Houri
Houri can refer to one of two things. In Islamic mythology, Houri are the infamous "Heavenly Virgins"; the magical women of beauty and devotion who await to receive the souls of those men permitted access into Paradise. And then there's the Dungeons & Dragons version, which has nothing to do with the aforementioned (although you could probably make something similar with a Half-Celestial Nymph.
The D&D Houri is a prototype Enchanter class for D&D - it's unclear if it's meant for Advanced Dungeons & Dragons or BECMI, since it makes reference to attributes from both, which appeared in the pages of White Dwarf #13. This class is only open to female humans, elves and half-elves of Non-Lawful alignment; the article does mention in a sidenote that a DM could make a male equivalent (the Gigolo). It gains access to a number of different enchantment spells and magical kisses, but its most potent ability is its Seduction power, which can be used to gain greater effect with the Kiss spells.
Mechanics[edit]
- Race Requirement: Human, Elf, Half-Elf
- Sex Requirement: Female
- Alignment Requirement: Non-Lawful
- Ability Score Requirement: Charisma 15+, Dexterity 10+, Intelligence 10+
- Prime Requisite: Charisma
- Armor Restriction: Cannot wear Armor.
- Weapon Restriction: Daggers and, optionally, Pins only
- Racial Notes: Elven Houris cannot reach higher than 6th level, but have a -1 modifier on Seduction checks. An Elf or Human Houri with 15+ Dexterity can operate as a Split Houri/Thief; these require the combined experience of both classes to level up and suffer the houri's weapon & armor restrictions, but gain the abilities of both classes.
DM's Option: A DM may allow for Male Houris (Gigolos) and/or rule that a houri has a 15% chance each week of contracting a contagious disease.
Houri Level | Experience Points | Hit Dice (D4) | 1st Level Spells | 2nd level Spells | 3rd Level Spells | 4th Level Spells | 5th Level Spells | 6th Level Spells |
---|---|---|---|---|---|---|---|---|
1 (Novice) | 0 | 1 | 1 | - | - | - | - | - |
2 (Flirt) | 2,000 | 2 | 2 | - | - | - | - | - |
3 (Charmer) | 4,000 | 3 | 3 | 1 | - | - | - | - |
4 (Allurer)) | 8,000 | 4 | 3 | 2 | - | - | - | - |
5 (Temptress) | 17,000 | 5 | 4 | 3 | 1 | - | - | - |
6 (Enchantress) | 35,000 | 6 | 5 | 3 | 2 | - | - | - |
7 (Vixen) | 70,000 | 7 | 5 | 4 | 3 | 1 | - | - |
8 (Courtesan) | 150,000 | 8 | 6 | 5 | 3 | 2 | - | - |
9 (Seductress) | 240,000 | 9 | 6 | 5 | 4 | 3 | 1 | - |
10 (Houri) | 330,000 | 10 | 6 | 6 | 5 | 3 | 2 | - |
11 (Nymph) | 420,000 | 11 | 7 | 6 | 6 | 4 | 3 | 1 |
12 (Nymph) | 510,000 | 11+1 | 7 | 6 | 6 | 5 | 4 | 2 |
13 (Nymph) | 600,000 | 12+1 | 7 | 7 | 6 | 6 | 5 | 3 |
14 (Nymph) | 700,000 | 12+2 | 7 | 7 | 7 | 6 | 6 | 4 |
Subsequent levels cost +100,000 XP and grant +1 hit point.
Seduction[edit]
Seduction can only be used on individuals that would be sexually attracted to the houri, and is based on making a Percentage Die Roll with the following formula. Seduction cannot be used in combat, and can only work on a single individual at a time. If successful, the seduced individual becomes oblivious to their surroundings and is compelled to try and engage the houri in a passionate embrace, which makes them extremely vulnerable to the Kiss spells.
A houri may make a Seduction check a number of times per day equal to her level. Seduction lasts for a number of turns equal to five times the houri's level, or until broken. It can be broken if the houri attempts to cast a spell on the target (save vs. magic; success means they snap out of it), if the houri resists the seduced's attentions (save vs. magic each time, success frees them), or if the target is attacked (instantly snaps them to their senses).
Seduction chance Formula: Houri's Level divided by (Victim's Level + Modifiers) times 100.
List of modifiers - these all stack.
- Class Modifiers:
- Race Modifiers:
- Elven houris gain a -1 modifier due to race.
- Optional Clothing Modifiers:
- Heavily Clothed: +1
- Scantily/Provocatively Clad: -1
- Nude: -2
List of Spells[edit]
A * indicates a spell that affects only male humanoids.
A ** indicates a spell against which no saving-throw allowed.
Level 1 1. Charm Person 2. Ventriloquism 3. Detect Charm 4. Fascination* 5. Silvertongue 6. Impotence* 7. Kiss of Healing** 8. Kiss of Sleeping** 9. Kiss of Waking** 10.Read Languages
Level 4 1. Charm Monster 2. Resist Charm, 10' 3. Lovesickness* 4. Confusion 5. Hate Spell 6. Enchant Female 7. Kiss of Paralysis** 8. Kiss of Linking**
Level 2 1. Charm Normal Animals 2. Influence 3. Transfer Charm 4. Jealousy 5. Ecstasy* 6. Dispel Charm 7. Kiss of Strength** 8. Kiss of Weakness** 9. Kiss of Wounding** 10.Communicate
Level 3 1. Hold Person 2. Love Spell 3. Resist Charm 4. Suggestion 5. Charm Giant Animals 6. Bodyguard 7. Kiss of Slavery** 8. Disguise
Level 5 1. Change Sex 2. Hold Monster 3. Kiss of Disfigurement** 4. Kiss of Death 5. Kiss of Change** 6. Stop! Spell**
Level 6 1. Heartbreaker 2. Mass Charm 3. Blown Kiss 4. Kiss of Regression** 5. Geas 6. Kiss of Life
MGE[edit]
In the Monster Girl Encyclopedia, the Houri is an Angel type monstergirl devoted to the service of Eros, the MGE world's Goddess of Love. Appearing as pink-haired, dark-skinned, arguably shortstack girls who fly with enchanted translucent pink silk veils that function as wings. Devoted to spreading love and sensual pleasure, their behavior is so erotically charged and sex-focused that it's literally impossible for a casual observer to tell if they're looking at a normal Houri or one that has succumbed to corruption and become a Succubus. They are attracted to men of virtuous natures, and often congregate into harems, making their basis on the Islamic spirit quite obvious.