Template:AngryTauMegatable

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Abbreviations:
New All the red colored text is smth new
Squatted Deleted/Discontinued
(R) Revisioned/Rephrased
~ Same old same old (only used if 2 fields have redundant information)
(E) Expansion content (not in the main rulebook
(FW) Forgeworld Model

Completed:[edit]

Detachments:[edit]

Detachments:
Name: Old Composition New Composition
Hunter Contigent

Detachment:
Core: Hunter Cadre

  • 1 Commander
  • 0-1 Cadre Fireblade
  • 0-1 units of XV8 Crisis Bodyguards
  • 3-6 units chosen in any combination from the following list:
    Breacher Team
    Strike Team
    Kroot Carnivores
  • 1-3 units chosen in any combination from the following list:
    XV25 Stealth Battlesuits
    XV8 Crisis Battlesuits
    XV95 Ghostkeel Battlesuits
    XV104 Riptide Battlesuits
  • 1-3 units chosen in any combination from the following list:
    Pathfinder Team
    TX4 Piranhas
    Vespid Stingwings
    Drones
  • 1-3 units chosen in any combination from the following list:
    XV88 Broadside Battlesuits
    TX7 Hammerhead Gunships
    KV128 Stormsurges
    Sniper Drones

Special Rules:

  • Unbreakable Bounds of Comradeship:
    Units from this Formation that have the Supporting Fire Special Rule can provide Supporting Fire to any other model in this Formation if they are within 12" of each other rather than 6".
  • Ambushes and Feints:
    Units from this Formation that are within 12" of the Commander or Cadre Fireblade at the start of the Shooting phase can Run or move Flat Out and then shoot in that Shooting Phase.Each unit must complete both actions before you move onto the next unit - otherwise the chance to make the second action is forfeit.

0-1per Core: Contigent Headquarters:

  • 1 Commander or Commander Shadowsun
  • 0-1 Etheral or Aun´Va or Aun´Shi
  • 1-2 Units of XV8 Crisis Bodyguards

1-10per Core: Formations chosen in any combination from the following list

  • Optimised Stealth Cadre
  • Firebase Support Cadre
  • Infiltration Cadre
  • Retaliation Cadre
  • Drone Network
  • Heavy Retribution Cadre
  • Air Caste Support Cadre
  • Allied Advance Cadre
  • Assigned Air Caste Asset
  • Armoured Interdiction Cadre

Special Rules:

  • Ideal Mission Commander:
    If this Detachment is your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table.
  • Coordinated Firepower:
    Whenever a unit from a Hunter Contingent selects a target in the shooting phase, any number of other units from the same Detachment who can still shoot can add their firepower to the attack. These units must shoot the same target, resolving their shots as if they were a single unit this includes the use of Markerlight Abilities. When 3 or more units combine their firepower, the firing models add 1 to their Ballistir Skill.
Detachment:
  • 3-6 Formations chosen in any combination from the following list:
-1 Kayon Cadre
-1 Mont´ka Cadre
-1 Mon´wern´a Cadre

Special Rules:

  • Ideal Mission Commander:
    If this Detachment is your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table.
  • Co-ordinated Firestorm:
    If a unit from this detachment inflicts one or more hits in the shooting phase on one or more units it may apply a single markerlight hit to one of those units.
(E)Dawn Blade Contigent

Detachment:
Core: Hunter Cadre or Retaliation Cadre
Hunter Cadre

  • 1 Commander
  • 0-1 Cadre Fireblade
  • 0-1 units of XV8 Crisis Bodyguards
  • 3-6 units chosen in any combination from the following list:
    Breacher Team
    Strike Team
    Kroot Carnivores
  • 1-3 units chosen in any combination from the following list:
    XV25 Stealth Battlesuits
    XV8 Crisis Battlesuits
    XV95 Ghostkeel Battlesuits
    XV104 Riptide Battlesuits
  • 1-3 units chosen in any combination from the following list:
    Pathfinder Team
    TX4 Piranhas
    Vespid Stingwings
    Drones
  • 1-3 units chosen in any combination from the following list:
    XV88 Broadside Battlesuits
    TX7 Hammerhead Gunships
    KV128 Stormsurges
    Sniper Drones

Special Rules:

  • Unbreakable Bounds of Comradeship:
    Units from this Formation that have the Supporting Fire Special Rule can provide Supporting Fire to any other model in this Formation if they are within 12" of each other rather than 6".
  • Ambushes and Feints:
    Units from this Formation that are within 12" of the Commander or Cadre Fireblade at the start of the Shooting phase can Run or move Flat Out and then shoot in that Shooting Phase.Each unit must complete both actions before you move onto the next unit - otherwise the chance to make the second action is forfeit.

Retaliation Cadre

  • 1 Commander
  • 3 units of XV8 Crisis Battlesuits
  • 1 unit of XV88 Broadside Battlesuits
  • 1 unit of XV104 Riptide Battlesuits

Special Rules:

  • Low Altitude Deployment:
    If all of the units from this Formation start in Reserve, you can annnounce before the battle begins that they will use Low Altitude Deployment. If you do so deploy the entire Formation using the Deep Strike special rule at the start of your second turn.
  • Drop Zone Clear:
    All models in this Formation add 1 to their Ballistic Skill on the turn that they arrive by Deep Strike.

0-1per Core: Contigent Headquarters(Farsight) or the Eight:

  • Contigent Headquartes(Farsight)
  • 1 Commander or Commander Farsight
  • 1 Unit of XV8 Crisis Bodyguards
  • The Eight:
  • Please look up the Unit section for the specific composition

Special Rules:

  • Independent Character
  • Fearless
  • Preferred Enemy
  • Unbreakable Bonds of Comradeship:
    Models from this Formation can provide Supporting Fire to a unit containing any models from this Formation if they are within 24" of each other, rather than 6".
  • Inspiring Leaders:
    As long as at least one model from this Formation is still alive and on the battlefield, all friendly units with the: Tau Empire Faction have the Stubborn special rule.

1-10per Core: Formations chosen in any combination from the following list

  • Counterstrike Cadre
  • Rapid Insertion Force
  • Ranged Support Cadre
  • Piranha Firestream Wing
  • Firebase Support Cadre
  • Skysweep Missile Defence
  • Assigned Air Caste Asset
  • Air Superiority Cadre
  • Drone-Net-VX1-0
  • Allied Advance Cadre

Special Rules:

  • Ideal Mission Commander:
    If this Detachment is your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table.
  • Killing Blow:
    At the start of each enemy turn, secretly record the identity of one enemy unit. At the start of your turn, reveal which unit it was that you picked. You can re-roll failed To Wound and Armour Penetration rolls against that unit for the rest of your turn.
Squatted
Additional Info:Due to new rules(in the unit entries):

Shadowsun can always be taken instead of a regular Commander
Aun´Va and Aun´Shi can always be taken instead of regular ethereals

Work in Progress:[edit]

TO DO: Formations,Units And Special Rules

Formations[edit]

Discontinued Formations:[edit]

Formations:
Name: Old Composition New Composition
Firebase Support Cadre

2 unit of XV88 Broadside Battlesuits
2 units of XV104 Riptide Battlesuits
Special Rules:

  • Co-ordinated Firestorm:
    Instead of firing independently in the Shooting Phase, all units in a Firebase Support Cadre can participate in a co-ordinated firestorm.When they do so all units from this Formation must shoot at the same target,resolving their shots as if they were a single unit - this includes the use of markerlight abilities.When resolving this Shooting attack, all firing models have the Tank Hunters and Monster Hunter special rules.
Squatted
Infiltration Cadre

3 Pathfinder Teams
2 units of XV25 Stealth Battlesuits
1 unit of TX4 Piranhas
Special Rules:

  • Intervention Request Beacon:
    If a unit from this formation is completely destroyed, you can activate the Formation´s Intervention Request Beacons.If you do so all units you have remaining in Reserves arrive at the start of your next turn(there is no need to roll for them).
  • Neutralisation Lattice:
    If a unit from this Formation inflicts three or more markerlight hits on a target unit in a Shooting phase,inflict a single seeker missile hit on the enemy unit in addition to placing the markerlight counters.Note that you do not need to roll for hit for the seeker missile,nor do you need to have a unit capable of firing the missile in range of the target(the missiles are fired by support craft flying high above the battlefield).
Squatted
Drone Network 1 unit of Drones Squatted
Heavy Retribution Cadre

1 unit of XV95 Ghostkeel Battlesuits
2 units of KV128 Stormsurges
Special Rules:

  • Optimum Fire Position:
    You can reroll failed To Hit rolls if the target unit is within 12" of a Ghostkeel Battlesuit from this Formation.
  • Monsoon of Destruction:
    If a unit is chosen as the target by at least two units from this formation in the same Shooting phase, that unnit cannot Run or move Flat Out in their next turn. In addition, such units must halve the result of any Charge rolls they make in the next turn(rounding fractions down).
Squatted
Assigned Air Caste Asset 1 AX39 Sun Shark Bomber or 1 AX3 Razorshark Strike Fighter Squatted (Or rather integrated in the Air Caste Support Cadre)
Armoured Interdiction Cadre

3 units of TX7 Hammerhead Gunships
1 unit of TX78 Sky Ray Gunships
Special Rules:

  • Interlaced Predictive Targeting:
    Pick a point anywhere on the Battlefield at the start of your Shooting Phase.The point you pick is the centre of this Formation´s Predictive Targeting Grid.You can re-roll failed To Hit rolls for attacks made by models from this Formation if the target unit is within 6" of the point that you picked.
Squatted
Units/Formations introduced in:Kayon
(E)(Composite unit)Gunfort

3 Tidewall Gunrigs

Set up:

When setting up the Tidewall Gunfort,each Tidewall Gunrig must be placed within 6" of the Formation's other two Gunrigs.

If you wish to move the Gunfort,then it must finish the move in the same configuration as it started.

Special Rules:

  • Coordinated Strike:
    Once per Turn, a model firing a railgun from a Tidewall Gunfort can make a coordinated strike.If it does so,all of the railguns from the Gunfort fire at the same target unit using the model´s Ballistic Skill, and may not be fired separately in the same shooting phase.Railguns firing in a coordinated strike add 1 to their Strength if using submunitions and receive the Armourbane special rule if using solid shot.
Squatted
Units/Formations introduced in:Mont´ka (Farsight Enclaves)
(E)Counterstrike Cadre

1 Pathfinder Team
3 Strike or Breacher Teams in any configuration
Restrictions:
Each unit in this Formation must take a TY7 Devilfish as a Dedicated Transport
Special Rules:

  • Precision Guidance:
    All units in this Formation that are shooting at enemies that are within 3" of an Objective Marker can re-roll failed To Hit rolls.
  • Tactical Surge:
    In their first turn,or the turn they arrive from Reserve, all vehicles in this Formation are Fast vehicles.
Squatted
(E)Rapid Insertion Force

1 unit of XV25 Stealth Battlesuits
3 units of XV25 Crisis Battlesuits
1 unit of XV104 Riptide Battlesuits
Special Rules:

  • Locked Coordinates:
    The Stealth Battlesuits in this Formation must begin the game deployed on the battlefield. The rest of the forces in the Formation must be held in Reserve and arrive by Deep Strike. Any Crisis Battlesuits or Riptides from the Formation that choose to Deep Strike within 6" of this unit of Stealth Battlesuits do not scatter, and count all their weapons as Twin-linked in the ensuing Shooting Phase.
Squatted
(E)Ranged Support Cadre

1 Pathfinder Team
3 units of XV88 Broadside Battlesuits
Special Rules:

  • Dedicated Spotting Teams:
    Double the value of any markerlight counters placed by any of this Formation´s Pathfinders if the counter is used by any of the Formation´s Broadside Units
  • Hidden Observers:
    All Pathfinder Teams in this Formation have the Infiltrate and Shrouded special rules. The Shrouded special rule is lost by any unit that moves from its starting location (for any reason), and by any unit that makes an attack with anything other than its markerlights.
  • Dedicated Support Units:
    The Broadside units in this Formation can provide Supporting Fire for the Pathfinder Teams in this Formation at any range, as long as it does not exceed their weapon´s maximum range.
Squatted
(E)Piranha Firestream Wing

4 units of TX4 Piranhas
Restrictions:
One unit must only include a single Piranha - this is the Target Acquisiton Team (see below).
Special Rules:

  • Target Acquisition Team:
    At the start of your Shooting phase, you can pick an enemy unit that is within 36" of the Target Acquisition Team and in their line of sight. All Piranhas from this Formation (including the target Acquisition Team) add 1 to their Ballistic Skill if they shoot at that unit in the Shooting phase, and also have the Tank Hunters special rule if the target unit is a vehicle.
  • Rearm and Refuel:
    If all of the surviving models from a unit in this Formation are within 6" of a Table edge at the end of their Movement phase, the unit can enter Ongoing Reserves. When it returns to play, it does so at full strength with any damage repaired and seeker missiles replaced.
Squatted
(E)Ghostkeel Wing

3 units of XV95 Ghostkeel Battlesuits
Special Rules:

  • Coordinated Attacks:
    In the Shooting phase,add 1 to the Ballistic Skill of a Ghostkeel from this Formation if it shoots at a unit that has already been shot at this phase by any other Ghostkeel from this Formation.
  • Networked Stealth Field:
    Any friendly unit with the Tau Empire Faction that is within 12" of two or more units from this Formation has the Stealth special rule. If the unit has Stealth, it receives the Shrouded special rule. If it already has Stealth and Shrouded, it receives no additional benefit.
  • Phantom Charge:
    Enemy units cannot make Overwatch attacks against a unit from this Formation that is within 6" of another unit from this Formation when the Overwatch attack would be made.
Squatted
(E)Skysweep Missile Defence

3 TY7 Devilfish
3 units of TX78 Sky Ray Gunships
Special Rules:

  • Command Override:
    Sky Ray Gunships within 12" of the Formation's Devilfish in the Shooting phase can fire any number of their remaining seeker missiles.
  • Early Warning:
    As long as the Devilfish is not destroyed all units in the Skysweep Missile Defence formation receive a 5+ Invulnerable save against shooting attacks made by enemy Flyers, Super-Heavy Flyers, Flying Monstrous Creatures and Flying Gargantuan Creatures.
Squatted
(E)Ethereal Council

3-7 Ethereals
Aun´va or Aun´shi may be taken in place of Ethereals in the Council
Special Rules:

  • Fearless
  • United Council:
    The Member of the Ethereal Council form a single unit, and are treated as Characters rather than Independent Characters as long as least two member of the council remain alive.
  • Fanatical Fervour:
    The range of the Failure is not an Option special rule is incread from 12" to 24" for all of the models in the Ethereal Council that have the rule.
  • Collective Elemental Power:
    As long as the Ethereal Council has at least two members, it invokes all four elemental powers each turn instead of only one power per member. The Ethereal Council, and all friendly non-vehicle units that have the Tau Empire Faction within 12" of it, benefit from the effects of all four powers until the start of the Council´s next Movement Phase.
Squatted
(E)Drone-Net VX1-0

4 or more units of Drones
Special Rules:

  • Collective Targeting Data:
    In the shooting phase, add 1 to the Ballistic Skill of all Drones (including Drones that are not part of the Formation) as long as at least two units from this Formation are on the Battlefield.
  • Enhanced Tactical Responses:
    All Drones in this Formation have the Interceptor,Jink,Outflank,Precision Shots and Split Fire special rules.
Squatted
(E)Riptide Wing

3 or more units of XV104 Riptide Battlesuits
Special Rules:

  • Coordinated Attacks:
    In the Shooting phase,add 1 to the Ballistic Skill of a Riptide from this Formation if it shoots at a unit that has already been shot at this phase by any other Riptide from this Formation.
  • Networked Reactors:
    Each Riptide that is within 6" of another Riptide from this Formation can re-roll failed Nova Reactor attempts.
  • Riptide Hailfire:
    Once per battle, this formation can make a Riptide Hailfire attack. If it does so, any units from this Formation that did not move in their Movement phase can shoot twice in their Shooting phase, making each attack at a different Target if desired. Carry out the shooting attacks separately, one after the other. The unit cannot move in the Assault phase of the same turn. If a model uses Ripple fire in the turn in which it makes a Riptide Hailfire attack, it can fire the relevant weapon four times rather than twice.
Squatted
(E)Air Superiority Cadre

3 AX3 Razorshark Fighters
Special Rules:

  • Air Superiority:
    In the Shooting phase,add 1 to the Ballistic Skill of all models from this Formation shooting at enemy Flyers, Super-heavy Flyers, Jetbikes, Skimmers, Flying Monstrous Creatures or Flying Gargantuan Creatures.
  • Hyperlinked Drone Network:
    As long as at least one model from this Formation is on the battlefield, then at the start of the Tau Shooting phase the Tau player gains D3 markerlight counters that can be placed on any enemy units on the battlefield.
  • Skywatch:
    Units from this Formation automatically enter play from Reserves without a dice roll being made if there are any enemy Flyers, Super-heavy Flyers, Jetbikes, Skimmers, Flying Monstrous Creatures or Flying Gargantuan Creatures anywhere on the Battlefield.
Squatted

New/Continued Formations:[edit]

Formations:
Name: Old Composition New Composition
Hunter Cadre->Kayon Cadre

Formation:

  • 1 Commander
  • 0-1 Cadre Fireblade
  • 0-1 units of XV8 Crisis Bodyguards
  • 3-6 units chosen in any combination from the following list:
    Breacher Team
    Strike Team
    Kroot Carnivores
  • 1-3 units chosen in any combination from the following list:
    XV25 Stealth Battlesuits
    XV8 Crisis Battlesuits
    XV95 Ghostkeel Battlesuits
    XV104 Riptide Battlesuits
  • 1-3 units chosen in any combination from the following list:
    Pathfinder Team
    TX4 Piranhas
    Vespid Stingwings
    Drones
  • 1-3 units chosen in any combination from the following list:
    XV88 Broadside Battlesuits
    TX7 Hammerhead Gunships
    KV128 Stormsurges
    Sniper Drones

Special Rules:

  • Unbreakable Bounds of Comradeship:
    Units from this Formation that have the Supporting Fire Special Rule can provide Supporting Fire to any other model in this Formation if they are within 12" of each other rather than 6".
  • Ambushes and Feints:
    Units from this Formation that are within 12" of the Commander or Cadre Fireblade at the start of the Shooting phase can Run or move Flat Out and then shoot in that Shooting Phase.Each unit must complete both actions before you move onto the next unit - otherwise the chance to make the second action is forfeit.

Formation:

  • 1 HQ choice from Codex: Tau Empire
  • 2-6 units chosen in any combination from the following list:
    1 Strike Team
    1 Breacher Team
  • 1-3 units chosen in any combination from the following list:
    1 Pathfinder Team
    1 TX4 Piranha Team
    1 Drone Network
  • 1-3 units chosen in any combination from the following list:
    1 XV88 Broadside Team
    1 XV89 Broadside Team
    1 TX7 Hammerhead Team
    1 TX78 Sky Ray Team
    1 Sniper Drone Team
  • 0-1 KV128 Stormsurge
  • 0-1 Tidewall Rampart Fortification Network

Special Rules:

  • For the Greater Good:
    When falling back a unit with this special rule add 3 to their Sweeping Advance roll.
  • A good warrior strikes fast, but retreats faster:
    Units with this special rule may run twice in the shooting phase.
Retaliation Cadre->Mont'ka Cadre

Formation:

  • 1 Commander
  • 3 units of XV8 Crisis Battlesuits
  • 1 unit of XV88 Broadside Battlesuits
  • 1 unit of XV104 Riptide Battlesuits

Special Rules:

  • Relentless
  • Low Altitude Deployment:
    If all units from this Formation start in Reserve, you can announce before the battle that they will use Low Altitude Deployment. If you do so, deploy the entire Formation using the Deep Strike special rule at the start of your second turn.
  • Drop Zone Clear:
    All units from this Formation add 1 to their Ballistic Skill during the turn that they arrive by Deep Strike.

Formation:

  • 1 Fire Caste Commander
  • 2-3 XV8 Crisis Teams
  • 1 unit of XV104 Riptide Team
  • 0-1 Orca

Special Rules:

  • Relentless
  • Low Altitude Deployment:
    If all units from this Formation start in Reserve, you can announce before the battle that they will use Low Altitude Deployment. If you do so, deploy the entire Formation using the Deep Strike special rule at the start of your second turn.
Optimised Stealth Cadre->Mon´wer´na Cadre

Formation:

  • 2 units of XV25 Stealth Battlesuits
  • 1 unit of XV95 Ghostkeel Battlesuits

Special Rules:

  • The Wall of Mirrors:
    At the start of your shooting phase, this Formation can network their stealth fields to create a wall of Mirrors.If you do so, then the weapons used by the Formation's Ghostkeels, and by any unit of Stealth Battlesuits from this Formation that are within 6" of a Ghostkeel from this Formation, have the Ignores Cover special rule and these models add 1 to their Ballistic Skill for that Shooting Phase. In addition, their weapons are assumed to strike the rear armour of any vehicle that they hit, no matter what its actual facing.

Formation:

  • 2 units of XV25 Stealth Battlesuits
  • 1 unit of XV95 Ghostkeel Battlesuits

Special Rules:

  • Networked Stealth Fields:
    Each unit from this Formation that is within 6" of another unit from this formation improves their cover save by one.
Air Caste Support Cadre

Formation:

  • 1 AX39 Sunshark Bomber
  • 2 AX3 Razorshark Strike Fighters

Special Rules:

  • Commitment to the Greater Good:
    Roll a dice if a Crew Shaken or Crew Stunned result is inflicted on a model from this Formation. On a roll of 2-6 the result is ignored and has no effect. Note that if the model lost any Hull points as a result of the attack, these are deducted as normal
  • Advanced Repair Systems:
    Roll a dice at the start of your turn for each Hull Point lost by models from this Formation on a roll of 6 the Hull Point is restored

Formation:

  • 1 of the Following
1-3 AX39 Sunshark Bomber
1-3 AX3 Razorshark Strike Fighters
Allied Advance Cadre->Auxiliary Cadre

Formation:

  • 4 units of Kroot Carnivors
  • 2 units of Vespid Stingwings

Special Rules:

  • Guerilla Fighters:
    Vespid Stingwings from this Formation gain the Infiltrate and Stealth(Forests) special rules.
  • Strategic Intel:
    Kroot Carnivore units from this Formation that are within 12" of a Vespid Stingwing unit from this Formation replace their Stealth (Forests) special rule with the Shrouded (Forests) special rule, and add 1 to their Ballistic Skill.
  • Combined Battleforce:
    Units from this Formation have the Supporting Fire special rule, but can only provide Supporting Fire for other units from their Formation.

Formation:

  • Any number of the Following
Kroot Carnivores
Knarloc Riders, Greater Knarlocs or Baggage Great Knarlocs

Special Rules:

  • A Greater Whole:
    Friendly units within 6" of a unit of Kroot Carnivores from this Formation gain the Stealth (Forests) special rule. Friendly units within 6" of a unit of Vespid Stingwings from this Formation gain the Stealth (Ruins) special rule.
Units/Formations introduced in:Kayon
(E)(Composite unit)Tidewall Defence Network->Tidewall Rampart Fortification Network

Formation:

  • 4 Tidewall Shieldlines
  • 1 Tidewall Gunrig or Tidewall Droneport
Set up:

When setting up a Tidewall Defence Network, place the Tidewall Shieldlines so they Form the sides of a square (the gaps at the corners of this square should be no greater than 3") and then place the Gunrig or Droneport in the centre of the Shieldline square.

If you wish to move the Tidewall Defence Network, then it must finish the move in the same configuration as it started.

Special Rules:

  • Indomitable Position:
    Models with the Tau Empire Faction have the Stubborn special rule whilst on a Tidewall Shieldline from a Tidewall Defence Network.
  • Information Relay:
    Models with the Tau Empire Faction on a Tidewall Shieldline from a Tidewall Defence Network can operate the Railgun or activate the Drones on its central platform.

Formation:

  • 2+ Tidewall Shieldlines
  • 1-2 Tidewall Gunrig
  • 1-2 Tidewall Droneport

Special Rules:

  • Firebase:
    Re-roll To Hit rolls of 1 for shooting attacks made by Infantry models with the Tau Empire Faction that are on a Tidewall Rampart, this special rule does not affect Jump Infantry and Jet Pack Infantry.
  • Composite Fortification:
    When setting up a Tidewall Rampart, all of the Shieldlines must be connected to at least one other Shieldline or platform. If separate, Gunrigs and Droneport must be set up within 6" of one of the Shieldlines.
  • Ebb and Flow:
    When you move one of the Fortifications from this Fortification Network, all parts of the Tidewall Rampart Fortification Network must be moved the same distance and in the same direction. If any one parts cannot move for any reason then the entire Fortification Network must remain stationary.
Units/Formations introduced in:Mont´ka (Farsight Enclaves)
The Eight

Formation:

  • Commander Farsight
  • 5 Commanders
  • 1 XV88 Broadside Battlesuit
  • 1 XV104 Riptide

Restrictions:

Each unit in this Formation must take the following Equipment and may not purchase anything else.This also includes additional units from the respective entries
Unit Type Name Rank(Purchase accordingly) Equipment
Commander Bravestorm Shas´o Iridium Armour, plasma rifle, flamer, stimulant injector, shield generator, 2 gun drones, onager gauntlet
Brightsword Shas´o Twin-linked fusion blaster, advanced targeting system, stimulant injector,Shield Drone,
Fusion Blades
Commander with Twin-linked Fusion Blaster only,replace one of the Blasters profiles with the following:
Range S AP Type
18" 8 1 Assault 1, Melta, Twin-linked
- 8 1 Melee, Armourbane, Blind,
Power Outage
Roll a D6 at the end of every Assault phase in wich the Fusion Blades used their Melee profile. On the roll of 1 neither the Shooting nor Melee profile may be used for the rest of the game.
,
Warscaper Drone
Signature System: Nominate a Drone purchased by the character from the Drones list - this is a warscaper Drone in addition to its usual type. All models in the same unit as the Warscaper Drone have the Move Trough Cover, Outflank and Acute Senses special rules. Furthermore, any enemy unit that is both outside of its deployment zone and within 12" of a Warscaper Drone treats difficult terrain as Dangerous Terrain
Sha´vastos Shas´o Plasma rifle, flamer, shield generator, vectored retro-thrusters, 2 Gun Drones, Puretide Engram Neurochip
Shas´o Arra´kon Shas´o Plasma rifle, cyclic ion blaster, airbusting fragmentation projector, counterfire defence system, 2 Gun Drones, Repulsor Impact Field
Torchstar Shas´o Two flamers, target lock, drone controller, 2 Marker Drones, Multi-spectrum Sensor Suite, Neuroweb System Jammer
XV88 Broadside Battlesuit Oh´Iotai Shas´vre Twin-linked high-yield missile pod, twin-linked smart missile system, velocity tracker, 2 Missile Drones, Seeker missile,Bonding Knife Ritual
XV104 Riptide O´vesa Shas´vre Ion accelerator, twin-linked fusion blaster, Riptide shield generator, early warning override, stimulant injector, 2 Shielded Missile Drones,
Earth Caste Pilot Array
Signature System: Models with Battlesuits only. The model re-rolls all rolls of 1 To Hit in the Shooting Phase, and may re-roll the dice when using a Nova Reactor, however their Weapon Skill is 1.

Special Rules:

  • Independent Character
  • Fearless
  • Preferred Enemy
  • Unbreakable Bonds of Comradeship
    Models from this Formation can provide Supporting Fire to a unit containing any models from this Formation if they are within 24" of each other, rather than 6"
  • Inspiring Leaders
    As long as at least one model from this Formation is still alive and on the Battlefield, all units with the Tau Empire Faction have the Stubborn special rule.

Formation:

Restrictions:

Each unit in this Formation must take the following Equipment and may not purchase anything else.This also includes additional units from the respective entries
Unit Type Name Rank(Purchase accordingly) Equipment
Fire Caste Commanders Bravestorm Shas´o iridium armour, plasma rifle, flamer, stimulant injector, shield generator, onager gauntlet
Brightsword Shas´o Twin-linked fusion blaster, advanced targeting system, stimulant injector
Sha´vastos Shas´o Plasma rifle, flamer, shield generator, vectored retro-thrusters, Puretide Engram Neurochip
Shas´o Arra´kon Shas´o Plasma rifle, cyclic ion blaster, airbusting fragmentation projector, counterfire defence system, 2 Gun Drones, Repulsor Impact Field
Torchstar Shas´o Two flamers, target lock, drone controller, 2 Marker Drones, Multi-spectrum Sensor Suite, Neuroweb System Jammer
XV89 Broadside Oh´Iotai Shas´vre Twin-linked high-yield missile pod, twin-linked smart missile system, velocity tracker, 2 Missile Drones,Seeker missile,Bonding Knife Ritual
XV104 Riptide O´vesa Shas´vre Ion accelerator, twin-linked fusion blaster, Riptide shield generator, early warning override, stimulant injector, 2 Shielded Missile Drones

Special Rules:

  • Fearless
  • Fight as One:
    All models in this Formation may be deployed as a single unit, if they do all models with the Independent Character special rule lose it. If this Formation deploys like this all models in this Formation change their BS characteristic to 5.
  • Earth Caste Pilot Array:
    O´vesa has Weapon Skill 1 but may re-roll failed To Hit rolls of 1 while firing ranged weapons and may re-roll the dice when using his Nova Reactor special rule.
  • Warscaper Drone:
    Fire Caste Commander, Brightsword may nominate one of his Drones to be a Warscaper Drone in addition to its usual type. All models in the same unit as a Warscaper Drone have the Move Through Cover, Outflank and Acute Senses special rules.
Fusion Blades
Fire Caste Commander, Brightsword is armed with Fusion Blades.
Range S AP Type
18" 8 1 Assault 1, Melta
- 8 1 Melee, Armourbane, Blind, Power Outage

Power Outage: At the end of any Assault Phase in which this profile has been used roll a D6, on a 1 neither of this weapons profiles may be used for the remainder of the game.
New Formations
Gue´vesa

New

Formation:

Special Rules:

Human Helpers:
All models in this Detachment belong to the Tau Empire faction.
Double Agents:
Friendly units within 6" of a model from this Formation have the Preferred Enemy (Armies of the Imperium) special rule.
Traitors:
Any model that has the Preferred Enemy (Chaos Space Marines) special rule gain the Preferred Enemy (Gue´vesa) special rule. Any model that has the Hatred (Chaos Space Marines) special rule gains the Hatred (Gue´vesa) special rule.

Units[edit]

HQ[edit]

HQ Units:
Slot: Name: Points WS BS S T W I A LD SV Type Composition
HQ Cadre Fireblade->Fire Caste Knight 60 4 5 -3 3 -5 3 -4 3 3 -5 3 9 4+ -3+ Infantry(Character) 1 Cadre Fireblade -Shas'el
Equipment (WIP)
Cannot double shots of Pulse Weapons anymore
Slot: Name: Points WS BS S T W I A LD SV Type Composition
HQ Darkstrider->Shas´el´Myamoto 100 -80 4 5 -3 3 -5 3 -4 3 3 -5 3 9 5+ -3+ Infantry(Character) 1 (Unique)
Equipment (WIP):
Slot: Name: Points WS BS S T W I A LD SV Type Composition
HQ Commander->Fire Caste Commander 85 -80 4 5 -3 5 4 4 3 -6 4 10 3+ Jet Pack Infantry(Character) 1 Shas'o
Equipment (WIP):
Slot: Name: Points WS BS S T W I A LD SV Type Composition
HQ Commander Farsight->Fire Caste Commander Farsight 165 -120 5 5 -3 5 4 4 5 -6 4 10 3+ Jet Pack Infantry(Character) 1 (Unique)
Equipment (WIP):
Slot: Name: Points WS BS S T W I A LD SV Type Composition
HQ Commander Shadowsun->Fire Caste Commander Shadowsun 135 -135 4 5 -3 4 -5 3 -4 3 4 -6 4 10 3+ Jet Pack Infantry(Character) 1 (Unique)
Equipment (WIP):
Slot: Name: Points WS BS S T W I A LD SV Type Composition
HQ NEW->Fire Caste Commander, Longknife/Shas´o R´myr 140 4 3 5 4 4 6 4 10 3+ Jet Pack Infantry(Character) 1 (Unique)
Equipment (WIP):
Slot: Name: Points WS BS S T W I A LD SV Type Composition
HQ NEW->Fire Caste Commander, Assasin/Shas´o R´alai 210 4 3 5 5 4 6 4 10 3+ Jet Pack Infantry(Character) 1 (Unique)
Equipment (WIP):
Slot: Name: Points WS BS S T W I A LD SV Type Composition
HQ Ethereal->Ethereal Holy One 50 4 3 3 3 3 3 3 10 3+ Infantry(Character) 1 Aun´el
Equipment (WIP):
Slot: Name: Points WS BS S T W I A LD SV Type Composition
HQ Aun´Shi->Ethereal Holy One,Hero of Fio´vash/Aun´el´Shi 110 5 3 3 3 3 5 4 10
Infantry(Character) 1 (Unique)
Equipment (WIP):
Slot: Name: Points WS BS S T W I A LD SV Type Composition
HQ Aun´Va->Highest of the Holy Ethereals, Master of the Undying Spirit/Aun´o´Va 100 -150 1 3 2 3 4 1 1 10 5+ Infantry(Character) 1 (Unique)
Equipment (WIP):
Slot: Name: Points WS BS S T W I A LD SV Type Composition
HQ NEW->Water Caste Diplomat/Por´el 20 2 2 3 3 2 3 1 10 5+ Infantry(Character) 1 Por´el
Equipment (WIP):

Troops[edit]

Troop Units:
Slot: Name: Points WS BS S T W I A LD SV Type Composition
Elites ->Troops XV8 Crisis Battlesuits->XV8 Crisis Team 22 2 3 5 4 2 2 2 8 3+ Jet Pack Infantry 1 Crisis Shas´ui
Equipment (WIP)
Slot: Name: Points WS BS S T W I A LD SV Type Composition
Troops Breacher Team 45 2 3 3 3 1 2 -3 1 7 4+ Infantry 5 Shas´la
Equipment (WIP):
Troops Strike Team 45 2 3 3 3 1 2 -3 1 7 4+ Infantry 5 Shas´la
Equipment (WIP):
Slot: Name: Points WS BS S T W I A LD SV Type Composition
Troops Kroot Carnivores 60 4 3 3 3 1 3 1 7 6+ Infantry 10 Kroot Carnivores
Equipment (WIP):

Elites[edit]

Elite Units:
XV8Crisis Battlesuits->Moved to Troop choices
XV8Crisis Bodyguards->Only directly purchaseable for Commanders
Slot: Name: Points WS BS S T W I A LD SV Type Composition
Elites XV25 Stealth Battlesuits->XV25 Stealth Team 90 2 3 4 3 1 2 -3 2 8 3+ Jet Pack Infantry 3 Stealth Shas´ui
Equipment (WIP)
Slot: Name: Points WS BS S T W I A LD SV Type Composition
Elites XV95 Ghostkeel Battlesuits->XV95 Ghostkeel Team 130 -180 2 3 6 5
FA:11 SA:10 RA:10
4
HP:4
2 -4 3 9 -Walkers know no fear 3+ -Gundams need no Saves Jet Pack Monstrous Creature->Jet Pack Vehicle(Walker) 1 Ghostkeel Shas´vre, 2 MV5 Stealth Drones
Equipment (WIP):
Elites XV107 R´Varna Battlesuits->XV107 R´Varna Team 180 2 3 6 ? FA:12 SA:12 RA:12 ?
HP:5
2 3 ? -Walkers know no fear ? -Gundams need no Saves Jet Pack Monstrous Creature->Jet Pack Vehicle(Walker) 1 R´Varna Shas´vre
Equipment (WIP):
Slot: Name: Points WS BS S T W I A LD SV Type Composition
Elites XV109 Y´Varha Battlesuits->XV109 Y´Varha Team 200 2 3 6 ? FA:12 SA:11 RA:11 ?
HP:5
4 3 ? -Walkers know no fear ? -Gundams need no Saves Jet Pack Monstrous Creature->Jet Pack Vehicle(Walker) 1 Y´Varha Shas´vre
Equipment (WIP):
Slot: Name: Points WS BS S T W I A LD SV Type Composition
Elites XV104 Riptide Battlesuits->XV104 Riptide Team 180 2 3 6 6 FA:12 SA:11 RA:11 5
HP:5
2 -4 3 9 -Walkers know no fear 2+ -Gundams need no Saves Jet Pack Monstrous Creature->Jet Pack Vehicle(Walker) 1 Riptide Shas´vre
Equipment (WIP):

Fast Attack[edit]

Heavy Support[edit]

Lords of War[edit]

Fortifications[edit]

Equipment Lists[edit]

Battlesuit[edit]

Drones[edit]

Signature Systems[edit]