Druid of Rhiannon

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The Druid of Rhiannon is a Variant Class from Advanced Dungeons & Dragons, introduced in Dragon Magazine #155. As its name suggests, it is a modified version of the Druid that, rather than being dedicated to the abstract powers of nature, is instead sworn to the servitude of the goddess Rhiannon, Queen of the Fey. This presents it with a number of unique traits compared to the standard druid, reflecting its suite of faerie magics - in this, it can be seen as a kind of spiritual precursor to the Sidhe Scholar.

Druids of Rhiannon are always female, because Rhiannon will only teach her magic to maidens. They can be of Neutral or Neutral Good alignment, because she has a particular soft spot for good-hearted women. They use a unique experience table, as detailed below.

Druid of Rhiannon Experience & Powers Table:

Level EXP 8-sided HD for accumulated Hit Points Special Abilities
1 0 1
2 2,500 2 A
3 5,000 3 B
4 10,000 4
5 18,000 5 C
6 28,000 6
7 50,000 7 D
8 80,000 8
9 130,000 9
10 190,000 10 E
11 270,000 11
12 500,000 12 F
13 900,000 13
14 1,300,000 14
15 1,700,000 15
16 2,100,000 15+1 G
17 2,500,000 15+2 H
18 2,900,000 15+3 I
19 3,300,000 15+4 J
20 3,700,000 15+5 K
21 4,100,000 15+6 L
22 4,500,000 15+7 M
23 4,900,000+ 15+8 N

A. At 2nd level, the character receives the ability to turn away normal animals (including huge species such as mastodons, and giant but nonmagical specimens such as giant badgers) in the same manner a cleric might turn undead. The range of this effect is 30', and 2-12 creatures are affected each round until the druid fails her roll. Table 2 is used to determine success.

B. Like other druids of 3rd level, the character gains the knowledge to identify animal types and pure water. In addition, the druid gains the nonweapon proficiency of plant lore.

C. At 5th level, the druid acquires the healing nonweapon proficiency.

D. Like other druids, the character gains immunity to charm spells thrown by all woodland faeries at 7th level. No other abilities are gained at this time.

E. At 10th level, the druid gains the ability to shape change once per day into any normal fish, fowl, reptile, or mammal as might exist in our own world. The transformation takes one round and lasts until the druid wishes to change back to her normal form.

F. As druids of Rhiannon are solitary, no necessity exists for them to best another druid to advance beyond 11th level. All such characters, however, defer to higher level druids, submitting to their leadership when they meet.

G. At 16th level, the character gains all abilities of "normal" druids reaching this level. Note that her size decrease may be taken to one-tenth normal. She also may ask a service from faeries she meets, excluding satyrs, swanmays, and quicklings.

H. At 17th level, the character may summon a korred to aid her for an hour. This power is usable once per week. No other abilities are gained.

I. At 18th level, the character can commune with nature in an outdoor area five miles in radius once per day, and further gains immunity to all disease. She can also see and enter gates to the Realm of Faerie. No other abilities are gained.

J. At 16th level, the character can grow a pair of gossamer wings once per day, allowing her flight at a base 15' movement rate. The duration of this is two hours. No other abilities are gained.

K. At 20th level, the character may perform the equivalent of a commune spell with her deity, but only if a forest or nature itself somehow benefits. This may be done once per month. No other abilities are gained.

L. At 21st level, the druid may shape change once per week into any sort of fairy except a faerie dragon, sylph, satyr, swanmay, or quickling. The druid gains all accompanying abilities and armor class, while retaining half her normal hit points. The duration is up to 24 hours. No other abilities are gained.

M. At 22nd level, the druid may resurrect any dead, normal animal once per day (note there is a 20% cumulative chance per raising that the animal will fail its system-shock roll and will not return to life). No other abilities are gained.

N. At 23rd level, the character may, during the night of a new moon, enter the Realm of Faerie without need of a gate and journey to the court of Rhiannon.

Druidic Animal Turning
Druid's level Animal's hit dice
1 or less 2 - 3 4 - 5 6 - 7 8 - 9 10 11 - 14 15 +
2 - 3 10 13 16 19 20 20 20 20
4 - 6 7 10 13 16 19 20 20 20
7 - 9 4 7 10 13 16 19 20 20
10 - 12 2 4 7 10 13 16 19 20
13 - 15 2 2 4 7 10 13 16 19
16 - 18 2 2 2 4 7 10 13 16
19 - 21 2 2 2 2 4 7 10 13
22 2 2 2 2 2 4 7 10
23 2 2 2 2 2 2 4 7