Codex - Chaos Daemons Angry Initiative Edition

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PDF version of the July version of the codex - Click to download.

Introdoction

Angry codices are an attempt to improve internal and external balance. Check out the Angry Codex hub for the other angry codices.

Random is fine, that is what chaos is all about. However. When you put in 5+ different tables with more than 30 different results, it will require a lot of looking up charts and rules. This codex will attempt to get rid of the time gobbling monster, which is the endless number of charts and tables. While this reduces the random, I believe it will create a more smooth game experience.

Disclaimer

Games Workshop in no way endorses this codex nor any of the other Angry Codices. No infringement is intended with this work, nor any other of the Angry Codices. The intent of the angry codices is NOT to make GW go out of business, but rather to improve the quality of the hobby, which leads to a happier and larger player base.

Editing

Feel free to edit wordings to improve readability. Add anything you like to any of the Angry Codices, except the Angry Necrons, Dark Eldar and Daemons, for these documents you should instead first argue in the discussion page before adding or changing anything. If someone objects to something you have written or changed, you should civilly discuss and prove why your idea is good and how it fits with fluff/is more balanced etc. etc. If no conclusion can be made then the Angry Pirate has the final say, if he does not say anything remove any changes from the official codex. If you don´t agree with an edit the Angry Pirate has made you can write in the talk page of the relevant talk page or in my page by clicking the first blue link. Angry Pirate (talk)

List of Changes and reasoning:

  • Removed random rewards. - Too time consuming, they brought very little tactics and fun for the time they took to generate and keep track of.
  • Added the three bloodthirster types from the Khorne Daemonkin book and made 2 new greater daemons for each of the other gods. - While they are not individually customizable the fact that there is 3 for each god should provide a fair bit of customizability. This is to make up for the loss of rewards.
  • Heralds can be bought as unit upgrades, allows you to take heralds without using up the slots for greater daemons.
  • Skarbrand +100 points + stat increase. - Skarbrand should be the king of bloodthirsters, now he is.
  • Removed the 2+ re-roll-able Tzeentch exploit. - Broken, fixed it.
  • Daemons of opposite alignment don´t like each other. - Fluff, immersion, fun.
  • Heavily buffed all the daemonic disciplines. - Don´t even remember what they did, nobody took them, they were not fun, fixed it.
  • Horrors are a ranged unit. - too many psychic dice to handle. You can get almost as many dice, you just have to work for each dice. Horrors were basically power dice generators which is fairly boring. Their role was inactive, Tzeentch should be active, always seeking to change the battlefield.
  • Blood Letters are anti light-medium infantry. - It fits that blood letters shed a lot of blood.
  • This also further fleshes out the Daemonettes as an anti-armour unit.
  • Screamers of Tzeentch are not as good against infantry, Initiative 1. - They were a bit too good, was not sure if the removal of 2+ re-roll-able was enough.
  • Nerfed Soul Grinder.
  • Skull cannon of khorne has shorter range. - It should not be hiding in the back, blood for the blood god!

Allie Matrixes:

  • Note this has a major game impact.
  • Daemons of Slaanesh count as having the mark of Slaanesh, this works the same way for the three other Daemon archetypes.
  • For the purpose of allies treat heretic armies such as the one presented in Forge World as chaos space marines without marks.

Unaligned Daemons:

Battle Brothers:

  • Chaos Daemons of any kind
  • Chaos Space Marines

Allies of Convenience:

  • None.

Desperate Allies:

  • Orks

Come the Apocalypse

  • Everyone else

Daemons of Khorne:

Battle Brothers:

  • Models with the mark of Khorne and unaligned daemons
  • Chaos Space Marines without marks

Allies of Convenience:

  • Models with mark of Nurgle and mark of Tzeentch
  • Orks

Desperate Allies:

  • Models with the mark of Slaanesh

Come the Apocalypse

  • Everyone else

Daemons of Slaanesh:

Battle Brothers:

  • Chaos Daemons with mark of Slaanesh and unaligned daemons
  • Chaos Space Marines without Marks or with mark of Slaanesh

Allies of Convenience:

  • Chaos Daemons and Chaos Space Marines with mark of Nurgle and mark of Tzeentch

Desperate Allies:

  • Models with the mark of Khorne
  • Orks

Come the Apocalypse:

  • Everyone else

Daemons of Nurgle:

Battle Brothers:

  • Models with the mark of Nurgle and unaligned daemons
  • Chaos Space Marines without marks or with mark of Nurgle

Allies of Convenience:

  • Chaos Daemons and Chaos Space Marines with mark of Khorne and mark of Slaanesh

Desperate Allies:

  • Models with the mark of Tzeentch
  • Orks

Come the Apocalypse:

  • Everyone else

Daemons of Tzeentch:

Battle Brothers:

  • Models with the mark of Tzeentch and unaligned daemons
  • Chaos Space Marines without marks or with mark of Tzeentch

Allies of Convenience:

  • Chaos Daemons and Chaos Space Marines with mark of Khorne and mark of Slaanesh

Desperate Allies:

  • Models with the mark of Nurgle
  • Orks

Come the Apocalypse:

  • Everyone else

Daemonic Psychic Powers

Dicipline of Change

0. Flickering Fire of Tzeeentch…. Warp Charge 1-3

Flickering Fire of Tzeentch is a Witchfire power with the profile given below. Choose the Warp Charge level before rolling.

Range S AP Type
Warp Charge 1 18 D6 D6 Assault 2D6, Soul Blaze, Warpflame
Warp Charge 2 18 D6 D6 Assault 5D6, Soul Blaze, Warpflame
Warp Charge 3 18 D6 D6 Assault 9D6, Soul Blaze, Warpflame

Warpflame: After removing casualties, roll a D6 on a 5+ the target unit loses one point of toughness for the rest of the battle, on a 1-2 the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.

1-2. Arcane Transmutation…. Warp Charge 1

Arcane Transmutation is a Blessing that targets a single friendly unit within 12” roll a D6 and apply the result below.

1-2 Daemonic Strength: Roll 2D6 to determine the unit´s strength, if an 11 or 12 is rolled the unit becomes Strength 1. A model equipped with Blue Fire counts it´s strength as 2d6 (1 if an 11 or 12 is rolled) while affected by this result.
3-4 Daemonic Durability: Roll 1D6+1 to determine the unit´s toughness.
5-6 Daemonic Speed: The unit gains Fleet and can run twice in your movement phase or run once and then shoot.

3-4. Bolt of Change…. Warp Charge 2

Bolt of Change is a Focussed Witchfire power with the profile given below

Range S AP Type
Bolt of Change 18 D6+4 1 Assault 1, Soul Blaze, Warp Touch, Armour Bane

Warp Touch: If a model is hit by this power and survives roll a D6; If the model is a vehicle it´s new armour value is equal to 9+ the D6 roll, otherwise the models toughness becomes equal to the D6 roll.

5-6. Infernal Gateway…. Warp Charge 3

Infernal Gateway is a Witchfire power with the profile given below

Range S AP Type
24 2D6 1 Assault 1, Soul Blaze, Raging Warpflame, Pinning, No Cover Saves Allowed, Large Blast, Infernal Drag

Infernal Drag: Roll 2d6, after rolling to hit, to determine the strength of this weapon, if 11 or 12 is rolled then the strength is D.
Raging Warpflame: After removing casualties, roll a number of D6 equal to the result of the 2D6 rolled for the strength of this weapon. For each a 5+ the target unit loses one point of toughness for the rest of the battle, for each 1 and 2 rolled the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.

Dicipline of Plague

0. Stream of Corruption…. Warp Charge 1

Stream of Corruption is a Witchfire power with the profile given below

Range S AP Type
Stream of Corruption Template - 3 Assault 1, Fleshbane

1-2. Plague Wind…. Warp Charge 1

Plague Wind is a Witchfire power with the profile given below

Range S AP Type
Plague Wind 36" 1 - Assault 20, Poisoned (4+)

3-4. Gift of Contagion…. Warp Charge 1

Gift of Contagion is a Malediction, ehh I mean Gift, that affects a single enemy non-vehicle unit within 12”. Roll on the table below to see what effect it has on every model in the unit whilst the power is in effect.

1-2 Flyblown Palsy: The units attack characteristic is reduced to 1 per model, the unit can only fire Snap Shots and gains the Shrouded special rule.
3-4 Muscular Atrophy: The unit becomes WS and S 1 and gains Feel No Pain (5+).
5-6 Liquifying Ooze: The unit´s close combat attacks become Poison (4+) and the unit has -D3 Toughness, roll when the power takes effect. Any model whose Toughness would be reduced to 0 or less by this power is removed from play.

5-6. Nurgle´s Rot…. Warp Charge 3

Nurgle´s Rot is a Nova with the profile below.

Range S AP Type
Nurgle´s Rot 18” 2 2 Assault 2D6, Ignores Cover

Dicipline of Decadence

0. Lash of Slaanesh…. Warp Charge 1

Lash of Slaanesh is a Focussed Witchfire with the profile below.

Range S AP Type
Lash of Slaanesh 18” 6 1 Assault 1, Rending, Unrefusable Offer

Unrefusable Offer: If a unit is hit by this weapon it is immediately moved 2D6 toward the psyker, moving as if it were running toward the psyker. This cannot take the models closer than 1” away from enemy models (your models).

1-2. Hysterical Frenzy…. Warp Charge 1

Hysterical Frenzy is a Blessing that targets all friendly non-vehicle units with the mark of Slaanesh within 12”. Roll once on the table below for each unit to see what effect it has on every model in the unit whilst the power is in effect.

1-2 Swollen Sensorium: Iniative 10.
3-4 Lunatic Strength: +1 Strength
5-6 Hysterical Fit: +1 Attack

3-4. Pandemonium…. Warp Charge 2

Pandemonium is a Malediction that targets a single enemy unit within 18”. The target unit´s leadership becomes seven, unless it would normally be lower, this cannot increased in any way. The unit loses the following rules (if it has them): Fearless, Stubborn, And They Shall Know No Fear, Daemonic Instability.

5-6. Cacaphonic Choir…. Warp Charge 3

While the psyker insists that it is music, it is nought but pain for anyone with but a shred of sanity. Cacaphonic Choir is a Nova with the profile below.

Range S AP Type
Cacaphonic Choir 12 1 5 Assault 6D6, Shred, Ignores Cover

Warp Storm Table

If your primary detachment is chosen from this codex, roll 1D6 at the start of each of your Psychic phases. Compare the result to the Warp Storm Table Below, and resolve the effect immediately.

  • 1 Warp Ebb

Your opponent must choose one of your Daemon units reduce the unit´s invulnerable saves by 1 point until the start of your next Psychic phase.

  • 2 Khorne´s Wrath

Both players must choose one unit on the battlefield, each unit chosen is targeted with a S 8 AP 2 Blast, Barrage, which may be placed anywhere directly on top of a model from the chosen unit. Your opponent must choose one of your units with the mark of Slaanesh if possible.

  • 3 Storm of Fire

Both players must choose one unit on the battlefield, each unit chosen suffers 2D6 S D6 AP D6 hits with the Ignores Cover rule. Your opponent must choose one of your units with the mark of Nurgle if possible.

  • 4 Rot, Glorious Rot

Both players must choose one non-vehicle unit on the battlefield, each unit loses one point of toughness until the start of your next psychic phase. Your opponent must choose one of your units with the mark of Tzeentch if possible.

  • 5 The Dark Prince Thirsts

Both players must choose one unit on the battlefield, each unit chosen suffers D6 S 6 AP 6 hits with the Ignores Cover and Rending rules. If a vehicle is hit, it is hit on its side armour. Your opponent must choose one of your units with the mark of Khorne if possible.

  • 6 Warp Surge

You must choose one friendly Daemon unit increase the unit´s invulnerable saves by 1 point until the start of your next Psychic phase.

Daemonic Special Rules

Daemonic Alignment

Note models with different allignments are allies of convenience and models with opposite allignment are desperate allies, refer to the ally matrix section.

Daemon of Khorne

Daemons of Khorne have the Fearless, Daemon, Daemonic Instability, Counter-attack, Rage, Preferred Enemy (Daemons of Slaanesh) and Blood Tithe special rules. Chariots with this rule inflict S 7 Hammer of Wrath hits.

  • Blood Tithe

Each time a unit with the Daemon of Khorne special rule is destroyed or destroys an enemy unit you gain one Blood Tithe. You may expend Blood Tithes once per turn during your psychic phase on one of the following rewards.

Blood Tithe Cost Reward
1 Infernal Contempt: All friendly units with the Daemon of Khorne special rule have the Adamantium Will and Stubborn special rules until the start of your next turn. Note that Stubborn Daemon units do not subtract from their leadership when taking instability tests.
2 Insatiable Bloodlust: All friendly units with the Daemon of Khorne special rule have the Crusader and Furious Charge special rules until the start of your next turn.
3 Unstoppable Ferocity: All friendly units with the Daemon of Khorne special rule have the Feel No Pain special rule, but can only use this special rule against ranged attacks.
4 Apocalyptic Fury: All friendly units with the Daemon of Khorne special rule add 1 to their Attacks characteristic until the start of your next turn.
5 Daemontide: A unit consisting of either 7 Bloodletters, with a Blood Fiend, or 5 Flesh Hounds (controlling player’s choice) is summoned (see below) within 12” of any friendly unit with the Daemon of Khorne special rule.
6 Daemontide: A unit consisting of either 8 Bloodletters or 5 Flesh Hounds (controlling player’s choice) is summoned (see below) within 12” of any friendly unit with the Daemon of Khorne special rule.
7 Dark Apotheosis: Choose a friendly Chaos Space Marine character with the Mark of Khorne, the chosen character must take a leadership test, if failed, replace the model with a spawn, if passed, replace the model with a Daemon Prince of Khorne with a 3+ Sv. Either way the model must be placed at least 1" away from enemy models and within 6" of the where the chosen Chaos Space Marine character was standing. The model counts as having been summoned using the Daemonology (Malefic) discipline. The chosen character counts as having been destroyed for all intents and purposes, if an independent character was chosen, you gain 1 Blood Tithe. If the chosen character was your warlord, the Daemon Prince now counts as having been your Warlord all along and has the same warlord trait.
8 Unbound Fury: Choose a single Exalted Herald of Khorne remove the model from play and replace it with a Blood Thirster. The Blood Thirster must be placed anywhere within 6" of the Exalted Herald which is being removed and at least 1" away from enemy models. If the chosen character was your warlord, the Blood Thirster now counts as having been your Warlord all along and has the same warlord trait.


  • Note Models are summoned following the rules for the summoning powers in the Daemonology (Malefic) discipline.

Daemon of Tzeentch

Daemons of Tzeentch have the Fearless, Daemon, Daemonic Instability and Preferred Enemy (Daemons of Nurgle) rules and may never summon units with the Daemon of Nurgle special rule. Models with the mark of Tzeentch may re-roll failed saving throws of 2.

Daemon of Nurgle

Daemons of Nurgle have the Fearless, Daemon, Daemonic Instability, Shrouded, Slow and Purposeful and Preferred Enemy (Daemons of Tzeentch) rules and may never summon units with the Daemon of Tzeentch special rule. Models with the mark of Nurgle are armed with defensive grenades.

Daemon of Slaanesh

Daemons of Slaanesh have the Fearless, Daemon, Daemonic Instability, Jink, Rending, Fleet, Swiftstride and Preferred Enemy (Daemons of Khorne) rules and may never summon units with the Daemon of Khorne special rule.

  • Swiftstride:

Units with one or more models with this rule may run twice during the shooting phase. Vehicles, which are not walkers, gain the Fast vehicle type.

Daemonic Instability

Roll 2D6 when this unit loses combat. Subtract the units Leadership value and add the number by which the unit lost combat, the unit loses this many wounds with no saves of any kind allowed. If you roll a double 1 the unit is immediately returned to its starting number of models, place all returned models into unit coherency with a model which was there at the before you rolled the double 1. The returned models must be 1” away from enemy models which their unit is not in close combat with. If you roll a double 6, all models in the unit are removed from the game.

Warlord Traits, Detachments and Formations

Daemons only have access to the Strategic-, Command-, Personal- and Tactical Warlord Traits from the main rulebook, not the warlord traits table from the official codex. Daemons do not have access to any formations and deatchments beside Combined Arms Detachment and Allied Detachment in non-apocalypse games.

Wargear of the Daemonic Legions

Icons and Instruments

Icon of Chaos

  • Models in a unit including a model armed with an icon of chaos gain +1 Leadership.
  • Friendly daemons of the same archetype as the model with the icon attempting to Deep Strike within 12" do not scatter. This has no effect on the turn the model armed with the Icon arrived from reserves.
  • Daemons of any archetype scatter 1d6 less while attempting to Deep Strike within 12" of a model armed with an icon of chaos. This has no effect on the turn the model armed with the Icon arrived from reserves.

Instrument of Chaos

  • When a unit with an Instrument of Chaos in Deep Strike reserve successfully passes its Reserve Roll, you can also choose another unit that is still in Deep Strike reserve and has yet to make its reserve roll this turn. The chosen unit may immediately arrive from Deep Strike reserve.
  • If you control one or more daemons of Khorne armed with an Instrument of chaos you may choose both targets for the Khorne´s Wrath result on the Warpstorm table, meaning one of your units, Slaanesh if possible, and one of your enemy´s units.
  • If you control one or more daemons of Tzeentch armed with an Instrument of chaos you may choose both targets for the Storm of Fire result on the Warpstorm table, meaning one of your units, Nurgle if possible, and one of your enemy´s units.
  • If you control one or more daemons of Nurgle armed with an Instrument of chaos you may choose both targets for the Rot Glorious Rot result on the Warpstorm table, meaning one of your units, Tzeentch if possible, and one of your enemy´s units.
  • If you control one or more daemons of Slaanesh armed with an Instrument of chaos you may choose both targets for the The Dark Prince Thirsts result on the Warpstorm table, meaning one of your units, Khorne if possible, and one of your enemy´s units.

Minions of Chaos

Notes

Daemonology Discipline

Unless otherwise noted psykers may not generate their powers from the Daemonology discipline.

Summoning Greater Daemons

When you succesfully manifest the Possesion psychic power you may choose between any of the 4 Greater Daemons worth 250 pts:

  • Bloodthirster
  • Supreme Mutator
  • Maggot Lord
  • Keeper of Secrets

Summoning Heralds

Change the effect of Sacrifice to the following: Sacrifice is a blessing which targets a single lesser daemon of the same mark as the psyker within 12". Replace the chosen lesser daemon with the respective Herald, not Exalted Herald, of the same mark.

Random Strength, AP etc. etc.

Whenever a weapon details a random element this is rolled after the target has been chosen but before rolling any dice. For example if a unit of Pink Horrors wish to shoot. First you choose your target, this could be a unit of Terminators, then you roll for the Strength and AP-value of the attack. Then finally you roll to hit and to wound, finally rolling saves if applicable. Or another example a unit Plaguebearers is engaged against two units, first you direct how many attacks go against each enemy unit, next you randomise the Poison value, then you roll to hit, to wound and saves if applicable.

Cannot Trust Anyone in the Warp

When a Daemon of Slaanesh says "all friendly models gain x" it only affects Daemons of Slaanesh, Chaos Space Marines without marks or with the mark of Slaanesh. This works the same for all four archetypes of daemon.

HQ

Greater Daemons of Khorne

Skarbrand 325 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Skarbrand 10 10 8 6 8 10 8 9 3+/5+ Monstrous Creature (C) 1 (Unique)


Wargear:

  • Carnage
Range S AP Type
- User 2 Melee, Armourbane, Master-crafted

  • Slaughter
Range S AP Type
- User 2 Melee, Fleshbane, Master-crafted, Specialist Weapon

  • Bellow of Endless Fury (Heavy Flamer)

Special Rules:

  • Adamantium Will
  • Daemon of Khorne
  • Deep Strike
  • Hatred Embodied: Skarbrand, and all units (friend or foe) within 12" of Skarbrand have the Hatred and Preferred Enemy special rules.

Wrathspawn 300 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Wrathspawn 10 10 6 6 5 9 6 9 2+/5+ Monstrous Creature (C) 1 Wrathspawn


Wargear:

  • Bloodflail
Range S AP Type
12 7 2 Assault D3
- +1 2 Melee, Concussive, Specialist Weapon

  • Axe of Khorne
Range S AP Type
- User 2 Melee, Fleshbane, Specialist Weapon

Special Rules:

  • Adamantium Will
  • Daemon of Khorne
  • Deep Strike

Lord of Insensate Rage 275 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Lord of Insensate Rage 10 10 6 8 4 1 6 9 3+/5+ Flying Monstrous Creature (C) 1 Lord of Insensate Rage


Wargear:

  • Great axe of Khorne
Range S AP Type
- D 2 Melee, Two-handed

  • Warpforged Armour

All Strength D hits that hit a model wearing a warpforged armour counts as Strength 10 hits.

Special Rules:

  • Adamantium Will
  • Daemon of Khorne
  • Deep Strike

Bloodthirster 250 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Bloodthirster 10 10 6 6 5 9 6 9 3+/5+ Flying Monstrous Creature (C) 1 Bloodthirster


Wargear:

  • Lash of Khorne
Range S AP Type
12 6 - Assault 6

  • Axe of Khorne
Range S AP Type
- User 2 Melee, Fleshbane, Specialist Weapon

Special Rules:

  • Adamantium Will
  • Daemon of Khorne
  • Deep Strike

Greater Daemons of Tzeentch

Kairos Fateweaver 325 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Kairos 1 6 5 5 5 2 1 9 -/4+ Flying Monstrous Creature (C) 1 Kairos (Unique)


Wargear:

  • Staff of Tomorrow

Once per game you may re-roll a single D6 of your choice - declare you wish to re-roll before doing so. You can re-roll a single dice from among a batch of 2D6, 3D6 etc, however the other dice are not re-rolled. Remember that a re-rolled dice cannot be re-rolled.

Special Rules:

  • Daemon of Tzeentch
  • Deep Strike
  • Oracle of Fate: Models with this special rule may re-roll failed Invulnerable saves.
  • The Two Heads of Fate: Kairos is a mastery level 5 psyker. At the start of each of your psychic phases roll a D6. On a 4+ Kairos knows all the psychic powers from the disciplines of Change, Pyromancy and Divination. On a roll of 3 or less Kairos knows all psychic powers from the disciplines of Change, Telepathy and Biomancy. He knows all the powers listed untill the start of your next magic phase.

Psyker: Kairos generates his power as per The Two Heads of Fate special rule.

Master Summoner 300 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Master Summoner 6 6 6 6 5 6 5 9 -/5+ Flying Monstrous Creature (C) 1 Master Summoner


Special Rules:

  • Daemon of Tzeentch
  • Deep Strike
  • Psyker (Mastery Level 4)
  • Conduit of Chaos: When a unit with the Daemon of Tzeentch special rule attemtps to Deep Strike within 12" of a model with this rule they do not scatter. Friendly infantry models, with the Daemon of Tzeentch special rule, within 12" gain +1 Invulnerable save.
  • Open Warp Gate: Smash attacks performed by a model with this special rule are resolved at strength D. Note that this models normal attacks are still carried out at strength 6.

Psyker: A Master Summoner knows all powers from the Daemonology Malefic discipline.

Lord of Change 275 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Lord of Change 4 6 6 6 5 4 4 9 -/5+ Flying Monstrous Creature (C) 1 Lord of Change


Wargear:

  • Grimoire of True Names

At the start of each of your turns nominate one unit within 12" of the Lord of Change. Roll a D6 on a 3+ the unit´s Invulnerable save is improved by two points, if a 1 or a 2 is rolled their Invulnerable save is decreased by one point instead.

Special Rules:

  • Daemon of Tzeentch
  • Deep Strike
  • Psyker (Mastery Level 3)
  • Cloak of Change: Whenever an enemy units targets this model for a shooting attack or melee attack roll 2d6, for the purposes of to wound rolls treat this model´s Toughness as the result.

Psyker: A Lord of Change generates his power from the Change discipline. Note that Lords of Change do not have access to the Daemonology discipline.

Supreme Mutator 250 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Supreme Mutator 6 6 6 6 5 6 5 9 3+/5+ Flying Monstrous Creature (C) 1 Supreme Mutator


Wargear:

  • Staff of Change
Range S AP Type
8 D6 - Assault 2d6, Essence of Mutation
- 2D6 1 Melee, Lance, Warpdoom

Essence of Mutation: If a unit suffers one or more unsaved wounds from a weapon with this rule roll 2d6, the unit´s Toughness is the lowest of the two rolls while it´s armour save is the higher of the two rolls this effect lasts until the end of the shooting phase. Warpdoom: If you roll 11 or 12 for the Strength of this weapon the Strength for this attack is D.

Special Rules:

  • Daemon of Tzeentch
  • Deep Strike
  • Psyker (Mastery Level 2)
  • Uncontrollable Mutations: Once per turn during your shooting phase you may choose a single friendly unit, roll a d6 the unit´s Toughness is changed to the result of the roll.

Psyker: A Supreme Mutator generates his power from the Divination discipline. Note that Supreme Mutators do not have access to the Daemonology discipline.

Greater Daemons of Nurgle

Ku´Gath Plaguefather 325 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Ku'Gath Plaguefather 6 3 6 7 7 4 5 9 3+/5+ Monstrous Creature (C) 1 Ku'Gath Plaguefather


Equipment:

  • Necrotic Cannon
Range S AP Type
24" - 3 Assault 1, Large Blast, Poisoned

Special Rules:

  • Daemon of Nurgle
  • Deep Strike
  • Fleshbane
  • Nurgling Infestation: Whenever a model with this rule suffers an unsaved wound, even if it is negated by Feel No Pain, you may summon a new unit of D3 Plaguelings, the new unit must remain entirely within 6" of this model and may not be within 1" of enemy models.
  • Psyker (Mastery Level 4)

Psyker: Ku´gath Plaguefather generates his power from the Plague discipline. Note that Ku'Gath Plaguefather does not have access to the Daemonology discipline.

Grand Maledictor 300 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Grand Maledictor 7 7 7 7 7 7 7 9 3+/5+ Monstrous Creature (C) 1 Grand Maledictor


  • Acidic Missile
Range S AP Type
24" 6 1 Assault 1, Poisoned (2+), Armourbane

Special Rules:

  • Armourbane
  • Daemon of Nurgle
  • Deep Strike
  • Poisoned (2+)
  • Feel No Pain
  • Let the Infliction Spread: Models with the Daemon of Nurgle special rule within 12" of this model add 1 to the Poison value of all their weapons with Poison and to their own special rule if they have it. Poison D6 becomes Poison D6+1. Poisoned becomes Poison (3+).
  • Psyker (Mastery Level 3)

Psyker: A Grand Maledictor generates his power from the Plague discipline. Note that Grand Maledictors do not have access to the Daemonology discipline.

Great Unclean One 275 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Great Unclean One 6 3 6 8 5 4 5 9 2+/5+ Monstrous Creature (C) 1 Great Unclean One


  • Toxic Puke
Range S AP Type
- - 4 Assault 1, Template, Poisoned

Special Rules:

  • Daemon of Nurgle
  • Deep Strike
  • Poisoned (4+)
  • Psyker (Mastery Level 2)
  • Toxic Ooze: At the start of each round of close combat all models in base contact with a model with this rule must take a toughness test or suffer a wound with AP 2. When an enemy unit charges a model with this special rule each model in the unit must take a dangerous terrain test.

Psyker: A Great Unclean One knows all powers from the Daemonology Malefic discipline.

Maggot Lord 250 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Maggot Lord 6 3 6 6 10 4 5 9 3+/5+ Monstrous Creature (C) 1 Wrathspawn


Special Rules:

  • Daemon of Nurgle
  • Deep Strike
  • Poisoned (4+)
  • Psyker (Mastery Level 1)
  • Lord of Maggots: During each of your movement phases you may nominate a unit of Plaguelings within 3" of this model, then this model suffers a wound with no saves of any kind allowed. Roll a D3 and add that many Plaguelings to the chosen unit, all plaguelings must be within unit coherency of the chosen unit and entirely within 3" of this model.
  • Nurgling Catapult: During the shooting phase you may nominate a friendly unit of nurglings in base contact with this model, immediately remove the plagueling unit and Deepstrike anywhere within 24" of this model.
  • Psyker (Mastery Level 1)

Psyker: A Maggot Lord generates his power from the Biomancy discipline. Note that Maggot Lords do not have access to the Daemonology discipline.

Greater Daemons of Slaanesh

Bringer of Temptation 300 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Bringer of Temptation 9 6 6 6 6 10 6 9 -/5+ Monstrous Creature (C) 1 Bringer of Temptation


Special Rules:

  • Daemon of Slaanesh
  • Deep Strike
  • Malevolent Charge: All friendly units with the Daemon of Slaanesh special rule within 6" may run and charge in the same turn, although they may not run more than once and charge in the same turn.
  • Skilled Rider
  • Psyker (Mastery Level 3)

Psyker: Bringers of Temptation generate their powers from the Decadence discipline. Note that Bringers of Temptation do not have access to the Daemonology discipline.

Queen of Excess 275 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Queen of Excess 9 6 6 6 6 11 6 9 -/5+ Monstrous Creature (C) 1 Queen of Excess


Special Rules:

  • Daemon of Slaanesh
  • Deep Strike
  • Assault Summon: Units, with Daemon of Slaanesh special rule, summoned by this model may charge the turn they are summoned. If the Queen of Excess arrived from deep strike herself this turn, this rule does not apply.
  • Unnatural Speed: All friendly models within 12" may run once more than normal each shooting phase.
  • Initiative 11: Initiative 11 happens just before Initiative 10. Initiative 11 is what Initiative 10 is to Initiative 9.
  • Psyker (Mastery Level 2)

Psyker: A Lord of Excess knows all powers from the Daemonology Malefic discipline.

Keeper of Secrets 250 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Keeper of Secrets 9 6 6 6 6 10 10 9 -/5+ Monstrous Creature (C) 1 Keeper of Secrets


Special Rules:

  • Daemon of Slaanesh
  • Deep Strike
  • Daemonic Surge: During the first game turn all friendly Daemons of Slaanesh automatically run 6" each time they run.
  • Forbidden Secrets: Once per turn during your shooting phase you may nominate an enemy unit within 12" the chosen unit must take a Morale test.
  • Telepathic Overlord: Fear tests taken against a model with this rule must be taken at 3D6.
  • Psyker (Mastery Level 1)

Psyker: A Keeper of Secrets generates his power from the Telepathy discipline. Note that Keepers of Secrets do not have access to the Daemonology discipline.

Skulltaker the Champion of Khorne

160 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Skulltaker 9 9 5 4 3 9 4 8 2+/5+ Infantry (C) 1 Skulltaker (Unique)
Skulltaker on Juggernaut 9 9 5 5 4 9 5 8 2+/5+ Cavalry (C) 1 Skulltaker on Juggernaut (Unique)


Wargear:

  • Flaming Fury
Range S AP Type
- User 2 Melee, Concussive, Soul Blaze

Special Rules:

  • Adamantium Will
  • Daemon of Khorne
  • Deep Strike
  • Independent Character
  • Eternal Warrior
  • Cruel Duelist: At the end of each round of close combat in which Skulltaker has been in a challenge he generates a single Blood Tithe Counter.
  • Blooddrinker: During your movement phase you may spend one Blood Tithe Counter to restore a wound Skulltaker lost earlier in the battle.

Options:

  • May be upgraded to Skulltaker on Juggernaut - 80 pts

Epidemius the Tallyman of Nurgle

150 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Epidemius 5 5 5 4 4 4 4 8 3+/5+ Infantry (C) 1 Epidemius


Wargear:

  • Plaguesword
Range S AP Type
- User - Melee, Poison (D6)

Special Rules:

  • Daemon of Nurgle
  • Deep Strike
  • Locus of Infection: Friendly models with the Daemon of Nurgle special rule attempting to Deep Strike within 12" of this model do not scatter.
  • Psyker (Mastery Level 1)
  • Tally of Pestilence: Each time you inflict an unsaved wound with a model with the Daemon of Nurgle special rule you get a plague counter. You may expend a plague counter to re-roll any single to wound roll with a model with the Daemon of Nurgle special rule.

Psyker: Epidemius generate his power from the Biomancy, Plague and Daemonology Malefic disciplines.

The Masque of Slaanesh

100 pts.

WS BS S T W I A Ld Sv Unit Type Composition
The Masque 7 5 4 3 3 9 6 7 -/5+ Infantry (C) 1 (Unique)


Special Rules:

  • Daemon of Slaanesh
  • Deep Strike
  • Smash
  • Skilled Rider
  • Hit and Run
  • Forbidden Dances: Once per turn during your shooting phase choose one enemy unit within 12" and line of sight of The Masque then choose one of the following dances:
- Dance of Petrification: Target unit suffers a -5 penalty to WS (to a minimum of 1) and can only move,run, charge and fall back D3, the effects last until the start of your next shooting phase. 
- Dance of Death: Target unit suffers 1 strength 3 AP2 hit per model in the unit, no roll to hit is made, hits are distributed as for a shooting attack. 
- Dance of Dreaming: Target unit suffers a -5 penalty to BS and cannot fire Overwatch, the effects last until the start of your next shooting phase.

Troops

Bloodletters

40 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Bloodletter 5 4 4 3 1 4 1 7 -/5+ Infantry 4 Bloodletters, 1 Bloodreaper
Bloodreaper 5 4 4 3 1 4 2 7 -/5+ Infantry (C)
Herald of Khorne 7 5 4 4 2 6 3 8 -/5+ Infantry (C)


Wargear:

  • Infernal blade (Bloodletters and Bloodreaper only)
Range S AP Type
- User 4 Melee

  • Bloodfire Blade (Power Sword) (Herald of Khorne only)

Special Rules:

  • Daemon of Khorne
  • Deep Strike
  • Rampage (Herald of Khorne only)
  • Bloodshield of Khorne: Whenever a model with this special rule saves a wound caused by a ranged attack, the unit which fired the weapon immediately suffers a singe wound with AP - distributed as a shooting attack coming from this unit.
  • Favour of Khorne: If the number of Bloodletters (excluding characters) in this squad is 7 then you may re-roll the scatter dice when this unit Deep Strikes.

Options:

  • The Bloodreaper may be upgraded to a Herald of Khorne - 50 pts.
  • May add up to 10 additional Bloodletters - 8 pts/model
  • One Bloodletter may take an Instrument of Chaos - 15 pts
  • A different Bloodletter may take an Icon of Chaos - 15 pts

Pink Horrors

40 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Pink Horror 1 2 3 3 1 3 1 7 -/5+ Infantry 4 Pink Horrors, 1 Purple Horror
Purple Horror 1 2 3 3 1 3 1 7 -/5+ Infantry (C)
Herald of Tzeentch 3 3 3 3 2 3 1 8 -/5+ Infantry (C)
The Changeling 3 4 3 3 2 3 1 8 -/5+ Infantry (C)


Wargear:

  • Close combat weapon (The Changeling only)
  • Pink Fire
Range S AP Type
18 D6 D6 Assault 2, Warpflame

Warpflame: After removing casualties, roll a D6 on a 5+ the target unit loses one point of toughness for the rest of the battle, on a 1-2 the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.
  • Blue Fire
Range S AP Type
- D6 D6 Melee, Warpflame, Specialist Weapon

Warpflame: After removing casualties, roll a D6 on a 5+ the target unit loses one point of toughness for the rest of the battle, on a 1-2 the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.

Special Rules:

  • Daemon of Tzeentch
  • Deep Strike
  • Formless Horror: (The Changeling only) At the start of any round of close combat The Changeling may increase his S, T and A to be equal to that of an enemy model in base contact with The Changeling.
  • Psyker (Mastery Level 1) (The Changeling only)
  • Psyker (Mastery Level 2) (Herald only)
  • Favour of Tzeentch: If the number of Pink Horrors (excluding characters) in this squad is 8 then you may re-roll the scatter dice when this unit Deep Strikes.

Psyker: Heralds of Tzeentch and The Changeling generate their power from the Change discipline.

Options:

  • The Purple Horror may be upgraded to a Herald of Tzeentch - 50 pts.
  • One Purpole Horror in your army may be upgraded to The Changeling - 50 pts
  • May add up to 10 additional Horrors - 8 pts/model
  • One Pink Horror may take an Instrument of Chaos - 15 pts
  • A different Pink Horror may take an Icon of Chaos - 15 pts

Plaguebearers

40 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Plaguebearer 2 0 3 3 1 2 1 7 3+/5+ Infantry 4 Plaguebearers, 1 Plagueridden
Plagueridden 2 0 3 3 1 2 2 7 3+/5+ Infantry (C)
Herald of Nurgle 3 3 5 4 2 3 3 8 2+/5+ Infantry (C)


Wargear:

  • Plaguesword
Range S AP Type
- User - Melee, Poison (D6)

Special Rules:

  • Daemon of Nurgle
  • Deep Strike
  • Psyker (Mastery Level 1) (Herald only)
  • Favour of Nurgle: If the number of Plaguebearers (excluding characters) in this squad is 6 then you may re-roll the scatter dice when this unit Deep Strikes.

Psyker: Heralds of Nurgle generate their power from the Plague discipline.

Options:

  • The Plagueridden may be upgraded to a Herald of Nurgle - 60 pts.
  • May add up to 10 additional Plaguebearers - 8 pts/model
  • One Plaguebearer may take an Instrument of Chaos - 15 pts
  • A different Plaguebearer may take an Icon of Chaos - 15 pts

Daemonettes

40 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Daemonette 5 4 3 3 1 6 2 7 -/5+ Infantry 4 Daemonettes, 1 Alluress
Alluress 5 4 3 3 1 6 3 7 -/5+ Infantry (C)
Herald of Slaanesh 7 5 4 3 2 9 4 7 -/5+ Infantry (C)


Special Rules:

  • Daemon of Slaanesh
  • Deep Strike
  • Psyker (Mastery Level 1) (Herald only)
  • Smash (Herald only)
  • Favour of Slaanesh: If the number of Daemonettes (excluding characters) in this squad is 5 then you may re-roll the scatter dice when this unit Deep Strikes.

Psyker: Heralds of Slaanesh generate their power from the Decadence discipline.

Options:

  • The Alluress may be upgraded to a Herald of Slaanesh - 60 pts.
  • May add up to ten additional Daemonettes - 8 pts/model
  • One Daemonette may take an Instrument of Chaos - 15 pts
  • A different Daemonette may take an Icon of Chaos - 15 pts

Plaguelings

30 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Nurgling swarm 2 1 2 3 4 3 4 7 -/5+ Infantry 3 Plaguelings


Wargear:

  • Pestilent Claws (Plaguesword)

Special Rules:

  • Daemon of Nurgle
  • Deep Strike
  • Infiltrate
  • Scout
  • Swarms
  • Eternal Warrior

Options:

  • May add up to 7 additional Plaguelings - 10 pts/model

Elites

Blood Throne of Khorne

120

WS BS S T W I A Ld Sv Unit Type Composition
Herald of Khorne 9 7 5 - - 4 3 8 - Infantry (C)


BS FA SA RA HP Unit Type Composition
Skull Throne 0 12 12 10 3 Vehicle (Chariot, Open-topped) 1 Blood Throne of Khorne


Wargear:

  • Power weapon (Herald only)

Special Rules:

  • Daemon of Khorne
  • Deep Strike
  • Horsepowered: When a vehicle with this special rule suffers an Explodes result on the vehicle damage table, remove the model without resolving the explosion.
  • Soul Tether: The rider of this chariot cannot be attacked and you cannot make the rider take any shooting hits.
  • Blood Armour When this models Hammer of Wrath causes an unsaved wound(s) , this model regains a number of HP lost earlier in the battle equal to the number of unsaved wounds caused.
  • Aura of Hate All friendly units within 6” gain Hatred.

Skullcrushers of Khorne

135 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Skullcrusher 7 5 5 4 3 4 3 7 4+/5+ Cavalry 2 Skullcrusherss, 1 Skullhunter
Skullhunter 7 5 5 4 3 4 4 7 4+/5+ Cavalry (C)
Herald of Khorne 9 7 5 5 4 4 5 8 4+/5+ Cavalry (C)


Wargear:

  • Bloodfire Blade (Power Sword)

Special Rules:

  • Daemon of Khorne
  • Deep Strike
  • Rampage (Herald of Khorne only)

Options:

  • You may include up to two additional Skull Crushers - 45 pts/model
  • The Bloodreaper may be upgraded to a Herald of Khorne - 35 pts.
  • One Skull Crusher may take an Instrument of Chaos - 15 pts
  • A different Skull Crusher may take an Icon of Chaos - 15 pts

Flamers of Tzeentch

72 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Flamers of Tzeentch 2 4 4 4 2 4 2 7 -/5+ Jump Infantry 3 Flamers of Tzeentch


Wargear:

  • Blue Warpfire
Range S AP Type
Template D6 5 Heavy 1, Torrent, Warpflame
Template D6 5 Assault 1, Warpflame

Warpflame: After removing casualties, roll a D6 on a 5+ the target unit loses one point of toughness for the rest of the battle, on a 1-2 the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.
  • Blue Fire
Range S AP Type
- D6 D6 Melee, Warpflame

Warpflame: After removing casualties, roll a D6 on a 5+ the target unit loses one point of toughness for the rest of the battle, on a 1-2 the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.

Special Rules:

  • Daemon of Tzeentch
  • Deep Strike

Options:

  • May add up to six additional Flamers of Tzeentch - 24 pts/model.

Beasts of Nurgle

52 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Beast of Nurgle 3 0 4 6 2 2 D6+1 7 3+/5+ Beast 1 Beast of Nurgle


Special Rules:

  • Daemon of Nurgle
  • Deep Strike
  • Fleshbane
  • Feel No Pain

Options:

  • May add up to six additional Beasts of Nurgle - 52 pts/model.

Fiends of Slaanesh

105 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Fiend of Slaanesh 4 0 4 4 3 6 3 7 -/5+ Beast 3 Fiends of Slaanesh


Special Rules:

  • Daemon of Slaanesh
  • Deep Strike
  • Soporific Musk: Enemy units assaulted by Fiends of Slaanesh are not allowed to make an Overwatch reaction during the turn in which they are assaulted by Fiends of Slaanesh.
  • Daemonic Hooves: Fiends of Slaanesh may assault during a turn in which they made a run move, however they cannot assault during a turn in which they made two run moves.

Options:

  • May add up to five additional Fiends of Slaanesh - 35 pts/model.

Fast Attack

Chaos Furies

25 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Chaos Fury 3 0 4 3 1 4 1 2 -/5+ Jump Infantry 5 Chaos Furies


Special Rules:

  • Daemon
  • Daemonic Instability
  • Deep Strike

Options:

  • May add up to five additional Chaos Furies - 5 pts/model.

Flesh Hounds of Khorne

80 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Flesh Hound 5 0 4 4 2 4 2 7 -/5+ Beast 5 Flesh Hounds
Karanak 5 0 5 5 3 8 4 8 -/5+ Beast (C)


Special Rules:

  • Adamantium Will
  • Daemon of Khorne
  • Deep Strike
  • Scout
  • Precision Strikes
  • Brass Collar of Bloody Vengeance: (Karanak only) Psychic tests taken within 12" of Karanak suffers a Perils of the Warp on any roll that includes a double.
  • Prey of the Blood God: (Karanak only) Before the roll to seize the initiative is made, nominate one enemy character, Karanak´s unit has Preffered Enemy (chosen character and any unit the character is inside).
  • Unrelenting Jaws: (Karanak only) Karanak´s challenges must be accepted if possible and Karanak´s player decides which applicable character accepts the challenge. While Karanak is in a challenge with the character chosen for his Prey of the Blood God special rule his WS and S are increased to 8.

Options:

  • May add up to three additional Flesh Hounds - 16 pts/model.
  • One unit may upgrade one Flesh Hound to Karanak, Hound of Vengeance, Talon of the Skull Throne - 100 pts.

Screamers of Tzeentch

75 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Screamer 3 0 4 4 2 4 2 7 -/5+ Jetbike 3 Screamers
Herald of Tzeentch 3 3 4 4 2 4 2 8 -/5+ Jetbike (C)
The Blue Scribes 3 3 4 4 2 4 2 7 -/5+ Jetbike (C)


Wargear:

  • Scrolls of Sorcery (The Blue Scribes only)

At the start of each of your psychic phases choose one of the following Psychic Disciplines

- Biomancy
- Divination
- Pyromancy
- Telekinesis
- Telepathy

and roll a d6 - this turn The Blue Scribes may cast the either the Psychic power corresponding to the d6 roll, the primaris power of the chosen discipline or any of the powers your opponent succesfully manifested during the course of the game, the power is automatically manifested with the minimum required number of warp charges, no roll required, the power can be denied as per the normal rules for Deny the Witch.

  • Lampreys bite
Range S AP Type
- User 1 Melee, Armourbane, Lance, Unwieldy

Special Rules:

  • Daemon of Tzeentch
  • Deep Strike
  • Psyker (Mastery Level 2) (Herald only)
  • Spell Syphon: (The Blue Scribes only) Whenever your opponent succesfully manifests a psychic power gain 1 spell token. During your turn you may expend any number of spell tokens in order to roll a d6 per token expended and gain a single warp charge for each 6 rolled.

Psyker: Heralds of Tzeentch generate their power from the Change discipline.

Options:

  • May add up to six additional Screamers - 25 pts/model.
  • One Screamer may be upgraded to a Herald of Tzeentch on a disc of Tzeentch - 50 pts.
  • One Screamer per army may be upgraded to The Blue Scribes - 81 pts

Plague Drones of Nurgle

126 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Plague Drone 3 3 4 5 2 2 3 7 3+/5+ Jet Pack Cavalry (C) 2 Plague Drones, 1 Plaguebringer
Plaguebringer 3 3 4 5 2 2 3 7 3+/5+ Jet Pack Cavalry (C)


Wargear:

  • Death´s heads (frag grenades)
  • Venom sting
Range S AP Type
- User - Melee, Poison (2+)

Special Rules:

  • Daemon of Nurgle
  • Deep Strike
  • Attention Seekers: When an enemy unit attempts to assault a friendly unit of Daemons of Nurgle or a friendly with the mark of Nurgle, a unit with this rule may attempt to assault the unit if the enemy´s unit succeeds its assault. This is done exactly as if it were your assault phase.

Rot Proboscis: If a unit is assaulted by a unit of Plague Drones, it loses any charge bonusses it might have had.

Options:

  • May add up to six Plague Drones - 42 pts/model.
  • One Plague Drone may take an Instrument of Chaos - 15 pts
  • A different Plague Drone may take an Icon of Chaos - 15 pts

Seekers of Slaanesh

70 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Seeker 5 4 3 3 1 6 3 7 -/5+ Cavalry 4 Seekers of Slaanesh, 1 Heartseeker
Heartseeker 5 4 3 3 1 6 4 7 -/5+ Cavalry (C)
Herald of Slaanesh 7 5 4 3 2 9 5 7 -/5+ Cavalry (C)


Special Rules:

  • Daemon of Slaanesh
  • Deep Strike
  • Skilled Rider
  • Psyker (Mastery Level 1) (Herald only)
  • Smash (Herald only)
  • Taste of Fear: Models with this rule have the Outflank rule, when a unit with this rule arrives from reserves, you may choose whether they come in from the left hand side or the right hand side, no dice roll is necessary.

Psyker: Heralds of Slaanesh generate their power from the Decadence discipline.

Options:

  • You may include up to 5 additional Seekers - 14 pts/model
  • The Alluress may be upgraded to a Herald of Slaanesh on a Steed of Slaanesh - 60 pts.
  • One Seeker may take an Instrument of Chaos - 15 pts
  • A different Seeker may take an Icon of Chaos - 15 pts

Hellflayer Chariot of Slaanesh

80 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Exalted Alluress 5 4 3 - - 6 4 7 -/5+ Infantry (C)


BS FA SA RA HP Unit Type Composition
Hellflayer Chariot 4 11 11 10 2 Vehicle (Chariot, Fast, Open-topped) 1 Hellflayer Chariot


Special Rules:

  • Daemon of Slaanesh
  • Deep Strike
  • Horsepowered: When a vehicle with this special rule suffers an Explodes result on the vehicle damage table, remove the model without resolving the explosion.
  • Soul Tether: The rider of this chariot cannot be attacked and you cannot make the rider take any shooting hits.
  • Fleshshredder: (Chariot only) This model causes D6 S 4 AP - Rending Hammer of Wrath hits for each remaining HP it has, rather than the normal Hammer of Wrath attack.
  • Soul Scent: (Alluress only) The rider of this chariot gains 1 additional attack for each unsaved wound inflicted by the Hammer of Wrath hits made by this model.

Heavy Support

Daemon Prince

65 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Daemon Prince 9 5 6 5 4 8 5 9 -/5+ Monstrous Creature (C) 1 Daemon Prince


Special Rules:

  • Deep Strike

Options:

  • Must take one of the following special rules:
- Daemon of Khorne - 15 pts.
- Daemon of Tzeentch - 5 pts.
- Daemon of Nurgle - 0 pts.
- Daemon of Slaanesh - 5 pts.
  • Unless Daemon of Khorne is picked may take one of the following
- Mastery Level 1 Psyker - 25 pts.
- Mastery Level 2 Psyker - 50 pts.
- Mastery Level 3 Psyker - 75 pts.
- Mastery Level 4 Psyker (Daemon of Tzeentch only) - 100 pts.
  • May be upgraded to a Flying Monstrous Creature (C) - 40 pts - 60 pts (if Daemon of Nurgle).
  • May take a 3+ Armour Save - 35 pts - 60 pts (if Daemon of Tzeentch).

Psyker:

- A Daemon Prince of Tzeentch generate powers from Divination, Daemonology Malefic and Change disciplines.
- A Daemon Prince of Nurgle generate powers from Biomancy, Daemonology Malefic and Plague disciplines.
- A Daemon Prince of Slaanesh generate powers from Telepathy, Daemonology Malefic  and Decadence disciplines.

Soul Grinder

190

WS BS S FA SA RA I A HP Unit Type Composition
Soul Grinder 3 3 10 13 13 11 3 4 4 Vehicle (Walker) 1 Soul Grinder


Equipment:

  • Close combat weapon
  • Harvester Cannon
Range S AP Type
48 7 4 Assault 3
48 7 4 Assault 3, Skyfire

Special Rules:

  • Deep Strike
  • Smash

Rampant Destruction: This model may target a different unit with each of it´s ranged weapons. This model may not assault a unit which it has not fired upon during a turn in which it has fired a weapon.

Options:

  • Must take one of the following special rules:
- Daemon of Khorne - 0 pts.
- Daemon of Tzeentch - 5 pts.
- Daemon of Slaanesh - 10 pts.
- Daemon of Nurgle - 0 pts.
  • May take one of the following:
- Baleful torrent - 25 pts
Range S AP Type
Template 6 4 Assault 1, Torrent

- Warp gaze - 30 pts
Range S AP Type
12 D 1 Assault 1, Destroyer

- Phlegm bombardment - 30 pts
Range S AP Type
36 8 3 Assault 3, Blast, Barrage

  • May take a warpsword - 25 pts
Range S AP Type
- User 1 Melee, Armourbane

Plague Hulk of Nurgle

WS BS S FA SA RA I A HP Unit Type Composition
Plague Hulk 170 pts 3 2 6 13 13 11 2 4 4 Vehicle (Walker) 1 Plague Hulk


Wargear:

  • Rancid vomit
Range S AP Type
Template 5 3 Assault 1, Poisoned (3+)

  • Rot cannon
Range S AP Type
36" 6 3 Ordnance 1, Rending, Large Blast

  • Power fist

Special Rules:

  • Daemon
  • Daemon of Nurgle: Models with this special rule have the Shrouded, Slow and Purposeful and Preferred Enemy (Daemons of Tzeentch)
  • Rampant Destruction: This model may target a different unit with each of it´s ranged weapons. This model may not assault a unit which it has not fired upon during a turn in which it has fired a weapon.

Skull Cannon of Khorne

115 pts

BS FA SA RA HP Unit Type Composition
Skull Throne 5 12 12 10 3 Vehicle (Chariot, Open-topped) 1 Blood Throne of Khorne


Wargear:

  • Skull cannon
Range S AP Type
18 8 5 Assault 1, Large Blast, Ignores Cover, Dreadskulls

Dreadskulls If a unit with the Daemon rule assaults a unit that has been hit by a weapon with this type this round, it does not suffer penalties for assaulting through terrain, although it must still deduct 2 from its charging distance as normal.

Special Rules:

  • Daemon of Khorne
  • Deep Strike
  • Horsepowered: When a vehicle with this special rule suffers an Explodes result on the vehicle damage table, remove the model without resolving the explosion.
  • Riderless: This chariot has no rider.
  • Blood Armour When this models Hammer of Wrath causes an unsaved wound(s) , this model regains a number of HP lost earlier in the battle equal to the number of unsaved wounds caused.

Burning Chariot of Tzeentch

100 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Exalted Flamer 4 4 4 - - 4 3 7 -/5+ Infantry (C)


BS FA SA RA HP Unit Type Composition
Burning Chariot 3 10 10 10 3 Vehicle (Chariot, Fast, Open-topped, Skimmer) 1 Burning Chariot


Wargear:

  • Purple Fire
Range S AP Type
12 D6 D6 Assault 1, Large Blast, Warpflame
18 9 D3 Assault 1, Blast, Warpflame

Warpflame: After removing casualties, roll a D6 on a 5+ the target unit loses one point of toughness for the rest of the battle, on a 1-2 the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.
  • Blue Fire
Range S AP Type
- D6 D6 Melee, Warpflame

Warpflame: After removing casualties, roll a D6 on a 5+ the target unit loses one point of toughness for the rest of the battle, on a 1-2 the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.

Special Rules:

  • Daemon of Tzeentch
  • Deep Strike
  • Horsepowered: When a vehicle with this special rule suffers an Explodes result on the vehicle damage table, remove the model without resolving the explosion.
  • Soul Tether: The rider of this chariot cannot be attacked and you cannot make the rider take any shooting hits.
  • Aura of Change: When a unit with a Toughness value is assaulted by a Burning Chariot of Tzeentch roll a D6, the enemy unit charged by the chariot has its Toughness changed to the result.

Exalted Seeker Chariot of Slaanesh

75 pts.

WS BS S T W I A Ld Sv Unit Type Composition
Exalted Alluress 5 4 3 - - 6 4 7 -/5+ Infantry (C)


BS FA SA RA HP Unit Type Composition
Hellflayer Chariot 4 11 11 10 4 Vehicle (Chariot, Fast, Open-topped) 1 Hellflayer Chariot


Special Rules:

  • Daemon of Slaanesh
  • Deep Strike
  • Horsepowered: When a vehicle with this special rule suffers an Explodes result on the vehicle damage table, remove the model without resolving the explosion.
  • Soul Tether: The rider of this chariot cannot be attacked and you cannot make the rider take any shooting hits.
  • Fleshshredder: (Chariot only) This model causes D6 S 4 AP - Rending Hammer of Wrath hits for each remaining HP it has, rather than the normal Hammer of Wrath attack.

Lords of War

Khorne Lord of Skulls

Daemon Lord of Khorne

Daemon Lord of Tzeentch

Daemon Lord of Nurgle

Daemon Lord of Slaanesh

Daemons of Chaos Detachments and Formations

Daemons of Chaos Detachments




Daemonic Incursion

Restrictions:

This Detachment must include 0-3 Command, 1+ Core and 1+ Auxiliary and all units in this Detachment must start the game in Deep Strike reserves.

Command Benefits:

  • Daemonic Incursion: Split all units in this Detachment into two each with the same number of units and put all Monstrous Creatures into a third pile. Roll a D6 at the start of your first turn; on a 1-3 all units in your first and third piles enter the game on your first turn, on a 4-6 all units in your second and third piles entire the game on your first turn. Roll for the remaining reserves normally starting turn 2.

Command

Daemon Lords
  • 1 of the following:
- 1 Greater Daemon of Khorne
- 1 Greater Daemon of Tzeentch
- 1 Greater Daemon of Nurgle
- 1 Greater Daemon of Slaanesh
- 1 Daemon Prince
Infernal Tetrad
  • 4 Daemon Princes

Core

Bloodstorm of Khorne
  • 2+ units of Bloodletters
  • 0+ Skull Cannons and Soul Grinders
Warpflame Host
  • 2+ units of Pink Horrors
  • 0+ Soul Grinders
Tallyband of Nurgle
  • 2+ units of Plaguebearers and/or Plaguelings in any combination
  • 0+ Soul Grinders and/or Plague Hulks
Pleasurebringers of Slaanesh
  • 2+ units of Daemonettes
  • 0+ Soul Grinders

Auxiliary

Crimson Hunters of Khorne
  • 2+ units of Flesh Hounds and/or Bloodcrushers in any combination
  • 0+ Blood Thrones
Burning Skyhost of Tzeentch
  • 2+ units of Flamers, Burning Chariots and/or Screamers in any combination
Rotswarm of Nurgle
  • 2+ units of Beasts of Nurgle and/or Plague Drones in any combination
Grand Cavalcade of Slaanesh
  • 2+ units of Seekers, Seeker Chariots and/or Hellflayers in any combination.
Daemonic Outcasts
  • 1 unit of Chaos Furies



Daemon Formations




Infernal Tetrad

Formation:

  • 4 Daemon Princes

Restrictions:

One model in this Formation must have the Daemon of Khorne special rule, One model in this Formation must have the Daemon of Tzeentch special rule, One model in this Formation must have the Daemon of Nurgle special rule, One model in this Formation must have the Daemon of Slaanesh special rule.

Special Rules:

  • Infernal Alliance: You may nominate the entire Dark Tetrad to be your Warlord, if you do; all units in this Formation share the same Warlord Trait, your Warlord only counts has having been slain once all models in this Formation have been destroyed.



Bloodstorm of Khorne

Formation:

  • 2+ units of Bloodletters
  • 0+ Skull Cannons and Soul Grinders

Restrictions:

  • All units in this formation must have the Daemon of Khorne special rule. You may not include more Heavy Support choices in this Formation than you do Troops choices. This Formation must include exactly 1 Herald.

Special Rules:

  • Chosen of Khorne: If this Formation includes 8 units and your Warlord has the Daemon of Khorne special rule; your Warlord may re-roll results when rolling on any Warlord Traits table.
  • Boon of Khorne: Each time you expend two or more Blood Tithe points, choose a second result from the Blood Tithe table that has a value up to half of the first (rounding down). This second result only applies to units in this Formation. These effects last until the beginning of your next turn.



Crimson Hunters of Khorne

Formation:

  • 2+ units of Flesh Hounds and/or Bloodcrushers in any combination
  • 0+ Blood Thrones

Restrictions:

  • You may not include more Blood Thrones than you do non-Independent Character units. This Formation must include exactly 1 Herald.

Special Rules:

  • Exalted of Khorne: If this Formation includes 8 units and your Warlord has the Daemon of Khorne special rule; your Warlord may generate an additional Warlord Trait from any Warlord Trait available to him (re-roll dublicates).
  • Brazen Onslaught: Flesh Hound units in this Formation have the Hammer of Wrath special rule. Bloodcrushers and Bloodthrones units in this Formation have the Shred special rule when resolving Hammer of Wrath attacks.



Warpflame Host of Tzeentch

Formation:

  • 2+ units of Pink Horrors
  • 0+ Soul Grinders

Restrictions:

  • All units in this formation must have the Daemon of Tzeentch special rule. You may not include more Heavy Support choices in this Formation than you do Troops choices. This Formation must include exactly 1 Herald.

Special Rules:

  • Chosen of Tzeentch: If this Formation includes 9 units and your Warlord has the Daemon of Tzeentch special rule; your Warlord may re-roll results when rolling on any Warlord Traits table.
  • Arcane Conduits: Roll a D6 at the start of each Psychic phase, add +1 for each unit in this Formation and subtract 6. If the final result is above 0 add that many dice to your Warp Charge pool.



Burning Skyhost of Tzeentch

Formation:

  • 2+ units of Flamers, Burning Chariots and/or Screamers in any combination

Restrictions:

  • You may not include more Heavy Support choices in this Formation than you do other choices. This Formation must include exactly 1 Herald.

Special Rules:

  • Exalted of Tzeentch: If this Formation includes 9 units and your Warlord has the Daemon of Tzeentch special rule; your Warlord may generate an additional Warlord Trait from any Warlord Trait available to him (re-roll dublicates).
  • Burning Skies: At the end of the Movement

phase, nominate one enemy unit not locked in combat that the model has moved over that turn. That unit takes 1 Strength 8 AP - hit with the Armourbane special rule to one of those units.




Tallyband of Nurgle

Formation:

  • 2+ units of Plaguebearers and/or Plaguelings in any combination
  • 0+ Soul Grinders and/or Plague Hulks

Restrictions:

  • All units in this formation must have the Daemon of Tzeentch special rule. You may not include more Heavy Support choices in this Formation than you do Troops choices. This Formation must include exactly 1 Herald.

Special Rules:

  • Chosen of Nurgle: If this Formation includes 7 units and your Warlord has the Daemon of Nurgle special rule; your Warlord may re-roll results when rolling on any Warlord Traits table.
  • Infectious Touch: Once a unit with this special rule has controlled an objective it will count as controlling that objective until an enemy unit moves within 3" of the objective.



Rotswarm of Nurgle

Formation:

  • 2+ units of Beasts of Nurgle and/or Plague Drones in any combination

Restrictions:

  • This Formation must include exactly 1 Herald.

Special Rules:

  • Exalted of Nurgle: If this Formation includes 7 units and your Warlord has the Daemon of Nurgle special rule; your Warlord may generate an additional Warlord Trait from any Warlord Trait available to him (re-roll dublicates).
  • The Third Eye of Nurgle: When an enemy unit in base contact with a unit with this special rule takes a Fear test it rolls an additional dice and discards the lowest result.



Pleasurebringers of Slaanesh

Formation:

  • 2+ units of Daemonettes
  • 0+ Soul Grinders

Restrictions:

  • All units in this formation must have the Daemon of Slaanesh special rule. You may not include more Heavy Support choices in this Formation than you do Troops choices. This Formation must include exactly 1 Herald.

Special Rules:

  • Chosen of Slaanesh: If this Formation includes 6 units and your Warlord has the Daemon of Slaanesh special rule; your Warlord may re-roll results when rolling on any Warlord Traits table.
  • Intoxicating Aura: Enemy units in base contact with one or more units with this special rule reduce their Weapon Skill and Initiative by 1.



Grand Cavalcade

Formation:

  • 2+ units of Seekers, Seeker Chariots and/or Hellflayers in any combination.

Restrictions:

  • This Formation must include exactly 1 Herald.

Special Rules:

  • Exalted of Slaanesh: If this Formation includes 6 units and your Warlord has the Daemon of Slaanesh special rule; your Warlord may generate an additional Warlord Trait from any Warlord Trait available to him (re-roll dublicates).
  • Unnatural Speed: Models with this special rule add 3" to their run distances and 6" to the distance they can move when moving flat out.