Campaign:The Bloody Reward/The Bloody Reward
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This is the ship owned by the PCs in the Rogue Trader campaign The Bloody Reward.
Statistics[edit]
- Speed: 10
- Manoeuvrability: +21
- Detection: +22
- Hull Integrity: 35
- Armour: 20
- Turret Rating: 1
- Space: 42 (42 used)
- Power: 47 (47 used)
- +150 Achievement Points towards Military objectives
- +50 Achievement Points towards Criminal objectives
- Minor Astropaths in Coir: 7
Origin Path[edit]
- Age of Rebirth
- Fallen from Grace
- Bribery
- Age of Plunder
- Adeptus Mechanicus
- Unknown
Components[edit]
Background[edit]
- Planet-Bound for Millennia
- 3 SP
- -(1d5-1) Hull Integrity
- Gain Modified Drive component
- One additional archaeotech component is available
- Gain +10 Manoeuvrability when within 5 VUs of a planet
Hull[edit]
- Tempest-class strike frigate:
- Speed: 8
- Manoeuvrability: +18
- Detection: +12
- Hull Integrity: 36
- Armour: 19
- Turret Rating: 1
- Space: 42
- Power: 40
- Weapon Capacity: Dorsal 2
Essential Components[edit]
- Modified Lathe-pattern 2a (archaeotech)
- Free with Background Package
- -10 Space
- +47 Power
- Manoeuvrability +3
- Speed +2
- Strelov 1 Warp Engine
- -10 Space
- -10 Power
- Warpsbane Hull
- 2 SP
- -1 Power
- Shield of Faith: Warp navigation tests gain a +10 bonus, roll twice on Warp Travel Encounters table and choose more beneficial result
- Single Void Shield Array
- -1 Space
- -5 Power
- Command Bridge
- 1 SP
- -1 Space
- -2 Power
- Enhanced Cogitator Relays: Command Tests by the captain gain +5, Ballistic Skill Tests to fire shipboard weapons gain +5
- Mark I.r Life Sustainer
- -1 Space
- -3 Power
- Increase all crew morale losses by 1
- Pressed-Crew Quarters
- -2 Space
- -1 Power
- Cramped: Decrease Morale permanently by 2.
- Deep Void Auger Array
- External: 0 Space
- 1 SP
- -7 Power
- Eye of the Omnissiah: Detection +10
Supplemental Components[edit]
- Mars Pattern Macrocannons (x2, stats are each)
- 1 SP
- -1 Dorsal weapon slot
- -2 Space
- -2 Power
- Strength 3, Damage 1d10+2, Crit Rating 5, Range 6
- Tenebro-Maze
- 2 SP
- -2 Space
- -1 Power
- Hidden sally-ports: Gain +10 to all Command tests when defending against boarding actions and Hit and Run actions
- Incomprehensible Layout: When a Component on the ship is affected by a critical hit, the defender chooses which Component
- Murder-Servitors
- 2 SP
- -1 Space
- -1 Power
- Death-dealers: When used in a Hit and Run action, the Command test gains a +20 bonus
- Precise: When determining the Critical Hit inflicted by a Hit and Run action they participated in, the attacker may choose any result between 1 and 6 rather than rolling
- Barracks
- 2 SP
- -4 Space
- -2 Power
- Soldiers: Earn an additional 100 Achievement Points towards Military objectives
- Reinforcements: While transporting troops, +20 to Command tests involving boarding or Hit and Run actions
- Teleportarium (archaeotech)
- 1 SP
- -1 Space
- -1 Power
- Surprise Strike: Make Hit and Run Attacks without a Piloting test and gain +20 to the Command test.
- Drop Pod Launch Bays
- 2 SP
- -3 Space
- -1 Power
- Steel Rain: Earn an additional 50 Achievement Points towards Military objectives
- Drop Pods: May use drop pods, holding 20 at once and launching 10 per Strategic Turn; must be recovered before reuse
- Armour Plating
- 2 SP
- -2 Space
- Armour: Armour +1
- Dead Weight: Manoeuvrability -2
- Energistic Conversion Matrix (archaeotech)
- 1 SP
- -1 Space
- -1 Power
- Redirect Power to Engines: Exchange generated Power for Speed at a 3:1 ratio at will, up to -15/+5; this will depower other components
- Empyrean Mantle
- 2 SP
- -3 Power
- External: 0 Space
- Shadow in the Void: All tests to detect the ship when traveling on Silent Running have their difficulty increased by two degrees; earn an additional 50 Achievement Points towards Criminal objectives