/TG/heim:The Blood Legion (Undead)

From 2d4chan
Jump to navigation Jump to search

Information[edit]

Warband Rating: 121

Treasury: 0gc

Wyrdshards: 1

Stored Equipment:

Heroes[edit]

Sir Sauvageon[edit]

Vampire

M WS BS S T W I A Ld
6 4 4 4 4 2 5 2 8


Dagger, Sword, Mace, Bow, Gromril Armour (4+) , Lucky Charm


Special rules:

Leader: Any models in the warband within 6" of the Vampire may use his Leadership instead of their own.

Cause Fear: Vampires are terrifying Undead creatures and therefore cause fear.

Immune to Psychology: Vampires are not affected by psychology (such as fear) and never leave combat.

Immune to Poison: Vampires are not affected by any poison.

No Pain: Vampires treat a ‘stunned’ result on the Injury chart as ‘knocked down’.

Experience: 30

Advances: Resilient, Step Aside

Skill Lists: (Combat, Academic, Speed, Strength)

A decendant of Abhorash, born in Bretonnia and reborn as a Blood Dragon vampire. This 'Knight' has been drawn to Mordheim to test his mettle against its great and nefarious inhabitants.

Gerhard[edit]

Necromancer

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7


Dagger, Bow, Heavy Armour (5+)


Special rules:

Wizard: Necromancers are wizards and so are able to use Necromantic magic. See the Magic section for details.

Spell: The Necromancer causes fear in his enemies for the duration of the battle. Difficulty 6.

Experience: 12

Advances: Warrior Wizard

Skill Lists: (Academic, Speed)

A wretch Sir Sauvageon keeps around to deal tasks he deems beneath him so he can concentrate on his martial excellence. Gerhard serves his vampire lord in return for protection for all who would brand him a witch.

Meinrad[edit]

Dreg

M WS BS S T W I A Ld
4 2 2 3 3 1 4 1 7


Dagger, Sword, Mace,


Special rules:

Experience: 5

Advances: Step Aside (+1 Init)

Skill Lists: (Combat, Strength)

One of Sir Sauvageon's disciples, Meinrad is young, rash and unpredictable. He wants nothing more than to be elevated by his master

Walther[edit]

Dreg

M WS BS S T W I A Ld
4 2 2 3 3 1 3 1 7


Dagger, Sword, Mace


Special rules:

Experience: 4

Advances: Step Aside (+1 Init)

Skill Lists: (Combat, Strength)

One of Sir Sauvageon's disciples, an old veteran of war. He realised his life was coming to a end with nothing to show for it except scars and dead friends when Sir Sauvageon offered him a different path, the path of un-life.

Emma[edit]

Dreg

M WS BS S T W I A Ld
4 2 2 3 3 1 3 1 7


Dagger, Sword, Mace


Special rules:

Experience: 4

Advances: Step Aside (+1 Init)

Skill Lists: (Combat, Strength)

One of Sir Sauvageon's disciples, a criminal and poacher. When she took down a bailif and two guards sent to bring her in for justice, Sir Sauvageon saw potential in her and offered her a place at his side.

Nibbler[edit]

Ghoul


M WS BS S T W I A Ld
4 4 2 3 4 1 3 2 6





Special rules:

Experience: 4

Advances: +1 WS (3), +1 WS (4)

Skill Lists: (Strength, Speed)

One of Sir Sauvageon's disciples, a criminal and poacher. When she took down a bailif and two guards sent to bring her in for justice, Sir Sauvageon saw potential in her and offered her a place at his side.

Henchmen[edit]

Rasper, Gnasher and Biter[edit]

Ghouls

M WS BS S T W I A Ld
4 3 2 3 4 1 3 2 6


x3

None

Special rules:

Cause Fear: Ghouls are twisted and repulsive creatures and therefore cause fear.

Experience: 4

Advances: +1 WS (3), +1LD (6)

Chomper, Chewer and Mauler[edit]

Ghouls

M WS BS S T W I A Ld
4 3 2 3 4 1 3 2 6


x3

None

Special rules:

Cause Fear: Ghouls are twisted and repulsive creatures and therefore cause fear.

Experience: 4

Advances: +1 LD (6), +1 WS (3)

Mercenaries[edit]

Notable Moments[edit]

Your Dead[edit]

Record[edit]

Vs Brethren of the Crow (Loss). Sir Sauvageon becomes hardened.

Vs The Order of Chimera (win). Sir Sauvageon becomes resilient, Dregs are taught by their master to avoid blows while the ghouls become more adept at combat and holding their nerve.

Vs The Order of Chimera (win). Sir Sauvageon demonstrates the same skills he taught the Dregs, now in Gromril armour he purchased off a lousy drunk chaos dwarf on the Quayside. Gerhard inherits Sir Sauvageon's heavy armour as he is taught to fight and cast spells in it.

See also[edit]

/TG/heim