Horus: Difference between revisions
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Horus is what everything you love about an HQ wrapped up in one man. He is a very good tactical HQ allowing reserves to outflank, giving every Sons of Horus +1 to Leadership and seizing the iniziative on a 4+. He and any terminator unit he has joined may elect which turn they arrive in and they will not scatter if they choose to Deep Strike (and he bestow the rule to the entire unit) and he also make veteran-tactical squads and Justaerin Terminators troops choice (if he is the warlord...but then again when are you not going to make him your warlord?). He is decent at shooting with a BS of 5, night vision, a thingy that gives, if he choose not to fire during his turn, a single unit between 6" (Other than super-heavy or Indipendent Characters) +1 BS, a twin-linked super-bolter and an orbital bombardment using his BS (And it's Twin-linked too). And finally he is a monster in close combat being able to take down full terminator squads in 1 turn if you roll well for his 6 attacks plus +D3 attacks if he is fighting a unit or character of weapon skill 4 or lower. He can rape blobs, MEQ's, TEQ's and HQ's. His weapons are his talon of Horus, an AP2 lightning claw with -1WS and S for every wound it inflicts and an S10 AP1 master-crafted thunderhammer (Worldbreaker). Combine this with an initiative of 6 he will strike first most of the time. He's also pretty durable with a toughness and wounds of 6, 2+ armor save, 3+ invulnerable save, 5+ deny the witch, and a 3+ save against any psychic attack or adverse profile modifications, which if you exploit RAW gives him a second save as wounds are part of the profile. All this for 500 points so use him wisely. | Horus is what everything you love about an HQ wrapped up in one man. He is a very good tactical HQ allowing reserves to outflank, giving every Sons of Horus +1 to Leadership and seizing the iniziative on a 4+. He and any terminator unit he has joined may elect which turn they arrive in and they will not scatter if they choose to Deep Strike (and he bestow the rule to the entire unit) and he also make veteran-tactical squads and Justaerin Terminators troops choice (if he is the warlord...but then again when are you not going to make him your warlord?). He is decent at shooting with a BS of 5, night vision, a thingy that gives, if he choose not to fire during his turn, a single unit between 6" (Other than super-heavy or Indipendent Characters) +1 BS, a twin-linked super-bolter and an orbital bombardment using his BS (And it's Twin-linked too). And finally he is a monster in close combat being able to take down full terminator squads in 1 turn if you roll well for his 6 attacks plus +D3 attacks if he is fighting a unit or character of weapon skill 4 or lower. He can rape blobs, MEQ's, TEQ's and HQ's. His weapons are his talon of Horus, an AP2 lightning claw with -1WS and S for every wound it inflicts and an S10 AP1 master-crafted thunderhammer (Worldbreaker). Combine this with an initiative of 6 he will strike first most of the time. He's also pretty durable with a toughness and wounds of 6, 2+ armor save, 3+ invulnerable save, 5+ deny the witch, and a 3+ save against any psychic attack or adverse profile modifications, which if you exploit RAW gives him a second save as wounds are part of the profile. All this for 500 points so use him wisely. | ||
{{template:Primarchs}} | {{template:Primarchs}} | ||
[[Category:Chaos]] | [[Category:Chaos]] |
Revision as of 16:46, 3 August 2014
- "Let the galaxy burn."
- -Horus Lupercal
Horus or (who is sometimes named Lupercal, Horus Lupercal, Horus "Lupercal", or Horace) was the Primarch of the Luna Wolves/Sons of Horus/Black Legion, and the main figure in the event known as the Horus Heresy (this is NOT a dead giveaway. Oh no) in which he, yeah you guessed it, betrays his father of sorts - the Emperor and turns to Chaos... heretically. Before that, he was the Primarch most favored by the Em--oh come on! If you really need to be told any of this, what the fuck are you doing on /tg/ in the first place? Much like the Emperor being crippled and the Imperium devolving into a bureaucratic grimdark empire; The death of Horus and the placement of Abaddon as the most powerful Chaos champion evar turned the chaotic legions from a genocidal force bent on utter domination for the glory of Chaos, to a Saturday-morning cartoon villain organization...... well except for Angron and the World Eaters who get shit done now and again.
It is argued that Horus was not actually evil but was possessed by the chaos gods or that he believed that the emperor wanted to be a god. However, he was a massive dick. Hence the common saying in the post-heresy Imperium; "Of all the mighty Primarchs, Horus sure was a dick."
Long story short, the Imperium got fucked up because this guy had daddy issues and because the Chaos Gods showed him horrific visions of the future, supposedly under the Emperor's rule. Lolirony.
Tabletop
WS | BS | S | T | W | I | A | Ld | Sv | |
---|---|---|---|---|---|---|---|---|---|
Horus: | 8 | 5 | 7 | 6 | 6 | 6 | 5+1 | 10 | 2+/3++ |
Horus is what everything you love about an HQ wrapped up in one man. He is a very good tactical HQ allowing reserves to outflank, giving every Sons of Horus +1 to Leadership and seizing the iniziative on a 4+. He and any terminator unit he has joined may elect which turn they arrive in and they will not scatter if they choose to Deep Strike (and he bestow the rule to the entire unit) and he also make veteran-tactical squads and Justaerin Terminators troops choice (if he is the warlord...but then again when are you not going to make him your warlord?). He is decent at shooting with a BS of 5, night vision, a thingy that gives, if he choose not to fire during his turn, a single unit between 6" (Other than super-heavy or Indipendent Characters) +1 BS, a twin-linked super-bolter and an orbital bombardment using his BS (And it's Twin-linked too). And finally he is a monster in close combat being able to take down full terminator squads in 1 turn if you roll well for his 6 attacks plus +D3 attacks if he is fighting a unit or character of weapon skill 4 or lower. He can rape blobs, MEQ's, TEQ's and HQ's. His weapons are his talon of Horus, an AP2 lightning claw with -1WS and S for every wound it inflicts and an S10 AP1 master-crafted thunderhammer (Worldbreaker). Combine this with an initiative of 6 he will strike first most of the time. He's also pretty durable with a toughness and wounds of 6, 2+ armor save, 3+ invulnerable save, 5+ deny the witch, and a 3+ save against any psychic attack or adverse profile modifications, which if you exploit RAW gives him a second save as wounds are part of the profile. All this for 500 points so use him wisely.
The Primarchs of the Space Marine Legions |
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Loyalist Corvus Corax - Ferrus Manus - Jaghatai Khan Leman Russ - Lion El'Jonson - Roboute Guilliman Rogal Dorn - Sanguinius - Vulkan |
Traitor Alpharius/Omegon - Angron - Fulgrim Horus - Konrad Curze/Night Haunter - Lorgar Magnus the Red - Mortarion - Perturabo |