/TG/heim:Beasts in Velvet (Lahmian Playtest)

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Intro[edit]

As the servants of Vlad von Carstein descend upon the ruins of Mordheim, the Lahmian Sisterhood does not sit by idly. The aspirations of the ambitious von Carsteins are a threat for the long-term plans of the Queen of the Silver Spire. The Lahmians would like it best if the men of the Empire wouldn`t even believe in the existence of Vampires and thus can ill-afford an undead invasion from the cursed province Silvania. With uncharacteristical openess the several Lahmian sisters have set out to the ruins of Mordheim, travelling in Black Coaches disguised as noblewoman to secure the Wyrdstone before the von Carsteins can.

Devotion[edit]

Devotion: When the warbands Mistress or Heiress is knocked down or stunned in hand-to-hand combat, any model with the Devoted special rule within line of sight will move to the vampires aid during their next turn. They must draw a direct line from any point on their base to the fallen vampire. If there is any enemy model within 2 inches of that line and within charge distance the devoted model will automatically declare a charge on the closest of these models. Otherwise the model will run in the fallen vampires direction, moving twice its movement characteristic in inches. The model will move in a straight line towards the fallen vampire, regardless of obstacles and possible dangers, moving into difficult terrain, deep water or performing diving charges! If the devoted model is already in hand-to-hand combat draw a direct line from any point of the characters base to the fallen vampire. If the line touches the base of an enemy model in base contact the devoted model becomes frenzied. If the line does not touch an enemy models base the devoted model breaks from combat and acts like any devoted model not caught up in hand-to-hand combat if able. Any devoted model already in base contact with the fallen vampire simply becomes frenzied. When the warbands Mistress or Heiress is taken out of action, all models with the Devoted special rule within line of sight hate the enemy model that took the vampire out of action.

Warband History[edit]

The Apothecary (Carnival of Chaos), Treasure Hunt Scenario: Lahmian Victory
Two isolated chaos cultists find the treasure chest. Katherine shadows the Cultist main force to slow their advance, while Silvia goes hunting for the cultists. When the two warbands converge on the treasure chest, the cultists moral breaks and the lahmians secure the treasure chest.

The Party of Algrinn Proudsteel, Patron of Clan Proudsteel (Dwarven Rangers), Scenario: Wyrdstone Hunt Dwarfen Victory
Despite the Dwarfes chasing them away, he Lahmians manage to secure all Wyrdstone Tokens on the map.

Fat Tonys Goons (Tilean Mobster), Scenario: Street Fight Lahmian Victory
Facing down each other on a narrow street in the harbour district, the fight turns into a massacre for the Tileans fairly quickly. Highlight: Katherine and Silvia take down Fat Tonys Ogre Bodyguard.

The Children of Chaos (Beastmen Raiders), Scenario: Defend the Find Beastmen Victory
When Silvia is taken down in close combat, the henchmen panic and rush forward to her aid, opening themselves up for a countercharge and getting overrun by beastmen.

The Excellent Company of Count de Vries (Undead), Scenario: Skirmish Undead Victory
While their human servants get overrun by endless waves of ghouls and re-animating zombies, Katherine and Silvia face off with Count the Fries on the roofs. Silvia gets impaled on Igors sword, and has to pull back to lick her wounds, but Katherine, driven by her fury, overpowers the Von Carstein, tears open his chest and rips out a part of his heart before she is forced to flee.

Marienburg Muskeeters (Mercenaries), Scenario: Chance Encounter Marienburger Victory
With the Searge and the Major struck down early by crossbow bolts, the Vampires are faced with the choice to leave their Henchmen behind in disarray or retreat. They choose the later.

Followers of the Handyman (Cult of the Possessed), Scenario: Wyrdstone Hunt Lahmian Victory
Katherine manages to unleash her dark magic on the horrible Handyman, before he can get his many filthy paws on her.

The Children of Chaos (Beastmen Raiders), Scenario: Breakthrough Lahmian Victory
After loosing their leader and their Centigor to crossbow fire, the beastmen retreat quickly, but to late for Seargent Gänsewirt, wo gets savaged by Chaos Warhounds and heavily injured.

The Brethren of the Crow (Chaos Marauders), Scenario: Occupy Lahmian Victory
After a tough battle, von Finster has to be ransomed from the Chaos Marauders. Luckily he hasn`t contracted anything worse than a light flu.

Squire Minidar's Merry Band of Miscreants (Marauders of Chaos), Scenario: Surprise Attack Lahmian Victory
When the human followers of the Baroness get ambushed by a band of Slaaneshi Marauders, they hold their own and send them running with a disciplined volley of crossbow fire.

Team USA (Cult of the Possessed), Scenario: Suprise Attack Possessed Victory
Suprised once again, the Major manages to take down an Ogre in a single turn before he and Katherine get overrun by mutants, possessed and cultists. Cutting their loses, the Lahmians retreat after loosing some Henchmen in the subsequent battle.

Team USA (Cult of the Possessed), Scenario: Chance Encounter Possessed Victory
The Possessed manage to sneak through the ruins to avoid the worst of the Lahmian crossbow fire. With the mutants and deamonic abominations nearly impervious to damage, the Lahmians are forced to pull back before suffering serious losses.

Heroes[edit]

Baroness Katherine von Arenberg[edit]

Mistress

M WS BS S T W I A Ld
6 4 4 4 4 2 5 2 9





Silvered Sword, Silvered Dagger
Foliant of Blood, Piece of Count de Vriess Heart (Lucky Charm)
Experience: 44
Advances: New Skills: Arcane Lore, Sorcery, Resilient, Transfix, New Spells: Life Leech, Life Leech
Spells: Life Leech +1
Special Rules: Leader, Cause Fear, Immune to Psychology, Immune to Poison, No Pain
Defeated in Battle: Mathew and Mitch (Tilean Duellist), Count Leopold de Vries (von Carstein Vampire), The Handyman (terrible mutant abomination with lots and lots of arms)
Killed in Battle: Nurgling

Lady Silvia von Isenburg[edit]

Heiress

M WS BS S T W I A Ld
6 5 3 5 4 1 5 2 8




Silvered Sword, Silvered Dagger
Lucky Charm
Experience: 26
Advances: +1 Strength, +2 Weapon Skill, New Skill: Resilient, Pit Fighter
Special Rules: Cause Fear, Immune to Psychology, Immune to Poison, No Pain
Defeated in Battle: Karl (Cultist of Nurgle), Frankie the Squealer (Tilean mobster), Mickey (Tilean Duellist), Unnamed Tilean Mobster Bodyguard, Teddy (Beastman)
Killed in Battle: Mongo (Ogre Bodyguard of the Tilean Mobster Fat Tony)

Major Dieter von Klovitz[edit]

Champion

M WS BS S T W I A Ld
3 4 3 3 3 1 3 2 8




Doublehanded Weapon (Greatsword), Crossbow
Experience: 27
Advances: +1 Attack, New Skill: Pit Fighter, Strongman, Resilient, +1 Leadership
Special Rules: Devoted
Defeated in Battle: Drakkon (Bestigor), Lotioneer (Chaos Cultist attending the Handyman), Scargave (Beastmen Chieftain), Chaos Warhound, Reagan (Ogre Bodyguard)
Killed in Battle: Alois (Cultist of Nurgle), Unnamed Tilean Mobster Bodyguard
Serious Injuries: Leg Wound (included in statistics), Hardened (Immune to Fear)

Seargent Hans Gänsewirt[edit]

Champion

M WS BS S T W I A Ld
4 4 4 3 2 1 3 1 8




Halberd, Crossbow
Experience: 25
Advances: New Skill: Quick Shot, Trick Shooter, Resilient, +1 Leadership, +1 Ballistic Skill
Defeated in Battle: 2 Zombies, Tartail (Centigor), Hrolf (Nurglite Chaos Marauder Hero)
Killed in Battle: Chaos Warhound
Special Rules: Devoted
Serious Injuries: Chest Wound

Siegfried von Finster[edit]

Steward

M WS BS S T W I A Ld
4 4 2 3 3 1 3 1 7




Flail, Club, Dagger
Experience: 15
Advances: +2 Weapon Skill, New Skill: Wyrdstone Hunter, Streetwise, Haggle, Arcane Lore
Defeated in Battle: Zachary (Darksoul Cultist)
Special Rules: Devoted, Logistics Expert

Henchmen[edit]

Bernd and Uwe[edit]

Bloodswain Guards

M WS BS S T W I A Ld
4 4 4 3 3 1 4 1 7




Halberd, Crossbow
Experience: 12
Advances: +1 Initiative, +1 Ballistic Skill, +1 Weapon Skill
Killed in Battle (Bernd): Lars (Nurglite Chaos Marauder)
Killed in Battle (Uwe): Unknown Slaaneshi Chaos Marauder
Special Rules: Devoted

Thomas, Viktor and Tim[edit]

Bloodswain Guards

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 8




Halberd, Crossbow, Dagger
Experience: 2
Advances: +1 Leadership
Special Rules: Devoted

Lars[edit]

Bloodswain Retainer

M WS BS S T W I A Ld
4 3 2 3 3 1 3 2 7




Flail, Club, Dagger
Experience: 13
Advances: +1 Attack, +1 Leadership, +1 Weapon Skill
Defeated in Battle (Lars): Zombie
Special Rules: Devoted, Pawn

Stash[edit]

91gc

The Fallen[edit]

Ole and Tristan Bloodswain Retainers, beaten to death by cultists in some very strange attire
Herbert: Bloodswain Guard, jumped from a roof and broke his neck when he tried to assist Lady Silvia in her struggle against a bunch of Beastmen
Lars: Bloodswain Retainer, eaten by Ghouls
Manfred: Bloodswain Guard, caught an arrow in the throat