Butcher: Difference between revisions
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[[File:Butcher.PNG| | [[File:Butcher.PNG|250px|right|thumb|Making [[Khorne Berserkers]] look like a bunch of fucking pansies.]] | ||
Butchers are leaders of a [[Corpse Grinder Cults|Corpse Grinder cult gang]] | Butchers are the street-level leaders of a [[Corpse Grinder Cults|Corpse Grinder cult gang]]. They are second only in rank to a [[Harvest Lord]]. | ||
==Overview== | ==Overview== | ||
Butchers | As mentioned above, the Butchers are the leaders of the Corpse Grinder cults. They are some of the best close combat fighters on Necromunda as they can just [[RIP AND TEAR]] their way through everyone's [[anal circumference|assholes]]. These dollar-store [[Jakhals]] are so good they can even best the most ferocious fighters from [[House Goliath]], so make sure that you tool them up and get them stuck in as quickly as possible and let'em rip. | ||
Due to their | Due to their seniority, Butchers wear and carry the best equipment the cult can offer from the Corpse Guild. They wear some form of heavy mail armour, which behaves a bit like goddamn ''[[Carapace Armour]]'' and carry every single brutal CQC weapon you can think of. This includes [[Chainsword]]s, [[Chainaxe]]s, [[Chain Weapon#Chain Cleaver|Chain Cleavers]], [[Chain Weapon#Heavy Chain Cleaver|Heavy Chain Cleavers]], [[Basic Close Combat Weapons#Boning Sword|Boning Swords]], [[Chain Weapon#Butcher's Cleavers|Butcher's Cleavers]], [[Chain Weapon#Chain Glaive|Chain Glaives]], both [[Basic Close Combat Weapons#Combat Knife|Fighting and Flensing Knives]], [[Basic Close Combat Weapons#Axe|Axes]], [[Miscellaneous Weapons#Heavy Rock Cutter|Heavy Rock Cutters]], and a [[Miscellaneous Weapons#Rotary Flensing Saw|Rotary Flensing Saw]]. Despite their preference for glorious melee, they are not completely helpless in ranged combat, as they can also carry [[Hand Flamer]]s, [[Autopistol]]s, [[Flamer#Flamer|Flamers]], [[Heavy Flamer]]s and a [[Harpoon Launcher]]. They can also take [[Grenades & Explosives#Frag Grenade|Frags]] and [[Grenades & Explosives#Krak Grenade|Krak Grenades]] for some added range oomph and wear some sort of [[Carapace Armour|plated carapace armour]] for protection. | ||
==Crunch== | ==Crunch== | ||
On [[Necromunda]], Butchers - like [[Cutter]]s - are brutal Khorne Berserker-lite CQC monsters thanks to having the excellent '''Terrifying''' rule via their masks, as well as improved armour. This requires a Willpower check from your opponent before shooting or fighting against them. This won’t always protect you, but given how many steps of failure there are in Necromunda when attacking someone, it’s an incredibly strong boost to their survivability. | On [[Necromunda]], Butchers - like [[Cutter]]s - are brutal Khorne Berserker-lite CQC monsters thanks to having the excellent '''Terrifying''' rule via their masks, as well as improved armour. This requires a Willpower check from your opponent before shooting or fighting against them. This won’t always protect you, but given how many steps of failure there are in Necromunda when attacking someone, it’s an incredibly strong boost to their survivability. | ||
It can also be very [[rage|rage-inducing]] for your opponents, especially if they are playing Goliaths or Slave Ogryns, who will really struggle to act directly against these models. Note that template and blast weapons, which don’t target models directly, will ignore this check. Given their powerful rule, their excellent armour and melee stats, and their improved charge movement, combined with the fact they can’t even carry ranged weapons, Butchers are clearly just here to charge into close combat to [[rape|let loose]]. Just | It can also be very [[rage|rage-inducing]] for your opponents, especially if they are playing Goliaths or Slave Ogryns, who will really struggle to act directly against these models. Note that template and blast weapons, which don’t target models directly, will ignore this check. Given their powerful rule, their excellent armour and melee stats, and their improved charge movement, combined with the fact they can’t even carry ranged weapons, Butchers are clearly just here to charge into close combat to [[rape|let loose]]. Just be careful not to get gunned down, as he is a priority target and the first to get fucking sniped. | ||
{{Corpse Grinder Cult}} | {{Corpse Grinder Cult}} |
Latest revision as of 09:44, 20 June 2023
Butchers are the street-level leaders of a Corpse Grinder cult gang. They are second only in rank to a Harvest Lord.
Overview[edit]
As mentioned above, the Butchers are the leaders of the Corpse Grinder cults. They are some of the best close combat fighters on Necromunda as they can just RIP AND TEAR their way through everyone's assholes. These dollar-store Jakhals are so good they can even best the most ferocious fighters from House Goliath, so make sure that you tool them up and get them stuck in as quickly as possible and let'em rip.
Due to their seniority, Butchers wear and carry the best equipment the cult can offer from the Corpse Guild. They wear some form of heavy mail armour, which behaves a bit like goddamn Carapace Armour and carry every single brutal CQC weapon you can think of. This includes Chainswords, Chainaxes, Chain Cleavers, Heavy Chain Cleavers, Boning Swords, Butcher's Cleavers, Chain Glaives, both Fighting and Flensing Knives, Axes, Heavy Rock Cutters, and a Rotary Flensing Saw. Despite their preference for glorious melee, they are not completely helpless in ranged combat, as they can also carry Hand Flamers, Autopistols, Flamers, Heavy Flamers and a Harpoon Launcher. They can also take Frags and Krak Grenades for some added range oomph and wear some sort of plated carapace armour for protection.
Crunch[edit]
On Necromunda, Butchers - like Cutters - are brutal Khorne Berserker-lite CQC monsters thanks to having the excellent Terrifying rule via their masks, as well as improved armour. This requires a Willpower check from your opponent before shooting or fighting against them. This won’t always protect you, but given how many steps of failure there are in Necromunda when attacking someone, it’s an incredibly strong boost to their survivability.
It can also be very rage-inducing for your opponents, especially if they are playing Goliaths or Slave Ogryns, who will really struggle to act directly against these models. Note that template and blast weapons, which don’t target models directly, will ignore this check. Given their powerful rule, their excellent armour and melee stats, and their improved charge movement, combined with the fact they can’t even carry ranged weapons, Butchers are clearly just here to charge into close combat to let loose. Just be careful not to get gunned down, as he is a priority target and the first to get fucking sniped.
Necromunda: Corpse Grinder Cults | |
---|---|
Command: | Harvest Lord - Butcher |
Troops: | Cutter - Initiate - Skinner |
Constructs: | Ambot |
Vehicles: | Cargo-8 Ridgehauler Chronos Pattern Ironcrawler |
Hired Guns & Neutrals: |
Bone Scrivener - Corpse Grinder Pale Consort |