Exalted/Exalted 2nd Edition Character Sheet Template
(Italicized text is just a comment, don't keep it in your sheet.) Template from [1]
Basics[edit]
- Campaign: Something Exalted
- Name:
- Concept:
- Caste/Aspect:
- Motivation:
- Positive intimacies:
- Negative intimacies:
- Anima:
- Experience: /
(Write experience points as "unspent / total", plx.)
Background[edit]
(Write your background here. I like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. This space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance[edit]
(What other people see when they look at your character.)
Attributes[edit]
STR-●●●●● CHAR-●●●oo PER-●●●oo DEX-●●●●o MAN-●●●●o INT-●●ooo STA-●●●oo APP-●●ooo WITS-●●ooo
Abilities[edit]
o-Archery_____ooooo o-Integrity___●oooo o-Craft_________oooo ●-Athletics ●●●oo o-Bureaucracy_●●ooo ●-Martial Arts ●●●●o ●-Performance_●●●oo o-Investigation_ooooo ●-Awareness ●●●oo o-Linguistics_●oooo o-Melee ooooo ●-Presence____●●ooo o-Lore__________●●ooo ●-Dodge_____●●●oo o-Travel______●oooo o-Thrown ooooo ●-Resistance__●oooo o-Medicine______ooooo ●-Larceny___●oooo ●-Socialize___●oooo o-War ooooo ●-Survival____●●ooo o-Occult________ooooo ●-Stealth___●●●●o
LANGAGES :
Skytongue, High Realm
ANIMA EFFECT :
-when expends periferal essence, i can spend additional motes in order to prevent the expenditure from adding to my anima banner. *doen't alow the character to mute essence displays cause by the use of sorcery but, To prevent the motes spent on a charm that is not obvious ( see p 183 ) when using an obvious charm, must spend twice the normal mote cost of the charm to prevent it from adding to the anima banner. -extende muted anima like imperceptible veil around me/ last for an entire scene/ 10 motes to evoke. *mutes the sences of thoses attempting to perceive me, as well as the evidence i leaves behind for people that would follow my trail. -my shadow is darker -sound i muffed -sent and footprints are much lighter than normal *increases the difficulty of all rolls to notice or track me by the half the caracter'S essence ( round up ) -Once spends 11-15 motes, though i am just as obvious as any other exalted, my features are compleatly obscured by my aniama display even if people saw me befor my anima started, they will be aware a solar had been in theire midst but not my identity
CAST ABILITIES:
-excel at noticing stuff people missed -ingoing places where i'm not wanted
Backgrounds[edit]
Background 1: ● Background 2: ● Background 3: ●
Charms[edit]
- (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause gem to explode.
Combos[edit]
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause gem to explode.
Essence[edit]
Essence: ●●
Regeneration: (Twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping.)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(Write your essence pools as "current / maximum". Current should be lower than maximum if you have motes committed to artifacts or if you finished a session while not at your maximum essence. Commit from peripheral.)
Willpower[edit]
Willpower: ●
Temporary: 1/1
Virtues[edit]
Virtues:
Compassion ● Conviction ● Temperance ● Valor ●
Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.
Inventory[edit]
(Here is where you write down all your stuff. You write your artifacts, too: name, fluff and stats. You have to specify, for each item, what background (resources, arsenal, artifact...) it came out of. Don't itemize your tacklebox; this isn't D&D.)
Manses and Hearthstones[edit]
(Write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on.)
Combat[edit]
Dodge DV: (Dex+dodge+Ess)/2, round up
Dodge MDV: (Will+integ+Ess)/2, round down
Soak: 0A/0L/0B (Add armor and 0A/(Sta/2, round down)L/(Sta)B)
Pierced: 0A/0L/0B (Add half from armor and full from stamina.)
Hardness: 0A/0L/0B (armor only)
Attacks[edit]
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Clinch (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)
Kick (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)
Punch (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)
Health[edit]
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
(one Dying level per dot of Stamina)
Advancement[edit]
(It's helpful if you write down how you spent your BP and XP.)
Shopping list[edit]
(It's also helpful (but optional) if you write out charms you intend to buy.)