Campaign:The Bloody Reward/The Bloody Reward

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This is the ship owned by the PCs in the Rogue Trader campaign The Bloody Reward.


Statistics[edit]

  • Speed: 10
  • Manoeuvrability: +21
  • Detection: +22
  • Hull Integrity: 35
  • Armour: 20
  • Turret Rating: 1
  • Space: 42 (42 used)
  • Power: 47 (47 used)
  • +150 Achievement Points towards Military objectives
  • +50 Achievement Points towards Criminal objectives
  • Minor Astropaths in Coir: 7

Origin Path[edit]

  • Age of Rebirth
  • Fallen from Grace
  • Bribery
  • Age of Plunder
  • Adeptus Mechanicus
  • Unknown

Components[edit]

Background[edit]

  • Planet-Bound for Millennia
    • 3 SP
    • -(1d5-1) Hull Integrity
    • Gain Modified Drive component
    • One additional archaeotech component is available
    • Gain +10 Manoeuvrability when within 5 VUs of a planet

Hull[edit]

  • Tempest-class strike frigate:
    • Speed: 8
    • Manoeuvrability: +18
    • Detection: +12
    • Hull Integrity: 36
    • Armour: 19
    • Turret Rating: 1
    • Space: 42
    • Power: 40
    • Weapon Capacity: Dorsal 2

Essential Components[edit]

  • Modified Lathe-pattern 2a (archaeotech)
    • Free with Background Package
    • -10 Space
    • +47 Power
    • Manoeuvrability +3
    • Speed +2
  • Strelov 1 Warp Engine
    • -10 Space
    • -10 Power
  • Warpsbane Hull
    • 2 SP
    • -1 Power
    • Shield of Faith: Warp navigation tests gain a +10 bonus, roll twice on Warp Travel Encounters table and choose more beneficial result
  • Single Void Shield Array
    • -1 Space
    • -5 Power
  • Command Bridge
    • 1 SP
    • -1 Space
    • -2 Power
    • Enhanced Cogitator Relays: Command Tests by the captain gain +5, Ballistic Skill Tests to fire shipboard weapons gain +5
  • Mark I.r Life Sustainer
    • -1 Space
    • -3 Power
    • Increase all crew morale losses by 1
  • Pressed-Crew Quarters
    • -2 Space
    • -1 Power
    • Cramped: Decrease Morale permanently by 2.
  • Deep Void Auger Array
    • External: 0 Space
    • 1 SP
    • -7 Power
    • Eye of the Omnissiah: Detection +10

Supplemental Components[edit]

  • Mars Pattern Macrocannons (x2, stats are each)
    • 1 SP
    • -1 Dorsal weapon slot
    • -2 Space
    • -2 Power
    • Strength 3, Damage 1d10+2, Crit Rating 5, Range 6
  • Tenebro-Maze
    • 2 SP
    • -2 Space
    • -1 Power
    • Hidden sally-ports: Gain +10 to all Command tests when defending against boarding actions and Hit and Run actions
    • Incomprehensible Layout: When a Component on the ship is affected by a critical hit, the defender chooses which Component
  • Murder-Servitors
    • 2 SP
    • -1 Space
    • -1 Power
    • Death-dealers: When used in a Hit and Run action, the Command test gains a +20 bonus
    • Precise: When determining the Critical Hit inflicted by a Hit and Run action they participated in, the attacker may choose any result between 1 and 6 rather than rolling
  • Barracks
    • 2 SP
    • -4 Space
    • -2 Power
    • Soldiers: Earn an additional 100 Achievement Points towards Military objectives
    • Reinforcements: While transporting troops, +20 to Command tests involving boarding or Hit and Run actions
  • Teleportarium (archaeotech)
    • 1 SP
    • -1 Space
    • -1 Power
    • Surprise Strike: Make Hit and Run Attacks without a Piloting test and gain +20 to the Command test.
  • Drop Pod Launch Bays
    • 2 SP
    • -3 Space
    • -1 Power
    • Steel Rain: Earn an additional 50 Achievement Points towards Military objectives
    • Drop Pods: May use drop pods, holding 20 at once and launching 10 per Strategic Turn; must be recovered before reuse
  • Armour Plating
    • 2 SP
    • -2 Space
    • Armour: Armour +1
    • Dead Weight: Manoeuvrability -2
  • Energistic Conversion Matrix (archaeotech)
    • 1 SP
    • -1 Space
    • -1 Power
    • Redirect Power to Engines: Exchange generated Power for Speed at a 3:1 ratio at will, up to -15/+5; this will depower other components
  • Empyrean Mantle
    • 2 SP
    • -3 Power
    • External: 0 Space
    • Shadow in the Void: All tests to detect the ship when traveling on Silent Running have their difficulty increased by two degrees; earn an additional 50 Achievement Points towards Criminal objectives