Hellblaster: Difference between revisions

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==Tabletop==
==Tabletop==
They are rough analogues to the [[Orks]] [[Flash Gitz]] in that they are a bit too overpriced for what they are worth and that other more mundane troops such as [[Devastator Squad|Devastator Squads]] can do the Hellblaster's job a whole load better. Granted, we could get where GW might be going with this unit; to provide a choice for an infantry squad to have excellent anti-armor bonuses without the need to slug along with a Plasma Cannon, while having better AP than the basic Plasma Gun. But why they just can't have the normal [[Intercessor|Intercessors]] to just get Plasma Incinerators as a weapon choice just begs the question.....''why?''
They are rough analogues to the [[Orks]] [[Flash Gitz]] in that they are a bit too overpriced for what they are worth and that other more mundane troops such as [[Devastator Squad|Devastator Squads]] might be able to do the Hellblaster's job a whole load better. That being said, with a Captain/Chapter Master and a Lieutenant nearby they can effortlessly shred through MEQ/TEQs and pose a considerable threat to vehicles as well. However, they need to be in rapid fire range to be used at their full effectiveness, and since as Primaris Marinee they can't use most transports that'll be a tricky task.  


At the very least, they can fuck up TEQ's and vehicles if they get into rapid fire range, but with their high bullet magnet they pose, it is very situational to use Hellblasters and even more difficult to keep them all alive. However, the Heavy Plasma Incinerators' longer range does help in this regard.  
The Plasma Incinerators can be swapped out for one of two variants:
 
*The Assault Plasma Incinerators lack Rapid Fire, have 1 less point of strength, and have their range reduced to 24", but Assault 2 makes them more reliable when not in rapid fire range and the decreased strength doesn't have much effect in practice due to how wounding works. They're best used for long range engagements where it's too dangerous to enter rapid fire range since they can be fired after advancing.
For now at least, we can assume that future iterations would give Hellblasters more access to specialized weapons to turn them into a power armored [[Special Weapons Squad]].
*The Heavy Plasma Incinerators on the other hand are 36" range and S8, but are Heavy 1, which makes their use far more situational due to the accuracy nerf from firing on the move and lower average number of shots compared to a Plasma Cannon. In practice, that means it's usually not worth taking over the other two types.  


{{Primaris Marine-Forces}}
{{Primaris Marine-Forces}}

Revision as of 09:53, 13 September 2017

So much Plasma, the Dark Angels approve!

Hellblasters are Primaris Marines specializing in utilizing plasma weapons to personally ass rape any heretical scum in their sights. In following GW's tradition of creating names that are either too pretentious or too similarly confusing, the Hellblaster is no exception. You would think they would come up with a more badass name like 'Annihilator' or 'Destroyer', but nope we have to pick Hellblaster of all names.

Bitching aside, Hellblasters are specialized towards anti-armor and anti-infantry. Think of them as the Primaris version of the Devastator Space Marine Squad. The nature of Hellblasters is to hark back to the single-armament specialisms of the Space Marine Legions, these squads are nonetheless strategically versatile. The Plasma Incinerators carried by Hellblasters are light enough to be fired on the move, while still retaining the stopping power to drop a rampaging Hive Tyrant or Battlewagon with sustained fire.

The only limiting factor on the usefulness of these squads is the comparative scarcity – and potential instability – of their weapons. As such, Hellblaster Squads comprise the finest marksmen each company can provide, and will only resort to supercharging their Plasma Incinerators in truly dire circumstances. They are not afraid to do so, however, and more than one squad has martyred itself in battle, turning the tide at the cost of their own immolation. Yet for every warrior to suffer such a fiery death, there is another that obliterates its foes amid st searing tempests of star-born fury.

Equipment

As expected, Hellblasters have a immense hardon for plasma weapons. All Hellblasters wear the standard issue Mark X Tacticus Power Armour like their Intercessor brethren and are all equipped with the Mark III Belisarius Pattern Plasma Incinerator. Of course they can be armed with the more Dakka version of the Plasma Incinerator called the Assault Plasma Incinerator, or if you want to turn the enemy tanks into molten sludge in one shot, you can have them equipped with the Heavy Plasma Incinerator. You can also give them a Plasma Pistol and a CQC weapon just in case things get hot in the battlefield.

Tabletop

They are rough analogues to the Orks Flash Gitz in that they are a bit too overpriced for what they are worth and that other more mundane troops such as Devastator Squads might be able to do the Hellblaster's job a whole load better. That being said, with a Captain/Chapter Master and a Lieutenant nearby they can effortlessly shred through MEQ/TEQs and pose a considerable threat to vehicles as well. However, they need to be in rapid fire range to be used at their full effectiveness, and since as Primaris Marinee they can't use most transports that'll be a tricky task.

The Plasma Incinerators can be swapped out for one of two variants:

  • The Assault Plasma Incinerators lack Rapid Fire, have 1 less point of strength, and have their range reduced to 24", but Assault 2 makes them more reliable when not in rapid fire range and the decreased strength doesn't have much effect in practice due to how wounding works. They're best used for long range engagements where it's too dangerous to enter rapid fire range since they can be fired after advancing.
  • The Heavy Plasma Incinerators on the other hand are 36" range and S8, but are Heavy 1, which makes their use far more situational due to the accuracy nerf from firing on the move and lower average number of shots compared to a Plasma Cannon. In practice, that means it's usually not worth taking over the other two types.
Forces of the Primaris Marines
Command: Apothecary Biologis - Helix Adept - Judiciar - Primaris Ancient
Primaris Apothecary - Primaris Captain - Primaris Chaplain
Primaris Librarian - Primaris Lieutenant - Primaris Techmarine
Vanguard Librarian - Vanguard Lieutenant
Troops: Aggressor - Bladeguard Veteran - Desolation Squad
Eliminator - Eradicator - Hellblaster - Inceptor - Incursor
Infernus - Infiltrator - Intercessor - Reiver - Suppressor
Structures: Firestrike Servo-Turret - Hammerfall Bunker
Walkers: Ballistus Dreadnought - Brutalis Dreadnought
Invictor Tactical Warsuit - Redemptor Dreadnought
Transports: Impulsor - Repulsor Tank
Vehicles: Gladiator Tank - Invader ATV - Primaris Outriders - Storm Speeder
Super Heavies: Astraeus Super-Heavy Tank
Flyers: Overlord Gunship
Spacecraft: Space Marine Landing Craft
Allies: Space Marines