Campaign:The Sundering of Creation/Martabyssal

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Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore

Basics[edit]

Name: Martaby
Concept: A Rogue Martabyssal Appears
Caste/Aspect: Day
Motivation: STOP FUCKING SHIT UP. CHRIST. I MEAN LOOK THAT BABIES HEAD JUST EXPLODED.
Positive Intimacies: Motherfuckin' Garnak.
Negative Intimacies: Darkness Enfolding Against The Heavy Light Of Razor Dreams
Anima: A Skeletal Eagle on Fire.
Experience: 0/0

Background[edit]

Appearance[edit]

Attributes[edit]

Strength  ●●      Charisma     ●●       Perception   ●●●●●
Dexterity ●●●●●   Manipulation ●●●      Intelligence ●●
Stamina   ●●      Appearance   ●●       Wits         ●●●●


Abilities[edit]

Solar/Abyssal Block

Archery ●●●●●      Integrity ●●●     Craft               Athletics       Bureaucracy       
Martial Arts       Performance       Investigation ●●    Awareness ●●●   Linguistics       
Melee              Presence ●        Lore ●●             Dodge ●●●       Ride       
Thrown             Resistance ●      Medicine            Larceny ●●●     Sail       
War                Survival ●●       Occult              Stealth ●●●●●   Socialize ●●     

Languages:

Specialties[edit]

Merits and Flaws[edit]

Weak Essence - 6 point flaw - Starts at Essence 1.
Nightmares - 2 point flaw - When sleeping, there is a 40% chance of awaking from a nightmare and being unable to regen willpower.

Luck - 5 point merit - Gain a luck pool, can expend a use of luck to reroll (FATE) or to increase the odds of a game of chance by 10%. Luck Regenerates a week of not using the pool, and refills fully between stories. □ □ □ □ □
Resistant to Pain - 5 point merit - Treat -1 and -2 health levels as -0, ignoring all wounds before -4. Increases the difficulty of Perception rolls involving touch by 2 dice.
Double Jointed - 3 point merit - Add 3 dice to any Dexterity, Larceny, or Athletics roll. Makes Martaby a Master Contortionist.
Spirit Sight - 6 point merit - Automatically sees dematerialized ghosts and demons without need for a roll.

Backgrounds[edit]

Artifact: ●● - Flame Tongue Repeater
Resources: ●●●
Whispers: ●●

Charms[edit]

  • (Second Excellencies) - Stealth, Archery, Investigation, Dodge -
  • (Ravening Mouth Of Ability) - Archery - 3m, Scene Duration - Damage done turns into Motes Gained. Cannot gain more then 20 motes from a single attack.
  • (Archery) Pulse of the Prey - 3m or 5m - Negates all penalties of a attack, except for wound and multiple action penalties. If Ess3, can spend 2 more motes to increase the range to maximum visibility range.
  • (Lore) Essence Draining Touch - 1m, Obvious, Touch - Drains (Essence x3) motes from a willing target. Be them willing or just too scared to resist.
  • (Dodge) Fitting Shadow Form - 1m - Removes all penalties to DodgeDV, still 0 against a undodgeable attack.
  • (Larceny) Unjust Appropriation Method - 3m, - Steals something off another person as long as it's not in use. If opposed by another charm add Ess in autosux to the (Dex + Larceny) roll to oppose the other charm. In addition it is not spotted by normal awareness and even with inhuman sensory takes a +4 difficulty penalty to catch the act.
  • (Larceny) Chains Cannot Hold - 3m - Destroys a Lock. If opposed by a charm adds essence in autosux to the (dex+larceny) roll. Doesn't need tools, however it makes the charm obvious.

C-C-C-Combo's[edit]

Essence[edit]

Essence:
Regeneration: 0/4/8
Personal Essence Pool: 9/9
Peripheral Essence Pool: 22/22
Committed Essence:

Willpower[edit]

Willpower: ●●●●●●
Temporary: □□□□□□

Virtues[edit]

Virtues:

Compassion ●●●
Conviction ●●
Temperance ●●●
Valor      ●

Flawed Virtue: Valor
Resonance:

Inventory[edit]

Plasma Tongue Repeater

Speed: 5 
Acc: +2 
Damage: 10L 
Rate: 1 
Range: 20 
Ammo: 5/5 
Tags: F

Manses and Hearthstones[edit]

Combat[edit]

Dodge DV: 4
Dodge MDV: 4
Soak: 1L / 2B
Hardness:

Health[edit]

□ -0
□ -0 (-1)
□ -0 (-1)
□ -0 (-2)
□ -0 (-2)
□ -4
□ -4 (stam)
□ Incapacitated
□ Incapacitated (stam)
□ Dying

Advancement[edit]

1BP - Archery 4
1BP - Archery 5
1BP - Stealth 4
1BP - Stealth 5
11 BP towards merits.

Notes[edit]

edit here if you want to let me know anything.