Clan Invasion

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The Clan Invasion (officially called Operation REVIVAL by the Clans themselves) was a massive incursion into the Inner Sphere by the forces of The Clans between 3049 and 3052.

It is one of the most significant events of BattleTech history, as well as one of the most (if not the most) explored parts of the setting.

Prelude[edit]

In Clan space in the early 31st century, after two centuries of growth, there was a fracture in the culture of the Clans. While they'd always had their own little traditions that they'd been adhering to, two philosophies on the Clans' ultimate stated goal of returning to the Inner Sphere had emerged: the Wardens, and the Crusaders. The Wardens took a moderate approach, seeing themselves as the silent, watchful guardians of the Inner Sphere, and didn't feel the need to charge ahead to go in and fix everything at gunpoint. On the other hand, the Crusaders saw it as the supreme duty of the Clans to return to the Inner Sphere, conquer Terra and subjugate the backwards Spheroids. Additionally, the Crusader movement had a strong support base from the civilian castes due to the Inner Sphere being seen as a resource rich Promised Land in contrast to the resource-deprived worlds in the Deep Periphery. Over time, increasing pressure by the Crusader Faction to return to the Inner Sphere and restore the Star League, as promised by the Kerenskys centuries ago, had begun to mount. The Warden faction had managed to stall efforts through various means, from sending the Wolf's Dragoons to spy on the Inner Sphere, to simple trials of refusal, to emphasizing Clanner politics, to simple matters of logistics. Given that even the Capellan Confederation still outnumbered the totality of the Clans by a significant margin, these were reasonable arguments to make for the Wardens, and if they were going to attack the Inner Sphere, they needed to be in top of the line shape and have the ratio narrowed. Nevertheless, both sides of the Clanner aisle kept badgering each other about the issue before things came to a head in 3048.

One of ComStar's many side projects was the Explorer Corps, a fleet which probed beyond the Periphery, in part to see what happened to the Exodus Fleet. The Explorer Corps ship Outbound Light eventually found the answer to that question in the worst way possible: having stumbled not only upon Clanspace, but sprcifically the capital system of Clan Smoke Jaguar (who were both staunch Crusaders and even stauncher assholes), their ship was captured and they were cordially invited to participate in a few friendly rounds of enhanced interrogation. Using the information and selectively choosing key pieces of info from ComStar's database, Smoke Jaguar told the council that the Inner Sphere had found them, were on the verge of creating their own faux Star League under the Federated Commonwealth and would inevitably launch an invasion of Clan space. Clearly, it was the time to act.

Of course, that meant that there needed to be an all-out tournament arc among the seventeen Clans to determine who actually got to go invading the Inner Sphere, as is Clan tradition. To them, politics and military strategy both involve the same practice of ritual combat. The only Clan guaranteed to participate in the invasion was Clan Wolf, which (surprisingly) made almost everyone happy: for the Wardens, it meant that Kerensky's Bloodname would finally return to the Inner Sphere as the rightful ilKhan and rebuild the Star League; for the Crusaders, most of whom didn't care for Clan Wolf's moderating (read: overwhelming and often brutal) Warden presence, it felt like appropriate retribution after forcing them to wait so goddamn long.

After two days of bidding, a number of combat trials began among six Clan finalists, which were then whittled down into Smoke Jaguar, Ghost Bear, and Jade Falcon, all of whom would follow Clan Wolf into the Inner Sphere along three separate corridors in order to conquer enough worlds to destabilize the Inner Sphere and conquer Terra. The remaining Clans would be coming in waves behind them, but often found they were sending more vanguard than even the first wave was expecting to bring as their warriors became overexcited.

Invasion[edit]

The invasion began in the "northern" (ore coreward) Periphery, though most of the planets this far out were barely worth even putting on a map and any resistance they actually ended up meeting was token at best, sometimes only a few MechWarriors or aerospace fighters using horrifyingly outdated equipment, if even that. As they cleaned up and resupplied for the journey into the Inner Sphere, they ended up in contact with ComStar. Since they were both megalomaniacal and planning on taking complete control of man's destiny through the forceful re-implementation of the Star League, they actually ended up getting along famously and through careful negotiation, a devious plan was hatched: ComStar would jam communications coming and going from Clan-targeted worlds, and the Clans would give up some of the worlds conquered by them and stay out of their way. While not everybody was on board, it seemed to fill the agendas if both well enough to cooperate.

Wave One: The Clans draw first blood[edit]

A common refrain of Clan Commanders shortly after reaching the Inner Sphere

Clans Wolf, Jade Falcon, Ghost Bear, and Smoke Jaguar entered the Inner Sphere for the first time in March of 3050, using ComStar's blackout as their cover. Each had their own invasion corridor moving in from the "north" (coreward) down "south" (rimward). At one end, Jade Falcon's Corridor pushed into Lyran space at the "east" (spinward), as did Wolf's. The Ghost Bears pushed into the Free Rasalhague Republic, while the Smoke Jaguars pushed into the Draconis Combine on the "west" (anti-spinward).

With their attention focused against each other ever since the Succession Wars started 300 years ago, the sudden arrival of a massive force on a backwater frontier with token defenses was a nasty surprise for the invaded nations. The fact that these invaders had with them power armored shock troops, LosTech BattleMechs and pilots who had been genetically enhanced and trained from childhood to be perfect warriors that could take on multiple 'Mechs and win and fleets of WarShips on top of that was such a shock that many thought they were fighting aliens. Dozens of worlds fell rapidly as the invaders went from system to system, wiping the floor with what amounted to frontier border patrols.

That's not to say that everything was smooth sailing for the Clans; they soon found out that the Inner Sphere did not play by their rules and did not fight fair. Frankly, they probably should have seen that coming. Lack of foresight aside, they did have an overwhelming advantage in terms of individual unit quality, but sometimes they faced nasty and costly surprises.

Among the most notable developments was on the planet Turtle Bay in the Draconis Combine. Clan Smoke Jaguar managed to capture Hohiro Kurita, the heir of House Kurita. They did not know this at the time and, when they did find out, he had already managed to sneak out with assistance of the locals. In retaliation, the jerks blew up the city of Edo, killing a million people. Even other Clanners considered this a dick move. As mentioned before, the Smoke Jaguars were assholes. Such assholes, in fact, that this particular incident resulted in every other Clan started bidding away WarShips to avoid association.

A similar incident took place on Trell I, where the Jade Falcons failed to capture the heir of the Federated Commonwealth, Victor Steiner-Davion, who managed to escape **despite attempting to stay and fight with his men.** Thankfully for the Trellans Jade Falcon did not hold a nuclear hissy fit.

Other shortcomings typically involved the Inner Sphere not understanding or just not caring about the Clans' martial code of honorable conduct, sometimes even straight up abusing it, which should have been an indication of things to come. This, along with perpetual rebellions, largely went ignored by Clan commanders.

Wave Two: The Inner Sphere catches on[edit]

As the second wave began in earnest, the Inner Sphere at long last recognized that this particular problem was not going away, but was in fact getting much, much worse with each passing month, and while the Clans initially didn't see any major changes in their battle plans, they found that the Draconis Combine and the Federated Suns had struck an unprecedented truce to directly ignore each other and focus on the Clanners, starting with all of their very most elite units suddenly showing up to join the party.

Furthermore, the Clans (particularly Ghost Bear and Smoke Jaguar) were running into a big problem: it was becoming a logistical nightmare to drag all the supplies they needed all the way from the Clan Homeworlds in the Deep Periphery to the Inner Sphere for what was becoming an increasingly drawn-out invasion. While the Rasalhagues were tied up in indecision, they still managed to organise a resistance. On top of this, rebellions had been breaking out on conquered planets that had been assumed pacified, blindsided the over-honorable Clanners, forcing them to send valuable Stars away from the frontlines to subdue what they considered dishonorable rebels. After all, to a Clanner, civilians are supposed to just accept any new flag planted in their back yards. But despite these problems, the Clans marched forward, somehow only hampered slightly. They were starting to lose momentum, but still gaining world after world.

And there was one Clan who was going for the gold.

Wave Three: Clan Wolf's Vengeance[edit]

Clan Wolf initially had no intention whatsoever to actually get involved in the invasion, as previously mentioned. But now that they were there, they decided that they were going to play to win, which was a huge problem for the Inner Sphere. Unlike Smoke Jaguar and Jade Falcon, Clan Wolf had plenty of steam left to go finish off the Free Rasalhague Republic entirely and they were planning on making good on that right away. This was naturally blown off by the other Clans, who thought that Clan Wolf was overextending itself and would eventually run into the same problems they were dealing with. Turns out they weren't even going to get that far.

Clans Wolf and Ghost Bear spent months bidding for the right to invade Rasalhague, with Clan Wolf winning the bid by committing a mere three Clusters to face the entirety of the KungsArmé (FRR's military force). Nobody thought that they'd be able to actually cap off their aggressive tactics with a big win here of all places, but a big win they got, managing to force the Elected Prince into exile, taking Rasalhague itself and finishing the third wave with eleven more planets than when they started. They now had a massive lead in the race to Terra.

The other Clans, naturally, were pissed about this.

Wave Four: Wrath of Khan[edit]

This was, in many ways, the turning point of the entire invasion, even if the real pivotal moment had yet to be drawn up.

The ilKhan and the Clan Council had sent Clan Wolf to the Inner Sphere hopefully to get slaughtered, and were now deeply concerned that the Clan that had wanted fuckall to do with the operation, and spent the most time against this course of action, was now so aggressively and successfully taking world after world with a clear lead that Smoke Jaguar, Ghost Bear, and Jade Falcon simply couldn't match. Ghost Bear did fine, capturing eight worlds at a snail's pace and otherwise calling it a successful wave, but Smoke Jaguar and Jade Falcon were getting hammered from all sides and were the first Clans to actually give up ground to the Spheroids. The first was Jade Falcon, whose elite Falcon Guard caught the full brunt of a FedCom assault to take back the planet of Twycross. While their presence had been unexpected, and so unplanned for, the Falcon Guard was still wiped out. Smoke Jaguar got suckered into bad play after bad play by Theodore Kurita, culminqting in their defense of the planet Wolcott. Here, the Combine deceived and outmaneuvred the Jaguars, securing a victory that gave them valuable access to Clan technology and was so devastating that the Jaguars never attempted another attack. While the Clan Council tried to stymy Wolf's advance, they could ultimately do little but bitch and moan as the Clan actually getting shit done led the way.

Smoke Jaguar's Khan, who was also ilKhan, was naturally quite unhappy with the way this whole thing was going after such a good start and called for the Council to meet at the newly conquered planet Radstadt aboard the Dire Wolf, flagship of Clan Wolf, to discuss the ongoing situation. Wolf Khan Ulrich Kerensky agreed, but only if the rest of the Clans brought ships smaller than the Dire Wolf. Everything was good for about four hours, right until a big fleet of Rasalhague ships showed up to crash the party. It was complete chaos over Radstadt as Clan Wolf's precautions had ultimately allowed the Rasalhaguers a fighting chance to get a modicum of revenge after getting their entire section of space eaten for breakfast. The Elected Prince fought his way off of Radstadt and out into orbit, where he managed to escape the Clanners and vow to fight another day, but not before his Drakøns fighter unit pulled off one of the ballsiest suicide missions of the war: ramming an aerospace fighter directly into the bridge of the Dire Wolf, which resulted in the death of the ilKhan, but not Clan Wolf's Khan, crippling the advance considerably. This self-sacrificial action for the good of her nation impressed the Clans that the pilot, Tyra Miraborg, was written into The Remembrance (Passage 294, Verse 8, Lines 17-33), an epic poem serving as their primary means of recording significant events in their history.

As the Clans tried to assess the damage, they realized this whole thing was only ever going to work if there was an ilKhan to impose some semblance of order and coordination. Unfortunately, tradition requires all Bloodnamed warriors to be present during the election, something quite hard to do when most of them were fighting Davion and Kurita forces. The Council winced at the idea, but ultimately chose stability over further battle, dragging every last Bloodnamed warrior back to Clan space in the Deep Periphery, delaying the fifth wave for an entire year. With only a skeleton crew of non-Bloodnamed warriors left behind to guard the tentative Clan conquests, the Inner Sphere now had time to lick their wounds, develop new strategies and reverse engineer salvaged Clan tech.

Wave Five: ComStar's wakeup call[edit]

After what became known as the "Year of Peace" and with a new ilKhan lead them, the Clans showed up bright and early in October of 3052 ahead of schedule. Clan Wolf was on a mission to finish this before anyone else got the chance to tell them off. Ghost Bear moved at a ponderous pace, but still picked up some valuable worlds out of the deal. Jade Falcon got into a spat with Clan Steel Viper over their shared invasion corridor, which ultimately neither side benefited from, to the point that both performed terribly in this particular wave. Meanwhile, Smoke Jaguar and Nova Cat had decided that, after getting humiliated as badly as both had been, they were going to put any of their bullshit aside and just try and catch up with Clan Wolf, starting by pounding the Combine as hard as they could until they opened a path to the Draconis capital world of Lucien. The Combine didn't take that lying down and threw everything, including the kitchen sink, at Smoke Jaguar and Nova Cat until they were finally beaten away, leaving both Clans furious and desperate for better results. But these were small victories, which wasn't really what the Inner Sphere needed.

They needed territory back.

See, for all the back and forth battles they were now having (as opposed to the earlier waves where they mostly got curbstomped), they were still not gaining any ground and ultimately losing more of it than they were defending and the prospect of gaining ground back seemed like a pipe dream. Nobody had an easy answer, but an incredible stroke of luck happened to fall in their favor as ComStar's Primus, Myndo Waterly, had decided to go see what Ulrich Kerensky's ultimate goal was now that they had all this territory. She was given the very rudest wakeup call imaginable: the Clans were in a race to go after Terra, the cradle of human civilization and also current home of ComStar. Frankly, ComStar should probably have seen this coming, or figured it out much earlier. Nevertheless, they were naturally horrified by this realization. Primus Waterly and Precentor-Martial Anastasius Focht - formerly one Frederick Steiner, a phenomenally gifted military mind by any measure (who somehow sprung out of the Lyran Commonwealth of all places) and supreme commander of ComGuard - immediately went to the First Circuit, who came to the realization they would have to figure this out quickly or risk putting ComStar in jeopardy.

Waterly, now having to deal with the consequences of her actions and more than likely realizing that if this kept up their involvement in the Invasion would cause the Inner Sphere to tear them limb from limb, for once decided to listen to advice from Focht (who had studied Clans' culture and military carefully) and have him try a daring plan; he would use the Clan's own societal norms against them.

He would begin a Trial of Possession with the Clans on the planet of Tukayyid.

The Battle of Tukayyid (AKA Space AT&T beat up larpers from beyond the sphere)[edit]

The Battle of Tukayyid was a massive Trial of Possession with not just Terra, but the fate of ComStar and the Inner Sphere as a whole up for grabs. ComStar designated fourteen objectives that they would defend on the planet of Tukayyid, which the Clans would be attacking. If the Clans took the majority of them, they'd be given free reign to finish the race to Terra and ComStar would willingly merge with the Clan who reached it first, forfeit the Inner Sphere's rights to any HPG Network usage and become administrative staff. But if ComStar managed to hold the line, then the Clans would have to agree to a fifteen year truce and conquer no worlds closer to Terra than Tukayyid. Given that ComStar themselves had offered the fight, pretty much every Clan was more than willing to jump onboard to fight under these rules, barring the ilKhan himself, who repeatedly cautioned that the Inner Sphere hadn't done this before and was suspicious as to why they'd suddenly be so willing to do it now. The other Clans, sick of Ulrich's bullshit, basically told him to mind his own business. Naturally, the bidding process got ferocious among the Clans, who saw fighting ComStar as taking candy from a baby, and eventually created an order of operations for the battle: Smoke Jaguar got to land first and attack the two largest cities on the planet, then Nova Cat, then Ghost Bear, then Steel Viper, then Diamond Shark, then Jade Falcon and finally Clan Wolf, who would be given the "least glorious" task of beating whoever was left at two of the smaller settlements on the planet five days into the battle.

That was the plan anyway, but ComStar wasn't stupid. ComStar had their own plan.

Tukayyid wasn't chosen for no reason; it was an agricultural planet with lots of wide open, flat space that ultimately meant there were few places to hide, and fewer places to bunker down to repair and resupply, something that the Clan OmniMechs desperately needed. After months of analyzing the Clans' strategies and their attack patterns, it was discovered that Clanner warfare had a major weakness, one that only Clan Wolf had tried to learn from. Clanners attacked fast to try and end battles as quickly as possible in adherence to the concept of Zellbringen, to the point that none of the Clans had ever really fought wars of attrition, and that inexperience was exactly what ComStar was banking on to win the day. Further, with the Clans deciding to each attack their own objectives without networking, ComStar was at a significant advantage where Focht could basically lead the entirety of ComGuard from a single Bunker and coordinate his forces, making sure everybody knew their part in the battle before the bickering and posturing Clannerscum ever hit the ground. Just to make sure, most of the area around the objectives became a maze of deathtraps and pincer points, designed to drag out the fighting as long and as hard as possible before aerospace fighters and artillery could soften up the Clans just enough to enable ground forces to deliver the killing blow. Finally, Focht ensured that there were more than enough supplies out of Clan reach to keep the ComGuard going for over a month of sustained fighting.

How did it go? The easiest way to put it is that Focht played most of the Clanners like a goddamn fiddle.

  • Smoke Jaguar had gotten reamed, as you no doubt already know, and were more than eager to try to regain their lost glory, but in the process of bidding to be first on the ground, they had reduced their forces by 33%. Further, they thought the two Galaxies that were left were more than enough to attack their two designated target cities. By the time they had found that the initial attack was a cover for two whole divisions to crowd the valley that the city was in, it was already too late. They spent their time getting suckered into bad loss after bad loss (starting to see a pattern?) until the ilKhan called them off. One Galaxy saw the writing was on the wall and left without incident, but the other was so incensed by what they thought was Clan Wolf cowardice that they vowed to fight to the death. It didn't come to that, but managing to avoid dying during what amounts to a rout is hardly a victory. While they "only" lost 32% of their forces, Smoke Jaguar lost 78% of the materials they had brought to the planet in order to win what they thought was going to be a pretty easy fight. Ironically, they came quite close to ruining the entirety of Focht's plan as a Cluster almost found his bunker, but were quickly krumped before they could reveal its location. The Smoke Jaguar leadership was also crippled, if not functionally destroyed, with their Khan MIA and both their saKhan and Loremaster dead.
  • Clan Nova Cat's strategy of dive-bomb into position with DropShips, dump all the troops from atmosphere without the use of a drop pod was countered hard by Focht basically ensuring that the DropShips couldn't get near the planet surface, and their Alpha Galaxy was almost completely taken out by a pilot going on a suicide run to blow up their principal DropShip, forcing most of Nova Cat's landing into a quagmire of minefields and surprise attacks. Nova Cat would finally begin to push against ComStar's stoic defense, getting tantalizingly close to the targeted cities and managing to get some much needed supplies... only to find themselves attacked by the entire garrison in one of the cities in a brave gambit, forcing them and all the other Nova Cat forces off the planet by hammering them as hard and as fast as possible, giving the win to ComStar.
  • Ghost Bear was the first Clan to actually gain some real ground against ComStar, as they'd been fighting in Rasalhague space for a while and were more than aware that the Inner Sphere probably didn't give a shit about the Zellbringen code, telling their troops to advance slowly and just attack both cities they were expected to face at once. While the fighting was fierce, they were able to take one, but then ComStar closed ranks and turned the other city into an impregnable fortress. Both sides sieged the other, battering and bruising each other until Focht offered the chance to call it a partial victory, since the defeat of other Clans on the surface meant that any of her not-broken down lances and divisions could be moved elsewhere. Ghost Bear, a conservative Clan that was more than willing to stop fighting if it meant they didn't have to expend any further resources, took the agreement happily and left the planet, satisfied with their small victory.
  • Steel Viper, a hard and fast Clan, got to fight in a not-so-open space, getting stuck in the worst toxic mudpit on the entire planet. While they naturally tried their damnedest to not go through the pit, ComGuard artillery eventually forced them into the mire and when they began to slow down, ComGuard's trap was sprung; forcing them into the mudpit had ultimately negated all of their advantages in technology and speed and ComGuard's positioning was like that of a beartrap. Just before they considered retreat, the Precentor in charge got on Xbox Live to tell the Viper Khan that her mother was fat and they should fight about it. Not taking that lying down, they tried to divebomb into ComGuard territory with further resolve, but had their supply lines cut off and had to expend almost all of their reserve Galaxies' work to fight their way across the mire... right into the arms of two untouched divisions who had been waiting for them to show up. Both of their Khans were wounded in the attack, but the Vipers took plenty of ComGuard down on their way to their defeat, killing two for each dead Viper. They suffered the least losses of all the Clans that fought on Tukayyid, which isn't saying much, as they still lost a quarter of their forces. The Khan resigned after the battle.
  • Diamond Shark had shown up late to the invasion and were desperate to show that they meant business (especially their Khan, who was basically a Smoke Jaguar born grown in the wrong Clan). However, they had also chosen two of the cities that were closest to each other, meaning that their defense might as well have been one gigantic megacity with a road between two districts. While Diamond Shark took their time setting up, ROM spent their time making sure they knew exactly what was coming and it had disastrous consequences for the Clan; while they put up a grand old fight, their leadership made the critical mistake of focusing on one division that had insulted them, leading to them being completely overwhelmed when the forces that had finished up fighting Ghost Bear and Steel Viper showed up as support. The resulting melee was so devastating and so destructive to Diamond Shark that their Warrior Caste was decimated in the fighting, leading to their Merchant Caste gaining much more influence.
  • Jade Falcon managed to get a higher kill-death ratio than the ComGuard and briefly captured one of their two objective cities before overwhelming reinforcements pushed them back. With the ComGuard focused on taking on Clan Wolf, the Precentor Martial was more than willing to declare the match a draw. Ironically, while the Jade Falcons had won, it was due to a disgraced unit led by a maverick Star Colonel by the name of Aiden Pryde who managed to think outside the box. Unfortunately, he wound up dead covering the Jade Falcon's fighting retreat, but not before killing many of the ComGuard in the process. This also turned him into a fucking legend in Jade Falcon and the Clans as a whole.
  • Clan Wolf Mary Sues of Mary Sues that they were were fed up with their brother Clans basically telling them to kick rocks, even though they were the only Clan doing any actual winning by this point, and decided that they would bid to be last in line to see what ComStar did. It worked out fantastically for them, as they basically beat Focht at every possible turn, easily grabbing their two designated cities. In a twist, this would make them into victims of their own success, as Clan Wolf now had an excess of young warriors, mostly of Crusader leanings, being effectively barred out of advancing in ranks with the current old leadership surviving and managing to hold onto their positions, and would become one of driving reasons of the Refusal War and the splitting of the Clan.

Aftermath[edit]

ComStar's victory was absolute and as a result the Truce of Tukayyid was signed. Unsurprisingly, the conflict devastated both sides of the conflict. The Clans had lost tens of thousands of good soldiers at minimum, and some Clans had to replace their Khans. Bearing in mind that, as of 3062, there were around 115,000 Clan Warriors, these were catastrophic losses. Not only had they lost many veterans as a direct resuly of bidding the cream of the crop, but also a substantial chunk of their manpower overall.

Further, it more or less broke their entire society. Whether Wardens or Crusaders, their faith in the rightness of their ways was thoroughly shaken, simply by seeing just how willing the Inner Sphere was to protect themselves from their influence, and now that they were stuck. On top of their world view falling apart, they also had to deal with what would become years of guerrilla warfare from the conquered populaces and, after the Truce expired, the wrath of the Inner Sphere, who had by then been gifted OmniMech technology and detailed intel on Clanner strategy by ComStar. By this win, the Inner Sphere was allowed to fortify to the point that any Clan that had a hope of trying to invade again would be stymied almost immediately. Further, with their defeat, the Second Star League was founded under the Machiavellian eye of Sun-Tzu Liao, and they began a massive counteroffensive to punish the Clans. Smoke Jaguar in particular would be targeted for their treachery and brutality, ultimately wiping them out completely, snuffing out any hopes that the Clan Invasion could feasibly restart. This all culminated in the "Great Refusal" which ended the invasion for good. Such abrupt denial of the Clans’ Manifest Destiny to reclaim Terra for a new Star League (and petty jealousies and suspicion by purists at some other Clans adopting questionable Spheroid tactics) led to the Wars of Reaving.

However, it was not without pain for the Inner Sphere. For one thing, the Clans were never told to piss off from the territory they had gained, ensuring that the Clans would always have a presence in the Inner Sphere from now on. The Free Rasalhague Republic, once a buffer state of significant size, was now a mere eight worlds large. The Combine and the Commonwealth had lost dozens of worlds to Clanner hands and, as the dust settled, it was clear that the rebirth of the Star League was an alliance of convenience rather than that of a genuine want to reform. Further, ComStar was terrified of their secret of having helped the Clans at all to have come out and thus attempted to secularize and purge elements that might've attempted to enforce the issue.

The consequences of this were not fun for anybody.