Ash Waste Nomads
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The Ash Waste Nomads are a culture of feral humans who inhabit the Hive World of Necromunda, eking out an existence in the polluted wastes that lay outside of the hive cities by traveling between the sparse patches of habitable terrain, sometimes trading with the Hivers and more frequently preying on them.
They made an appearance as a playable gang in the original 1997 Necromunda game, but were highly unpopular due to the fact the gang came with vehicles and thus was absurdly overpowered in a game that had been built around everybody footslogging it, in contrast to Gorkamorka.
They have since returned in the relaunch, now envisioned as a mixture of footsloggers (the vehicles are presumably parked off the battlefield) and riders on the backs of giant mutant bugs. Legend has it that they are descendants of the old Aranaeus Continuity and still bear a grudge against the Imperium for conquering their home.
History[edit]
Ancient tales recount how, when the Lords of Araneus (the ancient name of the planet Necromunda) were cast down by the Imperium, the last citizens of the Araneus Continuity's empire fled from their oppressors into the wastes of their now-blighted world. Some say the nomads are descended from these first people, tormented and changed by the wasteland into the creatures that stalk the wilds today, a hatred of the Imperium and its proxy House Helmawr still fresh in their hearts.
Appearance[edit]
To survive in Necromunda's harsh environment, the wandering Nomads have clad themselves in rags called Haaz arn (or ash cloaks) that match their barren surroundings. They also wear all-over masks equipped with protective lenses and filtration pipes. Since they eschew technology, they typically ride around on giant bugs rather than vehicles and live in a near post-civilisational society. They are basically a bunch of 40k murderhobos or Tusken Raiders. However, because of their giant bug pets, they do resemble the old, vintage, atom-punk, 50s-era post-apocalyptic sci-fi artstyle.
Interaction with the Hives[edit]
Simply put. There is no interaction, only blastin'. Being a bunch of territorial space Red Necks means they treat anyone coming from the Hives in the same way a farmer treats a fox or /tg/ treats a furry. Purge them with extreme abhorrence. Gangs of Nomads and Hivers often clash with one another over convoys of the Merchants Guilds, and are one of the factions in Necromunda that does not typically allow Hired Guns into their armies.
Necromunda: Ash Waste Nomads | |
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Command: | Nomad Chieftan - Nomad Watcher - Wy’tari |
Troops: | Dust Runner - Nomad Herder Tarn’runi - Tarh'noki |
Beasts: | Dustback Helamite - Arthromite Duneskuttler |
Hired Guns & Neutrals: |
Outland Beastmaster |
Playable Factions of Necromunda | |
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Clan Houses: | Cawdor - Delaque - Escher - Goliath - Orlock - Van Saar |
Noble Houses: | Catallus - Greim - Ko'iron - Ran Lo - Ty - Ulanti - Spyrers |
Others: | Ash Waste Nomads - Corpse Grinder Cults - Cult of the Redemption Ironhead Squat Prospectors - Palanite Enforcers - Ratskins - Scavvies |