Fire Angels: Difference between revisions

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The only special character for the Chapter is Tarnus Vale, captain of the 3rd company who took part in the [[Badab War]]. Although he got virus bombed, he survived and returned to the battle with mechanical lungs. On the tabletop he's a captain-sized [[Antaro Chronus]] with the ability to take over a transport vehicle like a Land Raider or Razorback, which he grants his ballistic skill and Tank-Hunters USR to. In addition all of your Razorbacks, Rhinos and Land Raiders in the army get 5+ Invulnerable saves against Glancing Hits, so he's nice but not broken.
The only special character for the Chapter is Tarnus Vale, captain of the 3rd company who took part in the [[Badab War]]. Although he got virus bombed, he survived and returned to the battle with mechanical lungs. On the tabletop he's a captain-sized [[Antaro Chronus]] with the ability to take over a transport vehicle like a Land Raider or Razorback, which he grants his ballistic skill and Tank-Hunters USR to. In addition all of your Razorbacks, Rhinos and Land Raiders in the army get 5+ Invulnerable saves against Glancing Hits, so he's nice but not broken.


In 8th Edition he is a default settings captain that gives a 6+ invulnerable save to vehicles within 6", and has a power sword with +1 Strength and 2 Damage
In 8th Edition he is a default settings captain that gives a 6+ invulnerable save to vehicles within 6", and has a power sword with +1 Strength, AP -2, and Damage 2


{{Template:Marines-Official}}
{{Template:Marines-Official}}

Revision as of 03:24, 13 April 2018

Fire Angels
Founding Twenty-Fifth Founding
Successors of Ultramarines
Chapter Master Consul-Master Uriaens
Homeworld Lorin Alpha
Specialty Emprah Worship, Kissing the Ecclesiarchy's ass
Allegiance Imperium of Man
Colours Silver & Red


The Fire Angels are a Space Marine chapter created from Ultramarines gene-seed. They fought on the loyalist side during the Badab War.

History

The Fire Angels are a recently founded chapter from the 25th Founding. Though only a few centuries old, they have already won much honour for their victories in various campaigns and crusades.

Since they are so young, there hasn't been enough time for them to deviate from the Codex Astartes, and thus they have not developed any particular traits that let them stand out, though in the RPG they are above average close combatants and marksmen which makes them pretty handy. Probably partly due to the fact that they focus their training on "typical Astartes" methods of war.

However, also because they are so young, they lack more specialised war machines and relics and have to make do with standard Rhino variants.

They do not revere their ancestral primarch Roboute Guilliman as most chapters do, believing this to be a form of idolatry. Instead however they worship the Emperor as a God, making them relative oddballs amongst Astartes Chapters who rather see Him as an inspired and extremely advanced Man as well as their forefather. In fact the Fire Angels go so far as to have adopted the Imperial Creed, sharing many of its teachings and beliefs.

As a result, the Chapter has close ties with various bodies within the Ecclesiarchy and typically fights alongside the Adepta Sororitas. Battle-Brothers of the Fire Angels have received numerous citations and honours from the lords of the Ministorum, something that very few other Chapters would care to accept or even acknowledge.

Combat Tactics

The Fire Angels are a highly zealous chapter, though their combat tactics mirror those of the Ultramarines almost exactly due to their adherence to the Codex Astartes, thus on the tabletop they used the Chapter Tactics (Ultramarines).

They tend to rely on "basic" Imperial technology and codex equipment, such as rhinos and Predators, while their 1st Company is mostly composed of Sternguard Veterans rather than of Terminators

Special Characters

The only special character for the Chapter is Tarnus Vale, captain of the 3rd company who took part in the Badab War. Although he got virus bombed, he survived and returned to the battle with mechanical lungs. On the tabletop he's a captain-sized Antaro Chronus with the ability to take over a transport vehicle like a Land Raider or Razorback, which he grants his ballistic skill and Tank-Hunters USR to. In addition all of your Razorbacks, Rhinos and Land Raiders in the army get 5+ Invulnerable saves against Glancing Hits, so he's nice but not broken.

In 8th Edition he is a default settings captain that gives a 6+ invulnerable save to vehicles within 6", and has a power sword with +1 Strength, AP -2, and Damage 2

Chapters of the Adeptus Astartes
First Founding
(M29)
Blood AngelsDark AngelsImperial FistsIron HandsRaven GuardSalamandersSpace WolvesUltramarinesWhite Scars
Second Founding
(021.M31)
Angels of AbsolutionAngels EncarmineAngels PorphyrAngels of RedemptionAngels SanguineAngels of VengeanceAngels VermillionAurora ChapterBlack ConsulsBlack GuardBlack TemplarsBlood DrinkersBrazen ClawsCrimson FistsDestroyersDoom EaglesEagle WarriorsExcoriatorsFists ExemplarFlesh TearersGenesis ChapterInceptorsIron SnakesLibatorsLions SableMaraudersMortifactorsNemesisNovamarinesObsidian GlaivesPatriarchs of UlixisPurple StarsPraetors of OrpheusRampagersRaptorsRed TalonsRevilersSilver EaglesSilver SkullsSoul DrinkersStorm LordsWhite ConsulsWolf Brothers
Third to
Twelfth Founding
(M32-M35)
Astral ClawsAngels PenitentAngels RevenantCharnel GuardDark PaladinsExecutionersFlesh EatersHalo BrethrenHowling GriffonsIron KnightsMantis WarriorsMarines MalevolentNight SwordsSable Swords (initial) - Scythes of the EmperorSpace SharksSons of Guilliman
Thirteenth Founding
(M35)
Death SpectresExorcists
Fourteenth to
Twentieth Founding
Angels of FireAvenging SonsCelebrants
Twenty-First Founding
(991.M35)
Black DragonsBlood GorgonsFire HawksFlame FalconsLamentersMinotaursSons of AntaeusTiger Claws
Twenty-Second to
Twenty-Sixth Founding
(M35-M41)
Angels of VigilanceAngels ExcelsisCelestial LionsDark HuntersDisciples of CalibanEmperor's SpearsFire AngelsGolden SonsHospitallersImperial HarbingersIron LordsKnights of the RavenMarines ErrantMentorsFire Claws/RelictorsStar PhantomsSubjugators
Ultima Founding
(999.M41/000.M42 to 012.M42)
Angels of DefianceBlack VipersBlades of VengeanceCastellans of the RiftCovenant of FireDark KrakensFulminatorsKnights CeruleanKnights of the ChaliceKnights of ThunderNecropolis HawksNemesorsPraetors of UltramarPrime AbsolversRift StalkersSilver DrakesSilver TemplarsSons of the PhoenixStorm ReapersUmbral KnightsUnnumbered SonsValiant BladesVoid TridentsWolfspear
Unknown Founding AbsolversAccipitersAdulatorsAngel GuardAngels EradicantAngels of RetributionAstral KnightsBlood RavensBlood SwordsBrazen DrakesBringers of JudgementBrothers PenitentCarmine BladesCowled WardensCrimson CastellansCrimson ConsulsCrimson ScythesDark HandsDark SonsDeath EaglesDoom WarriorsEmperor's ShadowsFire LordsGuardians of the CovenantGraven SpectresHammers of DornHarbingersHawk LordsInvadersIron CrusadersIron TalonsJade DragonsKnights of BloodKnights UnyieldingMarines ExemplarThe NamelessNight WatchRainbow WarriorsReclaimersRed HuntersRed ScorpionsRed SeraphsRed TemplarsRetributorsSable Swords (refounded) • Shadow WolvesSolar HawksSons of OrarStar DragonsStormwatchersStorm GiantsStorm WardensValedictorsViper LegionVorpal SwordsWhite TemplarsStorm Wings
Unsanctioned Founding Consecrators (founding unknown, but likely after 2nd Founding) • Sons of Medusa (separated from parent Chapters, ratified by edict) • Steel Confessors (de facto 22nd Founding, de jure ratified by edict) • Ashen Claws (separatist Raven Guard Legion exiles, nominal loyalists)
Others Astartes PraesesDeathwatchGrey KnightsJudgedLegion of the Damned