Mortarion: Difference between revisions
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**Mortarion wins either way in this fight, he causes more overall damage, has more wounds, and regenerates faster. In addition even if Corax runs away Mortarion's ability to teleport will mean he'd catch Corax very quickly after he re-appears so he cannot run away to heal which would render this a stalemate. | **Mortarion wins either way in this fight, he causes more overall damage, has more wounds, and regenerates faster. In addition even if Corax runs away Mortarion's ability to teleport will mean he'd catch Corax very quickly after he re-appears so he cannot run away to heal which would render this a stalemate. | ||
**More Luck based version: Corax could attempt to "cheat" his way to victory thanks to his special rules, especially Sire of the Raven Guard (who gives him Super-Furious Charge) and Hit & Run. With this he could disengage at the end of Mortarion assault phase, in order to charge him again during his turn. Using this tactics he would Shoot with his pistols for 1.721 hits, 0.573 wounds, 0.095 wounds after saves, then charge in with Hammer of Wrath gaining 0.666 wounds, and 0.111 wounds after saves, then attack with the Panoply for 4.5 hits (scourge), wounds 3.375 times, 1.6875 after saves and 1.132 with IWND for a total of 1.338 Wounds. This, combined with Shadow-walk during Mortarion assault phase in order to mitigate his retaliation, could make Corax win as it would technically take 7 rounds (alternating styles) for Corax to kill his brother and 9 for Mortarion to kill Corvus (this is including Overwatch with The Lantern). | **More Luck based version: Corax could attempt to "cheat" his way to victory thanks to his special rules, especially Sire of the Raven Guard (who gives him Super-Furious Charge) and Hit & Run. With this he could disengage at the end of Mortarion assault phase, in order to charge him again during his turn. Using this tactics he would Shoot with his pistols for 1.721 hits, 0.573 wounds, 0.095 wounds after saves, then charge in with Hammer of Wrath gaining 0.666 wounds, and 0.111 wounds after saves, then attack with the Panoply for 4.5 hits (scourge), wounds 3.375 times, 1.6875 after saves and 1.132 with IWND for a total of 1.338 Wounds. This, combined with Shadow-walk during Mortarion assault phase in order to mitigate his retaliation, could make Corax win as it would technically take 7 rounds (alternating styles) for Corax to kill his brother and 9 for Mortarion to kill Corvus (this is including Overwatch with The Lantern). | ||
**Not quite a close fight, though this style relies completely on hit and run (which is more akin to Corax fighting style), as well as assumes the Charging always works out in Corvus's favour (which there's mathematically 1 turn it won't if Mortarion consolidates away) and mathematically will fail over the seven rounds needed to kill Mortarion giving the victory to Mortarion again (who would be able to pull off a counter charge or take less damage from a failed hit and run attempt). | **Not quite a close fight, though this style relies completely on hit and run (which is more akin to Corax fighting style), as well as assumes the Charging always works out in Corvus's favour (which there's mathematically 1 turn it won't if Mortarion consolidates away) and mathematically will fail over the seven rounds needed to kill Mortarion giving the victory to Mortarion again (who would be able to pull off a counter charge after shooting with The Lantern or take less damage from a failed hit and run attempt). | ||
* TLDR version: Mortarion's good against Hammerless Ferrus, Konrad Curze, Vanilla Lorgar, Hammerless Perturabo, Alpharius, Rogal Dorn, Corvus Corax and bad against Horus, Angron, Fulgrim, Vanilla Ferrus, Lorgar Transfigured, Vulkan and Perturabo with Hammer, putting him perfectly in the middle of the road for Primarch duelling (7 good matches, 7 bad matches, he's really big on 7's). | * TLDR version: Mortarion's good against Hammerless Ferrus, Konrad Curze, Vanilla Lorgar, Hammerless Perturabo, Alpharius, Rogal Dorn, Corvus Corax and bad against Horus, Angron, Fulgrim, Vanilla Ferrus, Lorgar Transfigured, Vulkan and Perturabo with Hammer, putting him perfectly in the middle of the road for Primarch duelling (7 good matches, 7 bad matches, he's really big on 7's). |
Revision as of 20:06, 7 March 2015
Also known as "Death Lord", Mortarion, Primarch of the Death Guard (XIV legion), now Chaos Space Marines. Has a absolute Hatred of psykers.
Biography
Mortarion was left on the plague planet Barbarus by the Chaos gods. He was found by the Overlord of Barbarus, who may or may not have been a Daemon or may have been a sorcerer of Nurgle, but whatever he was, he was a something that was less human than Mortarion. The Overlord, naming him Mortarion (to mean "Child of Death") took the infant Primarch and raised him, teaching him the arts of combat and warfare. Mortarion's curiosity led him to leave home and set up shop in one of the human villages in a less plague-filled valley, where he simply helped with the harvest. When the village was attacked by a marauding warlord, Mortarion charged into the fray, defending his home with his scythe. After the battle was won, Mortarion taught the villagers, and other humans on Barbarus, the same lessons of warfare he had learned from his adoptive father. Soon, they were strong enough to take the fight to the warlords of Barbarus until only the Overlord remained. The Emperor showed up in a modest robe, as he feels like doing sometimes, and challenged Mortarion to slay the Overlord alone or swear loyalty to him.
Mortarion wasted no more time and went to kill his adoptive father, but he was too weak and succumbed to the poisonous upper atmosphere. Cue Emperor time and one hit kill. The Emperor stole Mortarion's kill and evil adoptive father.
Great Crusade
He was discovered 130 years into the Great Crusade and was taken to Terra, like all his other brothers were, to learn the ways of the Imperium. But unusually he was held for a bit longer on Terra than his brothers were on the reasoning that they were going to get all of the poisons and toxins out of his system, though this would obviously hit a snag since he got his armour customised to supply him with the Barbarus gases on demand (maybe he was dependent on them?), naturally all this waiting around got him a bit frustrated and annoyed.
Mortarion managed to sneak his way through the Imperial Palace and to the construction site of the future Golden Throne (yeah, despite being all giant and pungent, he was an excellent Ninja, also evidenced by his rules below) When he demanded of Malcador what it was, he wouldn't accept the regent's excuses that it was nothing to concern himself over, since Mortarion knew warp-tech when he saw it, and considered the Emperor & Malcador big giant hypocrites.
Thus Malcador revealed to Mortarion the Emperor's greater plan; which was to remove the reliance on psykers and warp travel entirely, and that they were already planning the Council of Nikaea in advance and that Mortarion would be the one to make the case for reigning it in.
Mortarion gets his own legion and swears allegiance to the big E. After a few years of raping and pillaging those filthy Xenos he becomes best buds with Horus and that creepy pseudo-batman. He wasn't that bad of a guy. The newly renamed Death Guard was moulded to resemble Mortarion's old army on Babarus, as it began prioritising endurance over everything else. In combat Mortarion relied on his raw strength, which according to Jaghatai Khan, only Ferrus Manus had a hope of matching.
Horus Heresy
When the Horus Heresy began, of all his traitor brothers, we don't quite yet know "why" Mortarion joined the Traitor since there haven't been many books with him as the protagonist. But it was presumably for ideological reasons rather than being outright corrupted, broken or renegade already since we know he already considered the Emperor and the Imperial Truth to be hypocritical. So was probably like "Yeah I won't worship Chaos, but I'll follow you anyway!" with Horus.
However, that wasn't as easy as he thought, especially when he saw just how many despised psykers, witches, and sorcerers were running around all over the place. As a last-ditch attempt to change the balance, he tried to recruit Jaghatai Khan on Prospero, using the Warrior Lodges to subvert the White Scars. Being an architect of the Librarius and a generally cool guy, the Khan told Mortarion he was an idiot and went to town on the Death Lord. Mortarion gave Jaghatai the fight of his life, but eventually ran away to take his butthurt out on the rest of the Prosperine system, all the while brooding over the Khan's taunts. He'd thrown his lot in with the thing he hated the most and now that he'd run out of allies, it was going to claim him. Scars kinda retcons the start of Mortarion's descent here- the Khan thinks that Mortarion's "power" has grown (probably psychically) and that the guy's face looks discoloured around his rebreather.
Just after getting into that scrap with the Khan, he travelled to a library world that once belonged to the Thousand Sons and set about purging it to find a particular person possessed by a daemon. This would prove a turning point, as he kept the daemon in order to extract knowledge on how to defeat daemons, but ended up getting goaded into using sorcerous powers to blast the creature into a mushy pulp and declaring that he would learn all he could about his enemy in order to learn how to better eradicate it. Which the daemon had forseen as the beginning of Mortarion's descent into Nurgle's Pocket.
When his big ol' fleet was pimping their way to Terra, they were caught in a Warp Storm, where they had to suffer some diseases and mutations, suffering so hard that it makes a Dark Eldar torture feel like massage (no, really). Well, what would be the best way to stop the disease? Start the worship of the God of the Diseases, of course! To be fair, Typhon was already doing that- in fact, he was the one who arranged them to be caught in the warp storm in the first place. Nurgle was pleased as the Death Guard swore loyalty to him, and ended their suffering (but made them walking sacks of meat that simply won't die, our beloved Plague Marines).
Post Heresy
After Horus got his ass kicked, Mortarion made epic formations, and marched his ships (yes, marched them!) to the Eye of Terror, where they found a nice new home, known as Plague Planet, which they started decorating and uhh... "cleaning".
Long story short, him and his legion now worship Nurgle and owns his personal little planet in the Eye of Terror from which all disease and plagues in the galaxy originate. Of note, he is now a Daemon Prince, so don't piss him off. He should probably work out more so as to get back into shape, but the fact that he just has to be within a few kilometres for you to die from the toxic emanations sort of renders that superfluous. Still, Typhus got bored with his dad pretty quickly, and decided to go off on a great big Getting Shit Done expedition.
To his credit, he did make himself useful in the Fall of Sanctia in 437.M36 by sending an army of diseased Orks to soften the planet up, then made their corpses explode into a massive horde of Nurglings when he and the Death Guard landed, wiping out all life in less than a day. (Thanks, Phil!) Now if only some other assholes would do some work every now and then...
The Draigo Incident
Tl;dr: he got his ass handed to him by Kaldor Draigo who carved the name of the previous SUPREME GRAND MASTER, Geronitan, into Mortarion's heart.
The Longer story as told by the Audio Drama Mortarion's Heart, Geronitan more or less baited Mortarion and allowed whole sectors to die under the Primarch's massive force (every Nurgle cult and warband within 100 sectors) until he showed up at Kornovin, which is one of the few places the Grey Knights can preform the ritual to bind his soul and kill him for good. It failed due to the fact Geronitan forget to Wear a helmet so Mortarion just Plunge wind him to death and laughed as the entire Grey Knights Chapter cried (yes this happened.)
After Kaldor got elected, mostly because he's the most expendable Grand Master who's also skilled enough to fight the Death Lord. Grand Master Crom gave Kaldor the true weapon, the name The Emperor gave to Mortarion.
After a laughably short and one sided fight, which was really just Mortarion punching Kaldor in the face over and over again, Kaldor was able to light Mortarion's cape on fire when Mortarion eventually got a hand cramp. Mortarion pauses for a second because that was his VERY favorite cape and becomes distracted enough to allow Kaldor to slip Mortarion's true name into the Death Lord's mind, which causes him to FUCKING EXPLODE somehow, regardless of the fact that in every other instance of true names ever the worst that can happen is your combat stats getting halved. Kaldor then crawls over to a helpless, nearly broken in half Mortarion and writes Geronitan's name on Mortarion's heart in magic marker.
Just more of the usual stupid Grey Knight circle jerk stuff.
Tabletop
WS | BS | S | T | W | I | A | Ld | Sv | |
---|---|---|---|---|---|---|---|---|---|
Mortarion: | 7 | 5 | 6 | 7 | 7 | 5 | 5 | 10 | 2+/4++ |
Mortarion is a tough SOB: with the Primarch rule, T/W 7, flat dice wounds like poisoned and fleshbane wound on 6's, rerollable IWND and Toughness tests, 4+ Deny the witch (plus AW) and 2+ armor save and a 4+ invulnerable save, he's basically a Gargantuan Creature for all intents and purposes. Death Guard gain Stubborn and Poisoned (4+) on all frag grenades and missiles which is pretty sickening. For weapons he has the Lantern pistol which is almost a pistol meltagun, phosfex bombs (an unlimited supply of them, and he can throw them at double the range!), frag grenades and Silencer, a S7 AP 2 power scythe with sweep attacks that causes Instant Death and reroll failed penetration rolls, but with Unwieldy. Great for getting rid of that annoying Praetor or captain.
Not enough for you? Good, because they also gave him the Shadow Of The Reaper rule. It makes enemy units take a fear check at -1 leadership. Awesome. But much more importantly in the shooting phase if Mortarion, while not locked in combat or embarked, does not shoot or run he can take a leadership test and teleport 10 inches away from his current position. It does not count as moving, does not scatter, and does not prevent him from charging (But he does count as making a disordered charge. Not that big of a problem, seriously). There are some other caveats, but he effectively has a minimum 18" charge range without factoring in his base size, and he is fleet to boot. Because he's fucking terrifying.
His model is equally as badass as his rules, if you can get past the whole he doesn't have a rebreather. Although the designer probably thought that he didn't really need to breathe, and he's probably immune to anything poisonous anyway.
Mortarion VS other Primarchs:
Primarch fighting, while fun to see isn't a very competitive thing to do as it'll usually tie up both Primarchs for the entire game without either of them dying (especially with Mortarion who can mathematicaly always go the entire game in a Primarch duel), with that in mind this section is how Mortarion fares against other Primarchs Mathhammer wise. Please note that all the various abilities, with the exception of Blind, are taken into account (Blind is ignored because it never helps nor hinders the outcome of the fights) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron's "The Butcher's Nails" and Rampage do not provide any bonuses.
- Mortarion VS Horus
- Horus will use Worldbreaker (as wounding on 2's is better than re-rolling to wound) and hits 3.999 times, wounds 3.332 times, 1.666 after saves and IWND will take that down to 1.111 wounds at the start of the next turn.
- Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and IWND will take that down to 0.222.
- Mortarion loses this fight.
- Mortarion VS Angron
- Round 1: Angron has Hatred, so on the first turn he will instead hits 5.333 times, wounds 3.555 times, 1.777 after saves, and IWND take it down to 1.222.
- Round 2: Angron hits 4 times, wounds 2.666 times, 1.333 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.
- Mortarion hits 2.5 times, wounds 1.666 times, 0.833 times after saves and IWND will take that down to 0.5 wounds at the start of the next turn.
- Mortarion just barely loses this fight by one turn as his extra wound almost allows him to outlast Angron.
- Mortarion VS Fulgrim
- Fulgrim hits 5.333 times, wounds 2.666 times (Fireblade)/1.777 times (Laer Blade), 1.333 times (Fireblade)/0.888 times (Laer Blade) after saves and IWND will take that down to 0.778/0.333 wounds at the start of the next turn.
- Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and IWND will take that down to 0.222.
- Mortarion loses this fight either by a little or a lot depending on whether or not Fulgrim has Fireblade or not.
- Mortarion VS Ferrus
- Ferrus hits 2 times, wounds 1.666 times (Forgebreaker)/1 time (Bare Hands), 0.833 times (Forgebreaker)/0.5 times (Bare Hands) after saves and IWND will take that down to 0.278/0 wounds at the start of the next turn.
- Mortarion hits 2.5 times, wounds 1.25 times, 0.416 wounds after saves and IWND will take that down to 0.083.
- Mortarion loses the fight if Ferrus has his hammer (though it'll take forever) and will eventually win if Ferrus is without the hammer due to Ferrus's inability to harm him mathematically.
- Mortarion VS Konrad Curze
- Curze hits 4 times, wounds 2.221 times, 1.11 wounds after saves and IWND will take that down to 0.555 wounds at the start of the next turn.
- Mortarion hits 2.5 times, wounds 1.666 times, 0.833 wounds after saves and 0.5 wounds after IWND.
- Mortarion wins as even though he does less damage he'll outlast Curze.
- Mortarion VS Vulkan
- Vulkan hits 2 times, wounds 1.666 times, 0.833 wounds after saves and IWND will take that down to 0.278 wounds at the start of the next turn.
- Mortarion hits 2.5 times, wounds 1.25 times, 0.415 wounds after saves and 0 wounds after IWND.
- Mortarion loses as mathematically he's incapable of harming Vulkan.
- Mortarion VS Lorgar
- Lorgar hits Mortarion 2.5 times, wounds 1.666 times, 0.833 after saves and IWND will take that to 0.278 wounds at the start of the next turn.
- Round 1: Mortarion hits 2.961 times, wounds 1.752 times, 0.876 times after saves and IWND will take that down to 0.543 wounds at the start of the next turn.
- Round 2: Mortarion hits 3.333 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.
- Even with forcing Mortarion to re-roll 5's and 6's for the first round Mortarion still beats Lorgar. He also loses to invisible Lorgar Transfigured just like every other Primarch (mathematically he causes 0 wounds to him).
- Mortarion VS Perturabo
- Perturabo hits 2.666 times (both types), wounds 1.333 times (Normal)/2.221 times (Forgebreaker), 0.666 wounds (Normal)/1.11 wounds (Forgebreaker) after saves and IWND will take that down to 0.111/0.555 wounds at the start of the next turn.
- Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and 0.222 wounds after IWND.
- Mortarion wins but only if Perturabo doesn't bring Forgebreaker.
- Mortarion VS Alpharius
- Alpharius hits 2.5 times, wounds 0.833 times, 0.416 wounds after saves and IWND will take that down to 0 wounds at the start of the next turn.
- Mortarion hits 2.5 times, wounds 1.666, 0.833 wounds after saves and 0.5 wounds after IWND.
- Mortarion wins in 12 turns as Alpharius cannot hurt him at all mathematically.
- Mortarion VS Rogal Dorn
- Dorn hits 2.666 times (Normal)/1.333 times (Sundering Blow), wounds 1.48 times (normal)/1.183 times (Sundering Blow), 0.74/0.59 wounds after saves and IWND will take that down to 0.185/0.035 wounds at the start of the next turn.
- Mortarion hits 2.5 times, wounds 1.666, 0.833 wounds after saves and 0.5 wounds after IWND.
- Mortarion wins in 12 turns as Dorn does a lot less damage in return.
- Mortarion VS Corvus Corax
- Corvus hits 4 times (Scourge)/3 times (Shadow-walk), wounds 2.221 times (Scourge)/1.666 times (Shadow-walk), 1.11 wounds (Scourge)/0.833 wounds (Shadow-walk) after saves and IWND will take that down to 0.556/0.278 wounds at the start of the next turn.
- Mortarion hits 2.5/1.666 times, wounds 1.666/1.11 times, 1.11/0.74 wounds after saves and 0.777/0.407 wounds after IWND.
- Mortarion wins either way in this fight, he causes more overall damage, has more wounds, and regenerates faster. In addition even if Corax runs away Mortarion's ability to teleport will mean he'd catch Corax very quickly after he re-appears so he cannot run away to heal which would render this a stalemate.
- More Luck based version: Corax could attempt to "cheat" his way to victory thanks to his special rules, especially Sire of the Raven Guard (who gives him Super-Furious Charge) and Hit & Run. With this he could disengage at the end of Mortarion assault phase, in order to charge him again during his turn. Using this tactics he would Shoot with his pistols for 1.721 hits, 0.573 wounds, 0.095 wounds after saves, then charge in with Hammer of Wrath gaining 0.666 wounds, and 0.111 wounds after saves, then attack with the Panoply for 4.5 hits (scourge), wounds 3.375 times, 1.6875 after saves and 1.132 with IWND for a total of 1.338 Wounds. This, combined with Shadow-walk during Mortarion assault phase in order to mitigate his retaliation, could make Corax win as it would technically take 7 rounds (alternating styles) for Corax to kill his brother and 9 for Mortarion to kill Corvus (this is including Overwatch with The Lantern).
- Not quite a close fight, though this style relies completely on hit and run (which is more akin to Corax fighting style), as well as assumes the Charging always works out in Corvus's favour (which there's mathematically 1 turn it won't if Mortarion consolidates away) and mathematically will fail over the seven rounds needed to kill Mortarion giving the victory to Mortarion again (who would be able to pull off a counter charge after shooting with The Lantern or take less damage from a failed hit and run attempt).
- TLDR version: Mortarion's good against Hammerless Ferrus, Konrad Curze, Vanilla Lorgar, Hammerless Perturabo, Alpharius, Rogal Dorn, Corvus Corax and bad against Horus, Angron, Fulgrim, Vanilla Ferrus, Lorgar Transfigured, Vulkan and Perturabo with Hammer, putting him perfectly in the middle of the road for Primarch duelling (7 good matches, 7 bad matches, he's really big on 7's).
- Dirty Trick: Use Morturg and put Endurance on Mortarion, if you do this Mortarion can beat everyone (including Lorgar Transfigured) except Horus, Fulgrim (with Fireblade) and Vulkan as his damage output will exceed theirs or his extra wound will allow him to outlast them and/or they will be unable to hurt him at all mathematically. The reason Horus Vulkan and Fulgrim still win is because Mortarion will eventually be unable to hurt Horus thanks to Disabling Strike, Fulgrim just causes too much damage (and some of his attacks ignore FnP) and Vulkan's Instant Death hammer ignores FnP.
Gallery
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Seriously badass.
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"Not just yet. When Terra is ashes... then you have my permission to die."
The Primarchs of the Space Marine Legions |
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Loyalist Corvus Corax - Ferrus Manus - Jaghatai Khan Leman Russ - Lion El'Jonson - Roboute Guilliman Rogal Dorn - Sanguinius - Vulkan |
Traitor Alpharius/Omegon - Angron - Fulgrim Horus - Konrad Curze/Night Haunter - Lorgar Magnus the Red - Mortarion - Perturabo |