Dungeon Bypass
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Dungeons are the staple of many, many roleplaying games. Players wend their way through a gauntlet of obstacles to attain a prize, pitting themselves directly and indirectly against the Dungeon Master. So, as long they've been around, players have sought ways to get around them and get directly to the prize without endangering their lives. Thus the term Dungeon Bypass was born. Whilst this can be and often is phrased as "that's what my character would do!" in more grimdark "realistic" games, where being an adventurer is a nasty, brutish, high risk low reward career (y'know, realismfagging), it is most commonly received as the player or party in question being just an asshole, though if the bypass is entertaining enough (or the DM is able to use it to justify their own sadistic retaliation), it may be allowed to pass.
Common means of Dungeon Bypassing are usually magic based, and include, but are not limited to, flight (when the dungeon is a tower or on a mountain or otherwise high up), teleportation, and using Disintegrate or explosives to blow holes through all the walls until you get to the dungeon's end. That said, they can be very mundane; the Tomb of Horrors was once defeated by the party hiring a team of dwarfs to dig their way around every obstacle, pocketing all the mythril and adamantine along the way.