Editing
Campaign:Caged/Angelo
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
<div style="float:right;">__TOC__</div> '''Name:''' Lucky Angelo<br/> '''Clan:''' Nosferatu<br/> '''Bloodline:''' Baddacelli<br/> '''Covenant:''' Invictus<br/> '''Campaign:''' [[Campaign:Caged|Caged]] == Attributes == {|border=0 cellpadding=5 |- valign=top | ;<u>Mental Attributes</u> :'''Intelligence:''' {{dots|3|2}} :'''Wits:''' {{dots|2|3}} :'''Resolve:''' {{dots|2|3}} | ;<u>Physical Attributes</u> :'''Strength:''' {{dots|2|3}} :'''Dexterity:''' {{dots|2|3}} :'''Stamina:''' {{dots|2|3}} | ;<u>Social Attributes</u> :'''Presence:''' {{dots|3|2}} :'''Manipulation:''' {{dots|3|2}} :'''Composure:''' {{dots|3|2}} |} == Skills == {|border=0 cellpadding=5 |- valign=top | ;<u>Mental Skills</u> :'''Investigation:''' {{dots|2|3}} :'''Occult:''' {{dots|2|3}} :'''Politics (Camarilla):''' {{dots|3|2}} | ;<u>Physical Skills</u> :'''Athletics:''' {{dots|1|4}} :'''Brawl:''' {{dots|1|4}} :'''Stealth:''' {{dots|1|4}} :'''Survival (Navigating Underground):''' {{dots|1|4}} | ;<u>Social Skills</u> :'''Empathy:''' {{dots|1|4}} :'''Expression (Vocal):''' {{dots|3|2}} :'''Intimidation:''' {{dots|3|2}} :'''Persuasion:''' {{dots|1|4}} :'''Streetwise:''' {{dots|2|3}} :'''Subterfuge:''' {{dots|2|3}} |} == Merits == :'''True Worm''' {{dots|3|0}} :'''Status (Nosferatu):''' {{dots|3|2}} :'''Status (Invictus):''' {{dots|3|2}} :'''Status (City):''' {{dots|3|2}} == Advantages == '''Size:''' 5 '''Willpower:''' 4/5<br/> '''Blood Potency:''' 2<br/> '''Vitae:''' 11/11, 1/turn<br/> '''Humanity:''' {{dots|5|5}}<br/> '''Motivations:''' Advancing Nosferatu, Overcoming Limitations, Information Broking<br/> '''Initiative:''' 6<br/> '''Defense:''' 2<br/> '''Speed:''' 9<br/> '''Health:''' {{dots|7|3}}<br/>, '''Health:''' *β‘ *β‘ *β‘ *β‘ *β‘ -1 to all actions *β‘ -2 to all actions *β‘ -3 to all actions, Disabled or Dying == Disciplines == ;<u>Mimetismo</u> {{dots|2|3}} :'''Certain Sounds''' ::Angelo does not suffer penalties to orient himself by sound, does not need to take an action to track an opponent in combat by sound, does not lose track of opponents in later turns, but still takes -3 to attack due to blindness. :'''Impersonation''' ::Cost: 1 Vitae ::Roll: Intelligence + Subterfuge + Mimetismo :::Dramatic Failure: Angelo horribly mangles his throat in the attempt, and takes 1 Lethal damage. He cannot use Mimetismo until he heals the wound. :::Failure: Angelo speaks with his normal voice. :::Success: Angelo speaks with the intended voice. If his successes exceed a target's Resolve, they are fooled. If their Resolve is beaten by three or more, they prefer Angelo's imitation to the real thing. Voice recognition systems and the like are considered to have a Resolve of 5. Angelo may also change where the voice comes from based on successes: 1/2/5/10/30 yards away from his current position. :::Exceptional Success: The target's Resolve is considered to be one lower for the purposes of the power. ;<u>Auspex</u> {{dots|1|4}} :'''Heightened Senses''' ::Angelo can amplify any of his senses (except sight, obviously) to superhuman levels, and adds his Auspex dots to rolls to notice imminent danger. ;<u>Resilience</u> {{dots|1|4}} ::Cost: 1 Vitae per scene :::While active, each dot of Resilience increases Angelo's Stamina by one dot, which also increases his Health dots by one. In addition, Resilience can downgrade one incoming aggravated wound to lethal damage per dot per scene. ==Devotions== ;<u>Boundless Threshold (Auspex {{dots|1|0}} + Resilience {{dots|1|0}})</u> ::Cost: 1 Vitae per scene :::Angelo has found that sudden outbursts of sound or smell while using Heightened Senses can be incredibly dangerous, as even a moment's disorientation while under fire can be deadly. Therefore, over his unlife, he has come up with a method to cope. His body reflexively reacts to incoming stimuli that would overload his system, filtering it so it does not send him reeling as he continues to retain his supernaturally powerful senses. This means that Angelo can follow the sound of muffled footsteps even during a gunfight in an echo chamber. Mechanically, this power gives a +5 bonus to the Resolve roll made to avoid being stunned by sudden and extreme stimuli while using Auspex, and can be used reflexively as a stimulus occurs. == Attacks == Blind flailing, chance die == XP and Progression == :10 from lowered Humanity :7/10 for Status (City) 3 :4/10 for Status (Invictus) 3 :1/10 for Streetwise 2 :3/10 for 10/23, Intro :6/10 for 10/30, Talkan :9/13 for 11/6, Scaran Gaems :13/13 for 11/20, Cheiron Shooting :6/13 for Resilience 1 :0/13 for Boundless Threshold :2/15 for 12/4, Discussan == Background ==
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Dots
(
edit
)
Template:Repeat
(
edit
)
Template:Switch
(
edit
)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information