Campaign:Rage Against The Heavens/Cathak Juul

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(italicized text is just a comment, don't keep it in your sheet) originally from [1]

  • Campaign: Campaign:Rage Against The Heavens
  • Name: Cathak Juul
  • Concept: Enigmatic Warrior
  • Caste/Aspect: Fire
  • Motivation: To claim each piece of the other magical materials from Warstriders as trophies (excluding Starmetal)
  • Positive intimacies: The Realm; his Father, Cathak Koras
  • Anima: A Phoenix which rises high into the air (original I know)
  • Experience: 4/32
  • THEME SONG YEA! http://www.youtube.com/watch?v=sVYQtv6uwDU

Background[edit]

Cathak Juul hails from the South, from the Principalities of An-Teng. His home city is the City of the Steel Lotus, and that is where he was raised. Throughout his childhood, he loved books, especially books on fighting and martial prowess. His father, Cathak Koras, served the realm, and operated a Common Class Warstrider (called the Dynasty's Anger). Whenever home, Koras always told Juul of his battles, romanticizing them near the point of unbelievability, and continued until Juul left to his schools.

Appearance[edit]

Tanned skin; Red hair, which is tied back into a knot and tail; green eyes; wears stylistic red silk clothing when not in combat

Attributes[edit]

Strength  ●●●        Charisma     ●●●        Perception   ●●
Dexterity ●●●        Manipulation ●        Intelligence ●●●
Stamina   ●●●●        Appearance   ●●●        Wits         ●●●●

Abilities[edit]

Terrestrial Block
Linguistics ●      Awareness ●●●●    Athletics ●●●         Bureaucracy         Archery  ●●                               
Lore    ●●●     Craft             Dodge ●●●●            Investigation  ●●   Medicine    
Occult            Integrity  ●●      Melee  ●●●●●          Larceny           Performance ●●
Stealth           Resistance  ●●     Presence  ●●●●         Martial Arts  ●     Ride   ●     
Thrown          War  ●●          Socialize ●●●         Sail                Survival    


Languages: Low Realm, High Realm,


Specialties[edit]

Melee (Fighting in a Warstrider) ●●● Athletics (Moving and Fighting in a Warstrider) ●

Backgrounds[edit]

Artifact: ●●
Manse: ●●
Family: ●●
Breeding:  ●●●● 

Charms[edit]

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.

Melee[edit]

  • Second Melee Excellency I think we all know this one
  • Dragon-Graced Weapon (Mel 2 Ess 2 p155): 1m, Supplemental, Combo-OK, Instant. Melee attack, sets target ablaze and +4L to dicepool
  • Blinding Spark Distraction (Mel 3 Ess 2 pp155-156): 2m, Reflexive, Combo-OK, Instant. Parries and attacks on stone or metal cause sparks to blind the enemy and -2 successes. (Wits + Dodge) success only 2 die penalty

Presence[edit]

  • Glowing Coal Radiance (Pres 3 Ess 1 p156): 2m, Simple, Combo-OK, Obvious, One Action. Willpower check. Succeed results in die penalty = to Presence of Dragon-Blood, Fail and can't attack
  • Aura of Invulnerability (Pres 4 Ess 2 p157): 3m, Simple, One Scene. Gain +1 lethal and bashing soak and 3 -0 Health Levels for the scene. The -0 health levels cannot be healed. Once per scene.

Dodge[edit]

  • Threshold Warding Stance (Dodge 2 Ess 1 p152): 1m, Reflexive (Step 5), Combo-OK, Instant. Ignores all environmental penalties to dodge.

Resistance[edit]

  • Ox-Body Technique An extra -1 and -2 health level.

Athletics[edit]

  • Effortlessly Rising Flame (Athletics 2 Ess 1 p151): 1m, Reflexive, Combo-OK, Obvious, Instant. Instantly Rise from prone or add 2 dots to athletics for the purposes of calculating jump distance
  • Falling Star Maneuver (Athletics 2 Ess 1 p151): 1m per 2 dice of damage, Supplemental, Combo-OK, Instant. Pay 1m for 2 dice of damage extra. Motes spent may = up to Essence.
  • Bellows-Pumping Stride (Athletics 3 Ess 2 pp151-152): 1m or 2m, Reflexive, Combo-OK, Obvious, One Scene. Pay 1m to double movement rate of Move and Dash actions, and leave behind a trail of fiery footprints capable of starting fires. At Athletics 4 and Essence 3 and Terrestial Athletics Reinforcement, can spend 2m per person to give them the effects.

Essence[edit]

Essence: ●●
Regeneration:7 active/11 relaxed/15 rest
Personal Essence Pool: 13/13
Peripheral Essence Pool: 25/29
Committed Essence:4 (need to see how much our Warstriders new commitment will cost)

Willpower[edit]

Willpower: ●●●●● ●●
Temporary: 7/7

Virtues[edit]

Virtues:

Compassion ●●
Conviction ●●●●
Temperance ●
Valor      ●●●

Limit: □□□□□ □□□□□


Inventory[edit]

Dynasty's Fury - A Red Jade Warstrider Daiklaive given to Juul by his father. It belonged to his Warstrider.
COMMON WARSTRIDER  : Soak 20, hardness 10, Str 12, Mobility - 4 Fatigue 6. Attune 10
Cache Egg (Artifact ●)
Jade Hearthstone Bracers
Jade Amulet

Manses and Hearthstones[edit]

Battle Fire Ruby - +2 to all Valor and Conviction rolls, -2 to all Compassion and Temperance rolls, is in a Jade Hearthstone Amulet.
Hardened Spirit Gemstone - One additional die to all conviction rolls, is in a Jade Bracer (worn and committed, currently).

Combat[edit]

Dodge DV: 5 (1 in Strider lol)
Dodge MDV: 5
Soak: 20A/22L/24B
Pierced: 10A/12L/14B
Hardness: 10A/10L/10B

Attacks[edit]

(Warstrider) Dynasty's Fury Speed 4(3 with bracers) Acc. 14 Damage 25L Parry 7 Rate 3 Min 12 Str Attune 5 Cost ●●

Health[edit]

□ -0
□ -1
□ -1
□ -1
□ -2
□ -2
□ -2
□ -4
□ Incapacitated
□□□□ Dying

Advancement[edit]

1 BP: Melee Specialty 3 (1 from Warstrider specialty)
1 BP: Melee to 4
2 BP: Awareness to 4
3 BP: Conviction to 4
2 BP: Breeding to 4
1 BP: Melee to 5
5 BP: Falling Star Maneuver
5 XP: Presence 4
10 XP: Aura of Invulnerability
3 XP: Lore 3
10 XP: Bellows-Pumping Stride