Codex - Chaos Daemons Angry Initiative Edition

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Introdoction[edit]

Angry codices are an attempt to improve internal and external balance. Check out the Angry Codex hub for the other angry codices.

Disclaimer[edit]

Games Workshop in no way endorses this codex nor any of the other Angry Codices. No infringement is intended with this work, nor any other of the Angry Codices. The intent of the angry codices is NOT to make GW go out of business, but rather to improve the quality of the hobby, which leads to a happier and larger player base.

Allies[edit]

Sworn Enemies: Sworn Enemies works exactly like Come the Apocalypse but the One Eye Open special rule has a range of 12" and is failed on a roll of 1,2 or 3.

Army Level of Alliance
Armies of the Imperium Sworn Enemies
Eldar Sworn Enemies
Forces of Chaos Battle Brothers
Necrons Sworn Enemies
Orks Desperate Allies
Tau Come the Apocalypse
The Relentless Swarm Sworn Enemies

  • Armies of the Imperium includes the following codices: Adepta Sororitas, adeptus Mechanicus, Grey Knights, Imperial Guard, Imperial Navy, Legion of the Damned, Inquisition, Space Marines, Space Wolves.
  • Forces of Chaos includes the following codices: Chaos Daemons, Chaos Space Marines, Mutants and Heretics.
  • The Relentless Swarm includes the following codices: Tyranids and Genestealer Cults.

Models with the Daemon of Khorne special rule treat models with the Daemons of Nurgle, Mark of Nurgle, Daemons of Tzeentch or Mark of Tzeentch special rule and models with the Orks faction as Allies of Convenience and treat models with the Daemon of Slaanesh or Mark of Slaanesh special rule as Desperate Allies.

Models with the Daemon of Tzeentch special rule treat models with the Daemons of Khorne, Mark of Khorne, Daemons of Slaanesh or Mark of Slaanesh special rule as Allies of Convenience and treat models with the Daemon of Nurgle or Mark of Nurgle special rule as Desperate Allies.

Models with the Daemon of Nurgle special rule treat models with the Daemons of Khorne, Mark of Khorne, , Daemons of Slaanesh or Mark of Slaanesh special rule and models with the Orks faction as Allies of Convenience and treat models with the Daemon of Tzeentch or Mark of Tzeentch special rule as Desperate Allies.

Models with the Daemon of Slaanesh special rule treat models with the Daemons of Nurgle, Mark of Nurgle, Daemons of Tzeentch or Mark of Tzeentch special rule as Allies of Convenience and treat models with the Daemon of Khorne or Mark of Khorne special rule as Desperate Allies.

Note that Allies of Convenience and Desperate Allies counts as Enemies for the purpose special rules and psychic powers.

CHAOS DAEMONS WARGEAR LISTS[edit]

These lists detail the points values of various items of wargear available to units in your army. Many unit entries in the datasheets that follow may include wargear options from one or more of these lists – in each instance, the army list entry will tell you (in bold text) exactly which of these lists you may use. Rules for these items can be found in the Appendix.

WARPFORGED RELICS[edit]

Only one of each Warpforged Relic may be taken per army and no model may carry more than one Relic. A model may take up to one of the following:

- The Doomstone ...10 pts
- The Malefact Maloreum ...50 pts
- The Portalglyph ...60 pts
- The Blade of Woe*1 ...80 pts
- The Eternal Blade*1 ...50 pts
- The Mace of Tortured Souls*1 ...60 pts

BLOODFORGED RELICS[edit]

Only one of each Bloodforged Relic may be taken per army and no model may carry more than one Relic. A model may take up to one of the following:

- Khortrax the Armour of Scorn ...20 pts*8
- Kadon the Brazen Rune ...10 pts*8
- Hondon the Blood-forged Armour ...90 pts*8
- A'Rgath the King of Blades ...55 pts*1,8
- Morhazi the Deathdealer ...30 pts*1,8
- Khartoth the Sunderer ...50 pts*1,8

SPELLFORGEDD RELICS[edit]

Only one of each Spellforged Relic may be taken per army and no model may carry more than one Relic. A model may take up to one of the following:

- The Eye of Gimex ...35 pts*9
- Unaxis the Impossible Robe ...50 pts*9
- Kezxis the Tome of a Thousand Truths ...15 pts*9
- Kashuriss the Paradox ...80 pts*1,9
- Burrodax the Bane of Souls ...50 pts*1,9
- Morte'Sax the Everstave ...40 pts*1,9

PUSFORGED RELICS[edit]

Only one of each Pusforged Relic may be taken per army and no model may carry more than one Relic. A model may take up to one of the following:

- Grotti the Nurgling ...50 pts*7
- Sephugwer the Horn of Nurgle's Rot ...20 pts*7
- Urlirazs the Doomsday Bell ...45 pts*7
- Epedemia the Pestilent Flail ...40 pts*1,7
- Feth'Alfar the Touch of Corruption ...35 pts*1,7
- Fubaz'Ek the Plaguehurler ...50 pts*1,7

LUSTFORGED RELICS[edit]

Only one of each Lustforged Relic may be taken per army and no model may carry more than one Relic. A model may take up to one of the following:

- Vermex the Mark of Agony ...15 pts*6
- Ydrisyll the Forbidden Gem ...25 pts*6
- Grisanaere the Chains of Unreason ...30 pts*6
- Jibise the Whip of Agony ...50 pts*1,6
- Gayadarah the Silvershard ...40 pts*1,6,12
- Zoedresh the Soulstealer ...60 pts*1,6

REWARDS OF CHAOS[edit]

No model may carry more than one Reward. A model may take up to one of the following:

- Warp breach ...5 pts
- Etherblade ...25 pts
- Warp tether ...30 pts

REWARDS OF KHORNE[edit]

No model may carry more than one Reward. A model may take up to one of the following:

- Axe of Khorne ...15 pts
- Warp breath ...25 pts
- Unbreakable hide ...20 pts

REWARDS OF TZEENTCH[edit]

No model may carry more than one Reward. A model may take up to one of the following:

- Spell breaker ...20 pts
- Blinding flame ...25 pts
- Mutating warpblade ...20 pts

REWARDS OF NURGLE[edit]

No model may carry more than one Reward. A model may take up to one of the following:

- Corrosive breath ...35 pts
- Touch of uncreation ...25 pts
- Plague flail ...10 pts

REWARDS OF SLAANESH[edit]

No model may carry more than one Reward. A model may take up to one of the following:

- Witstealer sword ...10 pts
- Supernatural allure ...10 pts
- Spear of contempt ...20 pts

GIFTS OF MUTATION LIST[edit]

A model may take up to three of the following:

- All-consuming hatred ...10 pts
- Arcane occulum ...5 pts
- Berzerker strength ...15 pts
- Bloated ...2/4/7/10/15 pts*2,3
- Cerebral cogitator ...2 pts*4
- Cosmic fate ...25/20/15/10/5 pts*5
- Crystalline body ...3 pts*3,11
- Fleshmetal ...10 pts*3,10,11
- Ichor blood ...1 pt*11
- Icy aura ...10 pts
- Venemous ...2 pts*4
- Warp frenzy ...15 pts
  • *1 Daemon Prince only.
  • *2 If the model has a 6+/5+/4+/3+/2+ armour save.
  • *3 Doubled if the model has a Toughness of 5 or 6, tripled if the model has a Toughness of 7+.
  • *4 Multiplied by the model's Attack characteristic.
  • *5 If the model has a 6+/5+/4+/3+/2+ armour and/or invulnerable save, choose the highest applicaple cost.
  • *6 Models with the Daemon of Slaanesh special rule only.
  • *7 Models with the Daemon of Nurgle special rule only.
  • *8 Models with the Daemon of Khorne special rule only.
  • *9 Models with the Daemon of Tzeentch special rule only.
  • *10 Models with an Armour Save of 3+ only.
  • *11 Multiplied by the model's Wound characteristic.
  • *12 The model's Attacks characteristic counts as 10 for the purpose of the Venemous Gift of Mutation cost.

MINIONS OF CHAOS[edit]

HQ[edit]

DAEMON PRINCE[edit]

WS BS S T W I A Ld Sv
Daemon Prince 9 5 6 5 4 8 5 9 -


UNIT TYPE

Monstrous Creature (Character)

UNIT COMPOSITION

1 Daemon Prince ...100 pts

OPTIONS:

  • Must take one of the following special rules:
- Daemon of Khorne ...10 pts
- Daemon of Tzeentch ...5 pts
- Daemon of Nurgle ...free
- Daemon of Slaanesh ...5 pts
  • May take items from the Bloodforged Relics, Spellforged Relics, Pusforged Relics, Lustforged Relics and/or Gifts of Mutation lists.
  • Unless the model has the Daemon of Khorne special rules, it may take one of the following
- Mastery Level 1 Psyker ...25 pts
- Mastery Level 2 Psyker ...50 pts
- Mastery Level 3 Psyker ...75 pts
  • A model with the Daemon of Tzeentch special rule may take one additional Mastery Level ...25 pts
  • A model with the Daemon of Khorne, Daemon of Tzeentch or Daemon of Slaanesh special rule may be upgraded to a Flying Monstrous Creature (Character) ...50 pts
  • A model with the Daemon of Nurgle special rule may be upgraded to a Flying Monstrous Creature (Character) ..70 pts
  • A model with the Daemon of Khorne, Daemon of Nurgle or Daemon of Slaanesh special rule may take a 3+ Armour Save ..35 pts
  • A model with the Daemon of Tzeentch special rule may take a 3+ Armour Save ..60 pts

PSYKER:

A Daemon Prince with the Daemon of Tzeentch special rule generate powers from Divination, Daemonology (Malefic) and Discipline of Change disciplines.

A Daemon Prince with the Daemon of Nurgle special rule generate powers from Biomancy, Daemonology (Malefic) and Discipline of Plague disciplines.

A Daemon Prince with the Daemon of Slaanesh special rule generate powers from Telepathy, Daemonology (Malefic) and Discipline of Decadence disciplines.

URAKA[edit]

WS BS S T W I A Ld Sv
Uraka 9 5 7 5 4 8 5 9 3+


UNIT TYPE

Monstrous Creature (Character)

UNIT COMPOSITION

1 (Unique) ...200 pts

WARGEAR:

  • The Executioner's Axe
Range S AP Type
- User 2 Melee, Fleshbane, Decapitating Blow

Decapitating Blow: To Wound rolls of 6 made with this weapon have the Instant Death special rule.

SPECIAL RULES:

  • Adamantium Will
  • Daemon of Khorne

MAMON[edit]

WS BS S T W I A Ld Sv
Mamon 9 5 6 7 5 8 5 9 -


UNIT TYPE

Monstrous Creature (Character)

UNIT COMPOSITION

1 (Unique) ...220 pts

WARGEAR:

  • Contagion spray
Range S AP Type
Template 1 3 Heavy 1, Poisoned (2+)

SPECIAL RULES:

  • Daemon of Nurgle
  • Feel No Pain
  • Poisoned (2+)

SKARBRAND[edit]

WS BS S T W I A Ld Sv
Skarbrand 10 10 8 6 8 10 8 9 3+


UNIT TYPE

Monstrous Creature (Character)

UNIT COMPOSITION

1 (Unique) ...325 pts

WARGEAR:

  • Carnage
Range S AP Type
- User 2 Melee, Armourbane, Master-crafted

  • Slaughter
Range S AP Type
- User 2 Melee, Fleshbane, Master-crafted, Specialist Weapon

  • Bellow of endless fury (Heavy Flamer)

SPECIAL RULES:

  • Adamantium Will
  • Daemon of Khorne
  • Hatred Embodied: Skarbrand, and all units (friend or foe) within 12" of Skarbrand have the Furious Charge and Hatred special rules.

GREATER DAEMON OF KHORNE[edit]

WS BS S T W I A Ld Sv
Wrathspawn 10 10 6 6 5 9 6 9 2+
Lord of Insensate Rage 10 10 6 8 4 1 6 9 3+
Bloodthirster 10 10 6 6 5 9 6 9 3+


UNIT TYPE

Flying Monstrous Creature (Character)

UNIT COMPOSITION

1 Bloodthirster ...250 pts

WARGEAR:

  • Axe of Khorne (Bloodthirster and Wrathspawn only)
  • Bloodflail of Khorne (Wrathspawn only)
  • Great axe of Khorne (Lord of Insensate Rage only)
  • Lash of Khorne (Bloodthirster only)

SPECIAL RULES:

  • Adamantium Will (Wrathspawn only)
  • Daemon of Khorne
  • Hatred (Characters) (Wrathspawn only)

OPTIONS:

  • May take items from the Bloodforged Relics and/or Gifts of Mutation lists.

KAIROS FATEWEAVER[edit]

WS BS S T W I A Ld Sv
Kairos 1 6 5 5 5 2 1 9 -


UNIT TYPE

Flying Monstrous Creature (Character)

UNIT COMPOSITION

1 (Unique) ...325 pts

WARLORD TRAIT:

  • Tactical Genius: Whilst your Warlord is alive, you can discard up to 2 Active Tactical Objectives at the end of your turn instead of only 1.

SPECIAL RULES:

  • Twisted Comedy: Kairos Fateweaver has a 4+ invulnerable save. Kairos may not attempt to manifest the Master of Fate psychic power.
  • Daemon of Tzeentch
  • Staff of Tomorrow

Once per game turn before you make a roll you may nominate one of the dice you are about to roll, instead of rolling it you may choose which facing the dice lands on.

  • The Two Heads of Fate: Kairos is a mastery level 5 psyker. At the start of each of your psychic phases roll a D6. On a 4+ Kairos knows all the psychic powers from the disciplines of Discipline of Change, Pyromancy and Divination. On a roll of 3 or less Kairos knows all psychic powers from the disciplines of Discipline of Change, Telepathy and Biomancy. It knows all the powers listed until the start of your next Psychic phase.

Psyker:

Kairos generates its power as per The Two Heads of Fate special rule.

GREATER DAEMON OF TZEENTCH[edit]

WS BS S T W I A Ld Sv
Master Summoner 6 6 6 6 5 6 5 9 -
Lord of Change 4 6 6 6 5 4 4 9 -
Supreme Mutator 6 6 6 6 5 6 5 9 3+


UNIT TYPE

Flying Monstrous Creature (Character)

UNIT COMPOSITION

1 Supreme Mutator ...250 pts

WARGEAR:

  • Staff of change (Supreme Mutator only)
Range S AP Type
8" D6 - Assault 2d6, Essence of Mutation
- 2D6 1 Melee, Lance, Warpdoom

Essence of Mutation: If a unit suffers one or more unsaved wounds from a weapon with this rule roll 2d6, the unit´s Toughness is the lowest of the two rolls while it´s armour save is the higher of the two rolls, this effect lasts until the end of the shooting phase.
Warpdoom: If you roll 11 or 12 for the Strength of this weapon the Strength for this attack is D.

SPECIAL RULES:

  • Daemon of Tzeentch
  • Psyker (Mastery Level 3) (Lord of Change only)
  • Cloak of Change: (Lord of Change only) Whenever an enemy units targets this model for a shooting attack or melee attack roll 2d6, for the purposes of to wound rolls treat this model´s Toughness as the result.
  • Grimoire of True Names (Lord of Change only)

At the start of each of your turns, nominate one model with the Daemon special rule to invoke its name. You may either attempt to empower or weaken the nominated model. If you attempt to invoke it the Lord of Change must first pass a Leadership test or you must instead attempt to weaken the model. If you attempted to empower a model roll a D6, on a 3+ the model's invulnerable save is increased by 2, otherwise the model's invulnerable save is decreased by 1. If you attempted to weaken a model roll a D6, on a 3+ the model's invulnerable save is decreased by 2, otherwise the model's invulnerable save is increased by 1.

  • Psyker (Mastery Level 2) (Supreme Mutator only)
  • Uncontrollable Mutations: (Supreme Mutator only) Once per turn during your shooting phase you may choose a single friendly unit, roll a d6 the unit´s Toughness is changed to the result of the roll.

Psyker:

A Master Summoner knows all powers from the Daemonology Malefic discipline.

A Supreme Mutator generates its power from the Divination discipline. Note that Supreme Mutators do not have access to the Daemonology discipline.

A Lord of Change generates its power from the Discipline of Change discipline. Note that Lords of Change do not have access to the Daemonology discipline.

OPTIONS:

  • May take items from the Spellforged Relics and/or Gifts of Mutation lists.

KU´GATH PLAGUEFATHER[edit]

WS BS S T W I A Ld Sv
Ku'Gath Plaguefather 6 3 6 7 7 4 5 9 3+


UNIT TYPE

Monstrous Creature (Character)

UNIT COMPOSITION

1 (Unique) ...325 pts

Equipment:

  • Necrotic Cannon
Range S AP Type
24" - 3 Assault 1, Large Blast, Poisoned

SPECIAL RULES:

  • Daemon of Nurgle
  • Fleshbane
  • Nurgling Infestation: Whenever a model with this rule suffers an unsaved wound, even if it is negated by Feel No Pain, you may summon a new unit of D3 Plaguelings, the new unit must remain entirely within 6" of this model and may not be within 1" of enemy models.
  • Psyker (Mastery Level 4)

Psyker: Ku´gath Plaguefather generates its power from the Discipline of Plague discipline. Note that Ku'Gath Plaguefather does not have access to the Daemonology discipline.

GREATER DAEMON OF NURGLE[edit]

WS BS S T W I A Ld Sv
Grand Maledictor 7 7 7 7 7 7 7 9 3+
Great Unclean One 6 3 6 8 5 4 5 9 2+
Maggot Lord 6 3 6 6 10 4 5 9 3+


UNIT TYPE

Monstrous Creature (Character)

UNIT COMPOSITION

1 Maggot Lord ...250 pts

WARGEAR:

  • Acidic Missile (Grand Maledictor only)
Range S AP Type
24" 6 1 Assault 1, Poisoned (2+), Armourbane

  • Toxic puke (Great Unclean One only)
Range S AP Type
- - 4 Assault 1, Template, Poisoned

SPECIAL RULES:

  • Armourbane (Grand Maledictor only)
  • Daemon of Nurgle
  • Fleshbane (Grand Maledictor only)
  • Feel No Pain
  • Let the Infliction Spread: (Grand Maledictor only) Models with the Daemon of Nurgle special rule within 12" of this model add 1 to the Poison value of all their weapons with Poison and to their own special rule if they have it. Poison D6 becomes Poison D6+1. Poisoned becomes Poison (3+).
  • Psyker (Mastery Level 3) (Grand Maledictor only)
  • Poisoned (4+) (Great Unclean One and Maggot Lord only)
  • Psyker (Mastery Level 2) (Great Unclean One only)
  • Toxic Ooze: (Great Unclean One only) At the start of each round of close combat all models in base contact with a model with this rule must take a toughness test or suffer a wound with AP 2. When an enemy unit charges a model with this special rule each model in the unit must take a dangerous terrain test.
  • Psyker (Mastery Level 1) (Maggot Lord only)
  • Lord of Maggots: (Maggot Lord only) During each of your movement phases you may nominate a unit of Plaguelings within 3" of this model, then this model suffers a wound with no saves of any kind allowed. Roll a D3 and add that many Plaguelings to the chosen unit, all plaguelings must be within unit coherency of the chosen unit and entirely within 3" of this model.
  • Nurgling Catapult: (Maggot Lord only) During the shooting phase you may nominate a friendly unit of nurglings in base contact with this model, immediately remove the plagueling unit and Deepstrike anywhere within 24" of this model.
  • Psyker (Mastery Level 1) (Maggot Lord only)

Psyker: A Grand Maledictor generates its power from the Discipline of Plague discipline. Note that Grand Maledictors do not have access to the Daemonology discipline.

A Great Unclean One knows all powers from the Daemonology Malefic discipline.

A Maggot Lord generates its power from the Biomancy discipline. Note that Maggot Lords do not have access to the Daemonology discipline.

OPTIONS:

  • May take items from the Pusforged Relics and/or Gifts of Mutation lists.

GREATER DAEMON OF SLAANESH[edit]

WS BS S T W I A Ld Sv
Bringer of Temptation 9 6 6 6 6 10 6 9 -
Queen of Excess 9 6 6 6 6 11 6 9 -
Keeper of Secrets 9 6 6 6 6 10 10 9 -


UNIT TYPE

Monstrous Creature (Character)

UNIT COMPOSITION

1 Keeper of Secrets ...250 pts

SPECIAL RULES:

  • Daemon of Slaanesh
  • Malevolent Charge: (Bringer of Temptation only) All friendly units with the Daemon of Slaanesh special rule within 6" may run and charge in the same turn, although they may not run more than once and charge in the same turn.
  • Skilled Rider (Bringer of Temptation only)
  • Psyker (Mastery Level 3) (Bringer of Temptation only)
  • Assault Summon: (Queen of Excess only) Units, with Daemon of Slaanesh special rule, summoned by this model may charge the turn they are summoned. If the Queen of Excess arrived from deep strike herself this turn, this rule does not apply.
  • Unnatural Speed: (Queen of Excess only) All friendly models within 12" may run once more than normal each shooting phase.
  • Initiative 11: (Queen of Excess only) Initiative 11 happens just before Initiative 10. Initiative 11 is what Initiative 10 is to Initiative 9.
  • Psyker (Mastery Level 2) (Queen of Excess only)
  • Daemonic Surge: (Keeper of Secrets only) During the first game turn all friendly Daemons of Slaanesh automatically run 6" each time they run.
  • Forbidden Secrets: (Keeper of Secrets only) Once per turn during your shooting phase you may nominate an enemy unit within 12" the chosen unit must take a Morale test.
  • Telepathic Overlord: (Keeper of Secrets only) Fear tests taken against a model with this rule must be taken at 3D6.
  • Psyker (Mastery Level 1) (Keeper of Secrets only)

Psyker:

Bringers of Temptation generate their powers from the Discipline of Decadence discipline. Note that Bringers of Temptation do not have access to the Daemonology discipline.

A Queen of Excess knows all powers from the Daemonology Malefic discipline.

A Keeper of Secrets generates its power from the Telepathy discipline. Note that Keepers of Secrets do not have access to the Daemonology discipline.

OPTIONS:

  • May take items from the Lustforged Relics and/or Gifts of Mutation lists.

SKULLTAKER[edit]

WS BS S T W I A Ld Sv
Skulltaker 9 9 5 4 3 9 4 8 2+
Skulltaker on Juggernaut 9 9 5 5 4 9 5 8 2+


UNIT TYPE

Infantry. Skulltaker on Juggernaut is Cavalry (Character)

UNIT COMPOSITION

1 (Unique) ...160 pts

WARGEAR:

  • Flaming Fury
Range S AP Type
- User 2 Melee, Concussive, Soul Blaze

SPECIAL RULES:

  • Adamantium Will
  • Daemon of Khorne
  • Independent Character
  • Eternal Warrior
  • Cruel Duelist: At the end of each round of close combat in which Skulltaker has been in a challenge Skulltaker generates a single Blood Tithe Counter.
  • Blooddrinker: Once per turn during your movement phase you may spend one Blood Tithe Counter to restore a wound Skulltaker lost earlier in the battle.

OPTIONS:

  • May be upgraded to Skulltaker on Juggernaut ...80 pts

EPEDIMUS[edit]

WS BS S T W I A Ld Sv
Epidemius 5 5 5 4 4 4 4 8 3+


UNIT TYPE

Infantry (Character)

UNIT COMPOSITION

1 (Unique) ...150 pts

WARGEAR:

  • Plaguesword
Range S AP Type
- User - Melee, Poison (D6)

SPECIAL RULES:

  • Daemon of Nurgle
  • Locus of Infection: Friendly models with the Daemon of Nurgle special rule attempting to Deep Strike within 12" of this model do not scatter.
  • Psyker (Mastery Level 1)
  • Tally of Pestilence: Each time you inflict an unsaved wound with a model with the Daemon of Nurgle special rule you get a plague counter. You may expend a plague counter to re-roll any single to wound roll with a model with the Daemon of Nurgle special rule.

Psyker: Epidemius generate its power from the Biomancy, Discipline of Plague and Daemonology Malefic disciplines.

THE MASQUE[edit]

WS BS S T W I A Ld Sv
The Masque 7 5 4 3 3 9 6 7 -


UNIT TYPE

Infantry (Character)

UNIT COMPOSITION

1 (Unique) ...100 pts

SPECIAL RULES:

  • Daemon of Slaanesh
  • Smash
  • Skilled Rider
  • Hit and Run
  • Forbidden Dances: Once per turn during your shooting phase choose one enemy unit within 12" and line of sight of The Masque then choose one of the following dances:
- Dance of Petrification: Target unit suffers a -5 penalty to WS (to a minimum of 1) and can only move,run, charge and fall back D3, the effects last until the start of your next shooting phase.
- Dance of Death: Target unit suffers 1 strength 3 AP2 hit per model in the unit, no roll to hit is made, hits are distributed as for a shooting attack.
- Dance of Dreaming: Target unit suffers a -5 penalty to BS and cannot fire Overwatch, the effects last until the start of your next shooting phase.

TROOPS[edit]

BLOODLETTER PACK[edit]

WS BS S T W I A Ld Sv
Bloodletter 5 4 4 3 1 4 1 7 -
Bloodreaper 5 4 4 3 1 4 2 7 -
Herald of Khorne 7 5 4 4 2 6 3 8 -


UNIT TYPE

Infantry. The Bloodreaper and the Herald of Khorne are Infantry (Character)

UNIT COMPOSITION

7 Bloodletters, 1 Bloodreaper ...64 pts

WARGEAR:

  • Infernal blade
Range S AP Type
- User 4 Melee

SPECIAL RULES:

  • Daemon of Khorne
  • Rampage (Herald of Khorne only)
  • Bloodshield of Khorne: Whenever a model with this special rule saves a wound caused by a ranged attack, the unit which fired the weapon immediately suffers a singe wound with AP - distributed as a shooting attack coming from this unit.

OPTIONS:

  • The Bloodreaper may be upgraded to a Herald of Khorne ...50 pts

OPTIONS:

  • The Herald of Khorne may take items from the Rewards of Khorne and/or Gifts of Mutation lists.
  • May include up to twelve additional additional Bloodletters ...6 pts/model
  • Two Bloodletters may take one of the following:
- Instrument of Chaos ...15 pts
- Icon of Chaos ...15 pts

PINK HORROR PACK[edit]

WS BS S T W I A Ld Sv
Pink Horror 1 2 3 3 1 3 1 7 -
Purple Horror 1 2 3 3 1 3 1 7 -
Herald of Tzeentch 3 3 3 3 2 3 1 8 -
The Changeling 3 4 3 3 2 3 1 8 -


UNIT TYPE

Infantry. The Purple and the Herald of Tzeentch are Infantry (Character)

UNIT COMPOSITION

8 Pink Horrors, 1 Purple Horror ...72 pts

WARGEAR:

  • Pink warpflame
  • Blue warpflame

SPECIAL RULES:

  • Daemon of Tzeentch
  • Formless Horror: (The Changeling only) At the start of any round of close combat The Changeling may increase its S, T and A to be equal to that of an enemy model in base contact with The Changeling.
  • Psyker (Mastery Level 1) (The Changeling only)
  • Psyker (Mastery Level 2) (Herald of Tzeentch only)

Psyker: Heralds of Tzeentch and The Changeling generate their power from the Discipline of Change discipline.

OPTIONS:

  • The Purple Horror may be upgraded to a Herald of Tzeentch ...50 pts
  • The Herald of Tzeentch take items from the Rewards of Tzeentch and/or Gifts of Mutation lists.
  • One Purple Horror in your army may be upgraded to The Changeling ...50 pts
  • May include up to ten additional Pink Horrors ...8 pts/model
  • One Pink Horror may take an Instrument of Chaos ...15 pts
  • A different Pink Horror may take an Icon of Chaos ...15 pts

PLAGUEBEARER PACK[edit]

WS BS S T W I A Ld Sv
Plaguebearer 2 3 3 3 1 2 1 7 3+
Plagueridden 2 3 3 3 1 2 2 7 3+
Herald of Nurgle 3 3 5 4 2 3 3 8 2+


UNIT TYPE

Infantry. The Plagueridden and the Herald of Nurgle are Infantry (Character)

UNIT COMPOSITION

6 Plaguebearers, 1 Plagueridden ...56 pts

WARGEAR:

  • Plaguesword
Range S AP Type
- User - Melee, Poison (D6)

SPECIAL RULES:

  • Daemon of Nurgle
  • Psyker (Mastery Level 1) (Herald of Nurgle only)

Psyker: Heralds of Nurgle generate their power from the Discipline of Plague discipline.

OPTIONS:

  • The Plagueridden may be upgraded to a Herald of Nurgle ...60 pts
  • The Herald of Nurgle take items from the Rewards of Nurgle and/or Gifts of Mutation lists.
  • May include up to thirteen additional Plaguebearers ...8 pts/model
  • One Plaguebearer may take an Instrument of Chaos ...15 pts
  • A different Plaguebearer may take an Icon of Chaos ...15 pts

DAEMONETTE PACK[edit]

WS BS S T W I A Ld Sv
Daemonette 5 4 3 3 1 6 2 7 -
Alluress 5 4 3 3 1 6 3 7 -
Herald of Slaanesh 7 5 4 3 2 9 4 7 -


UNIT TYPE

Infantry. The Alluress and the Herald of Slaanesh are Infantry (Character)

UNIT COMPOSITION

5 Daemonettes, 1 Alluress ...48 pts

SPECIAL RULES:

  • Daemon of Slaanesh
  • Psyker (Mastery Level 1) (Herald of Slaanesh only)
  • Smash (Herald of Slaanesh only)

Psyker: Heralds of Slaanesh generate their power from the Discipline of Decadence discipline.

OPTIONS:

  • The Alluress may be upgraded to a Herald of Slaanesh ...60 pts
  • The Herald of Slaanesh take items from the Rewards of Slaanesh and/or Gifts of Mutation lists.
  • May include up to ten additional Daemonettes ...8 pts/model
  • One Daemonette may take an Instrument of Chaos ...15 pts
  • A different Daemonette may take an Icon of Chaos ...15 pts

NURGLING PACK[edit]

WS BS S T W I A Ld Sv
Nurgling swarm 2 1 2 3 4 3 4 7 -


UNIT TYPE

Infantry.

UNIT COMPOSITION

3 Nurgling Swarms ...30 pts

SPECIAL RULES:

  • Daemon of Nurgle
  • Infiltrate
  • Scout
  • Swarms
  • Eternal Warrior

OPTIONS:

  • May include up to seven additional Plaguelings ...10 pts/model

ELITES[edit]

BLOOD THRONE[edit]

WS BS S T W I A Ld Sv
Blood Throne 5 5 4 6 5 2 5 7 3+


UNIT TYPE

Cavalry (Character)

UNIT COMPOSITION

1 Blood Throne ...120 pts

WARGEAR:

  • Power weapon (Herald of Khorne only)

SPECIAL RULES:

  • Swarms
  • Eternal Warrior
  • Daemon of Khorne
  • Blood Armour This model causes D6 S 7 AP - Hammer of Wrath hits, rather than the normal Hammer of Wrath attack. When this models Hammer of Wrath causes an unsaved wound(s) , this model regains a number of HP lost earlier in the battle equal to the number of unsaved wounds caused.
  • Aura of Hate All friendly units within 6” gain Hatred.

OPTIONS:

  • The Blood Throne take items from the Rewards of Khorne and/or Gifts of Mutation lists.

SKULLCRUSHER PACK[edit]

WS BS S T W I A Ld Sv
Skullcrusher 5 5 4 4 3 4 3 7 4+
Skullhunter 5 5 4 4 3 4 4 7 4+
Herald of Khorne on Juggernaut 7 7 4 5 4 4 5 8 4+


UNIT TYPE

Cavalry. The Skullhunter and The Herald of Khorne on Juggernaut is Cavalry (Character)

UNIT COMPOSITION

2 Skullcrushers, 1 Skullhunter ...135 pts

WARGEAR:

  • Infernal blade

SPECIAL RULES:

  • Daemon of Khorne
  • Rampage (Herald of Khorne on Juggernaut only)

OPTIONS:

  • May include up to three additional Skullcrushers ...40 pts/model
  • The Herald of Khorne on Juggernaut may take items from the Rewards of Khorneand/or Gifts of Mutation lists.
  • The Bloodreaper may be upgraded to a Herald of Khorne on Juggernaut ...35 pts
  • One Skull Crusher may take an Instrument of Chaos ...15 pts
  • A different Skull Crusher may take an Icon of Chaos ...15 pts

FLAMING HORROR PACK[edit]

WS BS S T W I A Ld Sv
Flaming Horror 2 4 4 4 2 4 2 7 -
Exalted Flamer 2 4 4 4 3 4 2 7 -


UNIT TYPE

Flamer

UNIT COMPOSITION

3 Flaming Horrors ...120 pts

WARGEAR:

  • Blue warpflame
  • Green warpflame
  • Purple warpflame (Exalted Flamer only)

SPECIAL RULES:

  • Daemon of Tzeentch
  • Split Fire (Exalted Flamer only)

OPTIONS:

  • May include up to six additional Flaming Horrors ...24 pts/model
  • May upgreade one Flaming Horror to an Exalted Flamer ...25 pts

PLAGUE BEAST PACK[edit]

WS BS S T W I A Ld Sv
Plague Beast 3 0 4 6 2 2 D6+1 7 3+


UNIT TYPE

Beast

UNIT COMPOSITION

1 Plague Beast ...52 pts

SPECIAL RULES:

  • Daemon of Nurgle
  • Fleshbane
  • Feel No Pain

OPTIONS:

  • May include up to six additional Plague Beasts ...52 pts/model

NARCOTIC FIEND PACK[edit]

WS BS S T W I A Ld Sv
Narcotic Fiend 4 0 4 4 3 6 3 7 -


UNIT TYPE

Beast

UNIT COMPOSITION

3 Narcotic Fiends of Slaanesh ...120 pts

SPECIAL RULES:

  • Daemon of Slaanesh
  • Soporific Musk: Enemy units assaulted by Fiends of Slaanesh are not allowed to make an Overwatch reaction during the turn in which they are assaulted by Fiends of Slaanesh.
  • Daemonic Hooves: Fiends of Slaanesh may assault during a turn in which they made a run move, however they cannot assault during a turn in which they made two run moves.

OPTIONS:

  • May include up to five additional Narcotic Fiends ...35 pts/model

FAST ATTACK[edit]

CHAOS FURY PACK[edit]

WS BS S T W I A Ld Sv
Chaos Fury 3 0 4 3 1 4 1 2 -


UNIT TYPE

Jump Infantry

UNIT COMPOSITION

5 Chaos Furies ...25 pts

SPECIAL RULES:

  • Daemon
  • Daemonic Instability

OPTIONS:

  • May include up to five additional Chaos Furies ...5 pts/model

FLESH HOUND PACK[edit]

WS BS S T W I A Ld Sv
Flesh Hound 5 0 4 4 2 4 2 7 -
Karanak 5 0 5 5 3 8 4 8 -


UNIT TYPE

Beast

UNIT COMPOSITION

5 Flesh Hounds ...120 pts

SPECIAL RULES:

  • Adamantium Will
  • Daemon of Khorne
  • Scout
  • Precision Strikes
  • Brass Collar of Bloody Vengeance: (Karanak only) Psychic tests taken within 12" of Karanak suffers a Perils of the Warp on any roll that includes a double.
  • Prey of the Blood God: (Karanak only) Before the roll to seize the initiative is made, nominate one enemy character, Karanak´s unit has Preffered Enemy (chosen character and any unit the character is inside).
  • Unrelenting Jaws: (Karanak only) Karanak´s challenges must be accepted if possible and Karanak´s player decides which applicable character accepts the challenge. While Karanak is in a challenge with the character chosen for its Prey of the Blood God special rule its WS and S are increased to 8.

OPTIONS:

  • May include up to three additional Flesh Hounds ...12 pts/model
  • One unit may upgrade one Flesh Hound to Karanak ...100 pts

SCREAMER PACK[edit]

WS BS S T W I A Ld Sv
Screamer 3 4 4 4 2 4 2 7 -
Herald of Tzeentch on Disc 3 3 4 4 2 4 2 8 -
The Blue Scribes 3 3 4 4 2 4 2 7 -


UNIT TYPE

Jetbike. Herald of Tzeentch on Disc and The Blue Scribes are Jetbike (Character)

UNIT COMPOSITION

3 Screamers ...120 pts

WARGEAR:

  • Scrolls of Sorcery (The Blue Scribes only)

At the start of each of your psychic phases choose one of the following Psychic Disciplines

- Biomancy
- Divination
- Pyromancy
- Telekinesis
- Telepathy

and roll a d6 - this turn The Blue Scribes may cast the either the Psychic power corresponding to the d6 roll, the primaris power of the chosen discipline or any of the powers your opponent succesfully manifested during the course of the game, the power is automatically manifested with the minimum required number of warp charges, no roll required, the power can be denied as per the normal rules for Deny the Witch.

  • Lampreys bite
Range S AP Type
- User 1 Melee, Armourbane, Lance, Unwieldy

SPECIAL RULES:

  • Daemon of Tzeentch
  • Psyker (Mastery Level 2) (Herald of Tzeentch on Disc only)
  • Spell Syphon: (The Blue Scribes only) Whenever your opponent succesfully manifests a psychic power gain 1 spell token. During your turn you may expend any number of spell tokens in order to roll a d6 per token expended and gain a single warp charge for each 6 rolled.

Psyker: Heralds of Tzeentch generate their power from the Discipline of Change discipline.

OPTIONS:

  • May include up to six additional Screamers ...25 pts/model
  • One Screamer may be upgraded to a Herald of Tzeentch on a disc of Tzeentch ...50 pts
  • The Herald of Tzeentch may take items from the Rewards of Tzeentch and/or Gifts of Mutation lists.
  • One Screamer per army may be upgraded to The Blue Scribes ...81 pts

PLAGUE DRONE PACK[edit]

WS BS S T W I A Ld Sv
Plague Drone 3 3 4 5 2 2 3 7 3+
Plaguebringer 3 3 4 5 2 2 3 7 3+


UNIT TYPE

Jet Pack Cavalry. The Plaguebringer is Jet Pack Cavalry (Character)

UNIT COMPOSITION

2 Plague Drones, 1 Plaguebringer ...126 pts

WARGEAR:

  • Death´s heads (frag grenades)
  • Venom sting
Range S AP Type
- User - Melee, Poison (2+)

SPECIAL RULES:

  • Daemon of Nurgle
  • Attention Seekers: When an enemy unit attempts to assault a friendly unit with the Daemons of Nurgle or Mark of Nurgle special rule, a unit with this rule may attempt to assault the unit if the enemy´s unit succeeds its assault. This is done exactly as if it were your assault phase.

Rot Proboscis: If a unit is assaulted by a unit of Plague Drones, it loses any charge bonusses it might have had.

OPTIONS:

  • May include up to six additional Plague Drones ...42 pts/model
  • One Plague Drone may take an Instrument of Chaos ...15 pts
  • A different Plague Drone may take an Icon of Chaos ...15 pts

SEEKER PACK[edit]

WS BS S T W I A Ld Sv
Seeker 5 4 3 3 1 6 3 7 -
Heartseeker 5 4 3 3 1 6 4 7 -
Herald of Slaanesh on Steed 7 5 4 3 2 9 5 7 -


UNIT TYPE

Cavalry. The Heartseeker and the Herald of Slaanesh on Steed are Cavalry (Character)

UNIT COMPOSITION

4 Seekers, 1 Heartseeker ...70 pts

SPECIAL RULES:

  • Daemon of Slaanesh
  • Skilled Rider
  • Psyker (Mastery Level 1) (Herald of Slaanesh on Steed only)
  • Smash (Herald of Slaanesh on Steed only)
  • Taste of Fear: Models with this rule have the Outflank rule, when a unit with this rule arrives from reserves, you may choose whether they come in from the left hand side or the right hand side, no dice roll is necessary.

Psyker: Heralds of Slaanesh on Steeds generate their power from the Discipline of Decadence discipline.

OPTIONS:

  • You may include up to 5 additional Seekers ...14 pts/model
  • The Alluress may be upgraded to a Herald of Slaanesh on Steed ...60 pts
  • The Herald of Slaanesh on Steed take items from the Rewards of Slaanesh and/or Gifts of Mutation lists.
  • One Seeker may take an Instrument of Chaos ...15 pts
  • A different Seeker may take an Icon of Chaos ...15 pts

HELLFLAYER SQUADRON[edit]

WS BS S T W I A Ld Sv
Hellflayer 5 4 3 5 4 6 4 7 4+


UNIT TYPE

Cavalry

UNIT COMPOSITION

1 Hellflayer ...80 pts

SPECIAL RULES:

  • Swarms
  • Eternal Warrior
  • Daemon of Slaanesh
  • Fleshshredder: This model causes D3 S 4 AP - Hammer of Wrath hits, with the Poisoned (4+) and Rending special rules, for each remaining Wound it has, rather than the normal Hammer of Wrath attack.
  • Poisoned (4+)
  • Rending
  • Soul Scent: This model gains 1 additional attack until the end of the Fight sub-phase for each unsaved wound inflicted by the Hammer of Wrath hits made by this model this Fight sub-phase.

HEAVY SUPPORT[edit]

SPINED CHAOS BEAST[edit]

WS BS S T W I A Ld Sv
Spined Chaos Beast 5 0 7 6 4 4 3 5 -


UNIT TYPE

Monstrous Creature

UNIT COMPOSITION

1 Spined Chaos Beast ...60 pts

SPECIAL RULES:

  • Fearless
  • It Will Not Die

OPTIONS:

  • Must take one of the following special rules:
- Daemon of Khorne...10 pts
- Daemon of Tzeentch...5 pts
- Daemon of Nurgle...10 pts
- Daemon of Slaanesh...free

SOUL GRINDER[edit]

WS BS S T W I A Ld Sv
Soul Grinder 3 3 6 7 6 3 4 7 3+


UNIT TYPE

Monstrous Creature

UNIT COMPOSITION

1 Soul Grinder ...170 pts

Equipment:

  • Iron claw
  • Harvester cannon

SPECIAL RULES:

  • Split Fire

OPTIONS:

  • Must take one of the following special rules:
- Daemon of Khorne ...free
- Daemon of Tzeentch ...5 pts
- Daemon of Slaanesh ...10 pts
- Daemon of Nurgle ...free
  • May take one of the following:
- Baleful torrent ...20 pts
- Warp gaze ...25 pts
- Phlegm bombardment ...30 pts
  • May take a warpsword ...25 pts

PLAGUE HULK[edit]

WS BS S T W I A Ld Sv
Plague Hulk 3 3 6 7 6 3 4 7 3+


UNIT TYPE

Monstrous Creature

UNIT COMPOSITION

1 Plague Hulk ...190 pts

WARGEAR:

  • Rancid vomit
  • Rot cannon
  • Iron claw

SPECIAL RULES:

  • Daemon of Nurgle
  • Split Fire

SKULL CANNON[edit]

WS BS S T W I A Ld Sv
Skull Cannon 5 5 4 6 4 2 5 7 3+


UNIT TYPE

Cavalry

UNIT COMPOSITION

1 Skull Cannon ...115 pts

WARGEAR:

  • Skull cannon
Range S AP Type
18" 8 5 Assault 1, Large Blast, Ignores Cover, Dreadskulls

Dreadskulls If a unit with the Daemon rule assaults a unit that has been hit by a weapon with this type this round, it does not suffer penalties for assaulting through terrain, although it must still deduct 2 from its charging distance as normal.

SPECIAL RULES:

  • Swarms
  • Eternal Warrior
  • Daemon of Khorne
  • Blood Armour This model causes D6 S 7 AP - Hammer of Wrath hits, rather than the normal Hammer of Wrath attack. When this models Hammer of Wrath causes an unsaved wound(s) , this model regains a number of HP lost earlier in the battle equal to the number of unsaved wounds caused.

BURNING CHARIOT[edit]

WS BS S T W I A Ld Sv
Exalted Flamer 4 4 4 6 4 4 3 7 -


UNIT TYPE

Cavalry

UNIT COMPOSITION

1 Burning Chariot ...100 pts

WARGEAR:

  • Purple warpflame
  • Blue warpflame

SPECIAL RULES:

  • Swarms
  • Eternal Warrior
  • Daemon of Tzeentch
  • Aura of Change: Burning Chariots inflict 2D6 S 2D6 AP - Hammer of Wrath attacks instead of the usual Hammer of Wrath attack. Any result above 10 results in S 1 hits.

SEEKER CAVALCADE[edit]

WS BS S T W I A Ld Sv
Seeker Chariot 5 4 3 5 4 6 4 7 4+
Exalted Seeker Chariot 5 4 3 5 8 6 4 7 4+
Herald of Slaanesh on Seeker Chariot 5 4 3 5 5 6 4 7 4+
Herald of Slaanesh on Exalted Seeker Chariot 5 4 3 5 9 6 4 7 4+


UNIT TYPE

Cavalry

UNIT COMPOSITION

1 Seeker Chariot ...40 pts

SPECIAL RULES:

  • Swarms
  • Daemon of Slaanesh
  • Eternal Warrior
  • Poisoned (4+)
  • Rending
  • Psyker (Mastery Level 1) (Herald of Slaanesh on Exalted Seeker Chariot and Herald of Slaanesh on Seeker Chariot only)
  • Smash (Herald of Slaanesh on Exalted Seeker Chariot and Herald of Slaanesh on Seeker Chariot only)
  • Fleshshredder: This model causes D3 S 4 AP - Hammer of Wrath hits, with the Poisoned (4+) and Rending special rules, for each remaining Wound it has, rather than the normal Hammer of Wrath attack.

OPTIONS:

  • May include up to two additional Seeker Chariots ...40 pts/model
  • Any Seeker Chariot may be upgraded to an Exalted Seeker Chariot - 30 pts
  • One Seeker Chariot may be upgraded to one of the following:
- Herald of Slaanesh on Exalted Seeker Chariot ...70 pts
- Herald of Slaanesh on Seeker Chariot ...40 pts

LORDS OF WAR[edit]

AN'GGRATH[edit]

WS BS S T W I A Ld Sv
An'ggrath 10 10 10 8 8 10 8 10 2+


UNIT TYPE

Flying Gargantuan Monstrous Creature (Character)

UNIT COMPOSITION

1 (Unique) ...888 pts

WARGEAR:

  • Assault grenades
  • Axe of Khorne
  • Icon of Chaos
  • Lash of Khorne

SPECIAL RULES:

  • Daemon of Khorne
  • Daemon Lord: A model with this special rule has a 3+ invulnerable save.
  • Deathbringer: Add +D6 to An'ggrath's Attacks characteristic in a turn in which An'ggrath charges. Add +4 to Deny the Witch rolls for An'ggrath.

AETAOS'RAU'KERES[edit]

WS BS S T W I A Ld Sv
Aetaos'rau'keres 9 6 8 8 9 9 5 10 -


UNIT TYPE

Flying Gargantuan Monstrous Creature (Character)

UNIT COMPOSITION

1 (Unique) ...999 pts

WARGEAR:

  • Icon of Chaos
  • The Staff of Cataclysm
Range S AP Type
1 3 Apocalyptic Barrage 6+D3, Arcane Ritual, Haywire, Poisoned (4+)

Arcane Ritual: This profile cannot be used if the model using the weapon with this type has moved in the previous movement phase. Ignore the Relentless special rule for the purpose of this special rule. To fire this weapon the firing model must first pass a Leadership test, if the test is failed your opponent decides the target of the attack. Note that Battle Brothers of Aetaos'rau'keres under Aetaos'rau'keres' control are not viable targets for the attack, any other unit is.
Cataclysmic Rift: When an Infantry unit are destroyed by a weapon with this special rule a new unit of Pink Horrors is created within 12" of the last model removed from the unit. The number of Pink Horrors is equal to the number of Wounds caused to the unit by this shooting attack this turn. Models are summoned following the rules for the summoning powers in the Daemonology (Malefic) discipline.
  • Wind of Chaos
Range S AP Type
24" 2D6 4 Assault 1, Blast, Flux

Flux: If an 11 or 12 is rolled, Wind of Chaos is resolved at Strength 10 and replaces the Blast special rule with the Large Blast special rule.

SPECIAL RULES:

  • Daemon of Tzeentch
  • Psyker (Mastery Level 5)
  • Daemon Lord: A model with this special rule has a 3+ invulnerable save.
  • Dark Jealousy: Chaos Daemons Monstrous Creatures that are also Characters and Chaos Space Marine Daemon Princes treat Aetaos'rau'keres as Come the Apocalypse. Aetaos'rau'keres must be your army's Warlord.
  • Mantle of Twisted Fates: A Beam, Focussed Witchfire, Malediction, Nova or Witchfire power nullified by a Deny the Witch test made by Aetaos'rau'keres is resolved against the unit of the Psyker that manifested the power on the D6 roll of a 4+. If the power targets only a single model, the Psyker that manifested the power becomes the target. In case the power cannot target the Psyker that manifested the power or the Psyker's unit, this special rule has no effect.
  • Riftbringer: At the end of any Assault phase in which Aetaos'rau'keres causes one or more unsaved Wounds, roll 2D6, adding 1 to the total for every full 3 unsaved Wounds Aetaos'rau'keres caused this phase. If the total is less than 9, nothing happens. If the total is 9 or greater a new unit of 8 Pink Horrors and 1 purple horror is created within 12" of Aetos'rau'keres. Models are summoned following the rules for the summoning powers in the Daemonology (Malefic) discipline.
  • Souleater: At the end of any Assault phase in which this model caused one or more unsaved Wounds, roll a D6. On a 2+ this model gains a single Wound (to a maximum of 10). Note that that this may take this model above its starting number of Wounds.

PSYKER:

Aetaos'rau'keres knows all powers from the Biomancy, Change, Divination, Pyromancy, Telekinesis and Telepathy disciplines.

SCABEIATHRAX[edit]

WS BS S T W I A Ld Sv
Scabeiathrax 9 3 8 9 6 3 5 10 -


UNIT TYPE

Gargantuan Monstrous Creature (Character)

UNIT COMPOSITION

1 (Unique) ...777 pts

WARGEAR:

  • Blade of decay
Range S AP Type
- D 1 Melee, Bite of Death

Bite of Death: A model that suffers an unsaved Wound from a weapon with this special rule must pass a Toughness test using 2D6 or be removed as a casualty.
  • Icon of chaos
  • Assault grenades
  • Toxic discharge
Range S AP Type
Hellstorm 5 4 Assault 1, All Engulfing Spew

All Engulfing Destruction: If Scabeiathrax did not move in the Movement phase or Deep Strike this turn its toxic discharge is resolved at Strength D.

SPECIAL RULES:

  • Daemon of Nurgle
  • Rage
  • Feel No Pain (4+)
  • Daemon Lord: A model with this special rule has a 3+ invulnerable save.
  • Hulking Monster: A model with this special rule may only move 6" in the Movement phase.
  • Maggotspore: Enemy models that start any move more than 6" from Scabeithrax and end their move within 6" of Scabeiathrax reduce their Toughness value by 3 while within 6" of Scabeiathrax.

ZARAKYNEL[edit]

WS BS S T W I A Ld Sv
Zarakynel 10 3 7 7 6 10 5 10 -


UNIT TYPE

Gargantuan Monstrous Creature (Character)

UNIT COMPOSITION

1 (Unique) ...666 pts

WARGEAR:

  • Assault grenades
  • Icon of Chaos
  • The Souleater Sword
Range S AP Type
- User 1 Melee, Instant Death

  • Deathly Rapture:
Range S AP Type
36" 6 3 Assault D6, Pinning

SPECIAL RULES:

  • Daemon of Slaanesh
  • Rage
  • Angel of Despair: Any non-Fearless unit in close combat with Zarakynel must pass a Leadership test at the start of each Fight sub-phase or be unable to strike blows that turn. In the case of Independent Characters inside units, roll once for each Independent Character and once for the unit.
  • Daemon Lord: A model with this special rule has a 3+ invulnerable save.
  • Souleater: At the end of any Assault phase in which this model caused one or more unsaved Wounds, roll a D6. On a 2+ this model gains a single Wound (to a maximum of 10). Note that that this may take this model above its starting number of Wounds.

DETACHMENTS AND FORMATIONS[edit]

DETACHMENTS[edit]

DAEMONIC INCURSION[edit]

RESTRICTIONS:

This Detachment must include 0-3 Command, 1+ Core and 1+ Auxiliary and all units in this Detachment must start the game in Deep Strike reserves.

Command Benefits:

  • Daemonic Incursion: Split all units in this Detachment into two each with the same number of units and put all Monstrous Creatures into a third pile. Roll a D6 at the start of your first turn; on a 1-3 all units in your first and third piles enter the game on your first turn, on a 4-6 all units in your second and third piles entire the game on your first turn. Roll for the remaining reserves normally starting turn 2.

COMMAND

DAEMON LORD
  • 1 HQ choice with the Chaos Daemons faction
INFERNAL NEXUS
  • 4 Daemon Princes

CORE

BLOODSTORM
  • 2+ units of Bloodletters
  • 0+ Skull Cannons and Soul Grinders
WARPFLAME HOST
  • 2+ units of Pink Horrors
  • 0+ Soul Grinders
TALLYBAND
  • 2+ units of Plaguebearers and/or Plaguelings (in any combination)
  • 0+ Soul Grinders and/or Plague Hulks
PLEASUREBRINGERS
  • 2+ units of Daemonettes
  • 0+ Soul Grinders

AUXILIARY

CRIMSON HUNTERS
  • 2+ units of Flesh Hounds and/or Bloodcrushers (in any combination)
  • 0+ Blood Thrones
BURNING SKYHOST
  • 2+ units of Flamers, Burning Chariots and/or Screamers (in any combination)
ROTSWARM
  • 2+ units of Beasts of Nurgle and/or Plague Drones (in any combination)
GRAND CAVALCADE
  • 2+ Seeker Cavalcades and/or Hellflayers (in any combination.)
DAEMONIC OUTCASTS
  • 1 unit of Chaos Furies

FORMATIONS[edit]

INFERNAL NEXUS[edit]

FORMATION:

  • 4 Daemon Princes

RESTRICTIONS:

One model in this Formation must have the Daemon of Khorne special rule, One model in this Formation must have the Daemon of Tzeentch special rule, One model in this Formation must have the Daemon of Nurgle special rule, One model in this Formation must have the Daemon of Slaanesh special rule.

SPECIAL RULES:

  • Infernal Alliance: You may nominate the entire Infernal Nexus to be your Warlord, if you do; all units in this Formation share the same Warlord Trait, your Warlord only counts has having been slain once all models in this Formation have been destroyed.

BLOODSTORM[edit]

FORMATION:

  • 2+ units of Bloodletters
  • 0+ Skull Cannons and Soul Grinders

RESTRICTIONS:

  • All units in this formation must have the Daemon of Khorne special rule. You may not include more Heavy Support choices in this Formation than you do Troops choices. This Formation must include exactly 1 Herald.

SPECIAL RULES:

  • Chosen of Khorne: If this Formation includes 8 units and your Warlord has the Daemon of Khorne special rule; your Warlord may re-roll results when rolling on any Warlord Traits table.
  • Boon of Khorne: Each time you expend two or more Blood Tithe points, choose a second result from the Blood Tithe table that has a value up to half of the first (rounding down). This second result only applies to units in this Formation. These effects last until the beginning of your next turn.

CRIMSON HUNTERS[edit]

FORMATION:

  • 2+ units of Flesh Hounds and/or Bloodcrushers (in any combination)
  • 0+ Blood Thrones

RESTRICTIONS:

  • You may not include more Blood Thrones than you do non-Independent Character units. This Formation must include exactly 1 Herald.

SPECIAL RULES:

  • Exalted of Khorne: If this Formation includes 8 units and your Warlord has the Daemon of Khorne special rule; your Warlord may generate an additional Warlord Trait from any Warlord Trait available to him (re-roll dublicates).

WARPFLAME HOST[edit]

FORMATION:

  • 2+ units of Pink Horrors
  • 0+ Soul Grinders

Restrictions:

  • All units in this formation must have the Daemon of Tzeentch special rule. You may not include more Heavy Support choices in this Formation than you do Troops choices. This Formation must include exactly 1 Herald.

SPECIAL RULES:

  • Chosen of Tzeentch: If this Formation includes 9 units and your Warlord has the Daemon of Tzeentch special rule; your Warlord may re-roll results when rolling on any Warlord Traits table.
  • Arcane Conduits: Roll a D6 at the start of each Psychic phase, add 1 for each unit in this Formation and subtract 6. If the final result is above 0 add that many dice to your Warp Charge pool.

BURNING SKYHOST[edit]

FORMATION:

  • 2+ units of Flamers, Burning Chariots and/or Screamers (in any combination)

RESTRICTIONS:

  • You may not include more Heavy Support choices in this Formation than you do other choices. This Formation must include exactly 1 Herald.

SPECIAL RULES:

  • Exalted of Tzeentch: If this Formation includes 9 units and your Warlord has the Daemon of Tzeentch special rule; your Warlord may generate an additional Warlord Trait from any Warlord Trait available to him (re-roll dublicates).

TALLYBAND[edit]

FORMATION:

  • 2+ units of Plaguebearers and/or Plaguelings (in any combination)
  • 0+ Soul Grinders and/or Plague Hulks (in any combination)

RESTRICTIONS:

  • All units in this formation must have the Daemon of Nurgle special rule. You may not include more Heavy Support choices in this Formation than you do Troops choices. This Formation must include exactly 1 Herald.

SPECIAL RULES:

  • Chosen of Nurgle: If this Formation includes 7 units and your Warlord has the Daemon of Nurgle special rule; your Warlord may re-roll results when rolling on any Warlord Traits table.
  • Infectious Touch: Once a unit with this special rule has controlled an objective it will count as controlling that objective until an enemy unit moves within 3" of the objective.

ROTSWARM[edit]

FORMATION:

  • 2+ units of Beasts of Nurgle and/or Plague Drones (in any combination)

RESTRICTIONS:

  • This Formation must include exactly 1 Herald.

SPECIAL RULES:

  • Exalted of Nurgle: If this Formation includes 7 units and your Warlord has the Daemon of Nurgle special rule; your Warlord may generate an additional Warlord Trait from any Warlord Trait available to him (re-roll dublicates).

PLEASUREBRINGERS[edit]

FORMATION:

  • 2+ units of Daemonettes
  • 0+ Soul Grinders

RESTRICTIONS:

  • All units in this formation must have the Daemon of Slaanesh special rule. You may not include more Heavy Support choices in this Formation than you do Troops choices. This Formation must include exactly 1 Herald.

SPECIAL RULES:

  • Chosen of Slaanesh: If this Formation includes 6 units and your Warlord has the Daemon of Slaanesh special rule; your Warlord may re-roll results when rolling on any Warlord Traits table.
  • Intoxicating Aura: Enemy units in base contact with one or more units with this special rule reduce their Weapon Skill and Initiative by 1.

GRAND CAVALCADE[edit]

FORMATION:

  • 2+ Seeker Cavalcades and/or Hellflayers (in any combination.)

RESTRICTIONS:

  • This Formation must include exactly 1 Herald.

SPECIAL RULES:

  • Exalted of Slaanesh: If this Formation includes 6 units and your Warlord has the Daemon of Slaanesh special rule; your Warlord may generate an additional Warlord Trait from any Warlord Trait available to him (re-roll dublicates).

APPENDIX[edit]

This section of the book details many of the rules for using an army of Chaos Daemons in your games of Warhammer 40,000.

ARMY SPECIAL RULES[edit]

A Chaos army uses a number of special rules that are common to several of its units, which are collected here for your convenience. Special rules that are unique to particular units are presented in the relevant unit entry instead. Other, more common rules are simply listed by name – these are all described in full in the Special Rules section of Warhammer 40,000: The Rules.

BLOOD TITHE

Each time a unit with the Daemon of Khorne special rule is destroyed or destroys an enemy unit you gain one Blood Tithe. You may expend Blood Tithes once per turn during your psychic phase on one of the following rewards.

Blood Tithe Cost Reward
1 Infernal Contempt: All friendly units with the Daemon of Khorne special rule have the Adamantium Will and Stubborn special rules until the start of your next turn. Note that Stubborn Daemon units do not subtract from their leadership when taking instability tests.
2 Insatiable Bloodlust: All friendly units with the Daemon of Khorne special rule have the Crusader and Furious Charge special rules until the start of your next turn.
3 Unstoppable Ferocity: All friendly units with the Daemon of Khorne special rule have the Feel No Pain special rule, but can only use this special rule against ranged attacks.
4 Apocalyptic Fury: All friendly units with the Daemon of Khorne special rule add 1 to their Attacks characteristic until the start of your next turn.
5 Daemontide: A unit consisting of either 7 Bloodletters, with a Blood Fiend, or 5 Flesh Hounds (controlling player’s choice) is summoned (see below) within 12” of any friendly unit with the Daemon of Khorne special rule.
6 Harbingers of Blood and Brass: A unit consisting of either 3 or a Skull Cannon (controlling player’s choice) is summoned (see below) within 12” of any friendly unit with the Daemon of Khorne special rule.
7 Dark Apotheosis: Choose a friendly Chaos Space Marine character with the Mark of Khorne special rule, the chosen character must take a leadership test, if failed, replace the model with a spawn, if passed, replace the model with a Daemon Prince of Khorne with a 3+ Sv. Either way the model must be placed at least 1" away from enemy models and within 6" of the where the chosen Chaos Space Marine character was standing. The model counts as having been summoned using the Daemonology (Malefic) discipline. The chosen character counts as having been destroyed for all intents and purposes, if an independent character was chosen, you gain 1 Blood Tithe. If the chosen character was your warlord, the Daemon Prince now counts as having been your Warlord all along and has the same warlord trait.
8 Unbound Fury: Choose a single Exalted Herald of Khorne remove the model from play and replace it with a Blood Thirster. The Blood Thirster must be placed anywhere within 6" of the Exalted Herald which is being removed and at least 1" away from enemy models. If the chosen character was your warlord, the Blood Thirster now counts as having been your Warlord all along and has the same warlord trait.


  • Note Models are summoned following the rules for the summoning powers in the Daemonology (Malefic) discipline.

DAEMON OF KHORNE

Daemons of Khorne have the Fearless, Daemon, Daemonic Instability, Deep Strike, Counter-attack, Rage, Hatred (Daemons of Slaanesh) and Blood Tithe special rules.

DAEMON OF TZEENTCH

Daemons of Tzeentch have the Fearless, Daemon, Daemonic Instability, Deep Strike and Hatred (Daemons of Nurgle) rules and may never summon units with the Daemon of Nurgle special rule. Unless they are using a 2+ Save, models with this special rule may re-roll failed saving throws of 1.

DAEMON OF NURGLE

Daemons of Nurgle have the Fearless, Daemon, Daemonic Instability, Deep Strike, Shrouded, Slow and Purposeful and Hatred (Daemons of Tzeentch) rules and may never summon units with the Daemon of Tzeentch special rule. Models with the Daemon of Nurgle special rule are armed with defensive grenades.

DAEMON OF SLAANESH

Daemons of Slaanesh have the Fearless, Daemon, Daemonic Instability, Deep Strike, Jink, Rending, Fleet, Swiftstride and Hatred (Daemons of Khorne) rules and may never summon units with the Daemon of Khorne special rule.

DAEMONIC INSTABILITY

When a unit with this special rule loses an assault, roll 2D6, add the amount the unit lost the assault by and subtract the Leadership. If the result is above 0, the unit loses that number of Wounds with no Armour saves, invulnerable saves or Feel No Pain rolls allowed. The Wounds are allocated by the owning player. If you roll two ones all Wounds models in the unit including Independent Characters previously suffered are restored. In addition, you may add back any destroyed models in the unit excluding Independent Characters back into unit coherency, provided they can be placed without being within 1" of an enemy model their unit is not fighting in close combat. If you roll two sixes the entire unit and any Independent Characters within the unit are removed as casualties.

SWIFTSTRIDE

Units with one or more models with this rule may run twice during the shooting phase.

DAEMONIC INSTABILITY

Roll 2D6 when this unit loses combat. Subtract the units Leadership value and add the number by which the unit lost combat, the unit loses this many wounds with no saves of any kind allowed. If you roll a double 1 the unit is immediately returned to its starting number of models, place all returned models into unit coherency with a model which was there at the before you rolled the double 1. The returned models must be 1” away from enemy models which their unit is not in close combat with. If you roll a double 6, all models in the unit are removed from the game.

DAEMONIC GIFTS[edit]

GIFTS OF MUTATION[edit]

*ARCANE OCCULUM

The model has +1 Ballistic Skill.

*BERZERKER STRENGTH

The model has +1 Strength.

*CEREBRAL COGITATOR

The model has +1 Initiative.

*COSMIC FATE

Once per game the model may choose to automatically pass any one saving throw before rolling for it. The model may not be used to automatically pass a feel no pain roll.

*CRYSTALLINE BODY

The model has +1 Toughness.

*ICY AURA

The model inflicts a single additional hit in close combat at Initiative Step 1 for each enemy model in base contact with the model. These attacks are made at S 4 AP 5 and do not benefit from the model's weapons or other special rules.

*VENEMOUS

The model has the Poisoned (4+) special rule.

*WARP FRENZY

The model has +1 Attack.

ICONS & INSTRUMENTS[edit]

Icon of Chaos

  • Models in a unit including a model armed with an icon of chaos add 1 to their Leadership characteristic.
  • Friendly models attempting to Deep Strike within 12" do not scatter. This has no effect on the turn the model armed with the Icon arrived from reserves.
  • Units with the Chaos Daemons faction scatter 1d6 less while attempting to Deep Strike within 12" of a model armed with an icon of chaos. This has no effect on the turn the model armed with the Icon arrived from reserves.

INSTRUMENT OF CHAOS

  • When a unit with an Instrument of Chaos in Deep Strike reserve successfully passes its Reserve Roll, you can also choose another unit that is still in Deep Strike reserve and has yet to make its reserve roll this turn. The chosen unit may immediately arrive from Deep Strike reserve.
  • If you control one or more daemons of Khorne armed with an Instrument of chaos you may choose both targets for the Khorne´s Wrath result on the Warpstorm table, meaning one of your units, Slaanesh if possible, and one of your enemy´s units.
  • If you control one or more daemons of Tzeentch armed with an Instrument of chaos you may choose both targets for the Storm of Fire result on the Warpstorm table, meaning one of your units, Nurgle if possible, and one of your enemy´s units.
  • If you control one or more daemons of Nurgle armed with an Instrument of chaos you may choose both targets for the Rot Glorious Rot result on the Warpstorm table, meaning one of your units, Tzeentch if possible, and one of your enemy´s units.
  • If you control one or more daemons of Slaanesh armed with an Instrument of chaos you may choose both targets for the The Dark Prince Thirsts result on the Warpstorm table, meaning one of your units, Khorne if possible, and one of your enemy´s units.

WARPFORGED RELICS[edit]

THE DOOMSTONE

At the start of each Fight sub-phase of a combat containing a model with the Doomstone, all enemy characters without the Daemon special rule in that combat must take a Leadership test. Unless the test is passed the character suffers a -D6 Leadership penalty for the remainder of the game. A model reduced below Leadership 1 in this manner is removed as a casualty.

THE MALEFACT MALOREUM

At the start of each of your turns, nominate one model with the Daemon special rule to invoke its name. You may either empower or weaken the nominated model. If you choose to empower it, the wielder of the Malefact Maloreum must first pass a Leadership test or you must instead choose to weaken the model. If you attempted to empower the model, its invulnerable save is increased by 2. If you attempted to weaken the model, its invulnerable save is decreased by 2.

THE PORTALGLYPH

The Portalglyh can be placed once er game, at any point in any of your Movement phases. Place a small blast marker within 12" of the bearer and scatter it 4D6". If the counter ends up off the board or within 1" of a unit or impassable terrain, reduce the scatter distance by the minimum required amount to avoid being within 1" of a unit or impassable terrain. Once placed, the portalglyph is treated as an immobilised vehicle with the following profile:

BS FA SA RA HP
The Portalglyph 0 12 12 12 1


UNIT TYPE

Vehicle

SPECIAL RULES:

  • Daemon
  • Summoner: At the end of each of your Movement phases after the Portalglyph has been placed and has not yet been destroyed, roll a D6. On a score of 5+ a new unit of 3D6 Bloodletters, Pink Horrors, Plaguebearers or Daemonettes enters play from the Portalglyph, exactly as if it were a unit moving on from the table edge.

THE BLADE OF WOE

Range S AP Type
- User 2 Melee, Anathema, Specialist Weapon

Anathema: To Hit rolls of a 6 are resolved at Strength D instead of wielder's normal Strength value.

THE ETERNAL BLADE

Range S AP Type
- +1 2 Melee, Daemon Weapon, Gloryseeker, Specialist Weapon

Gloryseeker: Roll a D3 at the start of each Fight sub-phase of a combat that the bearer is locked in - if attacking with the Eternal Blade, the bearer gains a bonus to its Weapon Skill and Initiative characteristics equal to the result until the end of the phase.

THE MACE OF TORTURED SOULS

Range S AP Type
- +1 2 Melee, Daemon Weapon, Bringer of the Swarm, Specialist Weapon

Bringer of the Swarm: At the end of every Close Combat phase in which the a model causes one or more unsaved Wounds with this weapon, a unit of Chaos Furies is created. The unit consists of one Chaos Fury for every unsaved Wound caused by the model with this weapon this turn. The unit must be placed wholly within 6" of the Daemon and cannot be placed within 1" of another unit or impassable terrain. Models that cannot be placed for any reason are lost.

BLOODFORGED RELICS[edit]

KHORTRAX THE ARMOUR OF SCORN

All Strength D hits that hit a model wearing Khortrax The Armour of Scorn counts as Strength 10 hits. The Armour of Scorn confers the Eternal Warrior special rule.

KADON THE BRAZEN RUNE

The bearer of Kadon the Brazen Rune has the Adamantium Will special rule. Furthermore, once per game at the start of your opponent’s Psychic phase, you can declare that the bearer is unleashing the daemon bound within the Brazen Rune. For the rest of the phase, any enemy Psyker unit within 24" of the bearer that attempts to manifest a psychic power and rolls any double will suffer Perils of the Warp. At the end of the phase in which Kadon the Brazen Rune’s power was unleashed, the bearer loses the Adamantium Will special rule.

HONDON THE BLOOD-FORGED ARMOUR

Hondon The Blood-forged Armour confers the Feel No Pain special rule. Hondon The Blood-forged Armour also confers the It Will Not Die special rule in any turn in which the model carrying it has caused an unsaved wound in close combat.

A'RGATH THE KING OF BLADES

Range S AP Type
- +1 2 Melee, Blade King, Daemon Weapon, Master-crafted, Specialist Weapon

Blade King: The beaer of A'rgath the King of Blades always hits on a 2+.

MORHAZI THE DEATHDEALER

Range S AP Type
- User 2 Melee, Daemon Weapon, Searing Gore, Specialist Weapon

Searing Gore: Each time a model is removed as the result of an attack made with this weapon, its unit immediately suffers an additional D3 Strength 3 AP 4 hits. These wounds are caused by the bearer of Morhazi the Deathdealer.

KHARTOTH THE SUNDERER

Range S AP Type
- User 2 Melee, Daemon Weapon, Sunder, Specialist Weapon

Sunder: Any model that suffers an unsaved wound from a weapon with this special rule but is not destroyed is removed from the field and put into ongoing reserves. If the model would normally be able to Deep Strike, Outflank or something similar your opponent may choose that the model is going to do so when the removed model leaves the field.

SPELLFORGED RELICS[edit]

THE EYE OF GIMEX

Enemy models may not deploy or redeploy within 24" of a model armed The Eye of Gimex using the Infiltrate or Scout special rules. Withfire and focussed witchfire powers used by the bearer of The Eye of Gimex gain the Ignores Cover special rule.

UNAXIS THE IMPOSSIBLE ROBE

A model armed with Unaxis The Impossible Robe has a 4+ invulnerable save. Each time a model with The Impossible Robe suffers an unsaved wound it must pass a Leadership test or be put into ongoing reserves.

KEZXIS THE TOME OF A THOUSAND TRUTHS

Once per turn instead of making a Deny the Witch test the model armed with Kezxis the Tome of a Thousand Truths may take a Leadership test, if succesful, the spell is denied as if you had made a succesful Deny the Witch test.

KASHURISS THE PARADOX

Range S AP Type
- User 2 Melee, Concussive, Specialist Weapon, Warp Contradiction

Warp Contradiction: Once per turn, when taking a Psychic test, the bearer can reverse all the rolls of the test. 1s become 6s, 2s becomes 5s, 3s become 4s, 4s become 3s, 5s becomes 2s and 6s become 1s.

BURRODAX THE BANE OF SOULS

Range S AP Type
- User 2 Melee, Fleshbane, Soulbane, Specialist Weapon

Soulbane: At the end of the Fight sub-phase a model which has suffered one or more wounds from this weapon this turn must pass a Leadership test using 3D6 or be removed from play.

MORTE'SAX THE EVERSTAVE

Range S AP Type
- User 2 Melee, Soul Blaze, Specialist Weapon
Template 5 3 Heavy D3, Soul Blaze, Warpflame

Warpflame: After removing casualties, roll a D6 on a 5+ the target unit loses one point of toughness for the rest of the battle, on a 1-2 the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.

|}

PUSFORGED RELICS[edit]

GROTTI THE NURGLING

Reduce the Toughness characteristic of all models within 6" of the bearer (friend or foe) by 1. Models with the Mark of Nurgle or Daemon of Nurgle special rules are unaffected.

SEPHUGWER THE HORN OF NURGLE'S ROT

After resolving the bearer's close combat attacks, add 1 Plaguebearer to a friendly Plaguebearer Pack within 12" for each enemy model slain by the bearer of Sephugwer the Horn of Nurgle's Rot. All models must be placed within unit coherency and within 12" of the bearer of the Horn of Nurgle's Rot.

URLIRAZS THE DOOMSDAY BELL

The bearer of Urlirazs The Doomsday Bell counts as being armed with an Instrument of Chaos. Subtract 1 from the Leadership characteristic of all enemy units within 12" of the bearer.

EPIDEMIA THE PESTILENT FLAIL

Range S AP Type
- +1 - Melee, Mass Contagion, Specialist Weapon

Mass Contagion: Each time a model is removed as the result of an attack made by this weapon, its unit must immediately pass a Toughness test or suffer an additional Wound with no armour or cover saves allowed. Note that any additional wounds caused by this special rule do not count as being caused by attacks made by this weapon.

FETH'ALFAR THE TOUCH OF CORRUPTION

Range S AP Type
- +1 - Melee, Fleshbane, Haywire, Shred, Soul Blaze, Specialist Weapon

FUBAZ'EK THE PLAGUEHURLER

Range S AP Type
24" 6 5 Heavy 6, Poisoned (D6+)

LUSTFORGED RELICS[edit]

VERMEX THE MARK OF AGONY

At the end of a Fight sub-phase in which the bearer has slain one or more enemy Monstrous Creatures or Characters, add 2 to its Attacks characteristic.

YDRISYLL THE FORBIDDEN GEM

Enemy models may not refuse challenges made by the bearer of Ydrisyll the Forbidden Gem and the bearer of Ydrisyll the Forbidden Gem may choose any valid model to accept its challenges.

GRISANAERE THE CHAINS OF UNREASON

Models fighting the bearer of Grisanaere the Chains of Unreason in close combat fight at Initative step 1.

JIBISE THE WHIP OF AGONY

Range S AP Type
12" User - Assault 2D6

GAYADARAH THE SILVERSHARD

Range S AP Type
- 4 2 Melee, Blitz, Specialist Weapon

Blitz: The bearer's Attack characteristic is changed to 10.

ZOEDRESH THE SOULSTEALER

Range S AP Type
- User 2 Melee, Soulgreed, Specialist Weapon

Soulgreed: Each time one or more models are removed as casualties as the result of attacks made with this weapon, the bearer immediately regains a Wound lost earlier in the battle for each model removed.

MELEE WEAPONS[edit]

IRON CLAW

Range S AP Type
- x2 2 Melee, Specialist Weapon, Unwieldy

WEAPONS OF KHORNE

Range S AP Type
Axe of Khorne - User 2 Melee, Fleshbane, Specialist Weapon
Bloodflail
12" 7 2 Assault D3
- +1 2 Melee, Concussive, Specialist Weapon
Great axe of Khorne - D 2 Melee, Two-handed
Lash of Khorne 12" User - Assault 6

WARPSWORD

Range S AP Type
- User 2 Melee, Master-crafted, Specialist Weapon

RANGED WEAPONS[edit]

BALEFUL TORRENT

Range S AP Type
Template 6 4 Assault 1, Torrent

PHLEGM BOMBARDMENT

Range S AP Type
36" 8 3 Ordnance 1, Large Blast

HARVESTER CANNON

Range S AP Type
48" 7 4 Assault 3
48" 7 4 Assault 3, Skyfire

RANCID VOMIT

Range S AP Type
Template 5 3 Assault 1, Poisoned (3+)

ROT CANNON

Range S AP Type
36" 6 3 Ordnance 1, Rending, Large Blast

WARP GAZE

Range S AP Type
24" 10 1 Heavy 1

WARPFLAME WEAPONS

Range S AP Type
Blue warpflame - User D6 Melee, Warpflame, Specialist Weapon
Pink warpflame 18" 2+D3 3+D3 Assault 2, Warpflame
Purple warpflame 18" 9 2 Heavy D3, Warpflame
Green warpflame Template D6 4 Heavy 1, Torrent, Warpflame

Warpflame: After removing casualties, roll a D6 on a 5+ the target unit loses one point of toughness for the rest of the battle, on a 1-2 the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.

REWARDS OF CHAOS[edit]

WARP BREACH

The Daemon's unit adds +1 to its reserve rolls.

ETHERBLADE

Range S AP Type
- User 2 Melee, Master-crafted, Specialist Weapon

WARP TETHER

At the start of each friendly turn you may return D3 models in the Daemon's unit to play that have been removed previously in the game. These models must be placed anywhere more than 1" from impassable terrain and enemy models and within unit coherence with the Daemon's unit.

REWARDS OF KHORNE[edit]

AXE OF KHORNE

Range S AP Type
- User 2 Melee, Fleshbane, Specialist Weapon

WARP BREATH

Range S AP Type
18" 8 4 Assault 1, Soul Blaze


UNBREAKABLE HIDE

A model armed with an unbreakable hide has a 3+ Armour Save.

REWARDS OF TZEENTCH[edit]

SPELL BREAKER

Once per game the Daemon may choose to break a psychic power instead of attempting to Deny the Witch, if the model chooses to do the Daemon must take a Leadership test. If the test is passed the psychic power is denied and the psyker may no longer use the same psychic power this game.

BLINDING FLAME

The Daemon has the Blind special rule and unless it is using a 2+ Save, it may re-roll failed saving throws.

MUTATING WARPBLADE

Range S AP Type
- +D3 3 Melee, Specialist Weapon, Warp Mutation

Warp Mutation: If the bearer slays an enemy Character or Monstrous Creature in the Fight sub-phase. If possible, place a new Chaos Spawn model under your control, anywhere within 6" of the slain model that is more than 1" away from models and impassable terrain, if (for any reason) the model cannot be placed it is lost. The Chaos Spawn has the following profile:
WS BS S T W I A Ld Sv
Chaos Spawn 3 0 5 5 3 3 D6 10 -


UNIT TYPE

Beast

SPECIAL RULES:

  • Fearless
  • Rage
  • Very Bulky

REWARDS OF NURGLE[edit]

CORROSIVE BREATH

Range S AP Type
Template 1 2D3 Assault 1, Poisoned (4+), Torrent

TOUCH OF UNCREATION

The Daemon has the Armourbane and Fleshbane special rules.

PLAGUE FLAIL

Range S AP Type
- +1 - Melee, Contagion, Specialist Weapon

Contagion: A model that suffers an unsaved Wound from a weapon with this special rule must pass a Toughness test or be removed as a casualty.

REWARDS OF SLAANESH[edit]

WITSTEALER SWORD

Range S AP Type
- User 5 Melee, Specialist Weapon, Witsteal

Witsteal: Any model that suffers any unsaved Wounds from this weapon cannot make attacks for the rest of the Fight sub-phase.

SUPERNATURAL ALLURE

Enemy models fighting the Daemon in a challenge lower their Attacks characteristic by 2, to a minimum of 1.

SPEAR OF CONTEMPT

Range S AP Type
48" 10 - Assault 1, One Use Only, Twin-linked

DAEMON PSYCHIC POWERS[edit]

DISCIPLINE OF CHANGE[edit]

0. MASTER OF FATE - WARP CHARGE 1

Master of Fate is a blessing which targets the caster. While the target is alive you may re-roll a single dice roll until the start of your next psychic phase.

1-2. FLICKERING FIRE OF TZEENTCH/BOON OF FLAME - WARP CHARGE 1-3/2-3

Flickering Fire of Tzeentch is a witchfire power with the profile given below. Choose the Warp Charge level before rolling.

Range S AP Type
Warp Charge 1 18" D6 D6 Assault 2D6, Soul Blaze, Warpflame
Warp Charge 2 18" D6 D6 Assault 5D6, Soul Blaze, Warpflame
Warp Charge 3 18" D6 D6 Assault 9D6, Soul Blaze, Warpflame

Warpflame: After removing casualties, roll a D6 on a 5+ the target unit loses one point of toughness for the rest of the battle, on a 1-2 the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.

Boon of Flame is a conjuration with a range of 12". If you manifest this power at Warp Charge 3, it creates a Flaming Horror Pack consisting of 3 Flaming Horrors. If you manifest this power at Warp Charge 4, it creates 1 Burning Chariot. Choose the Warp Charge level before rolling.

3-4. ARCANE TRANSMUTATION/BOLT OF CHANGE - WARP CHARGE 1/2

Arcane Transmutation is a blessing that targets a single friendly unit within 12” roll a D6 and apply the result below.

1-2 Daemonic Strength: Roll 2D6 to determine the unit´s strength, if an 11 or 12 is rolled the unit becomes Strength 1.
3-4 Daemonic Durability: Roll 1D6+1 to determine the unit´s toughness.
5-6 Daemonic Speed: The unit gains Fleet and can run twice in your movement phase or run once and then shoot.

Bolt of Change is a focussed witchfire power with the profile given below

Range S AP Type
Bolt of Change 18" D6+4 1 Assault 1, Soul Blaze, Warp Touch, Armour Bane

Warp Touch: If a model is hit by this power and survives roll a D6; If the model is a vehicle it´s new armour value is equal to 9+ the D6 roll, otherwise the models toughness becomes equal to the D6 roll.

5-6. TZEENTCH WARPFLARE/INFERNAL GATEWAY - WARP CHARGE 1/3

Tzeentch Warpflare is a nova power with the profile given below

Range S AP Type
24" D6 4 Assault 2D6, Soul Blaze, Warpflame, No Cover Saves Allowed

Infernal Gateway is a witchfire power with the profile given below

Range S AP Type
24" 2D6 1 Assault 1, Soul Blaze, Raging Warpflame, Pinning, No Cover Saves Allowed, Large Blast, Infernal Drag

Infernal Drag: Roll 2d6 to determine the strength of this weapon, if 11 or 12 is rolled then the strength is D.
Raging Warpflame: After removing casualties, roll a number of D6 equal to the result of the 2D6 rolled for the strength of this weapon. For each a 5+ the target unit loses one point of toughness for the rest of the battle, for each 1 and 2 rolled the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.

DISCIPLINE OF PLAGUE[edit]

0. PUTRESCENT VITALITY - WARP CHARGE 1

Putrescent Vitality is a blessing that targets a single friendly unit within 12". Whilst the power is in effect, all models in the target unit gain the Feel No Pain special rule.

1-2. PLAGUE WIND/DEBILITATING DISTENSION - WARP CHARGE 1/1

Plague Wind is a witchfire power with the profile given below

Range S AP Type
36" 1 - Assault 3, Large Blast Poisoned (4+)

Debilitating Distension is a malediction that targets a single enemy unit within 24". Whilst the power is in effect, the target cannot Run, perform Sweeping Advances or fire Overwatch.

3-4. FINAL DECOMPOSITION/GIFT OF CONTAGION - WARP CHARGE 2/2

Final Decomposition is a focussed witchfire power with the profile below: It has no effect on vehicles.

Range S AP Type
12" * 2 Assault 1, Ignores Cover, Instant Death, Internal Liquidifacation

Internal Liquidifacation: Instead of rolling To Wound normally for a model hit by this attack, its controlling player must roll a D6. If the result is higher than the number of Wounds the target has remaining it suffers 1 Wound resolved using the profile below.

Gift of Contagion is a malediction that targets a single enemy non-vehicle unit within 24”. Roll on the table below to see what effect it has on every model in the unit whilst the power is in effect.

1-2 Flyblown Palsy: The target's Attacks characteristic is reduced to 1. In addition the target can only fire Snap Shots and gains the Shrouded special rule.
3-4 Muscular Atrophy: The unit becomes WS and S 1 and gains Feel No Pain (5+).
5-6 Liquifying Ooze: The unit´s close combat attacks become Poison (4+) and the unit has -D3 Toughness (roll when the power takes effect). Any model whose Toughness would be reduced to 0 or less by this power is removed from play.

5-6. STREAM OF CORRUPTION/NURGLE'S ROT - WARP CHARGE 1/3

Stream of Corruption is a witchfire power with the following profile:

Range S AP Type
Template 1 3 Assault 1, Poisoned (4+)

Nurgle´s Rot is a malediction power which targets an enemy unit within 6". Each enemy unit which has been the target of Nurgle's Rot at any point in the game suffer D6 Strength 3 AP 2 hits at the end of each of your Psychic phases.

DISCIPLINE OF DECADENCE[edit]

0. HYSTERICAL FRENZY - WARP CHARGE 1

Hysterical Frenzy is a Blessing that targets all friendly non-vehicle units with the mark of Slaanesh within 12”. Roll once on the table below for each unit to see what effect it has on every model in the unit whilst the power is in effect.

1-2 Swollen Sensorium: Iniative 10.
3-4 Lunatic Strength: +1 Strength
5-6 Hysterical Fit: +1 Attack

1-2. LASH OF SLAANESH/TERRORS OF THE WARP - WARP CHARGE 1/2 Lash of Slaanesh is a beam with the profile below.

Range S AP Type
24” 6 4 Assault 1, Rending, Pinning

Terrors of the Warp is a witchfire power with the following profile:

Range S AP Type
Template 6 4 Assault 1, Torrent, Rending, Pinning

3-4. PANDEMONIUM/PHANTASMAGORIA - WARP CHARGE 2/1

Pandemonium is a malediction that targets a single enemy unit within 18”. The target unit´s leadership becomes seven, unless it would normally be lower, this cannot increased in any way. The unit loses the following rules (if it has them): Fearless, Stubborn, And They Shall Know No Fear, Daemonic Instability.

Phantasmagoria is a malediction that targets a single enemy unit within 18". Each time the target tries to move in the Movement phase, run, shoot (including making a psychic shooting attack), charge, make a Sweeping Advance, Consolidate or fire Overwatch - it must first pass a Leadership test or be unable to do so. If the test is failed, the unit can still attempt to perform an alternative action in the same phase (if a unit that fails its Leadership when attempting to fire a weapon can attempt to run instead), but it cannot attempt the failed action again in the same turn.

5-6. PAVANE OF SLAANESH/CACAPHONIC CHOIR - WARP CHARGE 1/2

Pavane of Slaanesh is a focussed witchfire power with a range of 24". The target must pass a Leadership test using 3D6 or suffer a single AP 2 Wound. If the Leadership test is passed you must select a new model in the unit (which has not already passed a Leadership test for Pavane of Slaanesh this turn) that target must pass a Leadership test using 2D6 or suffer a single AP 2 Wound. Continue this until no more new models are available in the unit or a Leadership test is passed.

Cacaphonic Choir is a Nova power with a range of 12". Each target must pass a Leadership test or take a number of AP 2 Wounds equal to the number they failed the test by.

DAEMONOLOGY (MALEFIC)[edit]

0. SUMMONING - WARP CHARGE 3

Summoning is a conjuration with a range of 12" that creates one of the following units (your choice): Bloodletter Pack, Pink Horror Pack, Plaguebearer Pack, Daemonette Pack, Flesh Hound Pack, Flaming Horror Pack, Nurgling Pack, Seeker Pack or Chaos Furie Pack. The unit in question may be worth a total of up to 80 pts including any options available to the unit.

1-2. SACRIFICE/INFERNAL GAZE - WARP CHARGE 2/2

Sacrifice is a blessing or a malediction with a range of 6" that targets one Bloodletter, Pink Horror, Plaguebearer, Skullcrusher, Screamer or Seeker under your control. If succesful this power replaces the model with a Herald from the relevant unit's datasheet.

Infernal Gaze is a beam with the following profile:

Range S AP Type
Infernal Gaze 18" 3 4 Assault 4, Armourbane, Fleshbane

3-4. CURSED EARTH/INCURSION - WARP CHARGE 2/4

Cursed Earth is a blessingthat targets the Psyker. Whilst the power is in effect, all models with the Daemon special rule (friend or foe) within 12" of the Psyker have a +1 bonus to their invulnerable save (normally increasing it to 4+). This is cumulative with any other modifiers to a Daemon’s invulnerable save. In addition, whilst the power is in effect, friendly units with the Daemon special rule will not scatter when arriving from Deep Strike Reserve so long as the first model is placed within 12" of the Psyker.

Incursion is a conjuration with a range of 12" that creates one of the following units (your choice): Bloodcrusher Pack, Screamer Pack, Plague Drone Pack, Narcotic Fiend Pack. The unit in question may be worth a total of up to 160 pts including any options available to the unit.

5-6. DARK FLAME/POSSESSION - WARP CHARGE 1/4

Dark Flame is a witchfire with the following profile:

Range S AP Type
Dark Flame Template 4 5 Assault D6, Soulblaze

Possession is a conjuration with a range of 6" that creates one of the following new units (your choice): 1 Bloodthirster, 1 Supreme Mutator, 1 Maggot Lord or 1 Keeper of Secrets. If this power is successfully manifested, the Psyker is immediately removed as a casualty (if the Psyker was part of a unit with the Brotherhood of Psykers/Sorcerers special rule, remove the entire unit as casualties). If, when using this power, the Psyker fails its Psychic test, it automatically suffers Perils of the Warp.

WARPSTORM TABLE[edit]

If your primary detachment is chosen from this codex, roll 1D6 at the start of each of your Psychic phases. Compare the result to the Warp Storm Table Below, and resolve the effect immediately.

  • 1 Warp Ebb

Your opponent must choose one of your Daemon units reduce the unit´s invulnerable saves by 1 point until the start of your next Psychic phase.

  • 2 Khorne´s Wrath

Both players must choose one unit on the battlefield, each unit chosen is targeted with a S 8 AP 2 Blast, Barrage, which may be placed anywhere directly on top of a model from the chosen unit. Your opponent must choose one of your units with the Daemon of Slaanesh special rule if possible.

  • 3 Storm of Fire

Both players must choose one unit on the battlefield, each unit chosen suffers 2D6 S D6 AP D6 hits with the Ignores Cover rule. Your opponent must choose one of your units with the Daemon of Nurgle special rule if possible.

  • 4 Rot, Glorious Rot

Both players must choose one non-vehicle unit on the battlefield, each unit loses one point of toughness until the start of your next psychic phase. Your opponent must choose one of your units with the Daemon of Tzeentch special rule if possible.

  • 5 The Dark Prince Thirsts

Both players must choose one unit on the battlefield, each unit chosen suffers D6 S 6 AP 6 hits with the Ignores Cover and Rending rules. If a vehicle is hit, it is hit on its side armour. Your opponent must choose one of your units with the Daemon of Khorne special rule if possible.

  • 6 Warp Surge

You must choose one friendly Daemon unit, increase the unit´s invulnerable saves by 1 point until the start of your next Psychic phase.