Magical Realm Cyoa/Nomad
Nomad | ||
---|---|---|
Realm Wizard | The Prisoner | |
Council Status | Neutral | |
Earth Status | Neutral | |
Alliances | None | |
Trading | None | |
Wars | None | |
Capital | The Verduran Enclave |
Build[edit]
Complications: [125] Trapped! [150] Nightmare! [175] Bound! [200] Notorious!
Demiplane: [193] Area Increase 4
Planar Features: [192] Insertion, [189] Gateways 2, [185] Portals, [183] Division, [180] Transient, [174] Protection 2, [171] Assimilation
Population: [163] Population Increase 4
Inhabitants: [160] Population Longevity, [156] Extrahuman Population
Technology: [150] Technology Upgrade 6
Magic: [144] Magical Upgrade 3
Society: [142] Aesthetics, [141] Public Education, [139] University, [137] Diplomatic, [135] Wealthy, [132] Industrial, [128] Mystical, [123] Technomagic, [121] Infrastructure, [120] Sanitation, [119] Secure, [118] Healthy
Culture: [117] Music Affinity, [116] Theater Affinity, [115] Animation Affinity, [114] Occult Affinity, [113] Art Affinity, [112] Literature Affinity, [111] Nature Affinity, [110] Intellectual Affinity, [109] Mechanical Affinity, [108] Gaming Affinity, [107] Sports Affinity, [106] Food Affinity, [105] Warfare Affinity, [104] Festival Affinity
Environment: [102] Cosmic Adjustment, [99] Landscape Adjustment, [98] Fertile, [96] Rich, [93] Exceptional Materials, [90] Magical Phenomena, [85] Fauna & Flora 3
Adventure: [83] Spirits, [80] Afterlife
Capital: [75] Automatons 2
Personal: [73] Immortality, [70] Spirit Walk, [69] Tongues, [67] Memory, [65] Awareness, [63] Inspiration, [61] Peak Condition, [58] Superhuman Body
Powers: [57] Teleportation, [55] Psychoactive Awakening, [53] Geas, [51] Glamour, [49] Alchemy, [47] Enchanting, [45] Machina Mind, [43] Conjuration, [40] Energy Manipulation, [37] Time Manipulation, [34] Scrying, [31] Biomancy, [28] Nullification, [23] Dominion
Companions: [20] Familiar
Ascendance: [10] Divine Spark, [0] Guidance 2
Planar Structure[edit]
Overview[edit]
Nomad is so named because it appears to wander through the universe, disappearing from one star system only to appear in orbit around another star many light years away. It is a demiplane that is open to real space, and the point of overlap where one can cross over takes the form of a sphere roughly the size of Mars. The overlay moves between systems at semi-regular intervals, rarely remaining in a system for more than a few days. At first glance, Nomad is a paradise. The world is rich and fertile, dotted with enclaves built on advanced technology and powerful sorcery. These islands of civilization are each populated by a species originating from one of the many disparate worlds that Nomad has visited. The wilderness between these outposts teems with all manner of life, as well as a wide array of spirits.
Geography[edit]
Enclaves[edit]
Wilds[edit]
History[edit]
Creation[edit]
Nomad's pleasant veneer conceals its true purpose. It is a prison, designed and built to house a single inmate. Centuries ago, Nomad's creators stood on the cusp of ascension. Before they moved on to higher things, however, they first dealt with the last criminal among their ranks. They left behind little to indicate what The Prisoner's crime was, but evidently it was something they deemed heinous enough to warrant stranding It in a pocket dimension before they departed. Though The Prisoner remains bound within Nomad, It has learned over the centuries to exert a great deal of influence over the demiplane. The Prisoner is now able to control the location of the overlay, essentially using the demiplane as a ship to travel among the stars.
Travels[edit]
Recent Events[edit]
Inhabitants[edit]
The Prisoner[edit]
The Prisoner is both the source of Nomad's prosperity and the force behind its apparent wandering. Its knowledge and power have seeped into the plane itself, creating a world in which things simply run more smoothly than in real space. Everything ranging from machines, to minds, to magic, to entire societies all function at a significantly higher level of refinement than they would otherwise. As a side effect of the fact that The Prisoner's species stood on the cusp of ascension when Nomad was created, Nomad is a world of grandeur. Everything in the demiplane is essentially pulled upward by The Prisoner, becoming as great as it can possibly be. Creativity and intellect are enhanced, and every pursuit ranging from art, to engineering, to science, to magic practically explodes forward in leaps and bounds, achieving new heights that one could only imagine elsewhere.
Though Its exact plan is unclear, The Prisoner's ultimate goal is fairly straightforward. Above all else, The Prisoner desires freedom. Everything that It does, It does to advance that goal. For whatever reason, It seems to believe that the secret to Its freedom lies somewhere in the wider universe, and It has spent many centuries searching for it among the stars. Though it is possible to bargain with The Prisoner, and indeed the ancient magic binding The Prisoner to Nomad forces it to honor such bargains,
The Prisoner itself is a formidable creature. While It may not be the most powerful realm lord in existence, It is still capable of almost any feat that a realm lord could accomplish. Additionally, It has bent some of the protective spells that make up Its prison to Its advantage, making Nomad a very difficult position to assail. However, The Prisoner is ultimately just that, a prisoner, and Its influence beyond the boundaries of the demiplane is limited primarily to the portals It creates.
Sapients[edit]
The other denizens of Nomad are the descendents of those The Prisoner has kidnapped over the centuries, and thus they rightly despise It. When Nomad arrives in an inhabited system, The Prisoner uses portals to pull select individuals, groups, or sometimes entire communities into the demiplane. Though only The Prisoner is directly bound to Nomad, It is loath to let any of the demiplane's other denizens leave, and it easily has the power to keep most of them there. Even in death, the inhabitants of Nomad linger on for a time as spirits, before eventually reincarnating. The reincarnation process suppresses most memories from past lives, but with time and effort these can be recovered.
Automata[edit]
The most immediately obvious example of The Prisoner's influence on Nomad is Its swarm of robotic servants. The most common of these are small, unassuming laborers that busy themselves with the many menial tasks that Nomad's denizens give to them. Larger and more powerful machines also exist to “assist” new arrivals in establishing themselves in their new home.
Wildlife[edit]
Others[edit]
More recently, Nomad seems to have picked up an unwelcome guest during its travels through the universe. Something strange and unspeakably horrifying has taken up residence in the wandering world, and it now threatens all the denizens of Nomad.