Forces of the cabal
This is a army list for the cabal for Tales of Arcadia from the blood series of vidya gaems I have a army list for past cabal but not a lot of minis It will have 2 eras: Future cabal (blood 2) And past cabal (blood) But your army will not be able to incorporate both.
Units[edit]
Past cabal[edit]
Zombies: Mindless undead servants that are armed with an axe they can be knocked down if they arent hit hard enough the first time. If axe zombies are hit with an attack that only does one wound of damage they are knocked down and then have to wait one turn until getting back up again with one wound remaining.
variants: Axe zombie: A skinny zombie with an axe, can get back up again if you don't hurt him enough the first time. pts: 8
bloated butcher: Fat zombies armed with a cleaver, Hhey can also fire balls of acid vomit at their enemies and they also burn good. But they don't rise from the dead. stats: pts: 10
Cultists: These grade a a-holes are the ground troops of the cabal and are armed with a wide array of weapons from dynamite to shotguns all the way up to submachine guns and tesla guns.
variants:
Acolyte: A cultist in green robes who only uses dynamite to attack. stats: pts: 15
Cultist: A cultist in brown robes armed with a shotgun and a few sticks of dynamite. stats: pts: 5
fanatic: A cultist in gray robes armed with a tommygun, Dynamite sold separately stats: pts:15
zealot:
A cultist in electric blue robes armed with a tesla gun. He can overcharge the tesla gun for a devastating blast of high-velocity ball lightining but can only do so once per battle.
stats: pts: 30
priest: A cultist in red robes equipped with a shotgun. Not so special you think? well think again because when he looses all of his wounds in his human form he becomes a beast who can tear the enemy to shreds! pts: 60 human:
beast:
gillbeasts: Shark-men who can swim well but don't run so fast on land. stats: pts: 13
gargoyles: Gargoyles love to ambush the enemy by pretending to be statues they throw bones at close range and swipe for melee.
variants:
flesh gargoyle: Small gargoyles who come in packs and are easily shot down with anti-aircraft weapons. best used for attacking infantry. stats: pts: 10
stone gargoyle: Much more powerful gargoyles that fly higher and faster and can soak even the heaviest of anti aircraft weapons they shoot eye beams instead of throwing bones. stats: 100
phantasm: Grim reapers who fly close to the enemy to take a cut of the meat off the bones of the other side's troops. Bullets and other projectiles pass right through them until they fly closer to the enemy. stats: pts: 20
Spiders: Spiders whose lack of tenacity and power is made up for by sheer numbers the mother spider births them to attack the enemy en masse. pts: 1 per spider in a swarm of up to 5 on one base.
variants: Green spiders: Spiders whose venom causes the enemy's aim to go all over. stats: Brown spiders: Spiders whose venom paralyzes enemy troops. stats: Mother spider: Massive spider who lays eggs that hatch quickly into the two spider types above. stats: pts: 70
hellhound: fire-breathing dogs from hell who can attack with a close range flame spray or biting. Cerberus is a hellhounds bigger brother.
variants: Hellhound: Close range: Fire breath Melee: Bite. stats: pts: 30 cerberus: Multi-headed giant hellhound, Can choose between a heavy flame spray or napalm fireballs. stats: pts: 150
named characters:
tchernobog: Tchenobog is the dark god worshipped by the cabal. He has access to a wide array of devastating spells and magical attacks at long range. But is suprisingly weak close up. To maximise effectiveness in battle keep him in the back of your lines and use his long range spells to bombard the enemy. stats: pts: 300
cheogh: The lord of all stone gargoyles. (basically he is just a stone gargoyle with an improved statline but he costs more) stats: pts: 150
shial: The spider queen. She lives in the bowels of the earth under the arctic circle. (improved mother spider) stats: pts: 100
bearer of the word: Tchernobog's mouth in the world of mortals and tchernobog's advisor (This character only appeared in the opening cutscene of the game but i needed more characters for this army and yes he is just a zealot with an improved statline.) pts: 70
master of rituals: (preist with an improved statline) stats: pts: 80
doomsayer: fanatic with a banner, his chanting inspires units. stats: pts: 30
Miniatures guide[edit]
No official blood miniatures were ever produced but there are some solutions for minis if you are interested in this list. Or are up to the challenge...
Axe zombies: Any zombie minis shouid do, preferably fantasy zombies. If they don't already have an axe convert them.
Butchers: Zombicide fatties shouid do nicely. (You can convert them to carry weapons if you so desire).
Cultists: This is where things get tricky. You should use any generic robed monk or cultist then convert them to have the wargear of the respective variant. For example: a fanatic take a generic monk/cultist mini and convert them to have a tommygun. (You could use any gun that works but because im a blood fanatic i like to be true to the games.) And then paint his robes gray. Or to do an acolyte you can take a cultist (for mine i would use the cultist with the dagger and tome from the reaper cultists and circle set) And i would replace the hand with the book or the dagger. (depends on the handedness of the hand with dynamite you are using with the conversion) And replace it. (Or you can just keep him the way he is because i don't know any actual hand with dynamite mini parts.) And for the beast form of the priest just use a werewolf mini. and for doomsayer: just make a fanatic but with his gun in one hand and his banner in the other.
Gillbeast: Just use any generic creature from the deep or a man-shark (i recommend the reaper tiik warrior or champion)
Gargoyles: Any gargoyle minis should do (there is a lot) for a stone gargoyle just use a big one.
Phantasms: Any "grim reaper" or "death spirit" should work just as long as it has a skull face and a scythe it will work.
Spiders: There is a lot of spider minis out there. Just use any spider minis or if you're cheap like me just use plastic halloween spiders paint them the colors you want and glue them to some cheap leftover bases. For mother spider use a giant spider mini.
Hellhounds: Just use any hellhound mini for the regular ones. For cerberus use the reaper bones death dog mini. (its a perfect match to the games)
Tchernobog: This one is very interesting. personally i would use the reaper bones colossal skeleton as a base and then add a giant cow skull and also change the posture and remove the swords from the model and i would say its pretty good.
Pants-suit cultist uUe any minis of a guy in a suit and with a pistol.
fanatic (future) Use any reaper imef trooper minis and replace the heads with plague doctor masks and then maybe sprinkle in some 40k chaos cultists or you could use these:[[1]]
drudges: For a bone leech: use any "parasitic worm" or leech minis you can find. For soul drudges just use zombies mixed and matched with mummy parts. and add a knife/axe/crowbar or any other improvised weapon. Drudge lords are much harder. First take a fat zombie mini and add claws to the forearms and a spike on the back of the wrist and spikes on the back and replace the fat zombie's lower half with a flowing robe or dress and paint it black. and put a spike going through the chest and for a drudge priest (this is extra hard and you shouLd have only one drudge priest in your army because even i would not want to make more than one of them) use a reaper charnel grub and cut it up so you have the body in one pile and the arms in another. Also you are going to need some kind of cloak to drape over the body of the drudge priest. And you will need the head of a reaper giant maggot. (You can choose any of the two because it helps if you drudge priest is unique because it is one of the standout creatures in you army. And take the body of the worm and cut it off the "base" it is molded onto and bend it in some hot water so it can form the body of the drudge priest. Also cut off the head of the charnel grub and take the cloak the giant maggot you want to use and glue it to the back of the worm and then get the arms of the grub and glue them to the back of the creature. Then take the head of the giant maggot and glue it to where the head of the grub was. Then mount it on a flight stand. And yer finally done!
Shikari: Take the upper torso of a reaper miniatures bathalian exarch or centurian and the lower body of any kulathi trooper (including waist) and put them together (maybe have to pin them?) and then use the kulathi head or sculpt a custom head out of green stuff like me. Then add spikes to the back of the arms and legs.
Zealot: Just use the reaper skinsaw cultist mini you can change the knife to a sickle if you want