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Campaign:The Black Parade/Grieving Maiden
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== Charms == *(Melee) '''Second Melee Excellency''' *(Melee) '''Five Shadow Feint''' (Abil 2 Ess 1): 2m per DV, Supplemental, Combo-OK, Instant: Enhances attack, reducing target's DV by 1 per 2m spent. *(Melee) '''Unfurling Iron Lotus''' (Abil 3 Ess 2): 2m per attack, Extra-Action, Combo-OK, Mirror. Flurry of attacks with no multiple action penalty and only one DV penalty. *(Integrity) '''Second Integrity Excellency''' *(Integrity) '''Eternal Enmity Approach''' (Abil 3 Ess 2): Permanent, Mirror. Enhances any intimacy of hatred toward a person, organization, or ideal, making any mental influence to attempt to make the Abyssal act against that Intimacy causes it to become an unacceptable order. *(Performance) '''Second Perform Excellency''' *(Performance) '''Soul-Desiccating Style''': Supplemental, C-OK, Emotion, Social, Mirror. Enhances a Performance attack to instill a negative emotion as UMI, costing 3 willpower to resist. *(Performance) '''Morbid Fascination Style''' (Abil 3 Ess 2): Simple (Speed 4, long ticks), C-OK, Mirror (Respect-Commanding Attitude), Obvious, Social. User rolls (Social Attr + Performance) against the MDV of everyone who can see or hear them. If successful, subjects must stay and respectfully observe the performance, or spend four willpower to resist. Subjects are aware that a supernaturally-terrifying orator addresses them, unlike the Solar mirror. *(Presence) '''Second Presence Excellency''' *(Presence) '''Dread Lord's Demeanor''': 7m, Reflexive, Mirror, Obvious, Social. Abyssal cloaks himself in a shroud of terror, forcing those who would attack him to make either a difficulty 1 Valor roll or a difficulty 2 willpower roll for each action he attacks the Abyssal on. This is UMI and costs 3 willpower to resist altogether. *(Resistance) '''Second Resistance Excellency''' *(Resistance) '''Injury-Absorbing Discipline''' (Abil 1 Ess 1): 10m, Supplemental, Combo-OK, Mirror, Until the night ends. Supplements a dramatic action to attempt to regain one's inner strength and heal from wounds more quickly, lasting at least one hour. Player rolls Stamina+Resistance, each success increasing their healing rate by a factor of 10 or adding directly to the successes of a physician using charms such as Wound-Mending Technique. *(Resistance) '''Ox-Body Technique''': -1/-2/-2. Health levels, etc. === C-C-C-Combos === Unlimited Combo houserule
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