Campaign:Wyld Boys/Thunder Jowls
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Basics[edit]
Name: Thunder Jowls
Concept: Bloodhound English huntsman
Caste/Aspect: Full Moon
Motivation: To hunt down the mightiest beast in all of creation
Intimacies: The Hunt, Pipe Smokin'
Anima Banner/Totem:A mustache with an elegant pipe protruding from it
Anima Effect/Tell:Thick floppy cheek wrinkles
Experience: 5/5
Background[edit]
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance[edit]
(what other people see when they look at your character.)
Attributes[edit]
Strength ●● Charisma ●●● Perception ●●●●● Dexterity ●●●●● Manipulation ●● Intelligence ●● Stamina ●●●● Appearance ●● Wits ●●●
Abilities[edit]
Lunar Block Archery ●●●●● Craft X Bureaucracy ● Athletics ●●● Larceny X Investigation X Awareness ●●● Linguistics ● Lore ● Dodge ● Performance X Occult X Integrity ●●● Presence ● Medicine ● Martial Arts ● Ride ● Melee X Sail X Resistance ●●● Socialize ● Thrown X Stealth ●● War ● Survival ●●●●●
Linguistics[edit]
High Realm, Claw Speak
Specialties[edit]
Archery: Firewands
Survival: Hunting
Backgrounds[edit]
Resources: ●●●
Artifact: ●●
Manse: ●●
Charms[edit]
- Deadly Beastman Transformation: Allows Thunder to use his WARHOUND warform, +1 to all physical attributes.
- First Dexterity Excellency: 1m/1d, Reflexive, Instant. Adds 1 die to a Dexterity roll for every mote you spend, yadda yadda.
- Wasp Sting Blur: 2m/1t, Reflexive, Combo-Ok/Fury-Ok, Instant, reduces the speed of any dex action by 1 per 2m.
- Relentless Lunar Fury: 1m 1wp, Reflexive (Step 1 or 2), Duration (Essence*2) Rounds, adds 1 autosux to all combat rolls, allows character to ignore -1 wound penalties, -1 speed to all actions when activated with wasp sting blur.
- First Perception Excellency: 1m/1d, Reflexive, Instant. Adds 1 die to a Perception roll for every mote you spend, yadda yadda.
Combos[edit]
(example:)
Combo Name: Combo Cost + 1wp
- List of constituent Charms, including Cost and Type.
- Heavenly Guardian Defense, 4m, Reflexive (Step 2).
- Etc
Essence[edit]
Essence: ●●
Regeneration: 8
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)
Willpower[edit]
Willpower: ●●●●●●●●
Temporary: □□□□□□□□
Virtues[edit]
Virtues:
- Compassion ●●
- Conviction ●●●
- Temperance ●
- Valor ●●●●
Flawed Virtue:Valor
Virtue Flaw:"TALLY HO!"
Limit: □□□□□ □□□□□
Inventory[edit]
Artifact (●●): Mary-Anne
Speed 5, Accuracy +1, 16L damage, Rate 1, Range 8, 2/F/S
Mary-Anne is Thunder's trusty hunting blunderbuss, with her he has brought down many great beasts. She is custom-tooled and without a trigger guard so Thunder can use her in war from.
Manses and Hearthstones[edit]
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat[edit]
Dodge DV: 3 (Dex+Dodge+Ess)/2 round up
Dodge MDV: 6 (Willpower+Integrity+Ess)/2 round down
Soak: 0A/2L/4B (Add armor and (Sta)B/(Sta/2 round down)L/0A)
Pierced: 0A/2L/4B (Add half from armor and full from stamina)
Hardness: 0A/0L/0B (Armor only)
Attacks[edit]
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health[edit]
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
Advancement[edit]
Bonus Points[edit]
3 BP, Valor to 4
2 BP, Archery to 5
2 BP, Survival to 5
1 BP, firewand archery specialty and hunting survival specialty
3 BP, perception to 5
2 BP, Lore to 1
2 BP, Integrity to 3
Experience Points[edit]
(Here is where you write down your experience points and how you spent them)