Campaign:Caged/Angelo

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Name: Lucky Angelo
Clan: Nosferatu
Bloodline: Baddacelli
Covenant: Invictus
Campaign: Caged

Attributes[edit]

Mental Attributes
Intelligence: ●●●○○
Wits: ●●○○○
Resolve: ●●○○○
Physical Attributes
Strength: ●●○○○
Dexterity: ●●○○○
Stamina: ●●○○○
Social Attributes
Presence: ●●●○○
Manipulation: ●●●○○
Composure: ●●●○○

Skills[edit]

Mental Skills
Investigation: ●●○○○
Occult: ●●○○○
Politics (Camarilla): ●●●○○
Physical Skills
Athletics: ●○○○○
Brawl: ●○○○○
Stealth: ●○○○○
Survival (Navigating Underground): ●○○○○
Social Skills
Empathy: ●○○○○
Expression (Vocal): ●●●○○
Intimidation: ●●●○○
Persuasion: ●○○○○
Streetwise: ●●○○○
Subterfuge: ●●○○○

Merits[edit]

True Worm ●●●
Status (Nosferatu): ●●●○○
Status (Invictus): ●●●○○
Status (City): ●●●○○

Advantages[edit]

Size: 5 Willpower: 4/5
Blood Potency: 2
Vitae: 11/11, 1/turn
Humanity: ●●●●●○○○○○
Motivations: Advancing Nosferatu, Overcoming Limitations, Information Broking
Initiative: 6
Defense: 2
Speed: 9
Health: ●●●●●●●○○○
, Health:

  • □ -1 to all actions
  • □ -2 to all actions
  • □ -3 to all actions, Disabled or Dying

Disciplines[edit]

Mimetismo ●●○○○
Certain Sounds
Angelo does not suffer penalties to orient himself by sound, does not need to take an action to track an opponent in combat by sound, does not lose track of opponents in later turns, but still takes -3 to attack due to blindness.
Impersonation
Cost: 1 Vitae
Roll: Intelligence + Subterfuge + Mimetismo
Dramatic Failure: Angelo horribly mangles his throat in the attempt, and takes 1 Lethal damage. He cannot use Mimetismo until he heals the wound.
Failure: Angelo speaks with his normal voice.
Success: Angelo speaks with the intended voice. If his successes exceed a target's Resolve, they are fooled. If their Resolve is beaten by three or more, they prefer Angelo's imitation to the real thing. Voice recognition systems and the like are considered to have a Resolve of 5. Angelo may also change where the voice comes from based on successes: 1/2/5/10/30 yards away from his current position.
Exceptional Success: The target's Resolve is considered to be one lower for the purposes of the power.
Auspex ●○○○○
Heightened Senses
Angelo can amplify any of his senses (except sight, obviously) to superhuman levels, and adds his Auspex dots to rolls to notice imminent danger.
Resilience ●○○○○
Cost: 1 Vitae per scene
While active, each dot of Resilience increases Angelo's Stamina by one dot, which also increases his Health dots by one. In addition, Resilience can downgrade one incoming aggravated wound to lethal damage per dot per scene.

Devotions[edit]

Boundless Threshold (Auspex + Resilience )
Cost: 1 Vitae per scene
Angelo has found that sudden outbursts of sound or smell while using Heightened Senses can be incredibly dangerous, as even a moment's disorientation while under fire can be deadly. Therefore, over his unlife, he has come up with a method to cope. His body reflexively reacts to incoming stimuli that would overload his system, filtering it so it does not send him reeling as he continues to retain his supernaturally powerful senses. This means that Angelo can follow the sound of muffled footsteps even during a gunfight in an echo chamber. Mechanically, this power gives a +5 bonus to the Resolve roll made to avoid being stunned by sudden and extreme stimuli while using Auspex, and can be used reflexively as a stimulus occurs.

Attacks[edit]

Blind flailing, chance die

XP and Progression[edit]

10 from lowered Humanity
7/10 for Status (City) 3
4/10 for Status (Invictus) 3
1/10 for Streetwise 2
3/10 for 10/23, Intro
6/10 for 10/30, Talkan
9/13 for 11/6, Scaran Gaems
13/13 for 11/20, Cheiron Shooting
6/13 for Resilience 1
0/13 for Boundless Threshold
2/15 for 12/4, Discussan

Background[edit]