Rowan Tempros: Difference between revisions

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(New page: Category: Exalted == Basics == '''Name:'''Rowan Tempros <br/> '''Concept:'''Somewhat brutal Meritocracy <br/> '''Caste:'''Malefactor<br/> '''Favored Yozi:'''SWLiHN<br/> '''Motivation:...)
 
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'''Excellencies:'''
'''Excellencies:'''
*'''First (Ability) Excellency:''' 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda.
*'''First Cecelyne Excellency(2):''' 1m per 1d/2m per success, Reflexive(Step 1 for attacker, Step 2 for defender), Instant. Too long to describe. Functions under conditions appropriate to Cecelyne and may be applied to any action. Normal dice adding limits apply.
*'''Second Cecelyne Excellency:''' -, Permanent, Permanent. Modifies First Cecelyne excellency to include standard second excellency success buying option.
 
'''Malfeas Charms:'''
*'''Hardened Devil Body:''' -, Permanent, Permanent. Adds three -2 Health levels and one -4 health level.
 
'''Cecelyne Charms:'''
*'''Transcendent Desert Creature:''' -, Permanent, Permanent. Too long to list, applies various minor benefits in places of desolation.
*'''Sand Through Fingers Defense:''' 3m, Reflexive (Step 2), Instant. Perfect Dodge Vs physical attacks, does not function against attacks that hit incorporeal beings and cannot be used against opponents with Essence greater than (your own Essence + 2).
*'''Sand-strike Blast''' 3m (1m in areas of desolation/3m+1 wp if striking a material foe while dematerialized), Simple (Speed 4, Dv -0), Instant. Range is (Essence x 50) yards, Attack roll is (Charisma + Occult), damage is (Essence + Cult + Attack successes)L Piercing. Opponent also loses 1 wp (shaping effect). Cannot be blocked without charm or stunt. 
 
'''SWLiHN Charms:'''
*'''Factual Determination Analysis:''' 2m, Reflexive, Instant. Determines if a given statement is true or not. omission counts as lie, truth is taken as per the target's perception (returns true if they believe it to be true). When contested by another charm, add (Essence) successes to the roll-off.
*'''Essence Dissecting Stare:''' Special, Simple, One Hour. Mote cost is (8 - lower of perception or occult). Functions as All-encompassing Sorcerer's Sight.
*'''Mind-Hand Manipulation:''' 10m, Simple, Indefinite. Committing the 10 motes for the cost results in Telekinetic powers. Too long to list.


=== Combos ===
=== Combos ===
Line 90: Line 104:


== Inventory ==
== Inventory ==
''(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)''
Simple Traveling Clothes: Resources ●<br/>
Walking staff: Resources ●<br/>


=== Manses and Heartstones ===
=== Manses and Heartstones ===
''(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
N/A


== Combat ==
== Combat ==
'''Dodge DV:''' ''(Dex+Dodge+Ess)/2 round up''<br/>
'''Dodge DV:'''4<br/>
'''Dodge MDV:''' ''(Willpower+Integrity+Ess)/2 round down''<br/>
'''Dodge MDV:'''5<br/>
'''Soak:''' 0B/0L/0A ''(Add armor and (Sta)B/(Sta/2 round down)L/0A)''<br/>
'''Soak:''' 2B/1L/0A <br/>
'''Pierced:''' 0B/0L/0A ''(Add half from armor and full from stamina)''<br/>
'''Pierced:''' 2B/1L/0A <br/>
'''Hardness:''' 0B/0L/0A ''(Armor only)''
'''Hardness:''' 0B/0L/0A  
=== Attacks ===
=== Attacks ===
''(example:)''<br/>
''Telekinetic blow'' (Speed 5, Accuracy 22(?), Damage 4B, Parry DV 11(?), Rate 2, Range 8, Tags )<br/>
''Example Attack'' (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/>
 
=== Health ===
=== Health ===
□ -0<br/>
□ -0<br/>
□□ -1<br/>
□□ -1<br/>
□□ -2<br/>
□□□□□ -2<br/>
-4<br/>
□□ -4<br/>
□ Incapacitated
□ Incapacitated



Revision as of 14:41, 3 April 2009


Basics

Name:Rowan Tempros
Concept:Somewhat brutal Meritocracy
Caste:Malefactor
Favored Yozi:SWLiHN
Motivation:Fix the Yozi, restoring them from their current broken state.
Urge:
Intimacies:Cecelyne, Ebon Dragon(negative)
Anima Banner:A shattered hourglass that slowly pieces itself together and shatters again before beginning the cycle anew.
Anima Effect:Malefactors may use their animas to destroy holy symbols, to harm the servants of the light and to facilitate the worship of the Yozis.
Experience: 0/0

Background

Appearance

Attributes

Strength  ●●       Charisma     ●●●●     Perception   ●●
Dexterity ●●●      Manipulation ●●●      Intelligence ●●●●●
Stamina   ●●       Appearance   ●●       Wits         ●●●●

Abilities

Archery            Integrity ●●      Craft *             Athletics ●     Bureaucracy ● 
Martial Arts ●     Performance ●●    Investigation ●     Awareness ●     Linguistics ●●
Melee              Presence ●●●      Lore ●●●            Dodge ●●●       Ride        
Thrown             Resistance ●      Medicine            Larceny         Sail         
War                SurvivalOccult ●●●●●        Stealth         Socialize ●   

Crafts

Craft(Vitriol) ●
Craft(Earth) ●

Linguistics

Flametongue
Old Realm (Malfean dialect)
Low Realm

Specialties

N/A

Backgrounds

Cult: ●●●
Resources: ●●
Backing(Cecelyne): ●
Influence(Cecelyne's demons): ●
Unwoven Coadjutor (Teodozjia): ●●●●●
Savant: ●●
Past Lives: ●
Familiar(Demonic, Teodozjia): ●●●

  • The attribute boosts on the familiar are +1 dex, +1 strength.

Charms

Excellencies:

  • First Cecelyne Excellency(2): 1m per 1d/2m per success, Reflexive(Step 1 for attacker, Step 2 for defender), Instant. Too long to describe. Functions under conditions appropriate to Cecelyne and may be applied to any action. Normal dice adding limits apply.
  • Second Cecelyne Excellency: -, Permanent, Permanent. Modifies First Cecelyne excellency to include standard second excellency success buying option.

Malfeas Charms:

  • Hardened Devil Body: -, Permanent, Permanent. Adds three -2 Health levels and one -4 health level.

Cecelyne Charms:

  • Transcendent Desert Creature: -, Permanent, Permanent. Too long to list, applies various minor benefits in places of desolation.
  • Sand Through Fingers Defense: 3m, Reflexive (Step 2), Instant. Perfect Dodge Vs physical attacks, does not function against attacks that hit incorporeal beings and cannot be used against opponents with Essence greater than (your own Essence + 2).
  • Sand-strike Blast 3m (1m in areas of desolation/3m+1 wp if striking a material foe while dematerialized), Simple (Speed 4, Dv -0), Instant. Range is (Essence x 50) yards, Attack roll is (Charisma + Occult), damage is (Essence + Cult + Attack successes)L Piercing. Opponent also loses 1 wp (shaping effect). Cannot be blocked without charm or stunt.

SWLiHN Charms:

  • Factual Determination Analysis: 2m, Reflexive, Instant. Determines if a given statement is true or not. omission counts as lie, truth is taken as per the target's perception (returns true if they believe it to be true). When contested by another charm, add (Essence) successes to the roll-off.
  • Essence Dissecting Stare: Special, Simple, One Hour. Mote cost is (8 - lower of perception or occult). Functions as All-encompassing Sorcerer's Sight.
  • Mind-Hand Manipulation: 10m, Simple, Indefinite. Committing the 10 motes for the cost results in Telekinetic powers. Too long to list.

Combos

N/A

Essence

Essence: ●●
Regeneration:7 (11 when resting)/hour
Personal Essence Pool: 12/12
Peripheral Essence Pool: 30/30
Committed Essence:

Willpower

Willpower: ●●●●●●
Temporary: □□□□□□

Virtues

Virtues:

  • Compassion ●●
  • Conviction ●●●●
  • Temperance ●●
  • Valor ●●

Primary Virtue:Conviction
Torment:Curse of Cecelyne
Limit: □□□□□ □□□□□

Inventory

Simple Traveling Clothes: Resources ●
Walking staff: Resources ●

Manses and Heartstones

N/A

Combat

Dodge DV:4
Dodge MDV:5
Soak: 2B/1L/0A
Pierced: 2B/1L/0A
Hardness: 0B/0L/0A

Attacks

Telekinetic blow (Speed 5, Accuracy 22(?), Damage 4B, Parry DV 11(?), Rate 2, Range 8, Tags )

Health

□ -0
□□ -1
□□□□□ -2
□□ -4
□ Incapacitated

Advancement

Bonus Points

3 spent on Compassion 1->2
4 spent on Unwoven Coadjutor 3->5
2 spent on Resources 0->2
1 spent on Past lives 0->1
2 spent on Occult 3->5
3 spent on Familiar(Demonic) 0->3

Experience Points

See Also

Exalted