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Well, not quite everyone. Some Flame Falcons escaped their burning homeworld and are now at large in the Imperium. Although how you will model marines on fire is anyone's guess.
Well, not quite everyone. Some Flame Falcons escaped their burning homeworld and are now at large in the Imperium. Although how you will model marines on fire is anyone's guess.
Though over a decade ago, GW suggested that you could try marines on fire and provided rules for them, found [[Warhammer_40,000/Tactics/Chapter_Approved/Cursed_Founding|here]] ''(handily /tg/ updated for 6th edition)''


{{Template:Marines-Official}}
{{Template:Marines-Official}}
[[Category:Warhammer 40,000]][[Category:Imperial]][[Category:Space Marines]]
[[Category:Warhammer 40,000]][[Category:Imperial]][[Category:Space Marines]]

Revision as of 15:49, 25 January 2014

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Flame Falcons
Battle Cry Unknown
Number Unknown
Founding 21st Founding
Successors of N/A
Successor Chapters None
Chapter Master Unknown
Primarch Unknown
Homeworld Lethe
Strength Destroyed
Specialty Being on fire
Allegiance Imperium (fmr.)
Colours Unknown

A chapter of the 21st Founding who were, unsurprisingly, some of the unluckiest bastards alive. The 21st founding was a secret founding to eliminate weakness in the geneseed and provide additional benefits. At first the Flame Falcons seemed perfectly normal and whatever faults had been with their geneseed appeared to be gone. Time would show what a great big lie that was.

During a battle the first company of the Flame Falcons suffered a geneseed mutation that caused them to burst into flames. The flames didn't seem to hurt the Falcons at all and it protected them from enemy attacks. Soon the entire chapter was immolated in this way everybody thought this was a pretty awesome party trick until an Inquisitor who had observed the battle decided "no Flame Falcons you are the demons". Makes you think what went SO FUCKING WRONG with the geneseed experiments that it caused the cells of the Space Marines to spontaneously combust. On the flip side, these guys would love the Fire Lords and Salamanders, and if they didn't get condemned for it, the latter two Chapters probably would've very much liked a refined version of the mutation.

Fast forward, excommunicate traitoris, Grey Knights, everybody dies in a (larger than usual) fire.

Well, not quite everyone. Some Flame Falcons escaped their burning homeworld and are now at large in the Imperium. Although how you will model marines on fire is anyone's guess.

Though over a decade ago, GW suggested that you could try marines on fire and provided rules for them, found here (handily /tg/ updated for 6th edition)


Chapters of the Adeptus Astartes
First Founding
(M29)
Blood AngelsDark AngelsImperial FistsIron HandsRaven GuardSalamandersSpace WolvesUltramarinesWhite Scars
Second Founding
(021.M31)
Angels of AbsolutionAngels EncarmineAngels PorphyrAngels of RedemptionAngels SanguineAngels of VengeanceAngels VermillionAurora ChapterBlack ConsulsBlack GuardBlack TemplarsBlood DrinkersBrazen ClawsCrimson FistsDestroyersDoom EaglesEagle WarriorsExcoriatorsFists ExemplarFlesh TearersGenesis ChapterInceptorsIron SnakesLibatorsLions SableMaraudersMortifactorsNemesisNovamarinesObsidian GlaivesPatriarchs of UlixisPurple StarsPraetors of OrpheusRampagersRaptorsRed TalonsRevilersSilver EaglesSilver SkullsSoul DrinkersStorm LordsWhite ConsulsWolf Brothers
Third to
Twelfth Founding
(M32-M35)
Astral ClawsAngels PenitentAngels RevenantCharnel GuardDark PaladinsExecutionersFlesh EatersHalo BrethrenHowling GriffonsIron KnightsMantis WarriorsMarines MalevolentNight SwordsSable Swords (initial) - Scythes of the EmperorSpace SharksSons of Guilliman
Thirteenth Founding
(M35)
Death SpectresExorcists
Fourteenth to
Twentieth Founding
Angels of FireAvenging SonsCelebrants
Twenty-First Founding
(991.M35)
Black DragonsBlood GorgonsFire HawksFlame FalconsLamentersMinotaursSons of AntaeusTiger Claws
Twenty-Second to
Twenty-Sixth Founding
(M35-M41)
Angels of VigilanceAngels ExcelsisCelestial LionsDark HuntersDisciples of CalibanEmperor's SpearsFire AngelsGolden SonsHospitallersImperial HarbingersIron LordsKnights of the RavenMarines ErrantMentorsFire Claws/RelictorsStar PhantomsSubjugators
Ultima Founding
(999.M41/000.M42 to 012.M42)
Angels of DefianceBlack VipersBlades of VengeanceCastellans of the RiftCovenant of FireDark KrakensFulminatorsKnights CeruleanKnights of the ChaliceKnights of ThunderNecropolis HawksNemesorsPraetors of UltramarPrime AbsolversRift StalkersSilver DrakesSilver TemplarsSons of the PhoenixStorm ReapersUmbral KnightsUnnumbered SonsValiant BladesVoid TridentsWolfspear
Unknown Founding AbsolversAccipitersAdulatorsAngel GuardAngels EradicantAngels of RetributionAstral KnightsBlood RavensBlood SwordsBrazen DrakesBringers of JudgementBrothers PenitentCarmine BladesCowled WardensCrimson CastellansCrimson ConsulsCrimson ScythesDark HandsDark SonsDeath EaglesDoom WarriorsEmperor's ShadowsFire LordsGuardians of the CovenantGraven SpectresHammers of DornHarbingersHawk LordsInvadersIron CrusadersIron TalonsJade DragonsKnights of BloodKnights UnyieldingMarines ExemplarThe NamelessNight WatchRainbow WarriorsReclaimersRed HuntersRed ScorpionsRed SeraphsRed TemplarsRetributorsSable Swords (refounded) • Shadow WolvesSolar HawksSons of OrarStar DragonsStormwatchersStorm GiantsStorm WardensValedictorsViper LegionVorpal SwordsWhite TemplarsStorm Wings
Unsanctioned Founding Consecrators (founding unknown, but likely after 2nd Founding) • Sons of Medusa (separated from parent Chapters, ratified by edict) • Steel Confessors (de facto 22nd Founding, de jure ratified by edict) • Ashen Claws (separatist Raven Guard Legion exiles, nominal loyalists)
Others Astartes PraesesDeathwatchGrey KnightsJudgedLegion of the Damned