Mountebank
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Mountebank is an old slang-term for a con-artist or a charlatan, but is of relevant to /tg/ not for its oldey timey English roots, but because of its presence as a class in Dungeons & Dragons 3rd Edition... sort of.
Stated to be based on an idea proposed by Gary Gygax in Dragon Magazine #65, the 3e Mountebank class can be best summarized as a Warlock-Rogue hybrid. They are tricksters who have sworn themselves to the service of dark powers - Archdevils, Demon Princes, even evil gods - for arcane powers that enhance their natural ability to manipulate, swindle, deceive and beguile others. Whilst most mountebanks are willing tools of evil, some attempt to use darkness to fight the darkness... or at least are motivated purely by greed and not actual malice.
3e mountebanks are typically servants of Baalzebul, Graz'zt Mammon, Mephistopheles, Orcus, Vecna or Iuz, and are usually drawn from the ranks of humans and half-elves.
Like the Warlock mountebanks don't use Vancian Casting, but instead channel their magical powers through two class features; an at-will Beguiling Stare, and the ability to invoke specific boons from their Infernal Patron based on their level. Their primary ability score focuses are Charisma, Dexterity and Intelligence, they have a D6 hit dice, and they are restricted to Any Non-Good alignment.
Pathfinder Mountebank
Another Lost Spheres Champion Class, the Mountebanks are the pseudorogues of the team; also armed with illusions. Gaining Scoundrel and Illusion spheres at the start, the Mountebank is entirely built around weakening foes and not getting hit first. They also get Vigilante Social Talents, and are always a "social" identity. They also get an inbuilt version of spell trickery, as well as bonuses to damage based on casting rather than Strength or other modifiers. They also get access to Skill Unlocks, like a Rogue does.
The Classes of Pathfinder 1st Edition | |
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Core Classes: | Barbarian - Bard - Cleric - Druid - Fighter - Monk Paladin - Ranger - Rogue - Sorcerer - Wizard |
Advanced Player's Guide: |
Alchemist - Antipaladin - Cavalier Inquisitor - Oracle - Summoner - Witch |
Advanced Class Guide: |
Arcanist - Bloodrager - Brawler - Hunter - Investigator Shaman - Skald - Slayer - Swashbuckler - Warpriest |
Occult Adventures: |
Kineticist - Medium - Mesmerist Occultist - Psychic - Spiritualist |
Ultimate X: | Gunslinger - Magus - Ninja - Samurai - Shifter - Vigilante |
The Third Party Classes of Pathfinder | |
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Psionics: | Psion - Psychic Warrior - Soulknife - Wilder Aegis - Cryptic - Dread - Marksman - Tactician - Vitalist |
Path of War: | Stalker - Warder - Warlord - Harbinger - Mystic - Zealot |
Akashic Mysteries: | Daevic - Eclipse - Guru - Nexus - Radiant - Rajah - Stormbound - Vizier - Zodiac |
Spheres of Power: | Armorist - Elementalist - Eliciter - Fey Adept - Hedgewitch - Incanter Mageknight - Shifter - Soul Weaver - Symbiat - Thaumaturge - Wraith |
Spheres of Might: | Armiger - Blacksmith - Commander - Conscript Savant - Scholar - Sentinel - Striker - Technician |
Spheres of Guile: | Agent - Courser - Envoy - Mastermind - Professional |
Champions of the Spheres: | Prodigy - Sage - Troubadour - Dragoon - Mountebank - Necros - Reaper Warden - Crimson Dancer |
Pact Magic: | Pactmaker (formerly known as Medium) |