected, putting them in a tough spot.

Why people hate the Space Wolves, tldr version[edit]

One user on reddit summed it up with this. (fixed for grammar somewhat)

"The Space Wolves remind me of a 13 year old’s first D&D character: very cool, special, powerful barbarian hero who is morally flawless but doesn't listen to authority and always does the right thing but don't you dare cross them. They get away with shit because they're so special and the rules don't apply to them, guys. They got to wage war on the Inquisition with a slap on the wrist, while the Celestial Lions were slaughtered for merely questioning the morals of the Inquisition. They get a free pass on mutation in a setting where that gets chapters purged. They drink and party while other chapters lose hundreds of brothers on meaningless, forgotten battlegrounds. They aren't even Vikings! The White Scars are Space Mongols. The Black Templars are Space Teutons. There are Space Rome. Space Egypt. Space Iroquois. But Vikings? No. They don't raid. They don't pillage. They don't terrorize. They don't explore, chart, map, and push boundaries. They just fuck around, being special, unique perfect little dudes who don't suffer in GrimDarkness.

They exist in the wrong game."

So basically Space Wolves now have the same problem as the Tau did a few editions back.

In defence of the Space Furries[edit]

Part of the problem with how the Wolves are seen by a lot of people in the community was created by how they were presented in older fluff.

As already stated GW really, REALLY overdid it in the past with the wolf theme (the Murderfang and Canis Wolfborn are clear examples), forgetting that the Wolves were supposed to be cool space vikings rather than a bunch of furries with more wolves than you could shake a choppa at. Their incredibly bipolar characterisation didn't really help; in one book they were noble warriors that sacrificed everything to protect those that couldn't defend themselves, and in another they were mindless savages with a thirst for blood to make a Bloodthirster pop a boner.

But recent Black Library stuff helped patch things up: in the Leman Russ book of the Primarchs novel series we actually get a pretty big hint on what tempered the Wolves more brutal side; sometimes in the aftermath of the Horus Heresy, Russ is shown speaking with the Emperor in a dream of sort, where the Wolf King asks his father's forgiveness for not having been there to save him, to which the Big-E simply reply by telling Russ that he had never been intended to protect Him, but rather what He had created.

This, and a conversation Russ has with one of his sons later on, is the usual not so subtle way of GW of telling us that what Russ himself did in the years before disappearing was working hard to set his Legion/Chapter on the path the Emperor wanted them and making sure that they became the defenders of the Imperium they were always meant to be.

Sure, it's the usual retcon operation on GW's part, but for once it is a pretty good one that adds even more depth to an already cool Chapter and helps getting rid of previous inconsistencies in the fluff.

Another point to consider when comparing the Wolves seeming status as "special kids" with other Chapters like the aforementioned Dark Angels and Blood Angels is the following: they're far from being the only Astartes Chapters to disregard or outright kick in the balls the Inquisition.

A quick example? The Dark Angels threatening to open fire upon a Black Templars' ship after the latter had managed to capture and imprison Cypher (again, the Black Templars GET. SHIT. DONE.), despite the Templars' extremely close ties with the Inquisition, (since, you know, they act as the part of the FUCKING ARMED WING OF THE ORDO HERETICUS). Yet, the Inquisition did not retaliate in any way and let the Angels of Caliban get away with this without any repercussion whatsoever. This is on top of the Dark Angels getting away with their "totally not a legion" shtick, despite the Inquisition coming down hard on other chapters for doing so, or all the times they've run off in the middle of critical battles (causing excessive casualties among allies) to pursue their own objectives.

In the Blood Angels case, their "fluff shield" from the Inquisition is more of a passive thing: Sanguinius is arguably the single most beloved Primarch in the eyes of the 41st Millennium Imperium's common population, so the Inquisition can't really move against them without heavily pissing off the common population and the Ecclesiarchy (since he's one of their most important Saints). And that's not even taking into account the way that almost every BA successor (possibly including other Astartes Chapters with alliances/honour debts) would immediately flip out against them, resulting in a bloody civil war that would eventually resolve with the Inquisition getting cyclonic torpedoes up their asses; in the end, it's a lot of work for little gain.

This isn't limited to the above two, either. The Iron Hands got away with straight-up treason and fully a third of their leadership (plus however many regular brothers turned out to be corrupted) falling to Chaos, despite the Imperium having repeatedly screwed over or excommunicated Chapters for far less. The Black Templars have gotten away with one of their crusades out-and-out MURDERING FUCKING CUSTODES and the Primaris Marines they brought as a gift, directly defying the Emperor's will in doing so. The Cursed Founding Chapters, despite several being mutated and all but stated to be from traitor stock, are still around despite the Inquisition booting Chapters for less severe stuff than that.

And even then, crucially, the Space Wolves don't come out unscathed when they clash with the Inquisition. Their most cited "Fuck you, Inquisition!" moment ended with the Fang being damaged, the Wolves fleet and manpower getting a kick in the balls, and the Inquisition actively researching methods of bringing them to heel, like tampering with their gene-seed and striking against them when the Chapter is too weak to resist. Warzone Fenris ended with their dark secret being revealed to the wider galaxy, their sole recruiting source being badly fucked up, and most of their homeworld's population being purged by order of the big =][= - all with the Wolves unable to do anything about it.

Furthermore, if one thinks about it, the Space Wolves extreme degree of independence and complete disregard of other imperial authorities completely makes sense, especially if one considers what was said before about Russ realizing the true purpose of his sons: out of all the loyalist Primarchs left at the end of the Horus Heresy, Russ was the one that stuck around the longest (yes, Vulkan was last seen in the 32nd Millennium, but he had left his Legion even before the end of the Heresy and left the Salamanders to their own devices for almost a thousand years, before reappearing for the War of the Beast), almost 200 years in which he properly instructed his sons to do everything in their power to keep the Imperium and its people safe, because THAT was the E-money's wish, so it only makes sense that they would tell an organization of questionable morality and purpose that throughout the millennia had seemed more interested in keeping their powers and privileges than in protecting the Imperium out of a sense of duty and that arbitrarily had BILLIONS shot, murdered and/or Exterminatus'd without anyone to actually control their actions to just go fuck themselves.

Sure, the Wolves are flawed as fuck, stubborn, hard-headed sons of a bitch, that would fight literally anything and everything to do what they think it's right, but that's more than likely what draws so many people to them in the first place and it is probably what basically makes them the most "human" out of all the Astartes, if not of the whole rundown shithole that is Warhammer 40000.

A Primaris Marine calls the Wolves out on their bullshit[edit]

In Dawn of Fire: The Wolftime, Logan is a dick to Guilliman and refuses to take reinforcements even after the furries got their assed kicked by Orks. One of the Unnumbered Sons promptly tells the Wolves that they're full of shit right to their hobo-stubbled faces, in a pretty awesome "You suck!" speech.

"You’re all vain, empty beasts. You talk of honour, of accounting the dead, of glory in battle but you are just inbred hounds rolling in the filth. You would all be ork-dead by now, if not for me and my brothers, but that’s not enough. I could bleed my last drop of blood for you, watch it freeze on your Emperor-abandoned drop-hole of a world and still you would not call me a Wolf of Fenris. [...]

You are nothing to the Rout of old," snarled Gaius. "A spent force, throwing yourselves at your enemies, shouting empty cries, bleating like sheep about Russ returning at the end. He would be shamed to see what had become of his sons! [..]

There is nothing special about you or your world. Cawl took apart what makes a Space Marine and put the pieces together again in something better. Primaris. Me. The Firstwolves. He found no Fenrisian magic dust, no sprinkles of wyrd. The Test of Morkai is just a barbaric ritual intended to massively elevate physiological responses to trigger gene-seed adoption. There’s nothing spiritual about it."

Gallery[edit]

See also[edit]

Chapters of the Adeptus Astartes
First Founding
(M29)
Blood AngelsDark AngelsImperial FistsIron HandsRaven GuardSalamandersSpace WolvesUltramarinesWhite Scars
Second Founding
(021.M31)
Angels of AbsolutionAngels EncarmineAngels PorphyrAngels of RedemptionAngels SanguineAngels of VengeanceAngels VermillionAurora ChapterBlack ConsulsBlack GuardBlack TemplarsBlood DrinkersBrazen ClawsCrimson FistsDestroyersDoom EaglesEagle WarriorsExcoriatorsFists ExemplarFlesh TearersGenesis ChapterInceptorsIron SnakesLibatorsLions SableMaraudersMortifactorsNemesisNovamarinesObsidian GlaivesPatriarchs of UlixisPurple StarsPraetors of OrpheusRampagersRaptorsRed TalonsRevilersSilver EaglesSilver SkullsSoul DrinkersStorm LordsWhite ConsulsWolf Brothers
Third to
Twelfth Founding
(M32-M35)
Astral ClawsAngels PenitentAngels RevenantCharnel GuardDark PaladinsExecutionersFlesh EatersHalo BrethrenHowling GriffonsIron KnightsMantis WarriorsMarines MalevolentNight SwordsSable Swords (initial) - Scythes of the EmperorSpace SharksSons of Guilliman
Thirteenth Founding
(M35)
Death SpectresExorcists
Fourteenth to
Twentieth Founding
Angels of FireAvenging SonsCelebrants
Twenty-First Founding
(991.M35)
Black DragonsBlood GorgonsFire HawksFlame FalconsLamentersMinotaursSons of AntaeusTiger Claws
Twenty-Second to
Twenty-Sixth Founding
(M35-M41)
Angels of VigilanceAngels ExcelsisCelestial LionsDark HuntersDisciples of CalibanEmperor's SpearsFire AngelsGolden SonsHospitallersImperial HarbingersIron LordsKnights of the RavenMarines ErrantMentorsFire Claws/RelictorsStar PhantomsSubjugators
Ultima Founding
(999.M41/000.M42 to 012.M42)
Angels of DefianceBlack VipersBlades of VengeanceCastellans of the RiftCovenant of FireDark KrakensFulminatorsKnights CeruleanKnights of the ChaliceKnights of ThunderNecropolis HawksNemesorsPraetors of UltramarPrime AbsolversRift StalkersSilver DrakesSilver TemplarsSons of the PhoenixStorm ReapersUmbral KnightsUnnumbered SonsValiant BladesVoid TridentsWolfspear
Unknown Founding AbsolversAccipitersAdulatorsAngel GuardAngels EradicantAngels of RetributionAstral KnightsBlood RavensBlood SwordsBrazen DrakesBringers of JudgementBrothers PenitentCarmine BladesCowled WardensCrimson CastellansCrimson ConsulsCrimson ScythesDark HandsDark SonsDeath EaglesDoom WarriorsEmperor's ShadowsFire LordsGuardians of the CovenantGraven SpectresHammers of DornHarbingersHawk LordsInvadersIron CrusadersIron TalonsJade DragonsKnights of BloodKnights UnyieldingMarines ExemplarThe NamelessNight WatchRainbow WarriorsReclaimersRed HuntersRed ScorpionsRed SeraphsRed TemplarsRetributorsSable Swords (refounded) • Shadow WolvesSolar HawksSons of OrarStar DragonsStormwatchersStorm GiantsStorm WardensValedictorsViper LegionVorpal SwordsWhite TemplarsStorm Wings
Unsanctioned Founding Consecrators (founding unknown, but likely after 2nd Founding) • Sons of Medusa (separated from parent Chapters, ratified by edict) • Steel Confessors (de facto 22nd Founding, de jure ratified by edict) • Ashen Claws (separatist Raven Guard Legion exiles, nominal loyalists)
Others Astartes PraesesDeathwatchGrey KnightsJudgedLegion of the Damned
Forces of the Space Wolves
Command: Wolf Lord - Wolf Guard
Priesthood: Iron Priest - Rune Priest - Wolf Priest
Troops: Blood Claw - Fenrisian Wolf - Long Fang - Skyclaw
Swiftclaw - Thunderwolf Cavalry - Wulfen - Grey Hunter
Great Crusade-era: Consul-Opsequiari - Deathsworn
Grey Slayer - Jorlund Hunter Pack
Walkers: Dreadnought - Eldthursar - Hrimthursar
Space Wolves Dreadnought - Wulfen Dreadnought
Vehicles: Bike Squad - Rhino - Razorback
Land Speeder - Predator - Vindicator
Whirlwind - Land Raider (Land Raider Crusader
Land Raider Redeemer - Wrath of Mjalnar)
Special Vehicles: Stormrider
Flyers: Stormfang - Stormwolf
Spacecraft: Boarding Torpedo - Drop Pod
Space Marine Landing Craft
Allies: Space Marines - Primaris Marines