Wrassle Baba
Wrassle Baba is a barbarian build created on 8chan that proves the combat maneuver system is a viable build option for Pathfinder barbarians. A Lvl 20 barbarian using this build has an 81.2% chance to wrestle the Tarrasque and win within 2 rounds. This build requires 5 feats and 1 item that you would not get normally (unarmed strike, improved grapple, greater grapple, eld. heritage, improved eld. heritage, grapple gauntlets). It uses the brutal pugilist chain of class features in exchange for other shit class features such as trap sense. everything else is fully functional with normal barbarian progression. orc bloodline from eldritch heritage is hilariously powerful in all barbarian situations. this build is therefore well within reach of most barbarians. It is not a minmax build; there are plenty of unspent feats and class features that are irrelevant to the purpose of grappling, and most of the abilities are useful for purposes other than grappling.
The Build[edit]
STRENGTH[edit]
lvl 20 barbarian
20 str start
5 str from ability gain
8 str from rage
5 str from manual
6 str from orc bloodline improved eldritch heritage
6 str from belt of giant strength
2 str from large size from titan armor/enlarge person permanency
52 strength total for +21 to str checks
CMB[edit]
20 BAB
21 str bonus
20 strength surge
2 improved grapple
2 greater grapple
2 gauntlets of skilled maneuver
1 pit fighter
1 large size from titan armor/enlarge
1 huge size from improved savage grapple
Total CMB = 74
TARRASQUE CMB=57 CMD=66
How Does This Play Out?[edit]
barbarian runs up and initiates a grapple using strength surge with a 95% chance to succeed. the tarrasque is now gains the grappled condition and loses 4 dex. barbarian now gains a +5 bonus to CMB to maintain grapple, but loses no dex becasue of improved savage grapple. the tarrasque now has CMB 57 and CMD 64. the barbarian now has CMB 59 and CMD 77 (assuming +6 dex mod and +5 deflection +1 brutal pugilist)
on tarrasque's turn it must now attempt to break the grapple, wasting its turn, or face being pinned next round. it has a 90% chance to fail the roll.
barbarians turn he gets 2 rolls at +5 to maintain the grapple because of greater grapple. CMB 59 vs CMD 64 with 2 rolls with each having 80% chance to succeed. do a binomial probability distribution function, and you get a 96% chance to succeed and pin the tarrasque.
taking the 95% chance to initiate, 90% to resist breaking the grapple, and 96% chance to pin together the barbarian has a 82.1% to pin the tarrasque in 2 rounds.
at this point the tarrasque is pinned and completely fucked. it has no dex bonus, -4 AC, and can take no actions except try to break the pin, with a 90% to fail.
On barbarian's 3rd turn, he can now roll to tie up the tarrasque with 99.75% chance. At this point the tarrasque is tied up, helpless, and unable to escape no matter what it does. the CMD of the rope is 79 and the tarrasque cannot escape even with a natural 20 on its grapple/escape artist check.
BARBARIAN IS NOW FREE TO DRAG TARRASQUE TO /d/ AND RAPE ITS EXPOSED, HELPLESS, DRIPPING, QUIVERING PUSSY WHILE IT MOANS AND CRIES INTO ITS BONDS IN SHAME
the barbarian has a 81.87% chance to reach this point within 3 rounds.The chance to win the grapple in a longer amount of time is much higher, probably around 90%. there are probably other class features and items lying around the rules that could help improve the chances even more.
I HAVE NOW PROVEN THAT GRAPPLE BARBARIANS ARE A VIABLE BUILD IN PATHFINDER, AND YOU MUST NOW STFU ABOUT GRAPPLE BEING A BROKEN TRAP OPTION FROM NOW UNTIL THE END OF TIME
No Fun Allowed[edit]
Note that this build relies on the assumption that the Tarrasque tries escaping through grapple rules only. Assuming you're not using magic unbreakable rope or something similar that the GM will never give you access to, the Tarrasque can simply burst the ropes with a Strength check which it can auto-pass with most any mundane rope. There's also the fact that the +5 bonus from the manual and the +6 bonus from the Orc bloodline are the same type of bonus, and thus don't stack under normal Pathfinder rules. Additionally, you require at least 15 CHA for improved eldritch heritage, which may be hard to come by if you're pumping absolutely everything into STR.
Edit (different writer) You forget that as a 'Spawn of Rovagug' he also poses the ability "Unstoppable Force" which let him charge no matter what tries to stop him (grappled condition included), and he can once a minute make his speed go up to 150 with Rush. All the tarrasque really needs to do is charge away from the barbarian (which will also break the grapple as you must stay in contact with whoever you grapple, and he doesn't need to take you along for the run. Remember in Pathfinder grapple is more like getting hold of a limb. It's pinning that mimic the full Greco-Roman grappling hold)). With its reach and ranged attack he can keep up with your trying to get close blasting you with its ranged attack and make attacks of opportunity when you close in. Speaking of: he has combat reflexes meaning getting in close to grapple him from the start would provoke an attack even if he is flat footed.