Angels of Redemption: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
No edit summary
No edit summary
Line 22: Line 22:
On the tabletop, the Angels of Redemption behave exactly like Dark Angels but with a different colour scheme (though they have no unique special characters), but in the [[Deathwatch (RPG)]], Angels of Redemption characters make excellent trackers, since they are always on the lookout for signs of the Fallen.
On the tabletop, the Angels of Redemption behave exactly like Dark Angels but with a different colour scheme (though they have no unique special characters), but in the [[Deathwatch (RPG)]], Angels of Redemption characters make excellent trackers, since they are always on the lookout for signs of the Fallen.


In the RPG, there is even [[Ophidium Gulf Crusade|an incident]] described where the [[Deathwing|1st]] and [[Ravenwing|2nd]] companies of the Angels of Redemption appeared in orbit above an Imperial Guard fortress world and demanded access to the dungeons. When they were refused entry they shot their way in and left three days later with several stasis caskets without saying a word.  One wonders who the moron was who refused entry to an army of Space Marine Terminators.  Especially since the Astartes ''out-rank them''.  Probably not so much of a moron considering the caskets are almost guaranteed to hold Fallen and the commander probably knew they were Dark Angel traitors and feared he was facing down a renegade chapter trying to cover its tracks.  In that case it was badassery and incredible courage.
In the RPG, there is even [[Ophidium Gulf Crusade|an incident]] described where the [[Deathwing|1st]] and [[Ravenwing|2nd]] companies of the Angels of Redemption appeared in orbit above an Imperial Guard fortress world and demanded access to the dungeons. When they were refused entry they shot their way in and left three days later with several stasis caskets without saying a word.  One wonders who the moron was who refused entry to an army of Space Marine Terminators.  Especially since the Astartes ''out-rank them''.  Probably not so much of a moron considering the caskets are almost guaranteed to hold Fallen and the commander probably knew they were Dark Angel traitors and feared he was facing down a renegade chapter trying to cover its tracks.  In that case it was badassery and incredible courage. Weird the Guard didn't win, though.  I mean, they win against larger warbands than that with hordes of daemons on rocks in the middle of nowhere.  This was a ''Fortress World'' so...yeah.  Perhaps most of the Guardsmen just plain refused to fight because they thought the ''Commander'' was a traitor for ordering them to fight seemingly loyalist Marines?


{{Template:Marines-Official}}
{{Template:Marines-Official}}
[[Category:Warhammer 40,000]][[Category:Imperial]][[Category:Space Marines]]
[[Category:Warhammer 40,000]][[Category:Imperial]][[Category:Space Marines]]
[[Category:Dark Angels]]
[[Category:Dark Angels]]

Revision as of 21:34, 15 April 2020

Angels of Redemption
Battle Cry Undetermined, possibly REEEEEEEEEEEEEEEEEEPENT
Founding Second Founding
Successors of Dark Angels
Primarch Lion El'Jonson
Strength probably the same as the Dark Angels
Specialty terminators, bikes, abandoning allies
Allegiance Imperium of Man, except for those who fell to Chaos ALL OF THEM BECAUSE THE SONS OF THE LION ARE THE PUREST AND LOYALEST OF ALL SPACE MARINES AND WOULD NEVER UNDER ANY CIRCUMSTANCE BETRAY THE EMPEROR
Colours Green & Bone White halved down the middle.

The Angels of Redemption are a Second Founding chapter of the Dark Angels and behave and function in a manner very similar to their parent chapter, including have similar formations in the Deathwing and Ravenwing, keeping in touch with the other Unforgiven chapters, and sharing the Inner Circle and the hunt for the MEMBERS OF THE NINE TRAITOR LEGIONS!.

As a Second Founding chapter, they have a long and celebrated history just like the Dark Angels. Unfortunately, they were never taught by their parents the important life lessons of courtesy and keeping your promises. So where the Dark Angels and the other Unforgiven have managed to balance their duties to the Imperium with the hunt for the FILTHY TRAITORS WHICH ARE IN NO WAY RELATED TO THE DARK ANGELS in such a way as to not be noticed while they do it (mostly by only sending groups of elite units so the rest of the Chapter isn't tied down and by prioritizing the Imperium over their vendetta in the most extreme situations), the Angels of Redemption lose their minds whenever the merest whiff of HERETICS FROM THE TRAITOR LEGIONS comes in their direction and they drop whatever it is that they were doing and go chasing them like a dog running after a car.

Obviously to anyone who is not Unforgiven, this makes the Angels of Redemption seem a bit unreliable at best and some commanders have even gone so far as to decline aid from them rather than risk abandonment later on. It's unlikely Astartes care about their "offer" of assistance being refused. They'll stomp mudholes anyway.

On the tabletop, the Angels of Redemption behave exactly like Dark Angels but with a different colour scheme (though they have no unique special characters), but in the Deathwatch (RPG), Angels of Redemption characters make excellent trackers, since they are always on the lookout for signs of the Fallen.

In the RPG, there is even an incident described where the 1st and 2nd companies of the Angels of Redemption appeared in orbit above an Imperial Guard fortress world and demanded access to the dungeons. When they were refused entry they shot their way in and left three days later with several stasis caskets without saying a word. One wonders who the moron was who refused entry to an army of Space Marine Terminators. Especially since the Astartes out-rank them. Probably not so much of a moron considering the caskets are almost guaranteed to hold Fallen and the commander probably knew they were Dark Angel traitors and feared he was facing down a renegade chapter trying to cover its tracks. In that case it was badassery and incredible courage. Weird the Guard didn't win, though. I mean, they win against larger warbands than that with hordes of daemons on rocks in the middle of nowhere. This was a Fortress World so...yeah. Perhaps most of the Guardsmen just plain refused to fight because they thought the Commander was a traitor for ordering them to fight seemingly loyalist Marines?

Chapters of the Adeptus Astartes
First Founding
(M29)
Blood AngelsDark AngelsImperial FistsIron HandsRaven GuardSalamandersSpace WolvesUltramarinesWhite Scars
Second Founding
(021.M31)
Angels of AbsolutionAngels EncarmineAngels PorphyrAngels of RedemptionAngels SanguineAngels of VengeanceAngels VermillionAurora ChapterBlack ConsulsBlack GuardBlack TemplarsBlood DrinkersBrazen ClawsCrimson FistsDestroyersDoom EaglesEagle WarriorsExcoriatorsFists ExemplarFlesh TearersGenesis ChapterInceptorsIron SnakesLibatorsLions SableMaraudersMortifactorsNemesisNovamarinesObsidian GlaivesPatriarchs of UlixisPurple StarsPraetors of OrpheusRampagersRaptorsRed TalonsRevilersSilver EaglesSilver SkullsSoul DrinkersStorm LordsWhite ConsulsWolf Brothers
Third to
Twelfth Founding
(M32-M35)
Astral ClawsAngels PenitentAngels RevenantCharnel GuardDark PaladinsExecutionersFlesh EatersHalo BrethrenHowling GriffonsIron KnightsMantis WarriorsMarines MalevolentNight SwordsSable Swords (initial) - Scythes of the EmperorSpace SharksSons of Guilliman
Thirteenth Founding
(M35)
Death SpectresExorcists
Fourteenth to
Twentieth Founding
Angels of FireAvenging SonsCelebrants
Twenty-First Founding
(991.M35)
Black DragonsBlood GorgonsFire HawksFlame FalconsLamentersMinotaursSons of AntaeusTiger Claws
Twenty-Second to
Twenty-Sixth Founding
(M35-M41)
Angels of VigilanceAngels ExcelsisCelestial LionsDark HuntersDisciples of CalibanEmperor's SpearsFire AngelsGolden SonsHospitallersImperial HarbingersIron LordsKnights of the RavenMarines ErrantMentorsFire Claws/RelictorsStar PhantomsSubjugators
Ultima Founding
(999.M41/000.M42 to 012.M42)
Angels of DefianceBlack VipersBlades of VengeanceCastellans of the RiftCovenant of FireDark KrakensFulminatorsKnights CeruleanKnights of the ChaliceKnights of ThunderNecropolis HawksNemesorsPraetors of UltramarPrime AbsolversRift StalkersSilver DrakesSilver TemplarsSons of the PhoenixStorm ReapersUmbral KnightsUnnumbered SonsValiant BladesVoid TridentsWolfspear
Unknown Founding AbsolversAccipitersAdulatorsAngel GuardAngels EradicantAngels of RetributionAstral KnightsBlood RavensBlood SwordsBrazen DrakesBringers of JudgementBrothers PenitentCarmine BladesCowled WardensCrimson CastellansCrimson ConsulsCrimson ScythesDark HandsDark SonsDeath EaglesDoom WarriorsEmperor's ShadowsFire LordsGuardians of the CovenantGraven SpectresHammers of DornHarbingersHawk LordsInvadersIron CrusadersIron TalonsJade DragonsKnights of BloodKnights UnyieldingMarines ExemplarThe NamelessNight WatchRainbow WarriorsReclaimersRed HuntersRed ScorpionsRed SeraphsRed TemplarsRetributorsSable Swords (refounded) • Shadow WolvesSolar HawksSons of OrarStar DragonsStormwatchersStorm GiantsStorm WardensValedictorsViper LegionVorpal SwordsWhite TemplarsStorm Wings
Unsanctioned Founding Consecrators (founding unknown, but likely after 2nd Founding) • Sons of Medusa (separated from parent Chapters, ratified by edict) • Steel Confessors (de facto 22nd Founding, de jure ratified by edict) • Ashen Claws (separatist Raven Guard Legion exiles, nominal loyalists)
Others Astartes PraesesDeathwatchGrey KnightsJudgedLegion of the Damned