Fiery Sons: Difference between revisions
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The fiery sons homeworld is the feral Desert World of [[Erimos I]] and is ruled by the chapter in stweardship. The tribes of Erimos I regularly elect a barbarian high-king called the "AUTOKRATOS". The chapters follows the Codex Astartes most of the time but takes its freedoms. Their pecial tactics are Shock and Awe attack, special use of power scimitars as well as promethium-flamer equipped drop-pods built after the plans of a recently discovered STC. | The fiery sons homeworld is the feral Desert World of [[Erimos I]] and is ruled by the chapter in stweardship. The tribes of Erimos I regularly elect a barbarian high-king called the "AUTOKRATOS". The chapters follows the Codex Astartes most of the time but takes its freedoms. Their pecial tactics are Shock and Awe attack, special use of power scimitars as well as promethium-flamer equipped drop-pods built after the plans of a recently discovered STC. | ||
Recently the chapter got betrayed by it's Librarius [[Zopyros Apaisios]]], who turned into a Demon Prince of Tzeentch. 59% of the chapter either died in the battle or turned traitor (and got killed by the loyalists). The chapter has especially good ties to the Imperial Navy, due to their assistance during the betrayal by | Recently the chapter got betrayed by it's Librarius [[Zopyros Apaisios]]], who turned into a Demon Prince of Tzeentch. 59% of the chapter either died in the battle or turned traitor (and got killed by the loyalists). The chapter has especially good ties to the Imperial Navy, due to their assistance during the betrayal by [[Zopyrus]]. | ||
Revision as of 10:57, 17 July 2019
Fiery Sons | ||
---|---|---|
Battle Cry | For the Emperor! Swift as the Raven! | |
Number | N/A | |
Founding | 22st Founding (37th Millenia) | |
Successors of | Raven Guard | |
Successor Chapters | None known | |
Chapter Master | Hermokrates Kyron | |
Primarch | Corax | |
Homeworld | Erimos I | |
Strength | about 41% (approx. 420 battle-brothers in total) | |
Specialty | Shock and Awe tactics. Promethium-thrower equipped drop-pods. | |
Allegiance | Imperium | |
Colours | Black with red trims and fiery orange helmets and insignia. |
ORIGIN
The Fiery Sons are a Chapter of Space Marines created by /tg/ in a Chapter Creation Thread.
LORE
The Fiery Sons were formed in the 22st Founding as a standing force in the Heliyo System, as there was a lack of Astartes presence. Their chapter home-world is the feral desert world of Erimos I.
One of their most famous brothers was their first Chapter-Master ARGYROS PROTARCHIKOS. He personally lead the 8th Company, the chapters mobile reserve, in an action against an Eldar Craftworld that threatened the system. He and his company boarded it and inflicted grievous casualties before withdrawing swiftly with only 6% casualties.
Other Information
The fiery sons homeworld is the feral Desert World of Erimos I and is ruled by the chapter in stweardship. The tribes of Erimos I regularly elect a barbarian high-king called the "AUTOKRATOS". The chapters follows the Codex Astartes most of the time but takes its freedoms. Their pecial tactics are Shock and Awe attack, special use of power scimitars as well as promethium-flamer equipped drop-pods built after the plans of a recently discovered STC.
Recently the chapter got betrayed by it's Librarius Zopyros Apaisios], who turned into a Demon Prince of Tzeentch. 59% of the chapter either died in the battle or turned traitor (and got killed by the loyalists). The chapter has especially good ties to the Imperial Navy, due to their assistance during the betrayal by Zopyrus.
Tabletop
Chapter Approved
When the first Minotaurs were introduced as one of the Cursed Founding chapters, for +10 points per model, or +20 per dreadnought (on top of the regular costs) you could give your entire army Fearless and +1 Attack though they had to move towards and assault the nearest enemy they could (even if they had no chance of hurting it) and had to sweep advance, but nobody did it because painting them WAS A FUCKING NIGHTMARE. Both because they had the most annoying colour scheme (worse than the quarter ones like the Howling Griffons) and because their colours made them look fucking ugly.
7th Edition
With the updates they got their own Chapter Tactics. Minotaurs Chapter Tactics models don't take morale checks from shooting attacks, and can re-roll failed pinning tests. In addition they have crusader USR, and +1 to charge distance when in the enemy deployment zone. Overall one of the worst Chapter Tactics. Crusader certainly is nice to have, but ATSKNF makes re-rolling pinning and no morale checks from shooting pretty redundant. If you're gonna play Minotaurs you're gonna have to bring Moloc, who is a fucking monster in CC while gaining a VP per character executed in a challenge and giving your guys Prefered Enemy (Space Marines). So if you didn't get the memo, Minotaurs are meant to be run with Moloc as your Warlord against other Space Marine armies. If a friend of yours is running a really annoying Space Marine army, especially if he has Smashfucker, sic these guys on him and watch him cry.
8th Edition
How 8th Edition treated Forge World chapters is an issue of intense debate. Sure, you can choose whatever tactic you want, but it still feels like an afterthought on the part of Games Workshop. That aside, Moloc and Aiakos came out of the update relatively unscathed, still being hard nuts to crack and very lethal overall, but with loss of initiative, and Moloc has lost the main thing he was taken for - the godsent army-wide Preferred enemy: Space Marines. Instead he can "do the wulfen" now. Ivanus, however, has lost all of his utility and is just an overpriced Chaplain with attacks and wounds of a captain, and no longer gains an extra attack from having two specialist weapons. Kraatos also no longer exists as of the FAQ, with Forge World telling you to just use him as a regular devastator marine. ROC pattern Storm Eagle still rocks though.