Campaign:SUPER ROBOT WARS Ω/Captain Convict

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Herod Hahn
Herod Hahn

Basics[edit]

  • NAME: Captain Herod Hahn
  • Race: Human
  • Origin: Mars
  • Gender: Male
  • Age: 32
  • Height: 6'1"
  • Weight: 185 lb.
  • Eyes: Blue
  • Hair: Auburn

Herod Hahn served in the Martian military, the heir to a long and proud family of soldiers. He served with distinction and pride until the Phobos Conflict, where he disobeyed orders that would've sent his men to their deaths. This culminated in the entire operation being a failure and his superiors turned the blame entirely on him. After his unjust military trial he was imprisoned for years before the PANTHEON project ran afoul with their new experimental robot. Not willing to lose another one of their superhumans to the dangerous Zeus prototype, they drummed up an unwilling test pilot, and much to their chagrin it worked admirably for him. During testing in space Herod broke rank and fought his way past the other test pilots, killing 'Hades' during his escape. Since then Mars has declared him public enemy number one, a traitor. To the rest of Project PANTHEON he has been bitterly dubbed 'the godslayer'. 'Titan'. However, their dogged pursuit may have more to do with the machine he pilots than Herod himself..

STATS[edit]

BODY  4 
MIND  4 
SOUL  4 

Derived Stats[edit]

HIT POINTS: 40/40
SPIRIT: 40/40
Attack Combat Value: +8 (Unarmed), +8 (Ranged)
Defense Combat Value: +8 (Unarmed)
Damage Multiplier: +5

Attributes[edit]

Item (Item): HKS-P01 'Zeus' (100 Points)
      See Mecha section.
Aura of Inspiration: +3 (12 Points)
      Herod takes a general action and coordinates his allies efforts, and then makes an average Soul Stat roll with a 
      Target Number of 12. If successful, all allies (including Herod) receive the following benefits:
         * They may spend Energy Points to modify their own die rolls using the Dramatic Feat rules. Instead of
           being limited to spending Energy Points only in situations of great emotional significance, they can
           do so any time during the scene, provided they are doing so when acting in a way that fulfills the 
           goals of the inspiring character.
         * They receive a bonus equal to the Aura of Inspiration level to any Stat rolls made to resist despair
           or fear. NPCs will, in general, be highly motivated.
      As long as they are in Herod's presence, his friends and allies will regain extra Energy Points equal
      to the character's Level each hour. This is a constant effect, requiring no rolling and Herod benefits
      from this effect as well.
Combat Techniques: (6 Points)
   Judge Opponent
     The character can judge his or her opponent’s
     approximate Combat Value and weapon Skill Levels from
     the foe’s attitude and posture even without actually seeing
     him or her fight. Additionally, the character can accurately
     estimate the opponent’s remaining Health Points. For both of
     these advantages, the GM may decide to provide descriptive
     indications such as “your enemy is much better than you are
     with a sword, but if you connect a few times with your fireball
     blast, it will drop him,” rather than saying “the enemy’s Attack
     Combat Value is 7, with a Melee Attack (Sword) Attribute
     Level 2, and he has 60 Health Points remaining.”
   Leap Attack
     The character can make leaping attacks in melee combat,
     delivering additional damage due to momentum. Any time
     the character has a higher Initiative than his or her opponent
     and is free to move, he or she may attempt a leaping attack. If
     the strike is successful, the character gets an extra +1 to his
     or her Damage Multiplier — equivalent to a Level of Massive
     Damage. If the character fails to hit, however, the character
     is off balance and receives a significant (-3) penalty to any
     defense rolls until his or her turn to act in the following
     round. This can alternatively be defined as Diving Attack
     and used to represent someone who stoops down on their
     foes after a power dive using the Flight Attribute.
   Critical Strike
     Normally, an attack is considered a critical hit if the
     attack roll exceeds the defence roll by an outrageous (12)
     margin (for double damage) or monstrous (18) margin (for
     triple damage). This Technique increases critical hit damage
     to triple damage and quadruple damage respectively.
     Additionally, if the character rolls a natural 12, but does not
     score at least an outrageous (12) margin of success, he or she
     still inflicts double damage.
Melee Attack ( Unarmed ): +4 (12 Points)
Melee Attack ( Spear ): +4 (12 Points)
Melee Defense ( Unarmed ): +4 (12 Points)

Seishin[edit]

AWAKEN (Kakusei): Gain 1 extra attack. Costs 10 Spirit. Buy: 7 CP 
HOT BLOOD (Nekketsu): +1 to Damage Multiplier. Costs 10 Spirit. Buy: 2 CP 
LUCK (Kouun): For 1 Round, gain 5 rerolls. Unused rerolls are lost. 
Cannot benefit from more than 5 rerolls given by this Seishin each day.
Costs 10 Spirit. Buy: 2 CP

Skills[edit]

Area Knowledge ( Mars ) 1
Demolitions 1
Etiquette 1
Languages 2
Military Sciences 4
Piloting 4
Wilderness Survival 1

Defects[edit]

Wanted: Herod is wanted by the Martian government as a traitor. (6 Points)
S.O.: Herod's wife and daughter. (4 Points)

Inventory and Equipment[edit]

Mecha Sheet[edit]

NAME: 'Zeus'
Model:HKS-P01 ( Heavenly Kings Series - Prototype 01 )
Manufacturer: Olympian Arms ( Project PANTHEON )

Technical Data[edit]

Crew: 1
Running Speed: 30 km/h
Flying Speed (atmosphere): 100 km/h
Cruising Speed (space): 1000 km/h
Height: (15 meters)
Weight: (60 tons)
Weapons:
(これは勝利の鍵だ)

Combat Stats[edit]

MECHA HIT POINTS: 150/150
Mecha Attack Combat Value: +8 (Unarmed), +8 (Ranged)
Mecha Defense Combat Value: +8 (Unarmed)
Mecha Damage Multiplier: +11 (Melee Attacks)

Attributes[edit]

Armor: 10 (20 points)
       Armor Rating 20
Flight: 3 (24 points)
       100 km/h.
Land Speed: 3 (6 points)
       30 km/h
Special Defense: 6 (12 points)
       Lack of Air 2, Freezing Cold 2, Low Pressure 2
Supersense: 3 (6 points)
       Radar, range 1 km
Superstrength: 2 (18 points)
       +2 to Damage Multiplier of melee attacks
Massive Damage: 1 (10 Points)
       +1 Damage Multiplier of all attacks.
Damage Absorption ( Energy ): 3 (30 Points)
       Convert 15 points of Energy into HP\EP.
Power Flux ( Lightning ): 5 (25 Points)
       20 Flux Points to add to appropriately themed Attributes\Skills\Etc.

Defects[edit]

Awkward Size: 3 (-12 points)
Special Requirement: 1 (-2 points)
   Requires refueling, re-arming and maintenance.

Weapons and Attacks[edit]

Voltaic Hammer: 8 (16 points)
        - Homing 5 (5 points)
        - Range 3 (1 km, 10 km in space) (3 points)
        - Penetrating 10 (10 points) -40 Armor 
        - Piercing 8 (8 points) -64 Force Field
        - (Total: 26 / 2 = 13 Points)


Shock and Awe: 1 (2 points)
        - Accurate 3 (3 points) +3 Attack Combat Value
        - Continuing 6 (6 points)
        - Enervation 6 (6 points) 30 EP lost 
        - Insidious (5 points)
        - (Total: 20/2 = 10 Points)


Thunderbolt Fist: 10 (20 points)
        - Accurate 3 (3 points) +3 Attack Combat Value
        - Penetrating 10 (10 points) -40 Armor 
        - (Total: 23/2 = 12 Points)


128/128 spent