Siege of Terra
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Siege of Terra | |
Date | 0014.M31 |
Scale | Planetary |
Theatre | Horus Heresy |
Status | Pyrrhic Loyalist Victory |
Belligerents | |
Traitor Legions | Imperium of Man |
Commanders and Leaders | |
Horus, Angron, Mortarion, Angron, Fulgrim, Perturabo, Magnus the Red, Zardu Layak, Kelbor Hal | The Emperor, Sanguinius, Rogal Dorn, Jaghatai Khan, Vulkan, Malcador the Sigillite, Constantine Valdor |
Strength | |
Sons of Horus, Death Guard, World Eaters, Emperor's Children, Thousand Sons, Iron Warriors, Word Bearers, Night Lords, Traitor Army forces, Dark Mechanicum, dozens of Traitor Knight houses, Traitor Titan legions, daemons | Imperial Fists, Blood Angels, White Scars, Adeptus Custodes, Sisters of Silence, Knights-Errant, Imperial Army, Adeptus Arbites, dozens of Knight Houses, loyalist Titan Legions (Gryphonicus, Ignatum, Solaria, Atarus, Amaranth, Ordo Sinister) |
Losses | |
Massive Heretic Astartes casualties, massive Traitor Army losses, massive Traitor Titan losses, massive Dark Mechanicum losses. Horus slain. | Massive military and civilian losses. Malcador the Sigillite slain. Sanguinius slain. Emperor mortally wounded and interred into Golden Throne. |
Outcome | |
Traitors driven from Terra and into the Eye of Terror. Death of Horus and crippling of the Emperor. Great Scouring Begins. |
"He waits no longer. It begins now."
- – Sanguinius on the 13th of Secundus, 014.M31
The Siege of Terra was the end of the Horus Heresy in Warhammer 40,000. If the Horus Heresy can be considered the most important series of events in the 40k universe(*cough* War in Heaven), then the Siege of Terra itself could be considered the single most important event. It is also possibly the most fucking awesome event: brothers fighting brothers, primarchs soloing Titans and Greater Daemons, continent-spanning trench battles, the mighty guns of Titans blowing mountain-sized fortifications to shreds, Imperial Army soldiers leading charges against the traitorous forces even though they know it's suicide and Ollanius Pius.
It was Horus's big attempt to off his daddy and so be the true Emperor of the galaxy (for Chaos of course!). He brought a load of his traitor legions, millions of corrupt Imperial Army personnel and mutants, the part of the Mechanicus that had gone over to his side and a whole load of daemons to boot. On his side the Emperor had three legions, his custodians and the loyal Imperial Army regiments of Terra and you know what? The Emperor went and won anyway (granted it was because the Emperor offed Horus before his legions could crack the Imperial palace but still, victory for the home team!).
The Solar War
Dorn began fortifying Terra immediately after getting word of the Heresy, knowing that it would always be Horus's eventual goal. Despite being removed from the larger battles of the Heresy, the Solar System was touched by the conflict, with Mars erupting into open rebellion and numerous sleeper agents and cults trying to destabilise the Throneworld. Despite this Dorn managed to do the best he could, turning Terra into the most heavily fortified system in the Imperium. He even managed to blunt part of the traitor advance at the Beta-Garmon cluster before getting ready for the final rumble they had known was coming.
Terra was unique in that it had two artificial Mandeville points inside the the Solar system itself, created during the Dark Age of Technology. Dorn fortified the likely approaches from the outer edge of the system and built up huge defences around the two internal jump points. The traitors, however, were busy too: infiltrators and covert operatives sabotaged loyalist assets across the system. The Iron Warriors were the first Astartes into the breach, using huge up-armoured Space Hulks as fireships to wear down the defenses before sending their main fleet through to engage the combined Fists and Scars fleets. The inner system conflict went on for a bit, with the loyalists managing to hold out enough to slow down the advance at least for a little while.
However, under Magnus's direction, the traitors turned the Shrine of Unity comet into a vast Warp gate that allowed Horus, Angron, and Fulgrim's fleets to jump right past most of the rings of defense Dorn had come up with. On the Phalanx, Dorn was preoccupied with a daemon incursion and could do little to stop the huge fleets that were now mobbing for Terra. The Martian traitors, free from the blockade that had hemmed them in for years, joined up with Horus. The Solar War had been lost barely after it had begun. The rest of the loyalist fleets, knowing they could never hope to fight even a fraction of the vast traitor armada, regrouped on the edge of the system, along with the Phalanx, waiting for the moment they could make an effective strike against Horus. There were early plans for the Emperor to be evacuated to the Phalanx and escape Terra, but these were made by people unaware of what Big E was doing in the basement of the palace.
The Siege Begins
"Father! I have come for you!"
- – Angron upon making planetfall, 15th of Quartus, 014.M31
Uncontested, most of the traitor armada held in orbit above the Palace and began bombarding the Aegis, the vast shield network protecting the entire palace complex. Unlike regular void shields, the Aegis consisted of multiple overlapping layers of shields that individually regenerated as fast as they could be depleted by bombardment. On the ground, the Palace was protected by colossal networks of walls and bastions, static defences, and vast numbers of Imperial Army units bolstered by hordes of press-ganged conscripts. Unknown to almost everyone, the Inner Palace was also protected by a psychic ward generated by the Emperor that would royally fuck up any daemon that set foot near it, daemon primarchs included.
The rest of Terra wasn't so lucky. Barring a few isolated holdouts, the rest of the planet was virtually defenseless. It should be noted that if the goal was to destroy Terra wholesale, it could have been easily accomplished by Exterminatus-level weaponry. Perturabo, as the only non Chaos-ified primarch, insisted on doing exactly that and grew increasingly angry at what he saw as an irrational and wasteful goal. But Horus was insistent that the Emperor had to be slain in person, and so the Palace had to be reduced the old fashioned way. In all fairness, one must also ask if Exterminatus was even possible when a being like the Emperor was on Terra, to say nothing of the void shields and defenses on Terra itself (with the answer depending on how much Ext-grade weaponry and warheads the Chaos forces could bring along). The daemon primarchs were kept in orbit, safe from the Emperor's wards, although this meant that Angron had to be imprisoned in the maze Perturabo had built to contain Vulkan to stop him from Leeroy Jenkinsing the whole thing as he had done at Istvaan III.
Hordes of mutants, beastmen, cultists, and traitor Army units were thrown at the conventional defenses. Entire wings of aircraft dueled above the Palace. Precision bombardments gradually weakened minute sections of the Aegis long enough for bombers to get through and destroy the projectors. The Dark Mechanicum landed siege camps at 8 points around the Palace, partly to surround it but also to act as the focus for a ritual that would enable the Warp to take a foothold on the surface of the Throneworld. The Astartes were held in reserve on both sides whilst their more conventional forces softened each other up. The Death Guard were the first traitor Astartes to land on Terra, with the Khan and the White Scars riding forth on jetbikes and aircraft to meet them and wreck the Dark Mechanicum's siege camps. The Night Lords were the first Astartes to breach the walls of the Palace, albeit in small numbers; this attack also cost them their de facto commander, Gendor Skraivok. Sanguinius himself descended to help the mortal forces, acting as force multiplier, decoy, and morale booster.
Battle for the Lion's Gate
While the Death Guard, Emperor's Children, and World Eaters each hammered away at a different section of the Palace walls, the traitors' first major effort at cracking the Palace itself was aimed at the Lion's Gate spaceport, the largest and tallest spaceport on Terra. It reached so high into the atmosphere that voidcraft could dock at its upper levels, meaning that the traitor forces could more easily shuttle in reinforcements and materiel if they captured it. Horus tasked the Iron Warriors with taking the Gate. In turn, Perturabo assigned Warsmith Kroeger to lead the assault under the logic that Dorn would be expecting Pert to command such an important offensive personally and wouldn't be expecting whatever plans Kroeger came up with. Dorn assigned Seneschal Fafnir Rann to lead the defense of the spaceport rather than First Captain Sigismund, since he was still angry with Sigismund for listening to Euphrati Keeler instead of obeying his orders. Kroeger went straight for the throat, launching a massive combined-arms assault directly on the port with backup from the World Eaters and Emperor's Children, though the latter quickly got bored and left after taking a bunch of prisoners for unspecified purposes. Though the Imperial Fists held off the initial attack, Warsmith Forrix and a thousand Iron Warriors managed to infiltrate the Gate by using renegade Imperial Army units as literal meatshields. To aid the attack, the Dark Mechanicum inserted a technophagic virus into the spaceport's systems, and Zardu Layak, Abaddon, and Typhus performed a Nurglite ritual to infiltrate the Great Unclean One Cor'bax Utterblight behind the Emperor's psychic wards.
The Fists drove back several consecutive assaults from the Iron Warriors and World Eaters, but the technophage was screwing their sensors and comms all to hell and gone, seriously complicating efforts to coordinate the defense, and Forrix and his infiltrators were tying up troops that were desperately needed elsewhere. Rann finally called Dorn for backup and Dorn scraped up an additional three thousand Fists, which were literally all the troops he could spare at that point. Despite Rann's best efforts, the balance inevitably tipped in the traitors' favor. Dorn arrived on scene just in time to order a general withdrawal from the spaceport to the inner defenses, though not before he killed Zardu Layak after a brief duel. With the Gate firmly in traitor hands, Perturabo started unloading Titans and consolidating his position.
Meanwhile, Euphrati Keeler and the Custodian Amon Tauromachian had been tapped by Malcador to investigate strange apparitions occurring behind the Palace walls. They eventually deduced that this was a daemon exploiting the faith of Imperial cultists to manifest itself inside the Emperor's psychic defenses. One cult in particular, called the Lightbearers, had been deceived into worshipping Nurgle instead of the Emperor. After Cor'bax used the Lightbearers to physically manifest himself inside the Palace, Amon, Euphrati, and Malcador teamed up to slay the daemon. When Amon suggested that they should purge the rest of the Emperor's worshippers to prevent another such incident, Malcador answered that he would continue to let them exist until the Emperor himself said otherwise, in the hopes that he could weaponize their faith against the Chaos gods.
Battle for the Saturnine Wall
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With the Lion's Gate lost, Dorn was now under tremendous pressure as he continued to coordinate the defense in the face of the unrelenting traitor assaults. Nearly all the Traitor Legions were committed to the battle at this point, with the Death Guard, Iron Warriors, World Eaters, Thousand Sons, Emperor's Children, and Sons of Horus engaged in heavy fighting throughout the Palace's outer districts. Dorn could only muster his own legion, plus the Blood Angels and White Scars and their primarchs.
While taking a brief break in an abandoned garden, Dorn encountered Kyril Sindermann, who made an offhand comment about the Saturnine Wall trembling under the weight of the bombardment. From this, Dorn deduced that something was wrong with the defenses in that section and investigated. What he found was a potential catastrophe. The ceaseless bombardments from the traitor forces had caused the entire Imperial Palace and the tectonic plates on which it rested to shift by eight centimeters, opening a small but detectable fault line beneath the Saturnine Wall.
Certain that Perturabo would notice this fault and attempt to exploit it, Dorn began concocting a counterattack. Before laying out his plans, he called a council of war with Constantin Valdor and Malcador to explain to them his next move: he would have to start allowing parts of the Palace defenses to fall, as he simply no longer had the numbers or the materiel to hold everything. He identified four key parts of the defense that could not be allowed to fall to the enemy - the Colossi Gate, the Gorgon Bar, the Saturnine Wall, and the Eternity Wall spaceport - then chose the one he could most afford to lose based on his calculations, which was the spaceport. Though he would put on a show of defending it, Dorn knew that the port ultimately had to be sacrificed, even though it meant letting the traitor forces control both of the Palace's main spaceports. He assigned Sanguinius to hold the Gorgon Bar and Jaghatai Khan to hold the Colossi; he would personally oversee the defense of the Saturnine Wall and lay a trap in the hopes of bagging a significant enemy target, perhaps even Horus himself.
Perturabo had indeed spotted the weakness at the Saturnine Wall, though he had initially planned to use it only as a last-ditch ace in the hole. Abaddon convinced him to instead make it a focal point of the attack through a combination of flattery and unsubtle goading, suggesting that Perturabo's victory over Dorn would be tainted if it was won with the help of the Neverborn. Though the Lord of Iron nearly caved his face in for it, Abaddon won the argument and immediately set out to assemble a spear-tip strike. Secretly, he was also hoping to win a "clean" victory without resorting to the use of daemons and sorcery, as he believed that using the Warp to win a war was beneath his dignity as an Astartes.
The battles for the Colossi and the Gorgon Bar escalated in scale and intensity. The defenders at the Colossi Gate were plagued by legions of flies which seemed to manifest from nowhere, forcing them to wear bulky protective equipment that lessened their effectiveness. Sanguinius was suffering under the weight of his psychic visions, which were coming with increasing frequency and intensity; nevertheless, he continued to fight on the front lines, knowing that his mere appearance was heartening the defenders and raising their morale. At one point he singlehandedly killed a Warlord Titan, then stared down its three accompanying Warhounds until they turned tail and fled. At the Colossi, Jaghatai and the White Scars led a few massed jetbike charges into the ranks of the Death Guard, destroying their siege engines, killing their Neverborn reinforcements, inflicting casualties, and generally delaying the XIV Legion's inexorable advance. The Adeptus Custodes also engaged the Death Guard, with Constantin Valdor himself taking the field. Their Emperor-forged nature proved especially potent against the Warp-corrupted Marines of the XIV and their daemonic allies. Ahriman and the Thousand Sons attempted to literally melt the Colossi bastion with sorcery, only to be driven back by three White Scars Stormseers who channeled the captured weather underneath the Palace's void shielding into an immense lightning storm.
At the Saturnine Wall, Dorn had devised a simple but cunning trap. Its cellars and tunnels had been fortified and transformed into a series of Zones Mortalis, and he had assembled a five-hundred-man strong force of veteran Astartes, broken into seven kill teams led by Sigismund, Nathaniel Garro, Endryd Haar of the World Eaters, Garviel Loken, Bel Sepatus of the Blood Angels, Helig Gallor of the Death Guard, and Maximus Thane of the Imperial Fists. He had also enlisted the technoarchaeologist Arkhan Land to help him mend the fault line; Land devised a quick-setting form of rockcrete which could be pumped into the fault to seal it permanently. Dorn didn't know who would be leading the assault, but he was hoping for Horus himself. Once cut off and isolated inside the Palace walls, even the Warmaster would be relatively easy prey. On the other side, Abaddon was able to convince Fulgrim to lend him the entire Emperor's Children Legion for the assault on the Saturnine, and wrangled three companies of the Sons of Horus to form the spear-tip. The III Legion would attack from the front as a diversion, using three Donjon-class siege engines borrowed from the Dark Mechanicum, while Abaddon and his Astartes burrowed up from beneath with Termite assault drills.
They had walked straight into Dorn's trap. When the first Sons of Horus emerged from their assault drills, they were ambushed by Dorn's kill teams, who achieved total surprise. Nearly the entire assault force was wiped out, including the famed Justaerin Terminators and Catulan Reavers of the 1st Company and three of the four members of the Mournival. Garro decapitated Falkus Kibre of the Justaerin, while Loken killed Tybalt Marr, Horus Aximand, and Tormageddon. Just as the loyalists were starting to relax, Abaddon and a hundred Justaerin Terminators teleported into their midst, triggering a giant brawl. Abaddon went on a killing spree, but eventually absorbed a series of crippling blows from Bel Sepatus and Endryd Haar. Though he managed to kill them both, he wound up pinned under Haar's corpse, with Garro poised to deliver the killing stroke. Luckily for Abaddon, he was teleported to safety at the last moment. Arkhan Land began pumping hundreds of thousands of liters of his rockcrete formula into the fault. Though he was briefly interrupted by Horus Aximand, the plan went off without a hitch, and the fault was permanently sealed. Some of the remaining Sons of Horus had yet to emerge from their assault drills and became trapped in the rockcrete as it set, ensuring that they would be entombed beneath the Palace forever.
Aboveground, Fulgrim had unleashed a full-scale assault against the Saturnine Wall, leading off with the Donjon siege engines, which had been modified with immense sonic weapons similar to those of the Kakophoni. The engines seriously disrupted the defense at first, but the Imperial Fists and Army garrison were able to rally and funnel the III Legion into a chokepoint. Fulgrim got into a duel with Sigismund atop the Wall. Though the Templar was able to land a few hits, Fulgrim's daemonically enhanced strength and speed gave him the upper hand. Before he could kill Sigismund, Dorn intervened and proceeded to pummel Fulgrim badly enough that the Phoenician threw a tantrum and took his legion and went home, abandoning the Siege entirely and costing Team Horus one of its most significant force multipliers. Fulgrim left fifty-six of his best warriors behind in an attempt to kill Dorn, but he and Sigismund were able to defeat them all, including Eidolon and Von Kalda. The assault wound up costing the Emperor's Children no less than eighteen thousand Astartes, along with all three of the irreplaceable siege engines.
This great victory had been purchased with an equally great loss: the fall of the Eternity Wall spaceport. Despite the defenders' best efforts to hold the port, they were faced with Angron and the World Eaters. Angron issued a demand for the port's defenders to surrender and was met with a concentrated artillery barrage that literally atomized him, though being a daemon prince, he didn't stay down for long. He and his legion immediately assaulted and seized the spaceport, killing everyone present. Many heroes of the Imperium died unheralded deaths at the Eternity Wall, including Knight-Commander Jenetia Krole of the Silent Sisterhood, Prefect Warden Tsutomu of the Adeptus Custodes, High Primary Solar General Saul Niborran, and Captain Camba Diaz of the Imperial Fists (who died holding the line in one of the greatest displays of manliness in the universe). A lone Guardsman named Olly Piers died there also, defending a banner of the Emperor Ascendant against Angron's relentless charge, thus establishing the foundation for one of the Imperium's most enduring myths.
In the aftermath of these battles, Dorn and Sanguinius took stock of where they stood. The Gorgon Bar had held, and would continue to hold for two precious weeks more by Sanguinius' estimate. The repulse at the Saturnine Wall had cost the Traitor Legions dearly. Three hundred of the XVI Legion's elite troops and eighteen thousand Emperor's Children were dead, with Fulgrim and the rest of the III Legion having quit the field. Jaghatai Khan, having held the Colossi, was now preparing to retake the Lion's Gate. Better yet, Sanguinius' prescience had granted him a vision from within the depths of Angron's tortured mind: Nuceria had been destroyed - not merely razed as Angron and Lorgar had done during the Shadow Crusade, but obliterated by orbital bombardment. Dorn and Sanguinius both knew this could mean only one thing: Roboute Guilliman and Lion el'Jonson were on the way along with their legions.
Admiral Niora Su-Kassen, now in command of what remained of the loyalist naval assets in the Solar system, received indications of another fleet approaching from the outer edges of the system. She ordered the new arrivals to announce themselves, and was answered with a hail from Corswain of the Dark Angels: "We come to stand with Terra."
Battle for the Mercury Wall and Recapture of the Astronomican
With the repulse at Saturnine and the fall of the Eternity Wall spaceport, the Siege was entering a new phase. Now that both of the Imperial Palace's primary spaceports in their hands, the traitor forces began landing every last bit of their reserves and materiel stores, preparing to overwhelm the loyalists through sheer numbers. Perturabo was still directing the battle more or less singlehandedly at this time, until he received a summons from Horus to attend him on the Vengeful Spirit. When the Lord of Iron arrived in Horus' throne room, the Warmaster instructed him to abandon his current battle plan. Instead, he wanted to throw everything they had, including the Titan Legio Mortis, straight at the Mercury Wall, which represented the true beginning of the Imperial Palace. Perturabo demanded to know why Horus wanted to employ such a wasteful and apparently futile strategy, and Horus stated that it would work because he willed it so. Shortly thereafter, Horus sent his equerry to Perturabo with orders to disperse the Iron Warriors among the traitor forces. He followed up this humiliating order by informing Perturabo that Mortarion and the Death Guard would be taking over the IV Legion's positions. Infuriated, Perturabo denounced Horus' alliance with the Ruinous Powers and declared that this was no longer a war of Legions, but a war of foul and unnatural powers in which no true victory could be won. He then bitterly declared that Horus was exactly like the Emperor: both of them had manipulated Perturabo from the very beginning and forced him into a role he despised, that of the ruthless, calculating siege master. With that, he ordered the entire IV Legion to withdraw from the battle space. Some of the traitor forces attempted to stop the Iron Warriors as they headed for the exits, but most of them remained in orbit.
Horus, apparently not all that bothered by the loss of his siege master and a second Astartes Legion, ordered the attack on the Mercury Wall to proceed, spearheaded by Legio Mortis. To counter the Death's Head, the loyalists deployed the Legio Ignatum and a few Titans from Legio Solaria, along with Knight banners from Houses Vyronii, Tyranus, Cadmus, and Konor. A representative of the Mechanicus attempted to convince Ignatum's Titan drivers to flee the battle, as his calculations had showed that defeat was inevitable, but the principes rejected his proposal and walked to war anyway. Also present were a number of other Titans from legios that had been decimated at Beta-Garmon, but many of them refused to participate in the battle, citing the Titandeath as their reason for remaining out of the fight. This lasted up until the engagement between Mortis and Ignatum began, in a vast open space known as the Mercury-Exultant killzone. The traitors were revealed to be using the wrecks of Titans destroyed at Beta-Garmon and elsewhere as cannon fodder; the ruined Titans had been reanimated via sorcery and now teemed with blight and corruption. Ignatum smashed through these revenants, only to be confronted with the main strength of Legio Mortis. A desperate battle ensued, with dozens of god-engines being destroyed on both sides. Proscribed weapons such as warp and vortex missiles were employed freely, for this was now a battle of annihilation. Recognizing the import of the engagement, the Emperor communicated with a representative of the Ordo Sinister, the commanders of the dreaded Psi-Titans, and ordered him to join the battle. One of their prefects made himself known to Dorn, who agreed to deploy the four available Psi-Titans into the battle. He then took command personally at the Mercury Wall, bringing reinforcements with him. Ambassador Vethorel of the Adeptus Mechanicus approached the Titan crews who had refused to join the battle and showed them images of the reanimated Titans being used by the traitors, explaining that this was the fate awaiting all of them should they continue to sit out the battle. Galvanized by the desecration of their fellow god-engines, the Titan crews agreed to rejoin the fight. Vethorel proclaimed them to be a new Legio, the Legio Invigilata. Led by the former Grand Master of Legio Solaria, Invigilata joined Ignatum and the Psi-Titans on the front line. In spite of the loyalists' bravery, the main strength of Ignatum was destroyed by the superior numbers and firepower of Legio Mortis, combined with an orbital bombardment from the traitor vessels above them. The survivors attempted to rally and continue the fight, but Mortis had reached the Mercury Wall and were prepared to begin tearing it down.
During this battle, Corswain of the Dark Angels was conferring with Admiral Su-Kassen and other leaders of the Imperial fleet. Corswain had been expecting to find the rest of his Legion already present at Terra, and was dismayed to learn that he and the forces under his command were the only Dark Angels in the system. He had brought only ten thousand Astartes and two dozen ships with him, hardly enough to make any kind of impact against the enemy forces in orbit. Unwilling to sit by and do nothing, Corswain announced that he intended to recapture the Astronomican, which had fallen into traitor hands and gone dark. Without it, the I and XIII Legions' fleets would be unable to reach the system and relieve Terra. Some of the Dark Angels in his fleet, having been subverted by Luther's separatist faction, wanted to assassinate Corswain to avoid being wasted on what they considered a pointless suicide mission. They were talked down by Librarian Vassago, who was a member of their faction but admired Corswain's bravery and nobility. Admiral Su-Kassen agreed to lend them the Imperator Somnium, an immense battle-carrier that had served as one of the Emperor's personal flagships, for their attack. The Dark Angels proceeded to use the Somnium as a sort of fireship. Concealing their own vessels under its tremendous bulk, they rode in with the huge flagship as it drew the fire of the entire traitor fleet, then split away and charged through to the Astronomican before the traitors realized what was happening. The Somnium died hard, taking many enemy ships with it and inflicting critical damage on the Conqueror and Terminus Est. The Dark Angels successfully landed at the Astronomican and breached its defenses. They found that the mountain had been overrun by elements of the Emperor's Children and Vassukella, a Daemon Prince of Slaanesh. Despite sustaining heavy casualties, they were able to kill Vassukella and the corrupted Children, reclaiming the Astronomican for the Imperium. Corswain was nearly killed by the psychic backlash of the daemon's death, only to be saved by Librarian Vassago. The news that the Astronomican was once again in friendly hands provided a much-needed morale boost to the Imperial forces, though this was offset by the grim news from the Mercury Wall.
Subsidiary combat continued all along the Palace's defensive perimeter, though it was comparatively small in scale when measured against the annihilating fight taking place at the Mercury Wall. The loyalists were beginning to reach the limits of their endurance, mentally, physically, and spiritually, though some of them took confidence in a new credo: "He protects us as we protect Him." Even so, the loyalists' morale was being further eroded by the malign influence of the Warp. Those who were sensitive to its currents and eddies noted that its strength was waxing as the Siege ground on, working its way through the cracks in the Emperor's wards and battering down the mental defenses of the loyalist troops. Suicides, murders, and desertions spiked as exhausted and despairing soldiers and civilians sought to escape into a paradisaical dreamland. Unfortunately for them, this dreamland was a trap laid by the Emperor's Children to prey on the desperate and fearful. These unfortunate souls were lured to the Hatay-Antakya Hive, where the III Legion entrapped them in their dreams and "milked" them for their emotions. These activities were disrupted by the arrival of Ollanius Persson and his band of refugees from Calth, who were seeking to rendezvous with John Grammaticus and his prototype Space Marine bodyguard Leetu. They in turn were aided in their escape by a mysterious woman calling herself "Actae" and a legionary in scaled armor who identified himself as Alpharius. Together, this unlikely group of allies embarked on an unspecified mission involving the Emperor.
Second Battle for the Lion's Gate and the Rise of the Emperor's Champion
With the Mercury Wall breached, the Siege was now in its endgame phase. The loyalist forces were being slowly shoved back into the innermost circles of the Palace defenses. Comms were unreliable at best, supplies were running low, and sheer exhaustion and hopelessness were grinding the defenders down. Angron and the World Eaters were loose inside the Palatine, with the Sons of Horus following behind. The Death Guard occupied the Lion's Gate spaceport, taking over after the IV Legion's abrupt departure from the battle space. As their tainted presence began to warp the port into a twisted mirror of Barbarus, Mortarion established himself in one of its command centers, using his new daemonic powers to amplify the currents of the warp and blanket the Palace in a psychic miasma of despair. The effect was so potent that even Rogal Dorn's resolve was cracking under the weight of Mortarion's malignant influence. He had bent all his prodigious intellect and unmatched engineering skill toward transforming Terra into the mightiest fortress the galaxy had ever seen, and it had not been enough. Without Guilliman and the Lion and their legions, they were doomed to inevitable defeat.
Jaghatai Khan, frustrated by the passivity of static defense, finally decided to launch a counterattack on the Lion's Gate. His reasoning was sound: should the I and XIII Legions arrive to relieve Terra, they would need a place to dock their voidcraft. Moreover, the powerful anti-orbital batteries of the Gate could be turned against the traitor fleet in orbit. With his decision made, quietly assembled the V Legion, while his friend and Army liaison Ilya Ravallion scrounged up every last functioning tank she could find to support the assault. The Khagan also recruited the Skye orbital plate to serve as a shield against the traitor fleet, who would naturally attempt to bombard his force from orbit as soon as it was visible. The tanks were formed into a new unit, the First Terran Armoured, and sortied alongside the V Legion, deployed into three massive attack groups. They shouldered their way through the outer defenses easily enough, using the tanks to smash the Death Guard's armored spearheads and deploying Stormseers to wipe out any daemons that manifested themselves. Their speed and shock power served them well in this stage of the assault, but things became much harder when they reached the Gate itself. The battle turned into an attritional slogging match, with two of the three groups bogging down almost immediately. Only the Amber group, led by the Khagan himself, made any headway, tearing through the massed ranks of the XIV Legion and breaching the Gate itself. The fighting grew steadily more desperate; the mortal tank crews were being pushed to their limits and beyond by the nature of the fighting, which required them to remain sealed inside their tanks at all times lest they fall prey to chemical weapons or warp-borne plagues, and the White Scars were stymied by the unnatural resilience of their foes.
As the battle continued to rage throughout the port's lower levels, the Khan infiltrated Mortarion's throne room and challenged his brother to a duel. They fought like madmen, with nothing held back, but Mortarion's unnatural strength gave him the edge. He wrecked Jaghatai's armor, broke his arms and ankles, and bashed his face into a pulp. The Khagan stood up, laughing off wounds that should have killed him, and attacked again. He needled Mortarion until the Death Lord became enraged enough to make a mistake. The Khan skewered him, only for Mortarion to recover and bury his weapon in the Warhawk's chest. Which was exactly what the Khan had wanted him to do. Jaghatai had allowed Mortarion to deliver a killing stroke so that he could deliver one in return. He beheaded his corrupted brother, triggering an almighty eruption of psychic force that staggered and disoriented the Death Guard. In the aftermath, Jaghatai succumbed to his wounds, triggering a berserker frenzy in his sons that forced the bewildered Death Guard to abandon the spaceport.
Within the walls of the Palace, chaos reigned. As walls fell and districts were blasted into ruin, hordes of civilian refugees and Imperial Army units fled toward safety, with the World Eaters and Sons of Horus at their heels. Some garrisons made lonely last stands, hoping to tie down the traitors as long as possible, while others collapsed and were overrun. As Dorn faced the inevitable, he summoned First Captain Sigismund and gave him a simple order: "Hurt them." As Sigismund made for the battlefield, he was greeted by Khalid Hassan, who brought him the Black Sword, an ancient and potent relic weapon, forged by the Emperor in the pre-Unification era. Sigismund took up the blade and went out to fulfill his father's orders, sworn now to fight for the Imperium as it would become, not as it had been. He slew dozens, perhaps hundreds of traitor champions in single combat, until he finally encountered Kharn, who challenged him to another duel. Sigismund's cold, impassive fighting style disturbed the World Eater, who furiously tried to provoke a reaction in the First Captain. Sigismund fought Kharn to a standstill and cut him down, but not before the World Eater saw the truth of things: Sigismund was the herald of a new kind of Imperial warrior, of a legion of fanatical, stoic, single-minded zealots whose relentless defiance would wreak misery on a galaxy already groaning under the weight of aeons of anguish.
Duel of the Emperor and Horus
Like with any truly epic event, the siege only ended with the most motherfuckingest duel in the entire 40k fluff: the Emperor of Mankind against Horus, most favoured of the Primarchs and the living avatar of the Chaos Gods. If the Horus Heresy was the most important of a series of events, if the siege was the single most epic of those events, then the duel is the defining moment of the fluff and affected everything else that came after it.
During the duel, Horus had managed to mortally wound the Emperor (despite the Big E being a nigh-unkillable Perpetual), and would have finished him off, if not for the intervention of one Perpetual Guardsman (Oll Perrson/Ollanius Pius)/Imperial Fist/Custodian. He jumped in front of Horus as he was about to strike the final blow, and was killed. The Emperor, seeing how far his most favored son had fallen, decided "Fuck this" and OBLITERATED HORUS'S SOUL!
Although the Emperor managed to win and kill Horus, he was so badly wounded in the end he needed to be on 24/7 life support just to survive. So really when you come down to it, it was a draw; Chaos had been stopped then but only at an unthinkable cost to the Imperium.
/tg/ Connection
What, besides the fact that it's the most important event in the 40k universe? Fine.
The Siege of Terra is also the theme for the Horus Heresy board game, in which you reenact the Siege itself. There. Happy? (Not really.)
The fa/tg/uy's explanation of the Siege Of Terra (for Dummies and BL Editors)
The main rule of warfare: As the number of combatants increases, the resemblance to complete uncontrolled insanity approaches infinity. And then you have to take into account the terrain...
Basically you start with a planet that's been nuked, polluted, and generally lived in for a few hundred thousand years too long. Everyone on it is fighting everyone else, constantly. Your basic unit of land is the Bunker, Vault 101 style. There isn't any natural plant life left so all the oxygen is made in vats with the food. Luckily this means you can build anywhere that isn't intensely radioactive and hence fight over those areas. Get Mega-City-One, nuke it and rebuild it a few times, and then you start to understand.
Then the Emperor comes along, and manages against all odds to conquer the place. Suddenly everyone isn't killing and dying all the time, and a population boom happens. So Emps organised the largest set of public works since the first colony ships. He rebuilds huge areas of the planet, and creates the Imperial Palace, the Astronomican, and a buttload more of cool shit besides. And what he gets is effectively one giant city, the second largest (after Commorragh) in the universe. "Huge" just doesn't do it justice as a description. Neither does "labyrinthine", "overpopulated", or "Gothic nightmare". And this New Terra was mostly just thrown over the original foundations of whatever was there like a pile of gold bricks onto a rat maze. There are bunkers and emplacements still around that date back to the War Against The Men of Iron and even before.
Then the Heresy came, and the Emperor says to Dorn "Fortify this fucking madhouse". So now everything that didn't have a gun emplacement before does now, everywhere. Dorn walled in half the doors and windows, put hundreds of AA batteries on every roof, filled entire rooms with concrete just for a bit of reinforcement, built hundreds of miles of trenches, redoubts, bastions, emplacements, and backup walls, conscripted half the population into the army (and half of that into the engineer corps), and generally panicked because all of this would only ever be necessary if the solar system's defenses (the best in the galaxy bar none) have failed.
Then Horus arrives in orbit. He's punched through the space defenses at massive cost, but the war in space is far from won, and the Palace is just a flat no-fly zone, so he can't just pick and choose landing areas. So he bombards everything his ships can reach, fills the sky with Drop Pods, and tries to march on it.
Which is when Rule #1 kicks in and everything immediately gets megafucked for both sides. Ruined streets, trenches, and bunkers make navigating a nightmare, communications are somewhere between impossible and actively detrimental, drop pods and gunships are shot down immediately or land off target, plans and backup plans fall apart in seconds, daemons run amok, and the Primarchs are either constantly trying to out-Tactical-Genius each other or are too in the thick of it to relay any commands, so no one has a fucking clue what's actually going on in the big picture. It's Stalingrad on a continental scale, but without even the merest hint of sanity and a thousand Space Marines charging into every breach. The inclusion of cackling daemons, rampaging renegade Guardsmen and abhumans, and bellowing daemon engines doesn't help the situation.
So it takes roughly 10 minutes of this menial bullshit for a load of the Chaos forces to get bored and just decide "Fuck It, Let's Just Wreck The Place". So now everything makes even less sense: entire Legions are ignoring sensible objectives to go on the Chaos Marine equivalent of a bender. The Emperor's Children and the Night Lords rape, murder, and pillage the civilians of Terra so hard that even 10,000 years later they still live in fear at the memory, while the World Eaters are tearing around and hacking and slashing at anything they think might bleed. Only the Iron Warriors, the Death Guard, and the Sons of Horus are wholeheartedly tearing at the Palace, dedicated to rubbing it in Dorn's face like a bitch no matter what. And to the horror of the loyalists, they're succeeding. Brick by brick, the greatest military stronghold in the galaxy is falling.
Which sounds great for Chaos were it not for the simple fact it wasn't falling quickly enough. It was taking days to advance inches at massive cost, and Guilliman was en route with reinforcements, with Russ and the Lion and the remains of their Legions right behind him. If the siege wasn't ended before they got there, the traitors would likely lose. So Horus put all his cards on the table and lowered his battle barge's shields, goading the Emperor (who didn't know about the reinforcements - or maybe he did and was enacting a much greater scheme, see below) on board to hopefully kill him and force the defenders into a rout. Everything else is history.
The short story "The Board is Set" seemed to indicate that the Emperor and Malcador knew about the reinforcing loyalists from at least the beginning of the siege and were fully aware of the siege's outcome up to and including the Emperor's ascension to the Golden Throne. It also seemed to imply that Horus lowering his shield may have been so he could teleport down and attack the Emperor, not realising it was Malcador on the throne. Possibly the most epic level of Just As Planned.