Campaign:Faeries, faeries, everywhere (GWM test run)/The Wandering Castle

From 2d4chan
Jump to navigation Jump to search
This article has been flagged for deletion.
Comment on the article's talk page.
Reminder: Do NOT blank pages when flagging them for deletion.
Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore

Faeries Faeries Everywhere This is Really a Thought Experiment but here it goes

  • CLANG CLANG UNDER CONSTRUCTION*


Andulheim: The Wandering Castle Artifact: N/A


In the depths of the southern Wyld, travellers creation-born and of the Raksha courts speak of a Terrifying yet Wonderous site. For in the Forest of Flame-Trees a castle roams on mighty legs of stone. This is Andulheim: The Wandering Castle, forged by one of the mightest unshaped for the Balorian crusade it is at once Pet and Transport, Fortress and Army, and it is lost and alone except for it's created children. For at the end of the crusade when the Scarlet Empress activated the Realm Defense grid, Andulheim and it's master were a target for the ire of the great weapon. Blasted by elemental fury the Unshaped lord was reft into naught and Andulheim was hurled back into the deepest parts of the wyld, crenelations and foundation stones blown from it's hide. However time has passed and the wounds seared into it's hide and stone have healed. Now the Wandering Castle does just that, seeking out traces of it's long last master in the eddies of the Wyld and on the edges of Creation.

What does The Behemoth 5, Shinma Circle Spell (5), and Artifact waypoint Complex 5 net me?

From the Behemoth 20L/20B soak 1 or 2 dot artifact weapon attack stats and 18 mutation pts

The Shinma Circle Spell 18 mp at least 1 of which must be for an assumption if not more.

-Spell Idea: Breathing Forth the Armies of Flame- Spreads Firey Essence over the battlefield, tainting maddening and destroying Creation-Born within, and then brings forth hordes of minions alla awakened dream manufacture.

The Waypoint Complex

Provides 5 waypoints linked together in the Castle. Front Gate, Grand Hall, Rooms and Corriders, Battlements, and The Central Keep. In Creation Acts as a "Vessel" Creature of Appropriate level.