Jaghatai Khan

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Jaghatai Khan, forever judging your lack of speed.

"Power and speed be hands and feet."

– Ralph Waldo Emerson

"Conquering the world on horseback is easy; it is dismounting and governing that is hard."

– NOT Genghis Khan, but attributed to him.

"I heard from a contact on Mars, Jaghatai, that you do strange things to your ships."
The Khan shot him a heavy-lidded stare.
"I heard that you do strange things to your warriors.
"

– Jaghatai giving Fulgrim a burn so intense that Vulkan would be proud.

Jaghatai Khan, honored be his name, otherwise known as the Great Khan, the Warhawk of Chogoris, the Master of the Ice-Blue Heavens, the Khagan or (if you're /tg/) the Master of Sick-Burns is the missing Primarch of the White Scars Space Marines Legion/Chapter, whose name nobody in BL audiobooks can pronounce (protip: "CHUGH-TIE HAAN"). He went missing with the entire First Brotherhood of the White Scars while chasing after a Kabal of Dark Eldar near the Warp rift called the Maelstrom.

Being named after a barbarian warlord, one would assume he would be nothing but a brute, but Jaghatai was quite the complex man. He loved leading the charge on his custom Sojutsu Pattern Voidbike (which could actually fly through deep space), but also enjoyed reading the literature and lore of the planets conquered during the Great Crusade. His love for the hunt was tempered by strict discipline and personal morals. Based on how he approached his duties, he was a free spirit who didn't want to be chained down to a throne or an Emprah, but also (paradoxically) a far-sighted leader who believed in unity and duty beyond freedom as an end in itself. In essence, that meant that even if he didn't like the idea of one tyrant telling everyone what to do, he did believe that humanity should be united and free. He even supported careful use of the Warp, leading to an odd, yet strong, friendship with his brother Magnus. Probably because he was to fell to Chaos but was swapped with Fulgrim. As his nickname implies, the Khan has a supernatural ability for casting out the sickest of burns, giving both Fulgrim and Mortarion a verbal spanking of a lifetime.

Contrary to popular belief, he is not named after Genghis Khan, but his second son Chagatai, who was known for his hot-headed attitude; upon the death of Genghis Khan, he inherited the territory that is now the countries of Turkmenistan, Tajikstan, Kyrgyzstan and southern Uzbekistan, southern Kazakhstan, Western China, India, Afghanistan and Pakistan. And this was one of the smallest Khanates! It should also be noted that the name in the original Mongol is Tsagadai Haan, with the more commonly known spelling given to the character deriving from the Iranian transliteration.

Youth[edit]

LOOK AT HIS HORSE! HIS HORSE IS AMAZING!

It is said that after being mysteriously transported from Terra through the Warp by the Ruinous Powers of Chaos, Khan landed on a planet in the Segmentum Pacificus named Mundus Planus by the Imperium, or as the native population called it, Chogoris. Less well known however, is the fact that the Khan was never supposed to have landed there at all, but instead had been on course to land upon a world called Chemos. It was in fact another of the Khan's brothers, Fulgrim, who was aimed for a landing upon Chogoris. This is significant because the Chaos Gods had planned for millennia to corrupt as many of the Primarchs to their cause as possible, and the environments in which each of the Primarchs spent their formative years would dramatically impact which of them would fall. By way of landing on Chogoris rather than Chemos, the Khan was spared the fate of falling to the Ruinous Powers, as he had apparently been one of the Primarchs targeted by the Chaos Gods from his inception. Fulgrim, on the other hand, had not been one of the Primarchs intended to fall (which might be an in-universe reason why his heel-turn amounted to basically just being mind-fucked by a Keeper of Secrets). The reason why the two Primarchs were swapped in the Warp is unknown, but the perpetrator of the switch, Cegorach, is known for being a plotter on the level of Tzeentch and Big E. However, we can certainly speculate. By virtue of being an Eldar deity, Cegorach is not at all fond of Chaos, and he is particularly ill inclined towards Slaanesh. Given that Fulgrim eventually fell to Slaanesh, it can be surmised that Cegorach wanted to screw Slaanesh in one of the very, very few ways it wouldn't like (aaaaand now you are all imagining what the Khan as a champion of Slaanesh would look like).

Chogoris is a fertile world with wide, open, green plains and tall, white mountains and blue seas. At the time of the Great Crusade, the Chogoran people had managed to restore their technological level to one similar to the pike-and-shot level of the late Renaissance on ancient Terra. The dominant empire was a well organized feudal aristocracy which had conquered most of the planet with well equipped and highly disciplined armies, maintaining armored horsemen and tight blocks of pike and arquebus-armed infantry. Their leader was the Palatine, and he won all of his battles with this great army. To the west of the Palatine's empire was the Empty Quarter, a barren grassland with few resources, and as such it was never invaded by the Palatine's armies. It was home to wandering tribes of vicious horsemen who fought each other for their ancestral lands. The Palatine would sometimes lead forces into the Empty Quarter to capture slaves or merely to hunt the tribesmen for fun. Khan's legacy began here. He was found by Ong Khan, leader of a small tribe called the Talaskars, who saw the young Primarch as a gift from the gods. It is said he had a fire in his eyes, the sign of a great warrior. He was hated by the other tribes because of his ability to see beyond the constant warfare on the steppes to a vision of unity for all the downtrodden peoples of the Empty Quarter.

It is said the most influential moment in Jaghatai's life was the slaying of his adopted father by the rival Kurayed tribe. Khan, even as a young child, was the greatest warrior of the tribe and gathered Talaskar troops to avenge the death of his father. They moved on the Kurayed tribe and razed it to the ground, killing every man, woman and child in a frenzy. Khan took the head of the enemy tribe leader and mounted it on his tent. This is what shaped him into a man of fierce honor, loyalty and ruthlessness. From then on, he swore to end the fighting, unite all the people of the steppes and bring an end to their practice of brother fighting brother.

Khan fought hundreds of battles against other tribes and defeated hunting packs sent by the Palatine. Each tribe the Talaskars conquered was absorbed into the Talaskar confederacy and Jaghatai made military service mandatory while splitting tribes up and merging them with others to remove and ameliorate tribal differences and long-standing feuds. His warriors were fiercely loyal and Khan promoted from the ranks based on merit and ability. Ten summers after his arrival on the world, as the tribe moved to their winter settlements, the Primarch was traveling on a mountainside with a group of his followers. A vast avalanche pushed him and his group back down the mountain, killing the normal men. Jaghatai survived, but could not get back up the mountain in time before the tribe moved on. Khan was caught by one of the Palatine's hunting bands, led by the Palatine's own son. All that returned of that band was one mutilated rider with the head of the Palatine's son and a note saying that the people of the steppes were no longer his toys.

When the snows cleared, the enraged Palatine gathered his massive army and determined to march west to wipe the tribes from the face of the planet. He had, however, underestimated the power and ability of the Khan and brought his highly-disciplined army of heavily armored warriors and arquebusiers. This proved to be his downfall as they could not catch the lightly armored Talaskar tribesmen. The constant rain of arrows from the tribesmen took their toll on the tight ranks of the Palatine's warriors. Eventually the tribesmen defeated the army of the Palatine, who escaped back to his capital with a select few bodyguards. The rest of the army was slaughtered, almost to the last man. After the battle, the tribal elders gathered and announced that Jaghatai Khan was now Great Khan of the Empty Quarter.

The Khan now began the long process of conquering the rest of the planet, which possessed only a single continent. He gave those cities he besieged two choices: surrender or be wiped out. Most surrendered, but many were destroyed, utterly wiped from the face of the planet. Eventually they came to the Palace of the Palatine, where he demanded the head of the Palatine on a spike. His request was obliged by the capital city's population, which turned on its own ruler to save their own lives from the fierce tribesmen. Jaghatai Khan adorned his tent with his greatest conquest's head, just as he had with his first enemy two decades before.

In only twenty years he had conquered the largest empire in his world's history. He now had the problems of ruling that empire, not something he had originally expected. His nomadic people had no wish to rule these new, settled lands, only to carry on living in their old ways. The Talaskar people dispersed back to a tribal existence and Khan ruled over them all with his generals by his side.

During this time the Khan revealed his fear to one of his generals, a psyker-shaman who became his closest companion and one of the most important Stormseers of the V Legion. He feared, more than anything, to be trapped in what he called the greatest lie: you are the strongest, there is nobody left to oppose you, and now all you can do now is build bigger walls. Jaghatai regarded this as the worst fate imaginable for a leader, to grow fat and soft behind sturdy walls, to lose his killing edge to a life of comfort and luxury, and he refused to succumb to this lure.

Fortunately for him, the Emperor of Mankind arrived on the world as part of the Great Crusade, and the Khan knew at once that this man could fulfill his dream, to unite all of the stars above them and all of humanity in one mighty empire (though the fact that opposition meant destruction and that service was a way off that stupid throne he never wanted might have been factors, too). In front of all of his generals, he dropped to one knee and pledged his service to the Emperor. It is known however that the Khan did have some misgivings about doing so. The Emperor was... well, an emperor, and the Khan had a less than flattering opinion of emperors in general. He knew that with great power came a lot of opportunities for indolence and corruption, and part of the reason why he disliked the idea of being an emperor on Chogoris was that he did not want to fall into those traps. While the Emperor of Mankind showed no outward signs of corruption or sloth, the Khan still had his guard up. Upon his acceptance of the Emperor as his liege lord, he was given command of the V Legion of the Space Marines, the Star Hunters, who had been created from his own genetic material.

But What About the Horse?[edit]

The fact that Jaghatai grew up a horseman raises some interesting questions. Namely, Jaghatai is a Primarch after all, and Primarchs are huge, so... what kind of monster of a horse was bred and raised just to carry Jaghatai, and why haven't we ever heard of it? We know of Leman Russ's wolf brothers, so why haven't we heard anything about what we can only assume to be the 30k reincarnation of Kokuoh?

We know that the Lion and the rest of the Calibanite Knights used to ride these giant super horses, so let's just assume Jaghatai had a similar breed.

Chogorian horses are MASSIVE, like, carry a Primarch and then some massive. Hawks have a twenty-foot wingspan and pick these things up.

Great Crusade[edit]

Just look at those fabulous high-heeled boots.

Jaghatai Khan, like so many of his fellow Primarchs, shaped his legion into adopting the same strategy as the people of his home world (because GW are firm believers in the Planet of Hats trope). So the White Scars became a legion that favoured speed above all and their strategy would usually involve lightning-fast mobile assault. As such, the legion was renowned for their skill with the jetbikes that they often used in their campaigns.

Jaghatai was also not content with the usual ships the rest of the legions used, and ordered the Mechanicum to remodel the White Scars' ships to be the fastest ships in any of the Legiones Astartes fleets. The legion's Techmarines further refined these modifications in secret, allowing the legion's fleet to maneuver far more effectively than any other ship in human space. This resulted in the only occasion where the Alpha Legion faced off with someone and the encounter ended with Alpharius saying "now that I did not expect".

As with all of the Primarchs, Jaghatai would form close(ish) friendships with some of his brothers while avoiding others. Unlike many of the Primarchs, the Khan always felt like an outsider and would keep mostly to himself. Some have suspected he had Aspergers or never learned anything else than his native language (presumably because they never spoke to him). Truth is, Jaghatai came to understand pretty quickly that his legion weren't meant to be central to the Crusade the way that the Luna Wolves, Ultrasmurfs or Imperial Fists were. The White Scars embraced their role as outriders, perfecting their particular way of fighting and developing a distinctive legion culture. However, no small amount of his isolation was entirely of his own making, for better or worse. The Khan openly stated to Sanguinius on one occasion that he did not want to have much in the way of interactions with his brothers, as he disliked obligations. Weirdly enough however, the close fraternity shared by many of his brothers seemed to have privately rankled him, and he admitted to himself on at least one occasion that wished he could participate in it more fully. Somewhat like Perturabo however (though on a much, much smaller scale), he seemed to actively drive most of his brothers away from him by simply being as uncommunicative as possible, and he never made any effort to change that. As most (not all) of the Primarchs were not retarded, they seemingly took this exactly the way the Khan wanted them to, and let him be. Additionally, the Khan was a bit... prickly when it came to his cultural heritage. He absolutely lauded the Chogorian culture, and embraced it to such a degree that it came to define much of his character. As such, when his brothers came to mostly ignore him, he tended to blame it upon them looking down on Chogorian culture itself, which made him even less communicative than he had already been. In reality, the Khan's brothers didn't make a whole lot of friendly overtures towards him because he was an aloof loner, not because they disliked or looked down upon his culture. Cultural differences between the Primarchs realistically caused almost no friction even in the most extreme cases; none of them really ever seemed to care. Leman Russ for instance, despite actively behaving like a space viking at all opportunities, made plenty of friends amongst his brothers. He even managed to get himself included by Roboute Guilliman of all people into his "Dauntless Few". By contrast, Guilliman's outlook on the Khan was one of sincere respect and admiration, but not of trust, as the Khan was simply too insular in his ways.

As such, the Khan had few friends amongst his fellow Primarchs, and since he had few friends, the same went for his legion. Amongst the friends he had were Horus and the Luna Wolves (everyone loved Horus so it would have been more a surprise if he didn't like him) with whom he shared a love of the rapid assault, as well as feeling understood and accepted by Horus. He also counted Magnus the Red and his Thousand Sons amongst his closest friends. Magnus, like the Khan, had also always felt like an outsider. However what really cemented their friendship was their shared love of the Immaterium and of learning. Though they interacted with the Warp in significantly different ways, both of them were quite "spiritual" in their own rights; Magnus through his direct interactions with the Warp, and the Khan through his cultural respect for it. He also got along well with Sanguinius, since they both believed in the Librarius project, and Sanguinius was almost literally impossible to dislike. Somehow he also managed to become the one Primarch who would willingly interact with Lion El'Jonson, presumably surely bonding with him over a shared fetish for jet bikes and being mysterious. Realistically however, how this friendship managed to get off the ground is something of a mystery. In spite of his better qualities, it cannot be denied that the Khan was, frankly, a bit of a dick; meanwhile the Lion fancied himself as Warmaster (at least in prowess if not in authority) and couldn't understand why his self-evident greatness wasn't self-evident to everyone else. Ultimately it may have been this that allowed the Lion to open up to Jaghatai, if only in a backhandedly patronizing way. Jaghatai was vocally content with leading his legion instead of jockeying for glory or telling others that they knew best; to the Lion's eyes, he "knew his place" in the world the Lion would bring. Though if you wanted to be more generous, it could be that they connected because they were both hunters with a singular purpose which they embraced (Lion the exterminator, Khan the outrider), and respected that they both subscribed to the school of "I'll get the job done, and do it MY way!" Or maybe they just ended up snarking on half the Great Crusade and enjoyed the sarcastic banter.

Alongside Magnus and Sanguinius, the Khan would form the Librarius, organizing, training, and equipping psychic Astartes to use their powers in support of their brothers. It was rumored that the Khan himself also was in possession of psychic powers of some sort, though the Khan seemed not to ever acknowledge the possibility of this even to himself. As such, there is likely no truth to the rumor. Though the Khan shared a close friendship with Magnus, he would often share his concern that Magnus and his legion were "drinking too deep" of the chalice of power that the Warp offered. Chogoris seems to have been one of very few planets where the psyker-shamans practiced moderation well enough to avoid being killed as witches or accidentally turning the place into a daemon charnel house. The Khan had always been in favour of only taking as much as you absolutely needed; to sip from the cup and never drink it in full, as to do so would be to invite disaster. Magnus and his legion chose to ignore this and kept on chugging as much metaphorical warp juice as they could. If Magnus had listened to Jaghatai, he would perhaps not have been duped by Tzeentch. Or perhaps nothing would have changed, you can never know with Tzeentch. One thing that is certain however is that had Magnus listened, the Council of Nikea likely would have ended very differently, as virtually all the ammo that the anti-psyker faction lobbed at the pro-psyker faction was based around the Thousand Sons, and particularly Magnus, being as irresponsible as they were. Plus Magnus almost certainly wouldn't have made such an ass of himself during the proceedings.

As the Khan shared a close brotherhood with some of his fellow Primarchs, there were also some he most certainly DID NOT get along with. Chief amongst them were Mortarion and his Death Guard. Mortarion distrusted all things Warp related and would often openly speak out against the Librarius, seeing it as nothing but foul sorcery. Mortarion would later be amongst those who pressured the Emperor into calling the Council of Nikaea. Leman Russ and his Space Wolves were also amongst the people the Khan had no wish to get close to, mostly because he didn't want his legion to be seen as savages, an image the Vlka Fenryka seemed to embrace. The White Scars constantly strove to achieve the most noble of human pursuits - seriously, they went in for poetry and calligraphy. In addition, the comparison added salt to the wound of the V Legion's entrenched estrangement from the Imperium, suggesting how little effort others took to understand the Chogorians. Somewhat ironically, the Space Wolves and Russ were, like the White Scars, significantly more sophisticated than they appeared on the outside, and so the Khan actually ended up making the same mistake with them that so many tended to make with him. Though the White Scars were not "executioners" like the Space Wolves or "world eaters" like Angron's berserk XII Legion or "perfect" Astartes like Fulgrim's Emperor's Children, they simply were what they were. They never demanded respect from anyone, and if the other Legions knew nothing of them, then that was their loss, because the White Scars knew about them. The V Legion was faster -- they moved faster and they killed faster. Secretly, Khan and the White Scars resented the outsiders' disregard greatly, yet they refused to change their ways or Legion culture. As a founder of the Librarius, the Khan opposed Mort, Russ, and Angron's plans to shut down the use of psykers - given that he believed that all the Primarchs had something of the Warp in them, he also thought they were deluded. And given that that furry hypocrite was involved with witchery under the banner of the spirit of his home planet, which is pretty much how Jaghatai saw the Stormseers, and yet wouldn't admit that it was still warpfuckery all the way down, he was probably right.

On a pettier note, the Khan didn't have much time for Fulgrim's vanity, thinking he was too attached to his beautiful clothes. He also rather disliked the pretentious barbs that Fulgrim would, knowingly or otherwise, throw towards those he saw as less fabulous than himself (like the Khan). In one conversation he confidently stated that he could kick Fulgrim's arse in a fight simply because his brother boasted about his prowess, whereas Jaghatai was an unknown quantity to almost all his brothers. There's a very good chance that the Khan's claim is true given the context, and despite Fulgrim's vaunted reputation as a duelist. Unlike Fulgrim, the Khan was not one to boast, and he admitted a few moments later when asked by Mortarion which of the two of them would win a duel that he didn't know. Mortarion, like the Khan, was an unknown variable, and the Khan stated flat-out that he just didn't know enough about Mortarion to make an honest evaluation. Not something a braggart would say. Fulgrim staked everything on being seen as perfect (The Khan also found the ideal of Fulgrim and his legion insisting they were perfect to be insulting, after all if you were perfect you can't improve anymore); the Khan sought to achieve it no matter who did or didn't notice. Some would say this also applied to the Khan's fashion sense- between the furs, silks, dragon helmet and that mustache he was as fabulous as Fulgrim, without making any fuss about it. The Khan also took the piss out of Fulgrim in one of the sickest burns ever delivered in the 40K universe: told by Fulgrim that the peacocky Phoenician had "heard that you [he did] strange things" with his ships, the Khan snapped right back that he'd heard that Fulgrim did strange things with his warriors, which is an extremely dickish thing to remark, because at this point the only gene-modification the Emperor's Children were doing to themselves was to not die of space-cancer. During this little spat he also made an interesting comparison between Fulgrim and Sanguinius. He noted that both were resplendent beyond compare, but that Sanguinius looked natural in his splendor where as Fulgrim looked a bit foppish, as if he was trying too hard. He also thought that while Sanguinius would be willing to cast aside his finery without a second thought, Fulgrim would rather die.

The official line about the Warp being benign also made things difficult with his dad. Jaghatai was big on truth, and hated the idea of building a civilisation on a lie. As a result, they didn't keep in touch, to the point that the Imperium seemed to completely forget about the Scars. This might've had something to do with the Khan's preference for fighting Orks and other xenos. There was no need to convince them to buy into a "truth" he didn't believe, and he was free to hunt. The Emperor's return to Terra probably also sounded like "building bigger walls" to the Khan's ears - at one point in Scars he bluntly tells a human logistics officer that they have conflicting ideas about the fate of humanity.

The Khan had the honor of fighting alongside Horus in the Ullanor Crusade and was present at the event that saw Horus promoted to Warmaster. The Emperor also stepped down as leader of the Crusade to return to Terra and work on a secret project (a Webway gate that Magnus would later thoroughly destroy in an attempt to warn the Emperor of Horus's treachery). Though the Khan was quite friendly with Horus, he didn't seem to care one way or another that Horus had been chosen as Warmaster, and stated to his brothers that, if he'd been chosen instead, he would have refused the position.

Just before the White Scars were sent on another campaign, a great Imperial conclave was called upon the world of Nikaea. This grand council, known to history as the Council of Nikaea, was called by the Emperor of Mankind himself, and was intended to determine whether or not the use of psychic powers represented a boon or a grave danger to both Mankind and the nascent Imperium of Man. The Khan had intended to attend and argue for the case of the Librarius alongside Magnus and Sanguinius, but Horus ordered the Khan to journey to the Chondax system to rid the system of an Ork infestation. Weirdly, the Khan did not simply go to the Council anyway, considering he had the right to do so even when ordered to do something else as the Emperor said they could come to debate and what the Emperor says goes. The Khan chose to obey Horus (a decision he would later come to regret) and chose to send a representative in his place instead: his chief Stormseer Targutai Yesugei. Unfortunately Yesugei struggled to speak convincingly in Gothic, and the Imperium apparently couldn't find a competent Chogorian translator. Which is weird since everyone present could probably speak every human language (and many alien) to ever exist anyway considering they are Primarchs and the motherfucking Emperor himself. Not to mention that with his Astartes brain enhancements there is no reason for Chogorian White Scars to not speak Gothic (read: to invoke the politically incorrect trope, Yesugei was acting like an "inscrutable oriental," too alien to the more homogenized culture of the Imperium of Man. This probably wasn't helpful in portraying psykery as something other than alien and inscrutable.) Of course, given the insular nature of the White Scars and their elevation of their culture above all others, there's every possibility that Yesugei simply never bothered to learn much Gothic. Most likely, he was completely fluent, but not eloquent in Gothic, and the more skilled orators ran showy circles around him. The outcome of the Council of Nikaea is well known. The Emperor disbanded the Librarius and banned all further use of warp related powers. As far as the White Scars were concerned however, the Council might as well have just not happened at all. This is mostly due to the fact that the White Scars were so far afield that by the time word got around to them that the Council had reached a conclusion, the Heresy had already started, and at the point even Big E had seemingly stopped caring about the ban. The legion almost certainly would have ignored it regardless, as demonstrated by Yesugei doing just that straight away.

The Heresy[edit]

Mini in action...that is a damn good modeler...

Having operated mostly as an independent force for most of the Great Crusade, no one really knew what the fuck the Khan and White Scars were up to when the Heresy went down. The traitors had no idea where the Khan was or what he was doing (except the Alpha Legion, since information is their schtick). On the loyalist side, Dorn suspected that since Jaghatai and Horus had been close friends, he could very well have sided with them. Both Malcador and the Emperor had their doubts about him as well. One wonders if perhaps the Emperor knew about or suspected Cegorach's little switcheroo...

Equally, the Khan had no idea about the murder kegger Horus had thrown in the Istvaan system or anything that had happened afterwards. After the dust had cleared up, the legion received a series of conflicting messages; both sides were making a grab for one of the last legions to pick a team. Jaghatai's immediate response was to side with Horus, but then the Alpha Legion turned up to confuse his plans. After considering how little info he had, he opted in his typical fashion for the grimdark equivalent of "Fuck all y'all, I do what I want", and set off to do some detective work. Cue an extended road-trip to Prospero, where he found out that Leman Russ had indeed seemingly killed his best friend Magnus and burned the planet (the fragment of his soul left behind there wasn't too upset about it though, since he eventually realised he had it coming and told the Khan as much) but that Horus and company had indeed turned traitor. The ultimate Tzeentchian trolling - None of It Makes Sense, and yet All of It Is True! Then Mortarion turned up and tried to recruit the Khan to the Heresy. After kicking the psykers out of the loyalist legions, Mortarion found himself surrounded by them among the traitors, and now sought the Khan as an ally in getting rid of them there. The Khan told the Death Lord he was an idiot and engaged in an epic duel with him.

The Khan managed to give significantly better than he got in terms of wounds, but the duel was not so one sided as it initially appeared. As the fight wore on, the Khan realized that not only were the few hits that Mortarion landed nothing to be spat at, but the Khan was, for the very first time in his life, actually getting tired. Not only that, but Mortarion, despite having been significantly bloodied, showed no signs of actually going down. The Khan ultimately decided that he was going to have to go for one final, all out attack before he became too tired to continue fighting effectively. Before he could strike however, Mortarion decided to retreat, and this gave the Khan an opening to get back up to his fleet in orbit. There, he put down the warrior lodges among the Scars that had been fomenting pro-Horus sentiment before finally getting his shit together and heading home to Terra. The traitorous Noyan-Khan was impaled on a power sword by Jaghatai in a fit of rage, while the lower-ranking marines were given the chance to redeem themselves or willingly face death for not reneging on a warp-sworn vow (we know now that a few of them went off with some Iron Hands and treated Horus Aximand to a Chogorian facelift, while several others were employed in an attack against Mortarion). Senior figures in the legion noted that the high percentage of Terrans in the rebelling part of the legion meant that the Chogorian part would become more insular and ingrained in their traditional views (which is kind of what happened 10,000 years later on.) The contrast to what happened with the Fallen Dark Angels is interesting, as both Terran and "indigenous" elements both, in their own distinctive ways, contributed both in rather spectacular measure to the growth of heresy in that loyalist regiment, failure of both groups to integrate didn't help, but was less so in the way of being the direct problem in and of itself. It also spoke to an issue that the Khan had had ever since joining the wider Imperium; he'd been noted to venerate the Chogorian culture a bit too much. Many of his Terran marines had picked up on this and had felt, ironically, like the Khan did with his own brothers; like unwanted outsiders.

Jaghatai Khan kicking arse on Prospero. His helmet is goofy rad as hell. Kinda looks like a cross between some weeb-ass oni Hindu Raksaksa mask and an actual Cumanian (Tatar) warhelm

In the intervening years, the White Scars (and the guerrilla Sagyar Mazan units) played merry havoc with the traitor advance, being the only full-strength (roughly) legion fighting against the forces of the 5 main traitor legions and delaying the advance to Terra for several years. The Ultramarines, Blood Angels, and Dark Angels were more or less stuck behind the Ruinstorm, and the Iron Hands, Raven Guard, and Salamanders had been decimated at Istvaan V. The Iron Hands and Raven Guard would continue with sporadic raids, sabotage, and espionage, but ultimately could do little more due to their numbers. The Imperial Fists were hunkered down in the Sol System, and the Space Wolves had, after being ambushed and thrashed by the Alpha Legion after Prospero, had managed to regroup at Terra. The White Scars' hit and run style tactics proved to be a perfect form of warfare against the juggernaut of the Traitor forces, with the Scars being almost impossible to pin down in any one engagement. However, the Scars couldn't last forever in a war of attrition and Horus's forces ultimately started to box them in. The Khan reluctantly called all elements of the legion together (after launching numerous feints) and made a push to the one glimmer of hope they had left... the mysterious abandoned Dark Glass project hinted at by captured members of the Navigators. Unbeknownst to the rest of the Imperium, the Emperor hadn't staked everything on the nascent Terran entrance into the Webway - Dark Glass was a backup entrance to the galactic Webway network. After beating a retreat from the Emperor's Children and Death Guard (during which Khan strangled and then a tore the heart out of a Keeper of Secrets), the White Scars FINALLY arrived at Terra only to be greeted by Leman Russ, who was still livid that the Scars hadn't taken his side immediately several books ago. The Khan's response was to throw down his broken sword (recently recovered from the insides of the aforementioned Keeper of Secrets) and bluntly tell the Wolf King that after the journey his legion had endured, NOTHING would keep them from the Throneworld and his father. Russ broke face for a bit and applauded the Khan for his perseverance in the face of utter ruin. Thus the Scars finally took their stage on the walls of the Imperial Palace, while Russ decided to shag off Emperor-knows where and get his own legion killed like a moron try to assassinate Horus. He almost succeeded but hesitated out of love for the man Horus had been. For an executioner, Russ could be quite a softie at the most inopportune times.

The Siege of Terra[edit]

During the siege of the Imperial Palace by the traitorous forces of Chaos, Jaghatai served on the Imperial war council, generally serving as a counterpoint to Rogal Dorn by advocating more proactive moves in contrast to his brother's game plan of FORTIFY (until the Ultrasmurfs and TOTALLY LOYAL LIONS showed up). Right before the fighting began in earnest, the entire Blood Angels Legion managed to make it through the Ruinstorm with the help of the two aforementioned Legions, making the fight a bit less hopeless for the Loyalists. The Khan led a few sorties, some against Dorn's express orders, though he also got so annoyed by two high-ranking officers bemoaning their hopeless situation that he had them expelled from the council, which Dorn believed to be a regrettably unnecessary waste. Despite this, Dorn learned to appreciate parts of the Khan's initiative as it added random variables to the game Dorn and Perturabo were playing. It also allowed the White Scars to have space to do what they did best; hunkering down behind walls had never appealed to them.

However, after Beta Garmon and the early battles of the siege, he realised that they would need to recapture Lion's Gate spaceport to give the reinforcements a place to dock. So with the help of their aging logistics officer and mortal foil Illya Ravallion, he mustered every tank they could and led a charge against the Death Guard at the major space port. According to earlier sources, it is said that the Khan was leading his warriors from the top of a Land Raider, a sight which became a tale that has been told in awe ever since, across ten millennia. Coincidentally, he was apparently known to overturn Land Raiders with his bare hands during the battles of the Heresy. Makes you wonder what Ferrus, Vulkan or Mortarion could flip, if they were so inclined.

This battle was immortalised by murals in the Inner Palace of the "Holy Khan" (would you say he is the Bogd Khaan? Huh? Huh? White Scars humour is an acquired taste.) battling at the Lion's Gate Spaceport, against something huge, winged and wielding a scythe (no, not those chumps). Sure enough, Jaghatai had his rematch against ol' Morty in a titanic struggle. And much like when Roguebird Gillysuit had to fight Stupid Sexy Snekboi, it went about as well as you could expect: despite his best efforts, Mortarion's daemonically-enhanced strength nearly killed Jaghatai, wrecking his armor, limbs, and face. But the Khagan knew he could never take a Daemon Primarch in a straight fight, so he would have to conserve his strength and wait for the right opportunity to deliver a fatal counter. And he still had an ace up his sleeve: the power of sick burns.

In relatively short order, the Khan was beaten to the point where even a Primarch should reasonably have been dead. In fact, Mortarion had so thoroughly wreaked the Khan that Mortarion, known for his now Nurgle-enhanced strength and stamina, found himself actually getting tired. Throughout the beating he was receiving, the Khan mocked and needled the Pustulant Pissant to the point that Mortarion grew enraged and careless. Some of his noteworthy zingers were that he should have fought the legion master Typhon instead, and that while Mortarion gave in to the Ruinous Powers, he stayed true and "My endurance is… superior." Yes, you heard right. The hit-and-run Primarch told the war-of-attrition Primarch that he was tougher.

That last one bought him the opening he needed. As soon as Morty lost his cool and heavily telegraphed a finishing blow, it was time to GO FAST, and Jaghatai let loose with his last stores of strength and speed. Morty's fatigue had slowed his reflexes and leveled the playing field, which enabled the Khan to dodge blows by a hair's breadth and land counters while relentlessly attacking despite his wounds. But he knew that it still wouldn't be enough; even tired, Morty was beating the pants off the still-material Khan. So the Khan used his desperate offensive to get into position (namely, along the edge of Silence after deliberately taking a counter) to behead Mortarion, which banished him into the Warp. The duel however, left the Khan with at least one foot well through death's door and he collapsed, so visibly thrashed that his legionaries were certain that he was dead. Mortarion's banishment disoriented the Death Guard, and the Khan's fall sent the White Scars into a BERSERKER BARRAGE that enabled them to retake the Lion's Gate space port. The now-comatose Jaghatai was then carried out on a Leman Russ (no, not that guy) and Ilya, sensing life still within him, had him loaded on a Thunderhawk and sent to Malcador for healing. The remaining White Scars at the Lion's Gate Spaceport took control of the anti-orbital defenses and, after getting the guns active again, began to target the traitor fleet in orbit. The clumped up, stationary Traitors who weren't expecting a thing. They only found out once the guns started blasting and they got a call from the port's new masters...who pretty much just laughed in their faces and hung up.

Post-Heresy[edit]

After the Heresy, the Khan went on a crusade to rescue Imperial warriors captured by the Dark Eldar, directing the campaign at the head of his new successor chapters. Surprisingly, despite probably because of the whole "wildly independent" schtick, Jaghatai took Guilliman's reforms pretty well...at least from an organisational standpoint. Turns out, the White Scars had incidentally run their Legion like they were modern Chapters. They were already all spread out as semi-independent groups, each of which ran things the way they felt was best. The Codex just made it all official. Tactically and culturally, of course, the Scars still did whatever they wanted: fusing the Librarius and Chaplaincy (Stormseers are their main recruiters), minimal presence of Dreadnoughts or Devastator Squad heavy support, and of course, ALL THE BIKES. All he asked of his successors after the split was that they join him to kick xenos ass out of their sector, which any SPEHSS MAHREEN worth their salt is always up for.

During one battle, it was reported that Khan finally got bored with his old life and decided to start a Dark Eldar harem was sucked into a Webway Gate, with no sign of him discovered since then. The White Scars believe that he's still alive within the Webway somewhere, and given the weird effects the Webway has on time, this is likely the case. And now that we have one two formerly grievously injured Loyalist Primarchs back in action already, and yet another who is "indisposed" but can't die (just like Daddy), it's probablepossible that the Khan might return as well somewhere down the line (along with the other other two Loyalist Primarchs fucking about in the Warp), but this would require that Geedubs somehow remember that he exists, so we aren't counting on it.

On the Tabletop[edit]

"If you had not committed great sins, God would not have sent a punishment like me upon you". Also where's your Jetbike Jaghatai?

For ideal viewing, read this section as fast as possible.

Pts WS BS S T W I A Ld Sv
The Khan Afoot: 395 7 6 6 6 6 8 6 10 2+/5++/3++ in cc
The Khan Mounted: 460 7 6 6 7 6 7 6 10 2+/5++/3++ in cc

While the Khagan doesn't have the WS8 most expected him to, he still has a very respectable statline, with a high initiative and attacks. These combat stats are paired with the White Tiger Dao: an MC AP2 weapon with Duellist's Edge and +1 strength on the charge. He also has the Crusader special rule, which coupled with his insanely high initiative means you're always going to sweep the enemy but if you end up in a fight you can't win you can always make use of the Bleak Wind, that grants Khan and his unit the Hit and Run special rule.

Khan’s Sire of the White Scars rule is that he always goes first in the first turn of combat no matter what (even if he's not the one charging). It flat out says that Khan always attacks first in Assault, after Hammer of Wrath, but before Initiative step 10. If for some reason you go against another model with the same rule, then you go by Initiative trait and Khan is I8 base (9 with Duelist's edge), in addition this rule grants All White Scars the Scout special rule (this also means they have Outflank). Since Khan IS the Lightning From Blue Skies he (and his unit) can automatically arrive from reserves on any game turn (decided at the game start) and you always choose which side to come in from - no need to roll - combined with the White Scar Legiones Asartes rule (+1 to roll for going first, +1 to Seize the Initiative, +1 to first Reserve roll for each turn) makes the White Scars with Khan the king of reserve dickery, in your faces Horus and Alpharius!

As for the rest of his wargear he's got his armor The Wildfire Panoply which is 2+/5++ which is becomes 3++ in Assault during the Assault Phase (even to Overwatch). This needs to be emphasized since contrary to Fulgrim, Jaghatai does not benefit from this 3++ during the Psychic Phase, even if he is in melee the Panoply also makes him Move Through Cover. For his shooty needs he's also got an Archaeotech Pistol (giving him +1 attack with the Dao) and Frag Grenades.

Finally, the upgrade we've all been waiting for: For 65 points, one point of initiative and the Crusader rule you can take the Sojutsu Pattern Voidbike this souped up prototype has two Master-Crafted Heavy Bolters (RAW he can only fire one per turn) and does D3 HoW hits. The Khan is an Unmatched Rider (ladies...) so when he jinks it gives him a 3+ save while completely ignoring Dangerous Terrain.

Jaghatai VS other Primarchs:[edit]

Primarch fighting, while fun to see, isn't a very competitive thing to do as it'll usually tie up both Primarchs for the entire game without either of them dying. With that in mind this section is how Jaghatai fares against other Primarchs Mathhammer wise. Please note that all the various abilities are taken into account when possible and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron's "The Butcher's Nails" and Rampage do not provide any bonuses. In essence, the fights are supposed to be in a "Vacuum" for simplicity, but notes are added to make things clearer in particular instances. Also all of the Primarchs use their most powerful weapons (because why have a contest if you don't do your best?) so Jaghatai will be on his bike.

  • Jaghatai VS Horus
    • Jaghatai hits 4 times, wounds 2 times, 0.899 wounds after saves and IWND will take that down to 0.366.
    • Horus hits 4 times (Talon), wounds 3 times, 1 after saves and IWND will take that down to 0.666 wounds at the start of the next turn.
    • The Warmaster wins, the Warmaster ALWAYS wins, even with Hit-and-Run.
  • Jaghatai VS Angron
    • Jaghatai hits 4 times, wounds 2 times, 1 wounds after saves and FNP will take that down to 0.666 and IWND will take that down to 0.333
    • Angron Round 1: hits 5.333 times, wounds 3.555 times, 1.185 wounds after saves, and IWND take it down to 0.852 at the start of the next turn.
    • Angron Round 2: hits 4 times, wounds 2.666 times, 0.888 wounds after saves, IWND will take that down to 0.556 wounds at the start of the next turn.
      • Angrons wins, and if Jaghatai uses hit-and-run he'll get destroyed even faster.
  • Jaghatai vs Mortarion
    • Jaghatai hits 4 times, wounds 1.333 times, 0.666 wounds after saves and IWND will take that down to 0.111
    • Mortarion hits 3 times, wounds 1.5 times, 0.5 wounds after saves and IWND will take that down to 0.166.
    • Mortarion wins after several ice ages.
      • Jaghatai could probably bag this fight if he hits-and-runs, but it'll still take a loooooong time.
  • Jaghatai vs Fulgrim
    • Jaghatai hits 4 times, wounds 2 times, 0.666 wounds after saves and IWND will take that down to 0.333
    • Fulgrim Round 1: hits 4 times, wounds 2.333 times, 0.777 times after saves and IWND will take that down to 0.444 wounds at the start of the next turn.
    • If Fulgrim doesn't have Child of Terra it's a dead tie as they have the same initiative (the White Tiger Dao has Duelist's Edge), with it, Fulgrim wins.
  • Jaghatai vs Ferrus Manus
    • Jaghatai: hits 4 times, wounds 1.333 times and 0.444 after saves which IWND will take down to 0.111 at the start of next turn
    • Ferrus: hits 2 times with Forgbreaker and 0.5 times with his Servo Arm, wounds 1.666 times and 0.333 respectively which after saves becomes a **total of 0.666 wounds after saves which IWND will take down to 0.333 wounds at the start of next turn
    • Ferrus outdamages Khan with despite having fewer attacks and so wins, but like Morty takes a long time about it.
  • Jaghatai VS Konrad Curze
    • Jaghatai hits 4 times, wounds 2 times, 1 wound after saves and IWND will take that down to 0.666
    • Curze hits 4 times, wounds 2.222 times, 0.740 wounds after saves and IWND will take that down to 0.407 wounds at the start of the next turn.
    • Jaghatai wins a match at last, thanks to his high number of attacks. Curze could use Hit-and-Run to try to even the odds and give himself charge bonuses, but the Khan could do the same.
  • Jaghatai VS Vulkan
    • Jaghatai hits 4 times, wounds 1.333 times, 0.444 wounds after saves and IWND will take that down to 0
    • Vulkan hits 2 times, wounds 1.666 times, 0.556 wounds after saves and IWND will take that down to 0.222 wounds at the start of the next turn.
    • Vulkan is more likely to pass an IWND roll than Khan is to wound him, so Vulkan wins.
  • Jaghatai VS Lorgar
    • Jaghatai hits 5.333 times, wounds 2.666 times, 1.333 wounds after saves and IWND will take that down to 1
    • Lorgar hits 2.5 times, wounds 1.667 times, 0.556 after saves and IWND will take that to 0.222 wounds at the start of the next turn.
    • Jaghatai wins, but only with no psychic abilities included.
  • Jaghatai VS Perturabo
    • Jaghatai hits 4 times, wounds 2 times, 0.666 wounds after saves and IWND will take that down to 0.333
    • Perturabo hits 2.667 times, wounds 2.222, 0.74 wounds after saves and IWND will take that down to 0.407 wounds at the start of the next turn.
    • Khan loses, but only just. If he Hit-and-Runs enough time he might squeeze out a victory, but this is unlikely as he will be concussed 3/4 of the time.
  • Jaghatai VS Alpharius
    • Jaghatai hits 4 times, wounds 2 times, 1 wound after saves and IWND will take that down to 0.666
    • Alpharius hits 2.92 times and wounds 1.136 times, 0.379 wounds after saves and IWND will take that down to 0.045 wounds at the start of the next turn.
    • Khan easily slays Alpharius.
  • Jaghatai VS Rogal Dorn
    • Jaghatai hits 4 times, wounds 2 times, 1 wound after saves and IWND will take that down to 0.666
    • Dorn hits 2.667 times, wounds 1.481 times, 0.494 wounds after saves and IWND will take that down to 0.16 wounds at the start of the next turn.
    • Khan beats Dorn.
  • Jaghatai VS Corvus Corax
    • Jaghatai hits 4/2.666 times, wounds 2/1.333 times, 1.333/0.888 wounds after saves and IWND will take that down to 1/0.555
    • Corvus hits 4 times (Scourge)/3 times (Shadow-walk), wounds 2.222 times (Scourge)/1.667 times (Shadow-walk), 0.741 wounds(Scourge)/0.556 wounds (Shadow-walk) after saves and IWND will take that down to 0.408/0.222 wounds at the start of the next turn.
    • Jaghatai takes the win here thanks to his 3++ vs Corax's shitty 5++
      • Both Jaghatai and Corax have hit-and-run, but Corax's charge is a lot better than Khan's, party thanks to his special rules and partly due to his Shroud Bombs, although Khan has the better shooting attack (if we assume FW intended Jaghatai to be able to shoot both of his heavy bolters), with this in mind the above fight could really go either way, with it depending on whoever fucks up their initiative test/charge roll more.
  • Jaghatai VS Roboute Guilliman
    • Jaghatai: hits 4 times, wounds 2 times, 1 wounds after saves, 0.5 wounds have AoR and IWND will take that down to 0.166
    • Guilliman Round 1: hits 2.5 times, wounds 2.083 times (Hand), 0.694 times after saves and IWND will take that down to 0.361 wounds at the start of the next turn.
    • Guilliman Round 2 and thereafter: hits 3.333 times, wounds 2.778 times, 0.926 times after saves and IWND will take that down to 0.593 wounds at the start of the next turn.
    • Guilliman wins, but Jaghatai could use hit-and-run to negate Roboute's Preternatural Strategy, and unlike with Corax and Curze his 3++ gives him a reasonable chance of not being concussed. Guilliman will still probably win on average but it's closer than the above shows.
  • Jaghatai VS Magnus the Red.
    • Jaghatai: hits 2.666 times, wounds 1.333 times, 0.666 wound after saves with IWND bringing this down to 0.333
    • Magnus: hits 2 times, wounds 1.666 times, 0.555 times after sames with IWND bringing this down to 0.222
    • Khan wins (ignoring Magnus buffing himself with +3 A/S/T)
  • Jaghatai vs Sanguinius
  • TLDR version: While Khan's rules are mostly very good, he suffers in Primarch duel harshly due to only having WS7 and S6 with no rerolls available beyond master-crafted. It's not all bad though, despite losing most fights he is weirdly one of a few Primarchs with T7 and a 3++ meaning that he can block any Primarch for the rest of the game while being extremely mobile and having hit-and-run means he can also avoid any fight you don't want him in while sticking him in the fights you do want him in.

Heresy 2.0[edit]

Much has changed in this newest edition of the Horus Heresy.

Primarchs have a set of shared rules:

  • Independent Character, Eternal warrior, Fearless, It Will Not Die (5+), Bulky (4) and Relentless. Unit type character.
  • They are not effected by negative modifiers to their statlines (other then wounds).
  • Resolve snap shots at their normal BS.
  • All hits from either shooting or close combat are allocated by the Primarchs controlling player. These hits are kept in a separate wound pool.
Pts M WS BS S T W I A LD SV
Khan: 440 9 7 6 6 6 6 8 6 10 2+(4++/3++)
Khan Mounted: 465 18 7 6 6 6 7 8 6 10 2+(4++/3++)

He has an above average state line for a Primarchs; the exact same as Russ.

  • Legiones Astartes (White Scars):
  • Master of the Legion: Allows the Khan to be taken in all RoWs.
  • Hit & Run: Lets the Khan fall back and charge if he passes an Initiative check first, which shouldn't be a problem given his initiative characteristic of 8.
  • Crusader:
  • Pathfinder:
  • Move Through Cover: As it says, the Khan can move through cover. Baller.
  • Lightning from Blue Skies: The Khan and any unit he's joined auto-pass any reserves rolls made for the unit, though unfortunately this doesn't count for Deep Strike units.
  • Warlord: Sire of the White Scars: Gives all infantry and cavalry in his detachment Furious Charge (1), as well as an additional movement phase reaction.

The Khan can take his Sojutsu-Pattern Voidbike for 25 points. There's no scenario where you wouldn't want this.

  • Frag grenades
  • The Wildfire Panoply: One of the better suits of Primarch armour. Gives the Khan a 2+ save, with a 4++ in the shooting phase, and a 3++ in both the movement AND assault phases.
  • Storm's Voice: The Khan has ditched his archaeotech pistol for a custom volkite serpenta, which isn't all that bad! It's a pistol, so you get +1 attack in melee, and it has Concussive (1), giving you an edge over some characters and primarchs from time to time.
  • The White Tiger Dao: All around a great melee weapon this edition. Doesn't have specialist weapon, so it gets +1 attack from Storm's Voice, and attacks at S9 AP2 on the charge, and is even great against dreadnoughts with Murderous Strike (5+).
  • Sojutsu-Pattern Voidbike: The Khan's souped up jetbike. Grants an extra wound, changes his movement to 18", gives him 2 master-crafted heavy bolters and Firing Protocols (3) so you can use all of his guns, Hammer of Wrath (2), and the Anti-Grav Subtype. Additionally, he can fall back 3D6" instead of 2D6", and is counted as a Cavalry unit for the purposes of joining units and weapon abilities that specify the Cavalry sub-type.

The Khan's seen some great improvements this edition, but his WS of 7 makes him somewhat underwhelming when compared to some of his brother Primarchs, some of which have seen a bump to WS8.

General Primarch Tactics: Jaghatai Khan[edit]

The Khan isn't too complicated in HH2. Put him on a bike, throw him at something, and watch it spectacularly blow up. He doesn't have exceptionally high damage on his own, but he's great at buffing his army, giving all White Scars Furious Charge (1). Notably this doesn't include himself since he already has Furious Charge, but they might FAQ it sooner or later to give the Khan S10 on the charge.

While the Khan's WLT isn't as good as some other Primarchs, but it's still very powerful in many cases, often giving friendly models +1 to wound on the charge, which is still fantastic.

The Khan can be used in two ways-- afoot, or on his bike. The bike costs 25 points. Take the bike, it's insanely stupid not to. On top of increased movement speed (+2 to charge rolls!), he gets an extra wound, making him surprisingly tanky, especially in melee with his 3++ Invulnerable Save.

How many guns do you need to kill the Khan, on average, in one turn?

  • Lascannons: 26
  • Multi-Meltas: 19
  • Plasma guns: 19 (38 shots)
  • Disintegrators: 32 (64 shots)
  • Autocannons: 32 (64 shots)
  • Heavy Bolters: 48 (192 shots)
  • Bolters: 185 (370 shots)

The Khan on his bike is one of the more durable Primarchs out there, definitely above average thanks to his extra wound. He's also no slouch in the shooting phase on his own due to having two master-crafted heavy bolters, as well as his personal volkite pistol with Concussive (1).

The Khan loves melee, and he's great at getting there with his 18" movement. Also important to note is that he has Furious Charge (2) and Hit & Run, meaning he generally has 8 attacks at S9 to ID terminators and veterans. One big reason why you shouldn't have him on foot is that he wants to always be the one charging, but also his lack of retinue choices when footslogging-- Ebon Keshig can't be joined by characters due to

And for Retinues, you've got pretty limited options, but the options that you do have are quite powerful.

  • Golden Keshig: 7 jetbikes with 2W and 2+ saves, with absolutely devastating damage on the charge, with one attack each (two for the champion) at S10 AP1, and I8 due to Sudden Strike (4)-- and if that wasn't enough, they have Brutal (3) to obliterate anything they fight, even Primarchs and dreadnoughts.
  • Sky-Hunters: There really isn't any good reason to take these guys over Golden Keshig, but the extra 3 jetbikes makes the whole unit more survivable. If you'd like, you can run Scimitar jetbikes instead of Shamshirs to keep up with the Khan better, but generally you're going to want to stay with Shamshirs to get that 2+ save.


30k Jaghatai Khan vs other Primarchs: Heresy 2.0[edit]

Primarch fighting has significantly changed in the new edition. The sweeping changes to the Weapon Skill system really put those with lower scores at a huge disadvantage. While the changes to universal special rules mean that characters can often bring more attacks (like with Rage and Rampage) or newer tricks (Brutal) to the table that they never could before.

This means that Primarch vs Primarch fighting is more likely to actually resolve itself within the duration of the game, rather than taking turns whittling off small numbers from each other.

Also, because Overwatch Reactions are now done at full ballistic skill, shooting will likely play a more significant role. However, for the sake of brevity, there should be no need to include them unless they make a meaningful difference to the outcome.

Jaghatai Khan vs The Lion

Jaghatai Khan (hits on MC 5+): 2.56 hits, 1.71 wounds, 0.63 unsaved wounds, which is reduced to 0.3 at the end of the turn thanks to IWND.
Jaghatai Khan Charging (hits on MC 5+): 2.89 hits, 2.41 wounds, 0.96 unsaved wounds, which is reduced to 0.63 at the end of the turn thanks to IWND.
Lion with the Lion Sword & Deathwing subtype (hits on MC 2+): 5.97 hits, 4.97 wounds, 1.65 unsaved wounds, which is reduced to 1.32 at the end of the turn thanks to IWND.
Lions Choler (+1 attack): 6.81 hits, 5.67 wounds, 1.89 unsaved wounds, which is reduced to 1.56 at the end of the turn thanks to IWND.
Lions Choler (+2 attacks): 7.64 hits, 6.37 wounds, 2.12 unsaved wounds, which is reduced to 1.79 at the end of the turn thanks to IWND.
Lion wins- even though the Khan has Hit and Run, the charge bonuses he receive cannot overcome his lower WS and the Lion's invulnerable saves.
If the Khan takes his Jetbike, it gives him the Hammer of Wrath (2) rule, which only adds 0.166 unsaved wounds to his charging total (0.98 for the whole charge)

Jaghatai Khan vs. Fulgrim

Fulgrim with the Laer Blade (Initiative 9, +0 attacks, hits on MC 3+). 4.2 hits, 3.5 wounds, 1.16 unsaved wounds, which is reduced to 0.82 at the end of the turn thanks to IWND.
Fulgrim, charging with the Laer Blade (Initiative 10, +1 attack, hits on MC 3+): 4.89 hits, 4.08 wounds, 1.36 unsaved wounds, which is reduced to 1.02 at the end of the turn thanks to IWND.
Jaghatai Khan with the White Tiger Dao (Hits on MC 5+): 2.56 hits, 1.71 wounds, 0.57 unsaved wounds, which is reduced to 0.24 at the end of the turn thanks to IWND.
Jaghatai Khan charging with the White Tiger Dao (Hits on MC 5+): 2.89 hits, 2.41 wounds, 0.8 unsaved wounds, which is reduced to 0.47 at the end of the turn thanks to IWND.
Fulgrim wins.

Jaghatai Khan vs. Perturabo

The Khan with the White Tiger Dao (Hits on MC 4+): 3.75 hits, 1.88 wounds, 0.63 unsaved wounds, which is reduced to 0.3 at the end of the turn thanks to IWND.
The Khan Charging with the White Tiger Dao (Hits on MC 4+): 4.25 hits, 3.54 wounds, 1.18 unsaved wounds, which is reduced to 0.85 at the end of the turn thanks to IWND.
Perturabo with Forgebreaker Desecrated (Hits on MC 4+): 3.25 hits, 5.42 wounds, 1.80 unsaved wounds, which is reduced to 1.47 at the end of the turn thanks to IWND.
Perturabo wins. Brutal (2) deals a hell of a lot of damage, and the Khan's low WS fucks him over.

Jaghatai Khan vs. Leman Russ

The Khan with the White Tiger Dao (Hits on MC 5+): 2.56 hits, 1.71 wounds, 0.86 unsaved wounds, which is reduced to 0.53 at the end of the turn thanks to IWND.
The Khan Charging with the White Tiger Dao (Hits on MC 5+): 2.89 hits, 2.41 wounds, 1.21 unsaved wounds, which is reduced to 0.88 at the end of the turn thanks to IWND.
Leman Russ with the Sword of Balenight (Hits on MC 3+): 5.56 hits, 4.64 wounds, 3.09 unsaved wounds, which is reduced to 2.76 at the end of the turn due to IWND.
Russ wins.

Jaghatai Khan vs. Rogal Dorn

Rogal Dorn with Storm’s Teeth (Hits on 3+): 4 hits, 3.89 wounds, 1.30 unsaved wounds, which is reduced to 0.96 at the end of the turn thanks to IWND.
Reaping Blow (+2 attacks): 5.33 hits, 5.18 wounds, 1.73 unsaved wounds, which is reduced to 1.4 at the end of the turn thanks to IWND.
The Khan with the White Tiger Dao (Hits on MC 5+): 2.22 hits, 1.11 wounds, 0.55 unsaved wounds, which is reduced to 0.21 at the end of the turn thanks to IWND.
The Khan Charging with the White Tiger Dao (Hits on MC 5+): 2.89 hits, 1.45 wounds, 0.73 unsaved wounds, which is reduced to 0.4 at the end of the turn thanks to IWND.
Dorn slaughters the Khan regardless of whether or not he’s mounted. As with Perturabo, The Khan’s lower weapon skill is the culprit- only hitting on a 5+ ruins his damage potential, regardless of his high initiative.

Jaghatai Khan vs. Konrad Curze

Jaghatai Khan with the White Tiger Dao (Hits on MC 5+): 2.56 hits, 1.71 wounds, 0.86 unsaved wounds, which is reduced to 0.53 at the end of the turn thanks to IWND.
Jaghatai Khan charging with the White Tiger Dao (Hits on MC 5+): 2.89 hits, 2.41 wounds, 1.21 unsaved wounds, which is reduced to 0.88 at the end of the turn thanks to IWND.
Curze with Mercy and Forgiveness (Hits on 3+): 5.33 hits, 4 wounds, 1.33 unsaved wounds, which is reduced to 1.0 at the end of the turn thanks to IWND.
It's even. Whoever passes the most Hit & Run checks wins-- and that's slightly more likely to be the Khan.

Jaghatai Khan vs. Sanguinius

Jaghatai Khan with the White Tiger Dao (Hits on MC 5+): 2.56 hits, 1.71 wounds, 0.86 unsaved wounds, which is reduced to 0.53 at the end of the turn thanks to IWND.
Jaghatai Khan charging with the White Tiger Dao (Hits on MC 5+): 2.89 hits, 2.41 wounds, 1.21 unsaved wounds, which is reduced to 0.88 at the end of the turn thanks to IWND.
Sanguinius with the Blade Encarmine (Hits on MC 3+): 4.22 hits, 2.81 wounds, 0.94 unsaved wounds, which is reduced to 0.61 at the end of the turn thanks to IWND.
The Khan wins. With his 18" movement, he's far more likely to get a charge than Sanguinius, completely ruining Sanguinius's devastating first round of combat.

Jaghatai Khan vs. Ferrus Manus

The Khan with the White Tiger Dao (Hits on MC 4+): 3.75 hits, 1.88 wounds, 0.63 unsaved wounds, which is reduced to 0.3 at the end of the turn thanks to IWND.
The Khan Charging with the White Tiger Dao (Hits on MC 4+): 4.25 hits, 3.54 wounds, 1.18 unsaved wounds, which is reduced to 0.85 at the end of the turn thanks to IWND.
Ferrus Manus with Forgebreaker (Hits on MC 4+): 3.25 hits, 2.71 wounds, 2.71 unsaved wounds, which is reduced to 2.38 at the end of the turn thanks to IWND.
Ferrus Manus wins.

Jaghatai Khan vs. Angron

The Khan with the White Tiger Dao (Hits on MC 2+): 5.97 hits, 3.98 wounds, 1.99 unsaved wounds, which is reduced to 1.66 at the end of the turn thanks to IWND.
The Khan charging with the White Tiger Dao (Hits on MC 2+): 6.81 hits, 5.68 wounds, 2.84 unsaved wounds, which is reduced to 2.51 at the end of the turn thanks to IWND.
Angron with Gorefather and Gorechild (Turn 3, Hits on 3+): 8.89 hits, 5.93 wounds, 1.98 unsaved wounds, which is reduced to 1.65 at the end of the turn thanks to IWND.
Once again, the Butcher's Nails fuck Angron over in duels. Jaghatai Khan wins.

Jaghatai Khan vs. Guilliman

Jaghatai Khan with the White Tiger Dao (Hits on MC 4+): 3.75 hits, 2.5 wounds, 1 unsaved wound, which is reduced to 0.67 at the end of the turn thanks to IWND.
Jaghatai Khan charging with the White Tiger Dao (Hits on MC 4+): 4.25 hits, 3.54 wounds, 1.52 unsaved wounds, which is reduced to 1.19 at the end of the turn thanks to IWND.
Guilliman with the Hand of Dominion (Hits on MC 4+): 3.75 hits, 3.13 wounds, 2.09 unsaved wounds, which is reduced to 1.76 at the end of the turn thanks to IWND.
Guilliman wins-- Brutal (2) is able to overwhelm the Khan's 3++ Invulnerable save.

Jaghatai Khan vs. Mortarion

Jaghatai Khan with the White Tiger Dao (Hits on MC 4+): 3.75 hits, 1.88 wounds, 0.94 unsaved wounds, which is reduced to 0.44 at the end of the turn thanks to IWND.
Jaghatai Khan charging with the White Tiger Dao (Hits on MC 4+): 4.25 hits, 3.54 wounds, 1.77 unsaved wounds, which is reduced to 1.27 at the end of the turn thanks to IWND.
Mortarion with Silence (Hits on 4+): 3 hits, 2.5 wounds, 0.83 unsaved wounds, which is reduced to 0.5 after IWND.
Reaping Blow (+2 attacks): 4 hits, 3.33 wounds, 1.11 unsaved wounds, which is reduced to 0.78 at the end of the turn thanks to IWND.
Jaghatai Khan wins.

Jaghatai Khan vs. Magnus the Red

Jaghatai Khan with the White Tiger Dao (Hits on MC 4+): 3.75 hits, 2.5 wounds, 1.25 unsaved wounds, which is reduced to 0.87 at the end of the turn thanks to IWND.
Jaghatai Khan charging with the White Tiger Dao (Hits on MC 4+): 4.25 hits, 3.54 wounds, 1.77 unsaved wounds, which is reduced to 1.44 at the end of the turn thanks to IWND.
Magnus with the Blade of Ahn-Nunurta (Hits on 4+): 3 hits, 2.5 wounds, 0.83 unsaved wounds, which is reduced to 0.5 after IWND.
Jaghatai Khan wins.

Jaghatai Khan vs. Horus Lupercal

Jaghatai Khan with the White Tiger Dao (Hits on MC 5+): 2.56 hits, 1.23 wounds, 0.41 unsaved wounds, which is reduced to 0.08 at the end of the turn thanks to IWND.
Jaghatai Khan charging with the White Tiger Dao Hits on MC 5+): 2.89 hits, 2.41 wounds, 0.80 unsaved wounds, which is reduced to 0.47 at the end of the turn thanks to IWND.
Horus with Worldbreaker (Hits on MC 3+): 4.89 hits, 4.08 wounds, 2.72 unsaved wounds, which is reduced to 2.39 at the end of the turn thanks to IWND.
Horus wins.

Jaghatai Khan vs. Lorgar

Jaghatai Khan with the White Tiger Dao (Hits on MC 3+): 4.89 hits, 3.26 wounds, 1.63 unsaved wounds, which is reduced to 1.3 at the end of the turn thanks to IWND.
Jaghatai Khan charging with the White Tiger Dao (Hits on MC 3+): 5.56 hits, 4.63 wounds, 2.32 unsaved wounds, which is reduced to 1.99 at the end of the turn thanks to IWND.
Lorgar with Illuminarum (Hits on MC 5+): 2.22 hits, 1.85, 1.22 unsaved wounds, which is reduced to 0.89 at the end of the turn thanks to IWND.
The Khan wins.

Jaghatai Khan vs. Vulkan

Jaghatai Khan with the White Tiger Dao (Hits on MC 4+): 3.75 hits, 1.88 wounds, 0.63 unsaved wounds, which is reduced to 0.13 at the end of the turn thanks to IWND.
Jaghatai Khan charging with the White Tiger Dao (Hits on MC 4+): 4.25 hits, 3.54 wounds, 1.18 unsaved wounds, which is reduced to 0.85 at the end of the turn thanks to IWND.
Vulkan with Dawnbringer (Hits on MC 4+): 3.25 hits, 2.71 wounds, 0.90 unsaved wounds, which is reduced to 0.54 at the end of the turn thanks to IWND.
The Khan wins.

Jaghatai Khan vs. Corvus Corax

Jaghatai Khan with the White Tiger Dao (Hits on MC 4+): 3.75 hits, 2.5 wounds, 1.25 unsaved wounds, which is reduced to 0.87 at the end of the turn thanks to IWND.
Jaghatai Khan charging with the White Tiger Dao (Hits on MC 4+): 4.25 hits, 3.54 wounds, 1.77 unsaved wounds, which is reduced to 1.44 at the end of the turn thanks to IWND.
Corax with the Panoply of the Raven Lord (Hits on 4+): 3.5 hits, 2.63 wounds, 0.88 unsaved wounds, which is reduced to 0.55 at the end of the turn thanks to IWND.
Corax charging with the Panoply of the Raven Lord (Hits on 4+): 6 hits, 4.5 wounds, 1.5 unsaved wounds, which is reduced to 1.17 at the end of the turn thanks to IWND.
The Khan wins.

Jaghatai Khan vs. Alpharius

Jaghatai Khan with the White Tiger Dao (Hits on MC 4+): 3.75 hits, 2.5 wounds, 1.25 unsaved wounds, which is reduced to 0.87 at the end of the turn thanks to IWND.
Jaghatai Khan charging with the White Tiger Dao (Hits on MC 4+): 4.25 hits, 3.54 wounds, 1.77 unsaved wounds, which is reduced to 1.44 at the end of the turn thanks to IWND.
Alpharius with the Pale Spear (Hits on 4+): 3 hits, 1.5 wounds, 0.5 unsaved wounds, which is reduced to 0.17 at the end of the turn thanks to IWND.
Jaghatai Khan wins.


The Primarchs of the Space Marine Legions
Loyalist
Corvus Corax - Ferrus Manus - Jaghatai Khan
Leman Russ - Lion El'Jonson - Roboute Guilliman
Rogal Dorn - Sanguinius - Vulkan
Traitor
Alpharius/Omegon - Angron - Fulgrim
Horus - Konrad Curze/Night Haunter - Lorgar
Magnus the Red - Mortarion - Perturabo