Red Dragon Inn

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Created by SlugFest Games, Red Dragon Inn is a fast-paced, goofy card game that seeks to answer the question: "what happens to the adventuring party when they leave the dungeon and haul their loot back to the inn where it all started?"

According to Red Dragon Inn, the answer is that the adventurers get greedy and try to snatch all the gold for themselves. Each player takes up the role of one of the game's characters with the goal of trying to get all of the party's loot for themselves. To this end, you attempt to steal from your fellow players, win gambling games, get them drunk, or just have a bar brawl and aim to be the last one standing. Of course, your fellow players are trying to do the exact same thing to you. Last one still conscious with gold in their pockets wins!

There's currently a bunch of different characters a player can step into the shoes of, each with their own strengths and weaknesses. Later decks also add a "Boss Battle" game mode where the party faces off against one of their archenemies.

Website can be found here: http://slugfestgames.com/games/rdi/

Characters[edit]

Deirdre the Priestess: Female elven cleric of "The Goddess"... and holy damn, is she stacked for an elf. Don't treat her like a bimbo, lest she call down her holy powers and smite you. Specialises in using healing powers to protect herself from harm or bribing other players to protect her by offering to heal their injuries... though she can also take her spells back, and do so at the worst possible moment. Of course, she has the typical elfin constitution - or lack thereof. She'll pass out after a couple of drinks, so it's important to stay away from the booze.

Fiona the Volatile: Hot-tempered hot-blooded hard-drinking busty red-haired warrior-woman, Fiona is the kind of girl who chugs beer for fun, breaks kegs on her head, and can beat you over the head with the table you're sitting at. She can drink like a fish and beat anyone's teeth in, but she sucks at holding onto her gold, so she can hemorrhage her precious loot if you're not careful.

Gerki the Sneak: Shifty damn Halfling thief who specializes in picking pockets, spiking drinks and cheating like the dirty rat bastard he is. Of course, he'll go squish real easy if a brawl breaks out.

Zot the Wizard: Old human guy who knows lot of spells, making him surprisingly good at gambling, blowing stuff up, keeping himself from harm, and making sure he can drink with the best of them. His only flaw is that he has to constantly monitor the mood of his familiar, Pooky, a psychotic binge-drinking bunny with more teeth than a dragon.

Pooky: Remember what we said about Zot's crazy familiar? He's a playable character, too. Watch out for his mood swings; if he swings down to Psychotic mode, nobody's going to be happy. This is one bad bunny!

Gog the Half Ogre: The height of two men, the weight of four, the strength of sixteen... all wrapped up in a green-skinned, sweet-tempered lovable lug who just wants to dance and have fun. Pity he's so strong he breaks pretty much anyone or anything he tries to play with.

Fleck the Bard: Flirty arrogant half-elven bard. He's a real prick.

Eve the Illusionist: Spellcasting woman - we think - who loves to mess with people's heads by making them see things that aren't there. Or not see things which are there, which can be worse.

Dimli the Dwarf: He's a dwarf. Grumpy, greedy, booze-swilling armor-plated little bastard.

Wizgille the Tinker: A female gnome who loves to build all manner of crazy contraptions. Problem is, even she doesn't know what they'll do, or how well they'll work, until she gives them a try.

Brewmaster Phrenk: A laidback troll alchemist who loves to share out his special drinks with his buddies... for a price. Plus, you never know if he's giving you a helpful potion or some wicked brew that'll lay you out flat.

Kaylin the Renegade & Wulfrik: She's a bad-tempered, greedy, nasty pixie enchanter who has a chip on her shoulder bigger than she is. He's a pretty big wolf. Together, they raided the dungeon, and now they're going to be the last ones standing with all the gold!

Serena the Pious: Rescued by Paladins of Korash when she was just a little baby, this female orc paladin dedicates herself to upholding the principles of justice and light, even in the face of her orcish instincts to fight, steal, carouse and get drunk. A pity that being in a tavern gambling and drinking isn't very conducive to keeping to her paladin principles...

Captain Whitehawk: Red wearing fancy-hatted white haired female pirate captain. Smart and tough, very good at assessing the situation. Just... don't insult her crew or her ship where she can hear you. Not if you aren't tired of your teeth, anyway.

First Mate Remy: First Mate of Captain Whitehawk's crew, a mysterious blue-skinned swashbuckler from some far away land.

Brynn the Boatswain: Two-fisted hard-fighting hard-drinking Brynn lists her hobbies as taking on all of the ship's crew in a fistfight at the same time and winning, and skolling enough booze to make an ogre sick. Strong enough to carry a cannon. In fact, she brought her cannon to the pub, just in case it got lonely.

Tara the Navigator: Mysterious oracle whose blindness is compensated by her ability to see the future. You know that saying about knowing too much about the future being a bad thing? Tara doesn't buy a word of it.

Erin the Ever-Changing: A female elven druid... which, naturally, makes her absurdly powerful. She can shapeshift into a raven to steal gold, become a bear to beat up anyone she's fighting, or turn into a tree for the drinking contests. Seriously, have you ever tried to outdrink a tree?

Cormac the Mighty: Big muscled, bad tempered and psychotically violent. In other words, your classic Barbarian.

Witchdoctor Natyli: Remember Brewmaster Phrenk? Turns out, he has a surprisingly cute niece. Up until you realize the various hexes and whammies she can slap on people with her voodoo dolls... which she loves using... and which she brought to the bar with her...

Ozrik the Adept: A younger wizard, specialized in the art of Blowing Shit Up.

Brother Bastian: A skilled caster of healing magics and divine prayers.

Zariah the Summoner: A female Conjurer whose specialty is her ability to call forth three loyal minions; Bandit the ferret, Scrappy the lion-cub, and Amber, an Alemental (like a water elemental, but made of living booze) to help her out. Her ultimate ability is to merge the three of them into one chimera-like creature.

Keet & Nitrel: Goblin adventurer siblings who have each other's back. Keet is a whip-wielding Indiana Jones wannabe, whilst his sister Nitrel is a bomb-tossing artificer.

Sara the Fleetfooted: A stealthy rogue who is a firm believer in keeping her skills sharp by sparring with her allies. Though sometimes she forgets to warn them first.

Lizwick the Collector: A pack rat with a bag of holding and a massive collection of random stuff she can pull out of it.

Joran the Trickster: Zot's pupil has an eye for misdirection that helps him pull a fast one on the bad guys...and his friends' gold, sobriety, and patience.

Zakhan the Drunken Master: A half-elf. His father was an elven martial arts guru and his mother was a rowdy barbarian warchief, and his heritage has lent itself to a unique "drunken style" of martial arts. This makes him a formidable foe when he's not just drunk.

Wrench: A kobold learning from Wizgille. His gizmos do great things, but they're fragile and break down after a while.

Daareka the Mindbreaker: This mean psychic will make you gamble away all your gold and drink yourself into a stupor, and will convince you that it was your own idea to do so.

Baron von Vlazlo: An ancient shapeshifting vampire who can be the real (un)life of the party. But the pint he's looking for isn't ale...

Amundyr the Cursed: A mummy whose pet scarabs can help her keep her gold away from any tomb robbers.

Torglesnarf Duncleton, First of His Name: King of the Goblins in his own mind. He's a wimp and not very intimidating, but he's got a bunch of goons he can bribe into backing him up.

Halden: A shaman whose totems allow him to set up combos if chained together correctly. The spirits would like to remind you that he is not hearing voices in his head.

The Magnificent Adonis, Bard of the Ages: This Bard/Barbarian (or "Bard-barian, as he prefers to be called) is pretentious and even more arrogant than Fleck, but boy can he carry a tune. His flute, lyre, and drum are equally good at casting bardic spells and bashing people over the head.

The Lich King: Even an undead wizard of incredible power likes to enjoy a pint every now and then, though how he drinks it without a stomach is an enigma. His defenses are strong and he can quite literally throw a punch thanks to his severed hand.

Spyke and Flower: A crossover with Munchkin, these Munchkins retain their inimitable ability to equip loot and level up.

Ohava, the Grand Cleric: Matron of the Great Temple of Greyport, responsible for keeping the four Great Divines in harmony. Which turns out to be harder than it looks.

Murgath the Blessed: This Blackguard found out the hard way that blessed items work in reverse for bad guys- he's still a potent opponent in a fight, but he literally cannot let go of his holy sword Banefall, who shares her blessings with anyone he attacks.

Chronos the Time Mage: A time mage whose magic has the side effect of spontaneously changing his age.

Piper, Eagle-eyed Sniper: The party's sharpshooter, with a quiver full of trick arrows. She never misses a shot, including those of the alcoholic variety.

Ripsnarl: As a human, Ripsnarl is rather unimpressive. But as a werewolf, he brings new meaning to the phrase "party animal".

Warthorn Redbeard: The dwarf who runs the Red Dragon Inn. He's been around for a long time and he's got plenty of stories to share with the patrons.

Molly the Stablehand: A halfling who watches the stables. Unfortunately, the party's mounts don't really understand the concept of "stay outdoors".

Jasper the Bouncer: Don't underestimate this old wizard because of his age. He's a former adventurer himself and any whippersnapper who tries to cross him will see he's got plenty of strength in him yet.

The Wench: Nobody knows her name, but she's got the keys to the Inn's strongest drinks. Think you can handle them?

Roxana, Adventurous Chef: The Inn's head chef. They call her adventurous both because of her creative recipes and her ability to hold her own with adventurers.