Rowan Tempros
Basics
Name:Rowan Tempros
Concept:Somewhat brutal Meritocracy
Caste:Malefactor
Favored Yozi:SWLiHN
Motivation:Fix the Yozi, restoring them from their current broken state.
Urge:
Intimacies:Cecelyne, Ebon Dragon(negative)
Anima Banner:A shattered hourglass that slowly pieces itself together and shatters again before beginning the cycle anew.
Anima Effect:Malefactors may use their animas to destroy holy symbols, to harm the servants of the light and to facilitate the worship of the Yozis.
Experience: 0/0
Background
Appearance
Attributes
Strength ●● Charisma ●●●●● Perception ●● Dexterity ●●● Manipulation ●● Intelligence ●●●●● Stamina ●● Appearance ●● Wits ●●●●
Abilities
Archery Integrity ●● Craft * Athletics ● Bureaucracy ● Martial Arts ● Performance ●● Investigation ● Awareness ● Linguistics ●● Melee Presence ●●● Lore ●●● Dodge ●●● Ride Thrown Resistance ● Medicine Larceny Sail War Survival ● Occult ●●●●● Stealth Socialize ●
Crafts
Craft(Vitriol) ●
Craft(Earth) ●
Linguistics
Flametongue
Old Realm (Malfean dialect)
Low Realm
Specialties
Performance (Dance) ●
Occult(sand) ●●
Backgrounds
Cult: ●●●
Resources: ●●●
Backing(Cecelyne): ●
Influence(Cecelyne's demons): ●
Unwoven Coadjutor (Gilmyne): ●●●
Savant: ●●
Past Lives: ●
Familiar(Demonic, Teodozjia): ●●●
- The attribute boosts on the familiar are +1 dex, +1 strength.
Charms
Excellencies:
- First Cecelyne Excellency(2): 1m per 1d/2m per success, Reflexive(Step 1 for attacker, Step 2 for defender), Instant. Too long to describe. Functions under conditions appropriate to Cecelyne and may be applied to any action. Normal dice adding limits apply.
- Second Cecelyne Excellency: -, Permanent, Permanent. Modifies First Cecelyne excellency to include standard second excellency success buying option.
Malfeas Charms:
- Hardened Devil Body: -, Permanent, Permanent. Adds three -2 Health levels and one -4 health level.
Cecelyne Charms:
- Transcendent Desert Creature: -, Permanent, Permanent. Too long to list, applies various minor benefits in places of desolation.
- Sand Through Fingers Defense: 3m, Reflexive (Step 2), Instant. Perfect Dodge Vs physical attacks, does not function against attacks that hit incorporeal beings and cannot be used against opponents with Essence greater than (your own Essence + 2).
- Sand-strike Blast 3m (1m in areas of desolation/3m+1 wp if striking a material foe while dematerialized), Simple (Speed 4, Dv -0), Instant. Range is (Essence x 50) yards, Attack roll is (Charisma + Occult), damage is (Essence + Cult + Attack successes)L Piercing. Opponent also loses 1 wp (shaping effect). Cannot be blocked without charm or stunt.
SWLiHN Charms:
- Factual Determination Analysis: 2m, Reflexive, Instant. Determines if a given statement is true or not. omission counts as lie, truth is taken as per the target's perception (returns true if they believe it to be true). When contested by another charm, add (Essence) successes to the roll-off.
- Essence Dissecting Stare: Special, Simple, One Hour. Mote cost is (8 - lower of perception or occult). Functions as All-encompassing Sorcerer's Sight.
- Mind-Hand Manipulation: 10m, Simple, Indefinite. Committing the 10 motes for the cost results in Telekinetic powers. Too long to list.
Combos
N/A
Essence
Essence: ●●
Regeneration:7 (11 when resting)/hour
Personal Essence Pool: 12/12
Peripheral Essence Pool: 28/30
Committed Essence:2
Willpower
Willpower: ●●●●●●
Temporary: □□□□□□
Virtues
Virtues:
- Compassion ●●
- Conviction ●●●●
- Temperance ●●
- Valor ●●
Primary Virtue:Conviction
Torment:Curse of Cecelyne
Limit: □□□□□ □□□□□
Inventory
Simple Traveling Clothes: Resources ●●
Walking staff: Resources ●
Silken Armor: Artifact ●● (+5L/3B, Mobility -1/0 if attuned, Fatigue 0, Attune 2)
Manses and Heartstones
N/A
Combat
Dodge DV:4
Dodge MDV:5
Soak: 5B/6L/0A
Pierced: 4B/4L/0A
Hardness: 0B/0L/0A
Attacks
Telekinetic blow (Speed 5, Accuracy 22(?), Damage 4B, Parry DV 11(?), Rate 2, Range 8, Tags )
Health
□ -0
□□ -1
□□□□□ -2
□□ -4
□ Incapacitated
Advancement
Bonus Points
3 spent on Compassion 1->2
2 spent on Artifact 0->2
3 spent on Resources 0->3
1 spent on Past lives 0->1
2 spent on Occult 3->5
3 spent on Familiar(Demonic) 0->3
1 spent on +2 occult specialty(sand)