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==No Fun Allowed== Note that this build relies on the assumption that the Tarrasque tries escaping through grapple rules only. Assuming you're not using magic unbreakable rope or something similar that the GM will never give you access to, the Tarrasque can simply burst the ropes with a Strength check which it can auto-pass with most any mundane rope. There's also the fact that the +5 bonus from the manual and the +6 bonus from the Orc bloodline are the same type of bonus, and thus don't stack under normal Pathfinder rules. Additionally, you require at least 15 CHA for improved eldritch heritage, which may be hard to come by if you're pumping absolutely everything into STR. [[Category:Roleplaying]][[Category:Pathfinder]][[Category:Gamebreaking]] Edit (different writer) You forget that as a 'Spawn of Rovagug' he also poses the ability "Unstoppable Force" which let him charge no matter what tries to stop him (grappled condition included), and he can once a minute make his speed go up to 150 with Rush. All the tarrasque really needs to do is charge away from the barbarian (which will also break the grapple as you must stay in contact with whoever you grapple, and he doesn't need to take you along for the run. Remember in Pathfinder grapple is more like getting hold of a limb. It's pinning that mimic the full Greco-Roman grappling hold)). With its reach and ranged attack he can keep up with your trying to get close blasting you with its ranged attack and make attacks of opportunity when you close in. Speaking of: he has combat reflexes meaning getting in close to grapple him from the start would provoke an attack even if he is flat footed.
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