/TG/heim:Revenge of the Chimera (Averland Mercenaries)

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Information[edit]

The Legacy of the Noble Family of Fischer is one of tragedy and shame. Slaughtered on by their own servants turned to Witchcraft, the only survivors of the Black Mass that resulted were the two Half-Brothers, Yom and Cam, and the son of the head conspirators, Arthur Mallar. Seeking the right to cleanse his Family's name of the shame it had been forced to endure, Yom took the Grand Theogenist's Decree upon himself. Creating The Order of the Chimera, Yom set out into Mordeheim with his most trusted comrades. However, fate seemed determined that never again should the name Fischer be spoken with respect or admiration, and Yom was struck down. The survivors of The Order fled Mordeheim, scattering to the winds, and so it seemed that no hope was left for Yom's dream.

Warband Rating: (9 * 5) + 48 = 93

Treasury: 0 gc

Wyrdshards: 0

Stored Equipment: None

Heroes[edit]

Arthur "The Duck" Mallar[edit]

Captain

M WS BS S T W I A Ld
4 4 4 3 3 1 4 1 8




Equipment: Crossbow, Mace

Special Rules: Leader

Experience: 20

Advancements: None

Skill Lists: Combat, Shooting, Strength, Academic, Speed

Survivor of The Order of Chimera. Yom's dream didn't die with him, and Arthur's single-minded devotion was never to that boorish oaf, it was to the House of Fischer, and the House of Fischer only, whether it existed as a reprehensible drunkard, an idea in his own mind, or a bastard son didn't matter. Arthur rebuilt the Fischer Manor out of the abandoned Order of the Chimera stronghold, he gathered the survivors of the Order, he kept Yom's dream alive.

Mikael Critsmore[edit]

Sergeant

M WS BS S T W I A Ld
4 4 3 3 3 1 3 1 7




Equipment: Sword, Brace of Pistols

Special Rules: None

Experience: 8

Advancements: None

Skill Lists: Combat, Strength, and Speed

Mikael "Critsmore" Lizardsbane is a survivor of the First Expedition, although at that time he was a mere grunt, a Hooded Slayer beneath his mentor, the murderous berserker who'd sworn allegiance to Yom, "Enagem". After fleeing The City, he headed south to the Averlands with Barry Burtonovich and Clive Rothschild, two other survivors. There he hired himself out as a bodyguard, his experience in the Damned City giving him an excellent track record and he was never want for jobs. Initially wary about returning to The Order, he was more enticed by the riches, and more competent leader, than upholding any dream Yom held.

Barry Burtonovich[edit]

Bergjaeger

M WS BS S T W I A Ld
4 2 4 3 3 1 3 1 7




Equipment: Longbow, Mace

Special Rules: Set Trap (A Bergjaeger may set a trap rather than move and use any other action, whenever a unit moves within 2" of the trap remove the trap marker and roll a d6, on a roll of 3+ the trap has sprung and the unit takes a S4 hit and is knocked down; if the trap fails to wound or does not trigger then the unit may continue its movement unhindered)

Experience: 4

Advancements: None

Skill Lists: Shooting and Speed

A survivor of The Order of the Chimera, Barry Burtonovich was one of the Serpent's Venom, the squad of archers chosen from The Order's ranks to accompany Yom's Expedition. After the slaughter, Barry found his way south with Mikael and Clive. While Mikael had no problem staying in the business of killing people, Barry and Clive were more shaken by their leader's death, and so became woodsmen and hunters. When Barry heard of The Order's revival he dropped his new life in a heartbeat and ended up on the Manor doorsteps only a few short weeks later.

Clive "Olive" Rothschild[edit]

Bergjaeger

M WS BS S T W I A Ld
4 2 4 3 3 1 3 1 7




Equipment: Longbow, Mace

Special Rules: Set Trap (A Bergjaeger may set a trap rather than move and use any other action, whenever a unit moves within 2" of the trap remove the trap marker and roll a d6, on a roll of 3+ the trap has sprung and the unit takes a S4 hit and is knocked down; if the trap fails to wound or does not trigger then the unit may continue its movement unhindered)

Experience: 4

Advancements: None

Skill Lists: Shooting and Speed

A survivor of The Order of the Chimera, Clive Rothschild was a member of the Serpent's Venom, the archer squad chosen from among The Order's ranks to accompany Yom's Expedition. Always a timid one, Clive often surprised people with his introverted and gentle nature, much to the mockery of his comrades, however, on the battlefield, Clive's eyes are unmatched and his skill with a bow was legendary among his peers. After fleeing south, he became a hunter with Barry, preferring a profession that would still allow him to work on his bowmanship. The news of The Order's revival came from Barry, and Clive followed just as eagerly as Barry, more for the promise of more challenging targets than belief in the Fischer Family.

Father Cam Fischer[edit]

Warrior Priest of Sigmar

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 8




Equipment: Sword, Pistol

Special Rules: Prayers

Prayers: Armor of Righteousness (Difficulty 9): The Warrior Priest gains a 2+ armor save the replaces any armor save he currently has, in addition he causes Fear. This Prayer lasts until the beginning of the Priest's next shooting phase.

Experience: 12

Advancements: None

Skill Lists: Combat, Academic, and Strength

A survivor of The Order of Chimera, and the only living biological tie to the Fischer Family still alive. Father Cam had previously gone by his mother's surname, Cammerson, refusing to take his father's to not shame the family. When Arthur came to him all of those years after Yom's death Cam was shocked to see Arthur's fervor had not waned one single iota. Filled with a righteous determination that rivaled that of his late Half-Brother, Cam took his father's surname and abandoned his clerical post to head the Fischer Family.

Henchmen[edit]

Fischer Family Houseguard[edit]

Mountainguards Granny Smisse and Henry Matchlock

M WS BS S T W I A Ld
4 4 3 3 3 1 3 1 7




Number of Henchmen: 2

Equipment: Halberd

Special Rules: None

Experience: 0

Advancements: None

Fischer Family Sentries[edit]

Marksmen Samuel "Jack's Son" and Edward the Bard

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7




Number of Henchmen: 2

Equipment: Longbow, Mace

Special Rules: None

Experience: 0

Advancements: None